ZOS overreacted with the change they made to overland mobs by making them all scale with the player and/or vise verse (because I know someone will point out it's the other way around even though it doesn't matter).
They jumped from one end of the spectrum to the other very drastically and basically relaunched the game with One TaSilverBride wrote: »Or another option could be to just make mobs tougher overall and do more damage to everyone and offer a buff for those that want to make it easier for lower levels. As some people really are no interested in the combat and just want to read dialogue, you could offer them a buff potion that makes them immune to being killed or makes it so mobs wont attack you. That way it wouldnt matter how tough the overland mobs are made.
So players who are perfectly happy with overland quests and mobs should be buffed to make them invincible so they won't complain when overland difficulty is increased to please a small minority of the playerbase? Where is our engaging combat then?
So. Getting back to this. After spending some time in New World, (which by the way I have to make this short cause I need to get back soon) I'm understanding like... alot. Its really helped me in the way in which I look at MMOs.
However. I don't think anyone wants invincible mobs. C'mon now.
What do we want.. is *PROGRESSION*
Ok. -Progression- Your skills should matter, the choices you make should matter. Granted, there are mobs in New World, like Wolves, that are hard as hell in the beginning yet, over time, they become a cake walk to take down and then those mobs level with you as you travel to other areas.
The mistake ZOS made from One Tam, is they stripped the Progression from the game. It got boring after that. Its as simple as that. If I don't need to care about something then it forgettable and not worth my time. And all of ESO content is most certainly NOT like that ... but there is a notable lack of progression in ESO.
One interesting note though, its so interesting how certain ppl in ESO Cyrodiil PvP were always making demands for ppl they don't like to leave the server, because that was 'their' home. Like they owned the server. This happened frequently on Blackreach. So many times I was advised to change my faction or leave 'their' server. In New World it's totally different. We need everyone and we just don't have this problem and it feels so good. Especially since there is also no Dark Convergence or bombers in New World to speak of. It's just great.
Anyways my Faction needs me... time to get back. Peace
Sounds like you want what I'm proposing. Overland PvP flagging that debuffs players vs mobs if they're flagged.
This is very much unlikely to happen. Even Rich stated that it was a very conscious decision they made in the early planning of ESO that there would be no PvP in the open world. It is why they created Cyrodiil. Probably a wise decision since even New World went from hardcore full-time PvP and made it optional and softened it up heavily to entice the larger Pve crowns and because they could not find a way to cease the PvP griefing.
Seems to be working in the other action MMORPG. If you're flagged for PvP, expect people to attack you at any given point, meaning that PvP "griefing" doesn't exist. I do not get this argument because you voluntarily flagged for PvP.
SilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
SilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
SilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
SilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
Your interpretation is so insanely biased that it hurts. If this is actually the picture of how the player base fell it is a massive problem. Only 52% of players fell like the quest lines and final boss are engaging. Seriously, can't you see this? This is where ESO differentiate from their competition. I unsubscribed last week because of this problem and I doubt that I am the only one.
50% is not most players, just half of them. With other half unsatisfied.
SilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
50% is not most players, just half of them. With other half unsatisfied. I’m sure if results would be different and slightly in favor of second option then it would be “forums are not representative of in game population and consist of pvp and pve tryhards”.
Not that I would watch deeply in results to forum poll to draw conclusions about what is “feasible to develop” and what is not but if half of players did not enjoy or participate in recent dlcs it’s not a very optimistic result either.
SilverBride wrote: »
degdfSilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
50% is not most players, just half of them. With other half unsatisfied. I’m sure if results would be different and slightly in favor of second option then it would be “forums are not representative of in game population and consist of pvp and pve tryhards”.
Not that I would watch deeply in results to forum poll to draw conclusions about what is “feasible to develop” and what is not but if half of players did not enjoy or participate in recent dlcs it’s not a very optimistic result either.
Yes it is interesting how forum feedback doesn’t represent the general player populace until it does….
degdfSilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
50% is not most players, just half of them. With other half unsatisfied. I’m sure if results would be different and slightly in favor of second option then it would be “forums are not representative of in game population and consist of pvp and pve tryhards”.
Not that I would watch deeply in results to forum poll to draw conclusions about what is “feasible to develop” and what is not but if half of players did not enjoy or participate in recent dlcs it’s not a very optimistic result either.
Yes it is interesting how forum feedback doesn’t represent the general player populace until it does….
SilverBride wrote: »
Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
SilverBride wrote: »
SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
Yes, removing “other” votes totally shifted things in favor of the No option and in didn’t at all boost the percentage the yes votes….If you remove the ones who choose other (because their is no way to objectively interpret their comments) and just look at the yes and no, the percentage changes to 62% yes we are engaged and 38% no we aren't.
I think the coming years are going to be ruff for ESO.
The PVP playerbase is leaving - players who have paid every month for years without getting anything in return.
I have have recently seen some of the biggest youtubers and content creators telling that they don't look forward to the upcoming DLC because overland and questing is not engaging anymore despite this is where ESO should shine compared to other MMO's.
If ESO keeps putting out content where only 5% of it is dedicated to endgame or skilled players they will loss a lot of the regular players.
SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
Franchise408 wrote: »SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
So 1/3rd of those polled are not satisfied, and you think those are acceptable numbers?
Also, it's very hard to take your points seriously when you are blatantly trying to twist it with comments like "if you leave xyz out". You don't get to pick and choose which information gets considered and which gets left out.
Franchise408 wrote: »So 1/3rd of those polled are not satisfied, and you think those are acceptable numbers?
Franchise408 wrote: »Also, it's very hard to take your points seriously when you are blatantly trying to twist it with comments like "if you leave xyz out". You don't get to pick and choose which information gets considered and which gets left out.
trackdemon5512 wrote: »Franchise408 wrote: »SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
So 1/3rd of those polled are not satisfied, and you think those are acceptable numbers?
Also, it's very hard to take your points seriously when you are blatantly trying to twist it with comments like "if you leave xyz out". You don't get to pick and choose which information gets considered and which gets left out.
Idk why any of y’all are referring to a forum poll that has less that 150 participants as some kind of indicator of anything. 150 ppl out of 19 million possible users, and heavily biased at that to even be posting to these message boards means nothing.
I wouldn’t draw any inferences from a forum poll unless you had at least 5000 responses, and even then that’s still just a view amongst the hardcore, in no way the casual players.
SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
SilverBride wrote: »The bottom line is that most players are fine with overland story and bosses as they are. It is not feasible to develop features that will rarely be used.
https://forums.elderscrollsonline.com/en/discussion/588806/were-you-generally-engaged-as-a-player-in-the-main-story-quest-lines-of-chapters-dlc-content/p1
trackdemon5512 wrote: »Franchise408 wrote: »SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
So 1/3rd of those polled are not satisfied, and you think those are acceptable numbers?
Also, it's very hard to take your points seriously when you are blatantly trying to twist it with comments like "if you leave xyz out". You don't get to pick and choose which information gets considered and which gets left out.
Idk why any of y’all are referring to a forum poll that has less that 150 participants as some kind of indicator of anything. 150 ppl out of 19 million possible users, and heavily biased at that to even be posting to these message boards means nothing.
I wouldn’t draw any inferences from a forum poll unless you had at least 5000 responses, and even then that’s still just a view amongst the hardcore, in no way the casual players.
AlexanderDeLarge wrote: »SilverBride wrote: »AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO.
[snip]
I've always advocated for choice in content difficulty. You're advocating to keep choice out of the game even though this has been the #1 request on the forums for years, with damn good reason. People are sick of reading it on the forums? Well that means it's been a persistent request and imagine how people sick of not having a modicum of difficulty in 99% of the game feel. One shotting enemies Dynasty Warriors style isn't fun, especially when the quest dialog is building ____ the merciless up to be super intimidating and then you spend 45 minutes on a quest chain leading up to him, left click once and he's dead.So let me get this straight, it's okay for them to significantly overhaul and "streamline" the game to make it easier and more accessible but I can't ask for an optional mode to add the difficulty back in? [snip]SilverBride wrote: »It is not logical to expect either type game to completely change their base game to adapt to individual players.
[edited for flaming]
spartaxoxo wrote: »trackdemon5512 wrote: »Franchise408 wrote: »SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
So 1/3rd of those polled are not satisfied, and you think those are acceptable numbers?
Also, it's very hard to take your points seriously when you are blatantly trying to twist it with comments like "if you leave xyz out". You don't get to pick and choose which information gets considered and which gets left out.
Idk why any of y’all are referring to a forum poll that has less that 150 participants as some kind of indicator of anything. 150 ppl out of 19 million possible users, and heavily biased at that to even be posting to these message boards means nothing.
I wouldn’t draw any inferences from a forum poll unless you had at least 5000 responses, and even then that’s still just a view amongst the hardcore, in no way the casual players.
You'd only need like 400 people to have a decent poll.
SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
I think it was obvious that more people were going to not want any tougher mobs or bosses in overland so thats no big surprise. But you need to consider that over 30% of people not being satisfied with the mobs and bosses is actually a huge number and shouldnt be ignored. I know this is only a small sample size but it at least shows its certainly not a tiny minority of like 1% of hardcore players that feel this way, but many other casual players.
This is a pretty significant minority and shows that as a business that is a huge amount of players that could be lost or retained with the release of new chapters and hence profit. This is especially a concern with competition from other MMOs such as FFIV, and new ones such as new world and the upcoming ashes of creation.
The question of how you go about making it viable for these players is complex and probably needs some thoughts, but it certainly cant be ignored. I think it would probably be difficult having a separate veteran server for overland and I respect this is probably not the best way forward, which is why I have suggested options such as
1. Making overland mobs harder and have better AI and offer buff food to players who want to use it.
2. Making nerf food for players to make current overland harder, but this still doesnt resolve the AI issues
3. leaving overland as it is in most case but introduce more special elite mobs
4. Make instance mobs and boss harder with optional difficulty scrolls.
5. Make overland mobs harder and have better AI and introduce more party companions.
These are of course all suggestions and may have pros and cons.
But it is clear that something needs to be done.
SilverBride wrote: »AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »Franchise408 wrote: »SilverBride wrote: »Except, you can’t factor out the “other“, that’s about 20 out of the 140 people that voted so far.
and really trying to do so comes off as trying to manipulate the numbers in your favor.
“Let’s just ignore those people’s feedback because it doesn’t directly support my argument”
I thought stats and numbers mattered to you seeing as how frequently you bring it up?
if you read through the replies of the yellow option, then you would see that predominantly they enjoy the writing but they are unhappy with the combat when it comes to the final boss.
Nuance matters, and once I read through the replies it was pretty obvious that it’s about 50% who are happy with the story experience and 50% who either don’t bother or have some criticism about it.
Let's leave other in then. It is still 52% satisfied and 32% not.
I read through the other comments and I do not come to the same conclusion. The other replies aren't clearly yes or no, therefor they can't accurately be applied to either answer.
EDIT: Removing other actually increased the percentage of those who chose no, and in no way was an attempt to manipulate in my favor.
So 1/3rd of those polled are not satisfied, and you think those are acceptable numbers?
Also, it's very hard to take your points seriously when you are blatantly trying to twist it with comments like "if you leave xyz out". You don't get to pick and choose which information gets considered and which gets left out.
Idk why any of y’all are referring to a forum poll that has less that 150 participants as some kind of indicator of anything. 150 ppl out of 19 million possible users, and heavily biased at that to even be posting to these message boards means nothing.
I wouldn’t draw any inferences from a forum poll unless you had at least 5000 responses, and even then that’s still just a view amongst the hardcore, in no way the casual players.
You'd only need like 400 people to have a decent poll.
400 people of an unbiased population sample.
SilverBride wrote: »AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
We’d like optional challenging overland content in an elder scrolls setting though. We would like the gameplay to reflect the lore that establishes powerful enemies.