spartaxoxo wrote: »It makes sense for games to evolve and change as markets, competition and customers needs change in order to stop stagnation and freshen things up and you cannot simply compare launch success with present success and then expect it to go forward in a linear fashion with no change.
They actually have made quite a few changes. But those changes have largely not been utilized. A lot of people say they want vet overland and they like certain content, but then they don't actually go and play it.
Compare Dolmens to Dragons/Harrowstorms
Compare Coldharbour's public dungeon to Silent Halls in Blackwood
Compare the guar boss in base game to Kung Fu Kitty.
I think people prefer the difficulty in the actual story quests and bosses rather than publc dungeons and harrowstorms etc, although its nice to get both.
I havent purchased Blackwood because ive felt disengaged with the quest content in the past, so cant comment on its difficulty and whether its improved.
WhyMustItBe wrote: »2) The game's current popularity is due to easier content.
This is a shadow because it completely ignores the reality of a massive global pandemic that has seen ALL gaming numbers spike radically due to so many people being stuck indoors. It also underplays many of the other legitimate achievements of the game in the past years, including things like the sticker book, more activities, new skill trees, better graphics, and better performance. Why are these facts not considered?
spartaxoxo wrote: »It makes sense for games to evolve and change as markets, competition and customers needs change in order to stop stagnation and freshen things up and you cannot simply compare launch success with present success and then expect it to go forward in a linear fashion with no change.
They actually have made quite a few changes. But those changes have largely not been utilized. A lot of people say they want vet overland and they like certain content, but then they don't actually go and play it.
Compare Dolmens to Dragons/Harrowstorms
Compare Coldharbour's public dungeon to Silent Halls in Blackwood
Compare the guar boss in base game to Kung Fu Kitty.
I think people prefer the difficulty in the actual story quests and bosses rather than publc dungeons and harrowstorms etc, although its nice to get both.
I havent purchased Blackwood because ive felt disengaged with the quest content in the past, so cant comment on its difficulty and whether its improved.
It makes sense for games to evolve and change as markets, competition and customers needs change in order to stop stagnation and freshen things up and you cannot simply compare launch success with present success and then expect it to go forward in a linear fashion with no change.
They actually have made quite a few changes. But those changes have largely not been utilized. A lot of people say they want vet overland and they like certain content, but then they don't actually go and play it.
Compare Dolmens to Dragons/Harrowstorms
Compare Coldharbour's public dungeon to Silent Halls in Blackwood
Compare the guar boss in base game to Kung Fu Kitty.
I think people prefer the difficulty in the actual story quests and bosses rather than publc dungeons and harrowstorms etc, although its nice to get both.
I havent purchased Blackwood because ive felt disengaged with the quest content in the past, so cant comment on its difficulty and whether its improved.
spartaxoxo wrote: »It makes sense for games to evolve and change as markets, competition and customers needs change in order to stop stagnation and freshen things up and you cannot simply compare launch success with present success and then expect it to go forward in a linear fashion with no change.
They actually have made quite a few changes. But those changes have largely not been utilized. A lot of people say they want vet overland and they like certain content, but then they don't actually go and play it.
Compare Dolmens to Dragons/Harrowstorms
Compare Coldharbour's public dungeon to Silent Halls in Blackwood
Compare the guar boss in base game to Kung Fu Kitty.
I think people prefer the difficulty in the actual story quests and bosses rather than publc dungeons and harrowstorms etc, although its nice to get both.
I havent purchased Blackwood because ive felt disengaged with the quest content in the past, so cant comment on its difficulty and whether its improved.
The quests are the story, and the story is the important part of the quest, not the final boss. The final boss is just part of the end of the story. The quest path to arrive at the ending is just as important as the final boss. I don't think they are going to deviate very far from that, as an epic solo battle at the end is just an ending, it is not the story.
WhyMustItBe wrote: »"In the allegory, Socrates describes a group of people who have lived chained to the wall of a cave all their lives, facing a blank wall. The people watch shadows projected on the wall from objects passing in front of a fire behind them and give names to these shadows. The shadows are the prisoners' reality, but are not accurate representations of the real world."
spartaxoxo wrote: »It's not just his interpretation either, they have many people looking at all facets of play. These developers know what is being used more than anyone else.
spartaxoxo wrote: »He isn't just talking about now. He is talking about this game has grown every single year since One Tamriel. And how players consistently reject the harder content in favor of the easiest content for literally years. It's not just his interpretation either, they have many people looking at all facets of play. These developers know what is being used more than anyone else. The pandemic has nothing to do with it. This is generally true across the MMO genre.
Here is my conclusion after this long thread.
I'm not welcome in this game and it is not for me.
I give up giving it a try. All you have done is discouraged me from wanting to make this a better experience for me and other people who think like me.
Nobody should be begging for this many years to enjoy a product they spent money on and continuing to do so is an incredible lack of self respect on my part.
My 2 cents. I think overland is fine as it is. But then, I'm a terrible player with 1400+ CP; been playing since console launch. I've never done a trial or a vet dungeon. I'm just not that good. I've done nMA exactly once. Never attempted VMA. So there's a lot of content that is simply beyond my puny capabilities. I don't like that fact, but I live with it and don't expect it to change. If ZOS wants to implement a veteran overland, that's fine, but I won't be there.
Seminolegirl1992 wrote: »It would not be difficult for ZoS to add instanced veteran content for those who are interested, which is a larger number than just the "elite" everyone seems to be referring to. Joining a group with friends on the normal instance would induce an option to join them in said content, and vice versa. Instances already exist. Assuming that players who want more challenging stories are just end game elites is extremely disingenuous. I would estimate that 95% of my gameplay in ESO is rp and housing. 1% trials/dungeons. The rest is farming/crafting/events probably. I want a vet overland instance and I think you would be surprised how many would opt for such a thing. It would not reduce the number of people in xyz instance since the game is *already* instanced, and asking a friend to join you to defeat a world boss solves population issues should there be one. Rich having access to old statistics was already explained in older comments. The game cannot be compared to how it was in the beginning- much has changed since then, especially with power creep. The VR system and today's system are drastically different.
The concept of "difficult" is not something that we can judge, and the issue may not even be difficulty, but simply that it breaks things. We may not be aware of all of things that might break.
"Instances" require hardware to run on, and that may or may not be a "difficulty". Just because they already do it does not mean that it won't be difficult.
I would also be really careful about Rich and "old statistics" as his statistics are probably current. It is highly unlikely that he out of touch, and he has vastly more information at his fingertip than we do. I mean, we are limited to peer comments, forum polls, and anecdotal information and he can know how many people attempt, succeed, give up, and die to overland mobs, delve bosses, dungeon bosses, trial bosses, etc.
WhyMustItBe wrote: »SilverBride wrote: »As for Rich Lamberts comments, one person can not be all knowing and all seeing either, and he would be wise to be open minded to the player base too especially as things do not stay the same in the MMO market forever especially with new competition being released. If the fix to get more players or retain dissatisfied players is an easy one too implement, without affecting the players who are happy, then it would be wise to at least research and consider this.
Rich has access to statistics. He can see what content is being utilized and by how many. He can also compare how successful ESO was in the past and after any changes that were made. These are much more accurate indicators than the forums.
He's not wrong though. Even with all the data in the world the conclusions one person draws are only as good as the assumptions they make going in. That is why it is important to consider the data from multiple perspectives. Because humans are imperfect creatures.
This is known as the "data in a vacuum" fallacy. If you strictly look at the data and not the larger context it occurs within, it is likely that you will completely misinterpret the results. Consider the classic Allegory of the Cave:
"In the allegory, Socrates describes a group of people who have lived chained to the wall of a cave all their lives, facing a blank wall. The people watch shadows projected on the wall from objects passing in front of a fire behind them and give names to these shadows. The shadows are the prisoners' reality, but are not accurate representations of the real world."
Now, consider the assumptions being made regarding more difficult content.
1) That the reason "no one played veteran zones" (which is demonstrably false since I am someone and I played them) was solely due to them being "too difficult."
This assumption is a shadow because, as many have already stated, one of the primary reasons given was actually faction loyalty in a game originally billed as a major faction war campaign, and not wanting to play a hero for the quests in another faction's zones. Also, the fact that there was enough content from doing your own faction, guild quests, and grinding to hit max level easily without setting foot in the other zones. Why are these facts not considered?
2) The game's current popularity is due to easier content.
This is a shadow because it completely ignores the reality of a massive global pandemic that has seen ALL gaming numbers spike radically due to so many people being stuck indoors. It also underplays many of the other legitimate achievements of the game in the past years, including things like the sticker book, more activities, new skill trees, better graphics, and better performance. Why are these facts not considered?
The answer: Because one man's interpretation of the data from 7 years ago is never going to give the whole picture.
We should absolutely keep an open mind about customer feedback, especially when it comes to an OPTION. An option risks nothing, because it takes nothing away. I think people fixate too much on what one or two devs have said, and not enough on the actual merits of the suggestion.
My 2 cents. I think overland is fine as it is. But then, I'm a terrible player with 1400+ CP; been playing since console launch. I've never done a trial or a vet dungeon. I'm just not that good. I've done nMA exactly once. Never attempted VMA. So there's a lot of content that is simply beyond my puny capabilities. I don't like that fact, but I live with it and don't expect it to change. If ZOS wants to implement a veteran overland, that's fine, but I won't be there.
Edit: I did complete Calwell's Silver and Gold on multiple characters. I enjoyed it because it was almost like playing a single-player TES game.
An to my actual point. Players aren't asking for more endgame content like vet dungeons, trial etc. As you are saying players are enjoying this but it's only like 5% of the new content. What we want is to enjoy the rest of it which is actually the standard for most MMO's where updates often is new endgame zones at least in the ones i have played.
WhyMustItBe wrote: »spartaxoxo wrote: »He isn't just talking about now. He is talking about this game has grown every single year since One Tamriel. And how players consistently reject the harder content in favor of the easiest content for literally years. It's not just his interpretation either, they have many people looking at all facets of play. These developers know what is being used more than anyone else. The pandemic has nothing to do with it. This is generally true across the MMO genre.
You can't attribute that growth simply to the removal of veteran overland content. How can the removal of content in year two account for growth in year five?
spartaxoxo wrote: »I see this thrown around a lot; this idea that people asking for this just don’t go do the Harder Content.
At the same time they also say: “you’re just used to Veteran content, don’t expect overland to cater to you”
So which one is it?
Why are you acting as though Overland and Dungeons/Trials are the same to try to make it seem like people are inconsistent? What an awful bad faith question.
"Nobody uses dragons" is in no way contradicted by "vet dungeons are popular with endgame players."
Got the impression people generally did Dolmens for fast experience and leveling and gold because they cant be bothered to grind through the quest lines again, thats certainly the experience ive seen in Alkir desert.
Read that again; I never made out Overland to be the same as Dungeons/Trials.
spartaxoxo wrote: »It makes sense for games to evolve and change as markets, competition and customers needs change in order to stop stagnation and freshen things up and you cannot simply compare launch success with present success and then expect it to go forward in a linear fashion with no change.
They actually have made quite a few changes. But those changes have largely not been utilized. A lot of people say they want vet overland and they like certain content, but then they don't actually go and play it.
Compare Dolmens to Dragons/Harrowstorms
Compare Coldharbour's public dungeon to Silent Halls in Blackwood
Compare the guar boss in base game to Kung Fu Kitty.
I think people prefer the difficulty in the actual story quests and bosses rather than publc dungeons and harrowstorms etc, although its nice to get both.
I havent purchased Blackwood because ive felt disengaged with the quest content in the past, so cant comment on its difficulty and whether its improved.
The quests are the story, and the story is the important part of the quest, not the final boss. The final boss is just part of the end of the story. The quest path to arrive at the ending is just as important as the final boss. I don't think they are going to deviate very far from that, as an epic solo battle at the end is just an ending, it is not the story.
Got the impression people generally did Dolmens for fast experience and leveling and gold because they cant be bothered to grind through the quest lines again, thats certainly the experience ive seen in Alkir desert.
Turns out if the gameplay is boring or not fun, then people have a less favorable view of the story.
This is an action rpg. If gameplay is truly irrelevant to the story then you might as well just put on a movie.
And gameplay is part of the story experience.
Turns out if the gameplay is boring or not fun, then people have a less favorable view of the story.
SilverBride wrote: »Turns out if the gameplay is boring or not fun, then people have a less favorable view of the story.
This is an action rpg. If gameplay is truly irrelevant to the story then you might as well just put on a movie.
Boring is an opinion. I personally do not find overland the least bit boring. The gameplay in overland is just what it should be for what overland is... the base game and story for all players of all skill levels and experience.
spartaxoxo wrote: »Read that again; I never made out Overland to be the same as Dungeons/Trials.
Yes. You did. I stated that "nobody uses the existing hard overland content, like dragons"
And that is what you compared to people making the argument that people should stick to instanced content.
That is making it seem like both responses were about the same thing when they were not. And what is worse is you made this argument while only quoting me, which makes not just the arguments sound inconsistent but makes it sound I like myself said two different things about the same content.
I did not.
I said nobody is really using Dragons.
And that people who are in the middle tier doing the easy instanced content should do more of the harder instanced content.
Those are not at all contradictory. They aren't even about the same thing. And both could be reduced to "people who like hard content should actually use it more often," if you really wanted to strip all context into the most barebones reductive reading possible.
It is not remotely inconsistent.
Got the impression people generally did Dolmens for fast experience and leveling and gold because they cant be bothered to grind through the quest lines again, thats certainly the experience ive seen in Alkir desert.
What makes your subjective fun more important than mine?
spartaxoxo wrote: »Also I'm gonna be honest here, that what's challenging for me is not doable for most new and casual players. And I am not even elite. I couldn't do Godslayer. And if it's not a challenge for me, then it's not gonna feel like anything but a slog.
So yea, I think new players being able to do the content at all outweighs the fun of my being challenged. Because it's not possible for it to be both a challenge for me and able to be done my a newbie. And story is supposed to be for everyone.
If it wasn't for the bleed, I could probably solo the dragons. I have soloed a Harrowstorm, back when the ghosts were more controllable. I should try that again at some point.
spartaxoxo wrote: »Also I'm gonna be honest here, that what's challenging for me is not doable for most new and casual players. And I am not even elite. I couldn't do Godslayer. And if it's not a challenge for me, then it's not gonna feel like anything but a slog.
So yea, I think new players being able to do the content at all outweighs the fun of my being challenged. Because it's not possible for it to be both a challenge for me and able to be done my a newbie. And story is supposed to be for everyone.
If it wasn't for the bleed, I could probably solo the dragons. I have soloed a Harrowstorm, back when the ghosts were more controllable. I should try that again at some point.