DTStormfox wrote: »highly organized ball groups have a HUGE advantage over casual players.
You just speak the truth and literally everyone knows it
Crispen_Longbow wrote: »DTStormfox wrote: »highly organized ball groups have a HUGE advantage over casual players.You just speak the truth and literally everyone knows it
Fixed your quotes for you guys.
Yep, highly organized groups have advantages over casual players. It doesn't matter what zos does that will always be the case.
Now to the proc sets argument. It only takes a couple of bombers, specked with the right proc sets, to take down any group. THERE ISN'T A SINGLE GROUP that can't be taken down by a few well placed bombers. If you are sick of being farmed by ball groups. Stop being casuals and build a few bomber builds. Some groups take more bombers then others but all of them can be taken down.
I have only been around for a few months but I keep seeing threads talking about proc sets and ball groups as they are the blame for seemingly everything.
Why is this the case?
Yea, stop being casual in the casual Skyrim mmo!Crispen_Longbow wrote: »Stop being casuals
Organized groups with a proper comp benefit from stacking cross healing exponentially more than pugs. There is a serious floor/ceiling issue here. Personally, I noticed zero difference in zerg surfing from when pug cross healing was disabled to when it came back.ResidentContrarian wrote: »If a ball group has players skilled in healing, like one healer that can solo support a battle with PUGs v. an entire faction stack, you aren't going to be able to nerf that ball group without nerfing PUGs and solos first no matter what.
It is clear that the ball groups need a nerf, so they can start to play pvp. The observed faction stacking is just resulting from reduced group size, and the feeling to be more safe from ball groups.
ResidentContrarian wrote: »Don't worry, most ball groups aren't any good anyway.
There's only 3 in PC NA and 3 in PC EU worth anything, and proc sets are not exactly where their power comes from.
If you had played in no-proc you would have noticed for those 3 ball groups on PC NA and PC EU that their performance was and is literally identical to when procs were on or not, or testing.
It's ultimately down to how skilled a ball group's dedicated healers are, independent of the leader, and how skilled a ball group's other members are when it is time to make independent decisions.
If a ball group has players skilled in healing, like one healer that can solo support a battle with PUGs v. an entire faction stack, you aren't going to be able to nerf that ball group without nerfing PUGs and solos first no matter what.
Even nerfing purge spam won't do it for certain ball groups, and if you play on PC NA or EU you will already know which ones I mean.
They've been trying to "force" all the solos and pugs into organized groups for 7 years, but this isn't a highly competitive team esport, it's a casual Skyrim mmo marketed as "play how you like." And so it goes.neferpitou73 wrote: »The solution the ball groups is more organized groups.
xylena_lazarow wrote: »They've been trying to "force" all the solos and pugs into organized groups for 7 years, but this isn't a highly competitive team esport, it's a casual Skyrim mmo marketed as "play how you like." And so it goes.neferpitou73 wrote: »The solution the ball groups is more organized groups.
There are many different complaints and different usages of the term "ball group." The problem I try to express is how stacking cross healing and purge spam benefits organized groups with a comp exponentially more than pugs, allowing even mediocre groups with no chance of actually winning an objective to indefinitely stall fights against pugs, demanding a lag-inducing faction stack to get rid of them.neferpitou73 wrote: »I'm sorry, I'm just don't understand the endgame to these types of complaints.
neferpitou73 wrote: »Instead of seeing another "nerf ball group" thread I'd like to see a "how can I make a better organized group thread?" I think I'll start one.
It is clear that the ball groups need a nerf, so they can start to play pvp. The observed faction stacking is just resulting from reduced group size, and the feeling to be more safe from ball groups.
DTStormfox wrote: »Stop being casuals is (and I hate the term because it implies that casuals are victims [which is not my intention]) victim-blaming.
My point also doesn't concern performance per se. Yes, ZOS did some tests with no-proc sets and different types of healing methods but those tests were aimed at testing the impact on performance. My point is that with proc sets enabled is less fun to play. Hence, it is more a point of competitiveness (which some already pointed towards). In my opinion, proc sets are mostly to the benefit of groups, especially when they are highly coordinated with specialized roles etc. Which, in my opinion, gives them an advantage that no casual player or casual group can ever match. As such, the point is: the distance between highly organized ball groups and casual groups is too large.
In my experience, the distance between ball groups and casual groups was much closer when the proc sets were disabled. Ball groups were still a pain in the *** to fight but at least casual groups had a chance. Currently, with proc sets enabled, there seems no point in trying to fight ball groups because they are immune to almost every (if not all) counter-play.
YandereGirlfriend wrote: »It is clear that the ball groups need a nerf, so they can start to play pvp. The observed faction stacking is just resulting from reduced group size, and the feeling to be more safe from ball groups.
A faction-stack is the default state of casual players when they enter Cyrodiil. Why? Because it's in their nature.
Run around as a solo casual and you're bound to get ganked. Run around in a small casual group and you can't accomplish anything because other small groups or even NPCs will wipe you.
Casuals are, by definition, less skilled in PvP than hardcore players. Due to this fact, they require overwhelming numbers to accomplish tasks when pitted against more skilled players. And, check it out, there's nothing actually wrong with that.
If I rounded up four random friends to play 5v1 against Kawhi Leonard in basketball, he would still completely destroy us because he is incalculably better at the game than we are, even greatly outnumbered. So what should our response to that loss be? Come up with ways to rig the rules against Kawhi so that we could continue to be mediocre but still possibly win? Or maybe we should try practicing more and improving our own teamwork. The latter is obviously the better idea... for a multitude of reasons.
Also remember that faction-stacks punch down just as frequently as they are punched down upon and they are not at all honorable or virtuous or victims. A 40-player faction-stack absolutely WILL run down and tea-bag an enemy solo PvE'er simply for being in the wrong place at the wrong time. How quickly a faction-stacking player forgets what it's like to be dog-piled upon once they get a taste of power.
So no, players should seek to elevate themselves rather than tearing others down. The best groups will always be the best groups no matter what the rules are.
xylena_lazarow wrote: »Organized groups with a proper comp benefit from stacking cross healing exponentially more than pugs. There is a serious floor/ceiling issue here. Personally, I noticed zero difference in zerg surfing from when pug cross healing was disabled to when it came back.ResidentContrarian wrote: »If a ball group has players skilled in healing, like one healer that can solo support a battle with PUGs v. an entire faction stack, you aren't going to be able to nerf that ball group without nerfing PUGs and solos first no matter what.