zelaminator wrote: »It does not
zelaminator wrote: »It does not
78 if you are lucky. I remember that some time ago I needed Draugr Hulk great sword and it took me ONLY 104 runs. No joke. Despite being able to often find chests, it took me way to long than it is necessary. Some kind of token system should be introduced.zelaminator wrote: »It does not
Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.
That seems a bit excessive.
zelaminator wrote: »It does not
Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.
That seems a bit excessive.
zelaminator wrote: »It does not
So you're okay with investing 13563207562 hours for a single item?
Because that's technically possible if there is no guarantee, e.g. in form of a token system.
Systems that rely on chance only are gambling and nothing else.
Tommy_The_Gun wrote: »some time ago I needed Draugr Hulk great sword and it took me ONLY 104 runs. No joke. Despite being able to often find chests, it took me way to long than it is necessary. Some kind of token system should be introduced.
Funny thing is that IC dungeons actually have something like that. You have trophy vaults that you can open with special currency (key stones). Also thos "key stones" are tradeable so you could technically "buy" dungeon gear with gold. Other, simpler way would be to simply make all gear in eso tradeable.
So if Masel is a class rep that means we are getting this system, right?
I can't imagine letting him freely rant otherwise
Hi Masel by the way *waves*
Generally, drop chances are a very interesting topic imo. Has it ever actually been confirmed that item drops are statistically independent events? And do all weapon and armour types share the same drop chances? Intuitively, this should be the case, but some players are convinced that there dark and mysterious forces at play when it comes to item drops. I once got five 1hs drops in a row from vma (including reward mails), that totally freaked me out. ^^
Nastassiya wrote: »This game does NOT need a token system. Some items should require grinding and not be easy to obtain.
EverQuest, I spent over 730 active play hours for 1 item for my Shadow Knight Epic.
A Medusa Staff is essentially an epic weapon for spell casters. It should not be easy to obtain and not everyone should be able to easily built out their character with their dream gear.
Nastassiya wrote: »Edit: I post this in the wrong thread
I'm fairly certain that the post in inexactly the right thread
At least it concerns exactly what is discussed here.
Nastassiya wrote: »
I'm fairly certain that the post in inexactly the right thread
At least it concerns exactly what is discussed here.
No, I actually intended my edited post to go here
https://forums.elderscrollsonline.com/en/discussion/578530/rollback-the-increased-equipment-damage-rate-please#latest
I've long vouched for dungeons to drop materials that could be used to craft set gear, which would essentially do the same thing (While also adding a much needed reason for crafters to actually exist). Lucky people aside, very few argue that the RNG grind in this game is reasonable, especially for a B2P game. It's just insane the number of runs it takes, even with multiple people in the group looking for the pieces, to get certain weapon/jewelry pieces.
Maybe just do the content with friends and trade gear drops?
The main reason I take issue with the grind is that dungeon, trial, and arena gear is the only gear that is gated in this way. Overland gear and PvP gear can be purchased from coffers using tokens.
Why is group content gear gated this way?
Nastassiya wrote: »This game does NOT need a token system. Some items should require grinding and not be easy to obtain.
EverQuest, I spent over 730 active play hours for 1 item for my Shadow Knight Epic.
A Medusa Staff is essentially an epic weapon for spell casters. It should not be easy to obtain and not everyone should be able to easily built out their character with their dream gear.
You do not make any argument that is valid here. Instead, you provide a selfish reason for why you think other people should invest as much time as you did.
I'm fairly certain you didnt watch the video, because what you did is whataboutism. If one game forces you to spend a lot of time without any reward, is it okay for others to do the same? I don't think it is. Just because Riot Games pours oil into the ocean, is it okay for Zenimax to do the same?
I'm also fairly certain because I explicitly say that its not meant to give items away for free. You still have to invest time, but you at least know that it would not be in vain.
Question 1: How would a token system hurt you?
Right, it wouldn't at all.
Question 2: What is bad about a system that guarantees you a reward if you work hard to get it compared to one that doesn't?
Right, nothing.
Question 1: How would a token system hurt you?
Right, it wouldn't at all.
Question 2: What is bad about a system that guarantees you a reward if you work hard to get it?
Right, nothing.