Soul_Demon wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.
I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.
At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.
I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?
Soul_Demon wrote: »Soul_Demon wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.
I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.
At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.
I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?
Because if you read the whole thread it continues to clarify and then change those clarifications when asked including pointing out several sets were not listed originally that would be working and then listing non conditional monster sets that would NOT be working. I am glad you saw no issues with that---but I am not the only one I am sure who is wondering why the original message was so unclear to begin with or why the original 'list' was altered every few posts including monster sets and jewelry later on----
Bone pirate isnt a proc or percentage based set Why's this not allowed?
Can we also ban imperial as it has cost reduction? what about nords ulti gen or orcs health return on hitting etc?
Soul_Demon wrote: »Soul_Demon wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.
I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.
At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.
I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?
Because if you read the whole thread it continues to clarify and then change those clarifications when asked including pointing out several sets were not listed originally that would be working and then listing non conditional monster sets that would NOT be working. I am glad you saw no issues with that---but I am not the only one I am sure who is wondering why the original message was so unclear to begin with or why the original 'list' was altered every few posts including monster sets and jewelry later on----
Outside of two sets, the only thing the other posts do is confirm that sets that are not on the initial list won't work. If it isn't in the initial list then don't make it. There's nothing in this entire thread that should lead you to believe otherwise. And the sets they left off they immediately added to the initial list. Nothing on that list has been taken away.
And since this is a proc set test, of course jewelry traits would be unaffected, they aren't set bonuses. So there is no need to put that on a list of sets that can be used.
Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.
I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.
At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.
I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?
Because if you read the whole thread it continues to clarify and then change those clarifications when asked including pointing out several sets were not listed originally that would be working and then listing non conditional monster sets that would NOT be working. I am glad you saw no issues with that---but I am not the only one I am sure who is wondering why the original message was so unclear to begin with or why the original 'list' was altered every few posts including monster sets and jewelry later on----
Outside of two sets, the only thing the other posts do is confirm that sets that are not on the initial list won't work. If it isn't in the initial list then don't make it. There's nothing in this entire thread that should lead you to believe otherwise. And the sets they left off they immediately added to the initial list. Nothing on that list has been taken away.
And since this is a proc set test, of course jewelry traits would be unaffected, they aren't set bonuses. So there is no need to put that on a list of sets that can be used.
What are you talking about? Multiple sets were put on the list after it was listed and then parameter changes from "What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items." changed to 'ok, not condition sets ONLY...a couple of stat sets and monsters wont work- that are not condition sets" including conditions the of the jewelry. If you dont understand how changing what you said from one thing to 'some, but not all' then tossing out a couple of random non conditions that wont be working contradicting the above original quote, not sure how to help you with that....seems likely you dont see the difference at all in the two statements or conflicting statements later on.
Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.
I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.
At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.
I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?
Because if you read the whole thread it continues to clarify and then change those clarifications when asked including pointing out several sets were not listed originally that would be working and then listing non conditional monster sets that would NOT be working. I am glad you saw no issues with that---but I am not the only one I am sure who is wondering why the original message was so unclear to begin with or why the original 'list' was altered every few posts including monster sets and jewelry later on----
Outside of two sets, the only thing the other posts do is confirm that sets that are not on the initial list won't work. If it isn't in the initial list then don't make it. There's nothing in this entire thread that should lead you to believe otherwise. And the sets they left off they immediately added to the initial list. Nothing on that list has been taken away.
And since this is a proc set test, of course jewelry traits would be unaffected, they aren't set bonuses. So there is no need to put that on a list of sets that can be used.
What are you talking about? Multiple sets were put on the list after it was listed and then parameter changes from "What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items." changed to 'ok, not condition sets ONLY...a couple of stat sets and monsters wont work- that are not condition sets" including conditions the of the jewelry. If you dont understand how changing what you said from one thing to 'some, but not all' then tossing out a couple of random non conditions that wont be working contradicting the above original quote, not sure how to help you with that....seems likely you dont see the difference at all in the two statements or conflicting statements later on.
2-4 piece if sets were always going to work since they never have conditional procs associated with them. It was always the 5th piece that would be disabled.
Jewelry always would work. Because jewelry traits are not set pieces.
Monster sets were never going to work because they are all proc based. Same with arena weapons.
As I said, the list posted in the first post here is the final list. Not a single set on that list has been removed. A few have been added to it due to a mistake. But that list is the full list of 5 piece sets that will work.
What you are asking for, namely a list of sets that will work, already exists. There is no need to muddle it with a bunch of stuff that won't work. And there is no need to list evert set in the game that has a 2-4 piece that will work, because that is every set.
ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Some of the sets that will be affected are weird. War Maiden? Swamp Raider? Makes me wonder if sets like this couldn't be better optimized in the future to act more like, e.g. Hundings.
Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.
I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.
At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.
I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?
Because if you read the whole thread it continues to clarify and then change those clarifications when asked including pointing out several sets were not listed originally that would be working and then listing non conditional monster sets that would NOT be working. I am glad you saw no issues with that---but I am not the only one I am sure who is wondering why the original message was so unclear to begin with or why the original 'list' was altered every few posts including monster sets and jewelry later on----
Outside of two sets, the only thing the other posts do is confirm that sets that are not on the initial list won't work. If it isn't in the initial list then don't make it. There's nothing in this entire thread that should lead you to believe otherwise. And the sets they left off they immediately added to the initial list. Nothing on that list has been taken away.
And since this is a proc set test, of course jewelry traits would be unaffected, they aren't set bonuses. So there is no need to put that on a list of sets that can be used.
What are you talking about? Multiple sets were put on the list after it was listed and then parameter changes from "What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items." changed to 'ok, not condition sets ONLY...a couple of stat sets and monsters wont work- that are not condition sets" including conditions the of the jewelry. If you dont understand how changing what you said from one thing to 'some, but not all' then tossing out a couple of random non conditions that wont be working contradicting the above original quote, not sure how to help you with that....seems likely you dont see the difference at all in the two statements or conflicting statements later on.
2-4 piece if sets were always going to work since they never have conditional procs associated with them. It was always the 5th piece that would be disabled.
Jewelry always would work. Because jewelry traits are not set pieces.
Monster sets were never going to work because they are all proc based. Same with arena weapons.
As I said, the list posted in the first post here is the final list. Not a single set on that list has been removed. A few have been added to it due to a mistake. But that list is the full list of 5 piece sets that will work.
What you are asking for, namely a list of sets that will work, already exists. There is no need to muddle it with a bunch of stuff that won't work. And there is no need to list evert set in the game that has a 2-4 piece that will work, because that is every set.
Let me be a clear as I possibly cant to you on this.....I wrote a specific comment to someone else that does not require you to respond to me. I am sure you think you are doing something here that is helpful, but in reality what my request has to do with you is absolutely nothing.....nothing at all required from you. I could sit and debate you but since that is not one time but twice you ignored the exact details I listed as problematic - this is clearly not working for you and I. I therefore break up with the random guy I never spoke to and now wants all my attention. Its not you....its me......you are great, its a 'me' problem.
There are a a few sets that have an unconditional stat bonus in addition to the proc stuff on item 5.
I was hoping just the procs would be disabled. Seems not? The whole set is inactivated?
For example Sentry, WD in #5 is not conditional (as far as I can tell from the tooltip):
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) Adds 266 Weapon Damage. When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
I also would like to make a request to ZOS. Can you please please please make an exception for VD?
alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list
ZOS_BrianWheeler wrote: »Heyo gang!
When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil.
We look forward to your feedback and seeing the effects of this test!
Definitely not. This helped Ball groups and hindered random players which were spread around and usually not in group.swobeasb16_ESO wrote: »Not true for me for sure ! I definately felt a difference after this change. So pls leave heals etc for groupmembers only
SonofThunder wrote: »No War Maiden? What is the proc on that set?
I imagine the set has to check every time you use a skill if the damage is magic damage.
FrancisCrawford wrote: »SonofThunder wrote: »No War Maiden? What is the proc on that set?
I imagine the set has to check every time you use a skill if the damage is magic damage.
There are a whole lot of sets that buff one particular damage type that were NOT in the list of approved ones.
Tommy_The_Gun wrote: »Will 1 pcs monster set work (example: only shoulder form one set and helmet from the other ?)
I mean they should, but it is better to ask in advance...
Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list
Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.