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PvP God Likes Chars - Is that correct?

  • Girl_Number8
    Girl_Number8
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    Over half a decade of playing PvP compared to noobs or inexperienced players, of course it is fair.

    People that lose at games always complain about balance. The truth is the fact that everyone can get the same gear if they’re not lazy gives some. If you’re new you will always be farmed. It is funny hearing newer players complain about procs because that gives you an actual semi chance and in a group it can be rather disgusting.

    When it goes back to stat builds, if it ever does. Then you will see some really juicy 1 or 2 v Xs. They will be much more common and people will still complain rather then accepting the above.
  • Kadraeus
    Kadraeus
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    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. In most games, yes, veteran players are way harder to kill. But that's because they're more skilled, i.e: they attack faster or they're better at making quick decisions. Most of the time the veterans in this game just lock me in place and spam a bunch of abilities that kill me in literally 3 hits, whereas it would take me maybe 20-30 hits to kill them if they were just standing there.

    This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign. It doesn't provide much incentive for newer players to even continue playing PvP,
    Edited by Kadraeus on 9 February 2021 21:17
  • Elo106
    Elo106
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    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.

    You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
    An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.

    But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.
  • renne
    renne
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    God likes who?
  • Khajiitihaswares
    Khajiitihaswares
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    Mmm I have seen 7 people chasing one guy and just chuckle at it. If 7 people can not kill and CC one person either games pvp is just that broken and bad or players themselves are bad or just shouldn't be in pvp until they watch a few videos on -how to pvp-.
  • Kadraeus
    Kadraeus
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    Elo106 wrote: »
    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.

    You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
    An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.

    But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.

    I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.
  • renne
    renne
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    Kadraeus wrote: »
    Elo106 wrote: »
    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.

    You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
    An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.

    But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.

    I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.

    Honestly, whenever you encounter a player tower or rock humping just go do something else. They're only there to farm AP off the people chasing them around because they're controlling the fight. Also it's not ridiculous his health healed back from 50% to 100%. Annoying, yes, but not ridiculous. Bust heals and healing sets will do that.
  • worrallj
    worrallj
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    Everyone is annoyed with proc sets but what you're seeing is probably not about that. Proc sets are kinda OP but there are plenty of what you call "godlike" players that don't use them.

    Being a strong 1vXer (which I am not, but I'm learning) is all about line of sight. Im 99% certain that when you say "I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed" he was not running around in the open was he? He was running loops around rocks or running around in a tower or something. The reason is that by doing that you can barely ever get a hit off on him and he can heal through the rest. So he just dances around until he sees a chance to pick off a low health target here or there.

    If you caught him out truly in the open (and you had 4 people or so with half decent builds) you could kill him in seconds.

    Edit: fossilize is one of the best skills for putting a stop to this because it roots & stuns at the same time. Chain pulls are also a good option cuz you can yoink them away from their obstacle course.
    Edited by worrallj on 9 February 2021 22:02
  • Kadraeus
    Kadraeus
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    renne wrote: »
    Kadraeus wrote: »
    Elo106 wrote: »
    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.

    You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
    An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.

    But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.

    I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.

    Honestly, whenever you encounter a player tower or rock humping just go do something else. They're only there to farm AP off the people chasing them around because they're controlling the fight. Also it's not ridiculous his health healed back from 50% to 100%. Annoying, yes, but not ridiculous. Bust heals and healing sets will do that.

    I try to. It's way easier as a nightblade. I have no clue how other classes are able to get away from those sorts of players without shadow cloak. Even then, though, a lot of the time I just can't get away because they can either still see me, the npcs and lag prevent me from cloaking, or the players lock me in place so I'm dead before I can even break out of it. I still think players healing back to 100% constantly is ridiculous though. I assumed the cooldown for potions was to prevent that sort of thing, but I guess not if there are abilities that let you spam heal anyway.
  • Girl_Number8
    Girl_Number8
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    Kadraeus wrote: »
    Elo106 wrote: »
    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.

    You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
    An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.

    But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.

    I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.

    No one insulted you quite the opposite. People gave good answers regarding your OP by having a proper discussion with you.

    If you just started PvP or are relatively new to it, losing against a solo PvPer that has been playing for years everyday is right on spot.

    Let me ask you what class were you playing and what gear and quality were you wearing. Plus, your food, mundus, and which campaign were you in. This information have been given, would get you better answers to help you rather then your vent.

    Can you tell me how long have you been playing PvP, as well?

    Because all those things left out of your OP make it just another I died in PvP post. Not being rude but it is a moot OP if you do not put in the details.
  • Eedat
    Eedat
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    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. In most games, yes, veteran players are way harder to kill. But that's because they're more skilled, i.e: they attack faster or they're better at making quick decisions. Most of the time the veterans in this game just lock me in place and spam a bunch of abilities that kill me in literally 3 hits, whereas it would take me maybe 20-30 hits to kill them if they were just standing there.

    This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign. It doesn't provide much incentive for newer players to even continue playing PvP,

    I mean you aren't even close. The entire point is to not let the 7 people chasing you all drop their rotation on you at once. That's why they're always moving and breaking line of sight. Inexperienced players see this as them 'surviving 10 people at once' when in reality its surviving 2-3 doing chip damage at a time. If they stood still in the middle of a field and let 10 people free fire they would die.
  • Athan1
    Athan1
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    Pauwer wrote: »
    There used to be a player who was godlike, they would land perfect combo of skills on you before your same skills were not yet in range. We often wondered about this. Then, they were gone one day. Never seen again. Maybe they returned to the heavens with the other gods.

    Or banned because this sounds like an obvious exploit/hack
    Athan Atticus Imperial Templar of Shezarr
  • itscompton
    itscompton
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    worrallj wrote: »
    Everyone is annoyed with proc sets but what you're seeing is probably not about that. Proc sets are kinda OP but there are plenty of what you call "godlike" players that don't use them.

    Being a strong 1vXer (which I am not, but I'm learning) is all about line of sight. Im 99% certain that when you say "I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed" he was not running around in the open was he? He was running loops around rocks or running around in a tower or something. The reason is that by doing that you can barely ever get a hit off on him and he can heal through the rest. So he just dances around until he sees a chance to pick off a low health target here or there.

    If you caught him out truly in the open (and you had 4 people or so with half decent builds) you could kill him in seconds.

    Edit: fossilize is one of the best skills for putting a stop to this because it roots & stuns at the same time. Chain pulls are also a good option cuz you can yoink them away from their obstacle course.

    Heck get three sorcs to put Curse on them and drop comets at the same time and that's that.
  • Kadraeus
    Kadraeus
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    I
    Kadraeus wrote: »
    Elo106 wrote: »
    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.

    You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
    An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.

    But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.

    I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.

    No one insulted you quite the opposite. People gave good answers regarding your OP by having a proper discussion with you.

    If you just started PvP or are relatively new to it, losing against a solo PvPer that has been playing for years everyday is right on spot.

    Let me ask you what class were you playing and what gear and quality were you wearing. Plus, your food, mundus, and which campaign were you in. This information have been given, would get you better answers to help you rather then your vent.

    Can you tell me how long have you been playing PvP, as well?

    Because all those things left out of your OP make it just another I died in PvP post. Not being rude but it is a moot OP if you do not put in the details.

    I've had people insult me in the past, and even the comments that weren't insults certainly came across as condescending, unfortunately. It has put a bad taste in my mouth as far as this topic, and tbh I'm not sure why I even keep joining these conversations. I guess it's just seeing someone state something I agree with and not wanting to see their opinion get drowned by all the people who don't see an issue.

    I tried Battlegrounds months ago and I wasn't sure if I liked it because the objectives weren't explained outside of NPC dialogue and I didn't know what I was doing most of the time (Doesn't help that most of them are very similar). I stopped and came back at the start of Midyear Mayhem. I got frustrated with Battlegrounds because it didn't feel like I was doing anything of worth and I met a toxic person who specifically accused me as part of the reason we were losing. I've done plenty of dungeons so far and have had no complaints, so I don't think I'm incompetent.

    I'll say that my class is nightblade. Idk what quality or gear I was using. I use a mix of mostly medium armor for the stamina, sometimes 100% medium. I usually have food, but sometimes I don't. It doesn't really make a difference, in my experience. I don't remember the Mundus stone. I was also playing in no-CP Cyrodiil and no-CP Imperial City. CP 600 - 810 players would kill me in a few hits no matter what I did. I tried CP and it was the same thing. I once had someone attack me who was like CP 160 while I was around CP 200 and they barely hurt me. I was able to kill them pretty easily, which shocked me. Like, the only person I could actually kill was someone with less CP. I've told someone this before and they just dismissed everything I said.

    And no, this isn't another "I died in PvP" posts. I've seen those, and you can't just say that those people don't have legitimate complaints just because you disagree with them. You might laugh that I've only really been playing PvP for about as long as the event has been active, but I don't see how only having played a week makes my points invalid. When you play a game, you decide pretty quickly whether you want to continue playing it based on those first few hours or days. For me, there were some moments of PvP I enjoyed. I actually kind of liked sneaking around and having whole groups of enemy players run past, never even knowing I was there. But eventually I just got tired of PvP because I was pretty much guaranteed to die if I was seen.

    My issue is simply the fact that as someone who is new to PvP, the way it works isn't friendly at all to new players. I know people like to trash the "noobs" and say things like "git gud lol," and that doesn't help in the slightest. At the end of the day, I and many people tried to enjoy PvP but found it completely hard to do so. If I'm constantly getting killed in seconds by most players because they're hundreds of CP over me and attacking them only does a tiny bit in comparison, it completely ruins my desire to even continue playing. And if most people's solution to this is to spend months grinding to get certain types of gear and increase your CP, or that I need to watch a bunch of YouTube videos about the best builds for PvP and then completely redo my character just to even play the game mode, I'm just not interested. I could understand if all that was to help you become REALLY good at PvP, but in my experience I can't even do the one thing that makes PvP different from PvE. At this point it's just "can you complete this PvE quest in a PvP zone fast enough before all the veteran PvP players kill you and force you to try all over again?" And there might be people who read this and say, "Then just don't play lol" (I've gotten this before too), but that's completely against the point. ZOS clearly wants people to try PvP. I assume that's why the event exists. But from what I've seen a lot of people get completely turned away from PvP because it seems like the only way to even play it at all is to spend hours upon hours in preparation. That isn't appealing to me at all.
  • Sergykid
    Sergykid
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    it's mist form with health recovery. You take less damage than your health can recover. Also you put enough mag cost reduction to be able to stay in mist form forever. Meanwhile, your dots and proc sets do the damage.
    This has no counter play, it's the "god"-like mode you talk about.

    also, some sets are severely underestimated, like Essence Thief which bursts (heh) with potential. Or the explosive rebuke set that no one is using. But also the Malacath Band is the source of all evil, also talked about it here:
    https://forums.elderscrollsonline.com/en/discussion/555980/is-it-that-difficult-to-get-explanations-from-the-combat-balance-team#latest
    -PC EU- / battlegrounds on my youtube
  • erio
    erio
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    skill
    /skil/
    noun
    noun: skill

    the ability to do something well; expertise.
  • MasterSpatula
    MasterSpatula
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    The fact that the highest-health, highest-armor characters in Cyrodiil have little appreciable disadvantage in dps AND actually have the best heals in Cyrodiil is totally balanced, didn't you know that? Half-hour 1v12s are totally a thing that should happen in well-designed games, weren't you aware? You can do the same thing, which means there's no argument to be made that there's a problem there, right? The only way to fight Tower Humpers is to leave them alone, even though that means letting them have the keep or resource, don't you get that?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • renne
    renne
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    The fact that the highest-health, highest-armor characters in Cyrodiil have little appreciable disadvantage in dps AND actually have the best heals in Cyrodiil is totally balanced, didn't you know that? Half-hour 1v12s are totally a thing that should happen in well-designed games, weren't you aware? You can do the same thing, which means there's no argument to be made that there's a problem there, right? The only way to fight Tower Humpers is to leave them alone, even though that means letting them have the keep or resource, don't you get that?

    I mean, you can continue to try and fight someone who has got you out-skilled and out-geared and out-experienced and come complain about it on the forums because you're being out-skilled, -geared and -experienced, or you can go and do something else you enjoy.

    Because if you're not good enough to 1vX a tower *** then yes, actually, the only way to "fight" them is to leave them alone because you won't be there for them to farm.

    Sorry if the reality of it sucks??
  • russelmmendoza
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    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    For eso devs, everything is balance.

    4 vs 1, necro can not be killed. Balance.
    4 vs 1, warden can not be killed. Balance.

    It just works. An old bethesda saying.
    Edited by russelmmendoza on 10 February 2021 01:15
  • Vlad9425
    Vlad9425
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    Some players are just very good at the game, pair that with some overpowered gear sets and yes you can come across god tier players.
  • Gracous
    Gracous
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    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    This will answer your question

    https://www.youtube.com/watch?v=S1_OAKPjUHs
  • russelmmendoza
    russelmmendoza
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    Gracous wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    This will answer your question

    https://www.youtube.com/watch?v=S1_OAKPjUHs

    This is the literal condition in bg.

    Unkillable werewolf.

    This is the balance game the devs wanted.
  • aetherial_heavenn
    aetherial_heavenn
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    Yeah, there are some balance problems, some set combos are a pain, and some classes can take advantage of the current CCstacking/runawayfast/reflecto-selfheal/lag-making options better than others but the key is learning to play your way that is effective for you. PvP gives so many options.

    Unfortunately, most ESO players accept it takes a lot of practice, a lot of skill (and good internet) to get Tik-Tok Tormentor or some such Trials/Arena no death title but simply won't accept that a highly ranked/experienced PvPer has put as much or more time into perfecting their play style and their build as any trials scoreboard leader has. So of course PvPers get a bit salty when newer players claim it's not years of playing/practice/skill it's just imbalance or OP gear/classes.

    (By the way, as stated earlier, lots of high ranked PvEers also PvP. ESO is a great game because one can do both at whatever scale of difficulty one prefers.)

    Of course the experienced PvPer specialist will beat 6 players with generic PvP builds if the experienced PvPer is fighting on their own terms. (ie around rocks, in towers, gank and runaway or whatever) As they should. Just like a hot PvEer can solo dungeon content meant for groups.

    Watch some 1vXers on twitch and see how they do it*. Then either spend as much time PvPing/set farming etc as a Leaderboard PvEer does for trials or arenas, or just learn whom to leave alone. Nothing teaches one to understand skills and counters, movement and situational awareness like open world PvP because nothing is static

    *Try watching (just some off the top of the head recent MYM examples) Harmless Chicken for some outstanding WTF killed us 1vX ganks. Or CaptMorganGaming for how ball groups can wipe entire factions at keeps, or AkinosPvP or any other PvP non zerg streamer to see their solo builds and streams.
    Edited by aetherial_heavenn on 10 February 2021 04:10
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Artorias24
    Artorias24
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    I always imagine ppl who think 1v6 shouldnt be possible how they would watch movies Like Lord of the Rings. Where Aragorn kills multiple Orcs alone cause they are just *** and unexpirienced.

    "This shouldnt be possible! Tolkien pls nerf!!!"
  • worrallj
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    I mean if u get pissed when u get beat and your response is to rage that it's all BS and the other players aren't playing "the right way" then yeah pvp is not for u. A huge part of a successful pvper is willingness to die a lot and try to learn from it. If your response to failure is to rage and say it's imbalanced BS, pvp will be pure frustration and misery for you.

    I have a personal policy to never complain about a build being dumb or OP unless I'm running it myself. Instead, when I see a build smack me down, I say to myself "wow that seemed really effective, I wonder if I could pull it off." Really changes your attitude.
    Edited by worrallj on 10 February 2021 06:14
  • Uvi_AUT
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    That´s was exactly my point in this post origially. I might be a PvEer but my question was, is the current state of the game right? All features at tops level in same char? excatly what they tried to reduce DD in PVE, vanish the god-like types but how about PvP?

    You need to be careful what you believe in a Thread like that. PvPers like to downplay a lot of unbalance and chalk it up to Skill versus no skill. Makes them feel good or something.
    Fact is, there are some extreme balance-issues in ESOs PvP. It should never ever ever be possible for one player to survive an Assault from 10, even if he is Johnny Combat himself.

    But, I think ZOS is fixing those issues soon in a Patch. I heard something about nerfs to Procsets.

    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • worrallj
    worrallj
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    Uvi_AUT wrote: »

    That´s was exactly my point in this post origially. I might be a PvEer but my question was, is the current state of the game right? All features at tops level in same char? excatly what they tried to reduce DD in PVE, vanish the god-like types but how about PvP?

    You need to be careful what you believe in a Thread like that. PvPers like to downplay a lot of unbalance and chalk it up to Skill versus no skill. Makes them feel good or something.
    Fact is, there are some extreme balance-issues in ESOs PvP. It should never ever ever be possible for one player to survive an Assault from 10, even if he is Johnny Combat himself.

    But, I think ZOS is fixing those issues soon in a Patch. I heard something about nerfs to Procsets.

    If that 1 player's build is really so imbalanced, then why on earth aren't you running it? For sure there are balance issues- werewolves wearing allessian/chudan/crimson are a bit of a joke particularly in no CP, and I say that as someone who tried it out. But even then a truly skilled player can still take you out and a group that's on their game can burn your health down quite fast- i.e. you can't 1v10 unless the 10 are playing like potato's jumping into boiling water.
    Edited by worrallj on 10 February 2021 06:43
  • milllaurie
    milllaurie
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    Kadraeus wrote: »
    renne wrote: »
    Kadraeus wrote: »
    Elo106 wrote: »
    Kadraeus wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.

    Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.

    You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
    An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.

    But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.

    I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.

    Honestly, whenever you encounter a player tower or rock humping just go do something else. They're only there to farm AP off the people chasing them around because they're controlling the fight. Also it's not ridiculous his health healed back from 50% to 100%. Annoying, yes, but not ridiculous. Bust heals and healing sets will do that.

    I try to. It's way easier as a nightblade. I have no clue how other classes are able to get away from those sorts of players without shadow cloak. Even then, though, a lot of the time I just can't get away because they can either still see me, the npcs and lag prevent me from cloaking, or the players lock me in place so I'm dead before I can even break out of it. I still think players healing back to 100% constantly is ridiculous though. I assumed the cooldown for potions was to prevent that sort of thing, but I guess not if there are abilities that let you spam heal anyway.

    This tells me everything I need to know. First of all, this is by any means offensive, we have all been in your place at aome time.
    1. There are more heals in the game than pots. In fact, pots heal like 5k in pvp. Try to imagine that amount in a 35k hp bar.
    2. The person is healing himself. You know it, there is your answer. And. While you are trying to get him, you know what? You are not healing yourself. One burst - you are down. This one if a few secrets of 1vX
    3. You have to be healing yourself in pvp. You can't rely on cloak only. HOTs have to be ticking on you all the time. Anything else - u ded.
    4. Try to find fights elsewhere. Tbh it is a bad decision to chase them. It is all they want. To get you isolated and take the AP.

    Do not worry, you will get it eventually. You can hit me up in pc eu if you need any help.
  • Mayrael
    Mayrael
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    Uvi_AUT wrote: »

    That´s was exactly my point in this post origially. I might be a PvEer but my question was, is the current state of the game right? All features at tops level in same char? excatly what they tried to reduce DD in PVE, vanish the god-like types but how about PvP?

    You need to be careful what you believe in a Thread like that. PvPers like to downplay a lot of unbalance and chalk it up to Skill versus no skill. Makes them feel good or something.
    Fact is, there are some extreme balance-issues in ESOs PvP. It should never ever ever be possible for one player to survive an Assault from 10, even if he is Johnny Combat himself.

    But, I think ZOS is fixing those issues soon in a Patch. I heard something about nerfs to Procsets.

    Just to play devils advocate. PvErs on the other hand like to acuse "Imbalance" when they fail in PvP, but when PvPers want to nerf some things it's PvErs are the ones who scream the loudest "No more nerfs to PvE because of PvP". Sorry but it's not PvPers fault that PvP and PvE isn't balnaced separetly.

    Also just like rotations and every single boss mechanics in PvE there is a loooooot of PvP knowledge and practice you need to have to be successfull there. Skill is involved everywhere and when you combine it with BiS equipment then you have the result.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • laksikus
    laksikus
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    Flaaklypa wrote: »
    sarahthes wrote: »
    Flaaklypa wrote: »
    Mayrael wrote: »
    I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.

    Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.

    Proabably experienced player vs some new PvErs, there is no such thing as 1vX when we talk about same skill level of players.

    this 100%. though sadly most of the time those PvErs sees themself as on the same level as an experienced pvper in an optimised build. and quickly come to the conclusion the game is unbalanced.

    which is not true, because only imagine 12 "godlike" pvp build players trying vmol. wont get passed the first trash pool.

    I don't know about that, one of my favourite highly skilled pvpers also holds the world records for every trial except vCR and vMoL (and did hold those for most of last year as well, only lost them when retiring from active PvE).

    again u misunderstand. i am talking ABOUT THE BUILD.

    12 people in crimson, vatesh backbar, vma 2h and zaan let these godlike pvp builds go in veteran maw of lorkhaj. a full 12 man pvp group with no tank, no dps no healer, just a hybrid of all would never work.

    Pretty sure it could work. vmol is not that hard.
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