vesselwiththepestle wrote: »Just a question, could we get a temporary class change token, so we all can play as Sorc during this test and switch back later, when we get proc sets back to mitigate the weaknesses of our classes? Thank you.
Alternatively I'd take a reversion of the changes to the DK Wings ability to let them reflect projectiles again. Also if Leap actually has a minimum reach it should say so in the tooltip.
One thing I've noticed during this test is that people who build tanky are even harder to kill without the added pressure of procs.
Spent 15 mins outside Roe last night on my werewolf, fighting a warden from one faction and a DK from another.... along with various other players who came and went during that time. Nobody could kill anybody else, and after a while we all ended up just standing around looking at each other, dancing, laughing and whatnot. It was fun....... but a huge waste of time. Honestly, it's not even worth the double AP if you can't kill half as many players as usual.
It's true: the weak have gotten weaker, and the strong have gotten stronger. Raising the ceiling and lowering the floor at the same time doesn't seem like a good strategy for PvP health.
techyeshic wrote: »vesselwiththepestle wrote: »Just a question, could we get a temporary class change token, so we all can play as Sorc during this test and switch back later, when we get proc sets back to mitigate the weaknesses of our classes? Thank you.
Alternatively I'd take a reversion of the changes to the DK Wings ability to let them reflect projectiles again. Also if Leap actually has a minimum reach it should say so in the tooltip.
One thing I've noticed during this test is that people who build tanky are even harder to kill without the added pressure of procs.
Spent 15 mins outside Roe last night on my werewolf, fighting a warden from one faction and a DK from another.... along with various other players who came and went during that time. Nobody could kill anybody else, and after a while we all ended up just standing around looking at each other, dancing, laughing and whatnot. It was fun....... but a huge waste of time. Honestly, it's not even worth the double AP if you can't kill half as many players as usual.
It's true: the weak have gotten weaker, and the strong have gotten stronger. Raising the ceiling and lowering the floor at the same time doesn't seem like a good strategy for PvP health.
No what happened is you all are used to having damage while being tanks, none of you bothered to actually build damage and give up some tankiness or use combos. I have ran into far fewer that could survive eating my damage for very long. And when I have; they're a lot easier to ignore.
There are various forms of lag in Cyro, some types may be reduced by the test’s others are not ZOS related.
1. Lag spikes when skills do not go off and bugs like the slow bug appears as well as crashes. These lag spikes have a higher probability with locked server, but only appears randomly, sometimes also outside of big fights.
2. Lag dependent on the number of players in the instance, especially when there are many players at the same place, skills will not go off or are delayed. This type of lag is always present.
3. Lag, which is individual, hitting specific players for various reasons, this lag is sometimes fixed by restarting the computer and/or internet connection. It also seems to hit people randomly with no clear pattern.
4. Lag, due to bad internet connections or low-capacity computer. These persons always have lag and will not be able play on locked servers, without severe lag.
5. Lag, due to addons, especially harvesting and trading addons. This can be fixed by running without addons.
Type 4 and 5 lags are not related to ZOS. I am no expert so I don’t know if type 3 is related to ZOS but my guess is that its largely internet related. This leave type 1 and 2 that ZOS should fix. The previous test cycle tested aoe skills and group sizes, most players and ZOS concluded that there was a limited reduction in type 1 lag. Presently we are testing the effect of “proc sets”, In my guild many see substantial improvement regarding type 2 lag but type 1 is still there.
I have also noted that many included me like the fights we have now in cyro, more than when the proc sets are around. There is also some clear balance changes, pugs and guild raids dominates the environment, while small scalers and bombers are largely absent.
Gray host, PC NA, Tuesday 16th
I played ungrouped again. Some big fights were not laggy and some of the fights were very laggy. Seige was busy a few times.
JimBobMcKrakken wrote: »With four days of playtime in Ravenwatch, I can honestly say that the game has been running smoother. It's not due to lower populations--we have been at three bars every night. You can definitely tell which guilds have been relying on proc sets. If I had to vote now I'd say leave it this way.
Balance is better, but performance is way, way worse for this test.
trustcotraptb14_ESO wrote: »Still a lag fest *** show.
vesselwiththepestle wrote: »Just a question, could we get a temporary class change token, so we all can play as Sorc during this test and switch back later, when we get proc sets back to mitigate the weaknesses of our classes? Thank you.
Alternatively I'd take a reversion of the changes to the DK Wings ability to let them reflect projectiles again. Also if Leap actually has a minimum reach it should say so in the tooltip.
One thing I've noticed during this test is that people who build tanky are even harder to kill without the added pressure of procs.
Spent 15 mins outside Roe last night on my werewolf, fighting a warden from one faction and a DK from another.... along with various other players who came and went during that time. Nobody could kill anybody else, and after a while we all ended up just standing around looking at each other, dancing, laughing and whatnot. It was fun....... but a huge waste of time. Honestly, it's not even worth the double AP if you can't kill half as many players as usual.
It's true: the weak have gotten weaker, and the strong have gotten stronger. Raising the ceiling and lowering the floor at the same time doesn't seem like a good strategy for PvP health.
If you're finding it hard to kill people during this test, it is likely because your WW build got the vast majority of its damage exclusively from proc sets, and you're spending most of your time light/heavy attacking still.
NotTaylorSwift wrote: »How am I reading people saying performance is ok 😂 it is absolutely awful. Even worse than before the test. It is unplayable starting at prime time and stays that way for hours. Still awful lag at midnight lol.
Yep, unfortunately it is not only cyro. I have been crashing all night just doing dungeons, trying to enter BG and walking around stormhaven. I have never crashed this much ever, these changes are having ripple effects that are totally unacceptable.
Gray Host PC NA
Performance is absolute rubbish this evening.
Playing solo again. The game is literally in the trash can, skills take a while to fire, siege is thinking about it. The game is using Memory too, up about 180% when the game disconnected.
Gray Host PC NA
Performance is absolute rubbish this evening.
Playing solo again. The game is literally in the trash can, skills take a while to fire, siege is thinking about it. The game is using Memory too, up about 180% when the game disconnected.
Same thing this morning. Zergs are bigger than ever. IF they were hoping to stop the large zergs, that didn't happen.
The balance between classes is much better without proc sets and it is really fun. Please consider disabling proc sets in PvP altogether or make a campaign in which these sets are disabled.
techyeshic wrote: »The balance between classes is much better without proc sets and it is really fun. Please consider disabling proc sets in PvP altogether or make a campaign in which these sets are disabled.
They need to do it differently or try something different. Who knows? Maybe their cross healing removal had more effect than they thought? Or someone in a group I run with mentioned; without procs, a certain kind of player feels forced to bunch up more and that healing helps do that.
I really like not having procs, but the lag is really bad.
Joy_Division wrote: »
Joy_Division wrote: »
They’ve already reduced it quite a bit through the years. Hopefully they don’t lower it anymore since it’s already hard to find good fights on a pop locked server.