Finedaible wrote: »I would also like to know why ultimates and skills did not get adjusted with the buff/debuff rework. Reaper's Mark, Atronach synergy, Nova synergy, Hircine's Rage, Slimecraw... all of these and more were left untouched. Logically, they should have done this Major/Minor rework BEFORE all the other so-called "audits" because now they will have to revisit EVERYTHING involving the new major/minor values... It just feels like so much wasted time, effort, and money on a backwards approach to balance, especially when these changes only get published MONTHS apart from each other. From a player perspective, it feels like a waste of ESO+ subscription. Like, what WAS the plan when making these changes anyway? HOW exactly do they plan to nerf critical chance so that we may better prepare for it and not waste so much time on pointless endeavors? I'm sure the player-base might be more supportive if they communicated more of their vision for the game and the challenges that arise from it instead of screwing over their player base with seemingly non-sensical changes (like the Rapids swap no one asked for).
UGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
UGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.
sekou_trayvond wrote: »"who can i talk with about this?"
Lol. The ESO forums equivalent of "I want to speak to your manager."
Stellarvorous wrote: »Thats the thingUGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.
Considering balance is jacked up and performance is even worse sometimes some communication on what the game plan is helps if its just silence and then people are stuck looking at the results and then results suck ass its not a good look
Less im wrong are there any pvpers out there enjoying this proc meta and the wonderful AAA performance we got going atm? Anyone? Anyone at all?
Feel free to speak up if your in love with the way zos is *KILLING IT* atm with performance and the current balance Id love to hear about it
Stellarvorous wrote: »Thats the thingUGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.
Considering balance is jacked up and performance is even worse sometimes some communication on what the game plan is helps if its just silence and then people are stuck looking at the results and then results suck ass its not a good look
Less im wrong are there any pvpers out there enjoying this proc meta and the wonderful AAA performance we got going atm? Anyone? Anyone at all?
Feel free to speak up if your in love with the way zos is *KILLING IT* atm with performance and the current balance Id love to hear about it
I agree more communication would be nice. The developers shouldn't be the ones communicating with the players though. Proper communication is a skill just like proper coding is a skill. Let the people with the proper skill sets communicate with us and allow the developers do what they do. Developers hanging out in the forums isn't going to do anything with the proc meta nor will it help performance.
UGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.
The +2 month test there they was focusing on global cool downs on AoE?Finedaible wrote: »I would also like to know why ultimates and skills did not get adjusted with the buff/debuff rework. Reaper's Mark, Atronach synergy, Nova synergy, Hircine's Rage, Slimecraw... all of these and more were left untouched. Logically, they should have done this Major/Minor rework BEFORE all the other so-called "audits" because now they will have to revisit EVERYTHING involving the new major/minor values... It just feels like so much wasted time, effort, and money on a backwards approach to balance, especially when these changes only get published MONTHS apart from each other. From a player perspective, it feels like a waste of ESO+ subscription. Like, what WAS the plan when making these changes anyway? HOW exactly do they plan to nerf critical chance so that we may better prepare for it and not waste so much time on pointless endeavors? I'm sure the player-base might be more supportive if they communicated more of their vision for the game and the challenges that arise from it instead of screwing over their player base with seemingly non-sensical changes (like the Rapids swap no one asked for).
I wonder how many people even use Slimecraw anymore? There's literally no place for it anymore in any build. You have it if it's all you can get, but you'd still get more out of two mismatched pieces of monster set.
Also still waiting for more information on the so-called "behavioural changes" that made them gut groups and playstyles in Cyrodiil while admitting it doesn't affect performance. I expect we'll get that as much as we'll get any comment on the rapids change (i.e. not at all).
UGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.
joerginger wrote: »UGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.
Which "skill sets" are you talking about?
Better to ask what, as a player, can I do? Accurately reporting issues you run into is one - they've set up venues for that. Anyone who has worked in customer service knows that half the battle (if not more than half) is getting the customer to provide the information you need to fix the problem instead of just spewing irate rants full of exaggerations or worse. Or just doing something else with your life is another. I get that some video games - particularly MMOs - are designed to cultivate addiction in customers, but it really is OK to go outside, take a walk, and remember "yup, it's just a game."
of course i don't expect actual devs to open chat with us, i don't even want that. By getting explanations from the team, i mean from the person that is talking for them. Surely they must have a leader or organizer or something. And also i don't expect them to give us reports like they do to their bosses. But maybe i am too stupid to understand, can't they tell me at least what's up with this carousel of adjustments?
Better to ask what, as a player, can I do? Accurately reporting issues you run into is one - they've set up venues for that. Anyone who has worked in customer service knows that half the battle (if not more than half) is getting the customer to provide the information you need to fix the problem instead of just spewing irate rants full of exaggerations or worse. Or just doing something else with your life is another. I get that some video games - particularly MMOs - are designed to cultivate addiction in customers, but it really is OK to go outside, take a walk, and remember "yup, it's just a game."
well, i am doing my part. I provide info. I play pvp and pve, and i encounter things that are utterly out of balance, like the Band. Or proc sets that suddenly have triple dps. Or buffs that go from 30 to 10 instead of 30 to 20 and then maybe if needed to 10.
I know i shouldn't care about these things, but since my own personal time i dedicate to something i want to be good at, then i get my morale destroyed because i see these things not thought. That's why i even asked if they play competitive content.
Vet dlc HM trials aren't even possible without meta, there's literally dps checks and what not. Not a bad thing necessarily, but how do they teach players to achieve these things?
Finedaible wrote: »I would also like to know why ultimates and skills did not get adjusted with the buff/debuff rework. Reaper's Mark, Atronach synergy, Nova synergy, Hircine's Rage, Slimecraw... all of these and more were left untouched. Logically, they should have done this Major/Minor rework BEFORE all the other so-called "audits" because now they will have to revisit EVERYTHING involving the new major/minor values... It just feels like so much wasted time, effort, and money on a backwards approach to balance, especially when these changes only get published MONTHS apart from each other. From a player perspective, it feels like a waste of ESO+ subscription. Like, what WAS the plan when making these changes anyway? HOW exactly do they plan to nerf critical chance so that we may better prepare for it and not waste so much time on pointless endeavors? I'm sure the player-base might be more supportive if they communicated more of their vision for the game and the challenges that arise from it instead of screwing over their player base with seemingly non-sensical changes (like the Rapids swap no one asked for).
UGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.