If the test DO confirm that proc sets are at fault with the server performance; I wonder how it'll be adjusted from a balance and performance perspective.
If not, then what is next can they do?
What classes will benefit the most from the testing? Nightblades and Sorcerers?
This will be exciting to see.
Izanagi.Xiiib16_ESO wrote: »@ZOS_GinaBruno @ZOS_BrianWheeler
Any word on the following sets:
Willows Path,
Twice-born Star,
Robes of Alteration Mastery / battlefield acrobat
Footman's Fortune
Sets that apply a buff without condition? e.g.
Medusa
Rattlecage
Warrior-Poet
Vampire Cloak
Slimecraw
Non-proc based group buff sets - expecting these are disabled due to the range check?
Worm
Hircine
Ebon
ZOS_BrianWheeler wrote: »We will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil.
kirchhofftr wrote: »@ZOS I will give you guys a solution
1- Make a new campaign that requires to be in group for Join ( like group battlegrounds ) if you leave the group you will kick out cyrodiil
2- Same as above make a new campaign for only solo play ( Players can not join with groups or cant create a group inside the Cyrodiil )
3- Decrease player limits in cyrodiil
4- Make a new cyrodiil that includes only 6 keeps ( 2 for each alliance) like Y shape with 1/4 player limit of current cyrodill
Like last time noone wants to suffer these mindless test ( Cooldowns , cost increase , healing changes , now set changes.. )
Remember you guys adding these sets into the game not us.
THANKS.
Any chance that double AP will be active during this time to ensure that more people will participate in this test?