Hallothiel wrote: »*And can people stop wibbling on about bloody New World. It means nothing to 2/3rds of the player base.
Ishtarknows wrote: »Overland fighting teaches nothing about group content mechanics, so you'll have someone taking 10 minutes to light attack spam /heavy attack a world boss to death thinking they're great and that translates fine into group (harder) content. There needs to be something to allow players to prepare for more difficult content and questing isn't it.
Hallothiel wrote: »*And can people stop wibbling on about bloody New World. It means nothing to 2/3rds of the player base.
It starts with the pvpers, if zos doesn't fix the issues of the game then pvers (in case there's gonna be new pve content) and housing (housing in nw looks good) will go next.
We will soon have the armory system. Make an overland questing build without cp and poor gear. There you go, an optional harder overland.
Mobs will hit harder and appear to have more hp.
Hallothiel wrote: »*And can people stop wibbling on about bloody New World. It means nothing to 2/3rds of the player base.
It starts with the pvpers, if zos doesn't fix the issues of the game then pvers (in case there's gonna be new pve content) and housing (housing in nw looks good) will go next.
Prof_Bawbag wrote: »I agree with people saying overland is just fine, that being said, an option for difficulty offering better loot/rewards would be outstanding.
Nothing wrong with offering people some choice!
So what people are wanting is better loot, not more challenging content? Your argument is parroted here a lot. It almost always comes down to the rewards. Surely if the content was enjoyable, the rewards are secondary. but that never seems to be the case. People almost always start by saying they want more difficult content and come the end of their argument, focus solely on the rewards.
So it's not too difficult to assume it's not really about the difficulty, people just want better rewards.
Prof_Bawbag wrote: »I agree with people saying overland is just fine, that being said, an option for difficulty offering better loot/rewards would be outstanding.
Nothing wrong with offering people some choice!
So what people are wanting is better loot, not more challenging content? Your argument is parroted here a lot. It almost always comes down to the rewards. Surely if the content was enjoyable, the rewards are secondary. but that never seems to be the case. People almost always start by saying they want more difficult content and come the end of their argument, focus solely on the rewards.
So it's not too difficult to assume it's not really about the difficulty, people just want better rewards.
That's the point I've been making for a while, it's always "I just want more of a challenge" closely followed by "Well obviously I wouldn't do it if there wasn't a better reward".
Hallothiel wrote: »*And can people stop wibbling on about bloody New World. It means nothing to 2/3rds of the player base.
It starts with the pvpers, if zos doesn't fix the issues of the game then pvers (in case there's gonna be new pve content) and housing (housing in nw looks good) will go next.
I think we should sit back and take a second look at this game's overworld to make it more interesting and exciting. Bumping up the mob difficulty seems to be a good start. I really doubt many people would complain. The only issue is that it can't just be done as a lone update but rather paired up with a sort of re-launch or massive event advertising the game. What do you think? What else could be implemented to make leveling exciting and not just a delay to end-game content? Because that's basically what it is, it's just a delay not even a challenging obstacle.
FeedbackOnly wrote: »BroughBreaux wrote: »All they need to do is add mechanics to NPCs, not increase their damage or health. The reason the overland is boring is because they just stand there and let you kill them, take 5 seconds visually telegraphing any kind of attack that would do any significant amount of damage, and they don't try to avoid your AOEs or strategize a good way to attack in groups.
even if every overland enemy had the same mechanics and the only variation was in boss fights, it would be better than the mind numbing overland content we have currently
This is the answer in my opinion.
SilverBride wrote: »Rich Lambert's answer to request for veteran quests and delves:
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
How about no.
While I won’t argue with creative director if that statement based on actual data and not just hasty reply to acknowledge the question and move on but from all reviews and feedback I read back at launch quest difficulty was not the thing most players complained about.
seldomseenkd wrote: »"88.2% of statistics are made up on the spot." -- Vic Reeves.
New players need easy content.
AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
SilverBride wrote: »AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO.
So let me get this straight, it's okay for them to significantly overhaul and "streamline" the game to make it easier and more accessible but I can't ask for an optional mode to add the difficulty back in? [snip]SilverBride wrote: »It is not logical to expect either type game to completely change their base game to adapt to individual players.