why the change to group size and limiting healing to groups is a bad change
it forces a change to a viable playstyle which has been arround since game released. not every support has to be in a group to feel "needed", some of us enjoy running arround on our own, without blindly following a crown (which not allways is a good leader).
it leads to situations, where a healer is literally useless, even if he is grouped up. for example in a busy defending szenario, where some of the group die, the others are on a wall trying to defend against the ballgroup which got inside the first gate and 2 are like 10 kilometers away because they dont have rapids anymore to catch up. so I as healer stand there, nothing in range to heal, while i have to watch my fellow alliance defender dying left and right of me without beeing able to do anything
it does NOT change anything in the current performance of cyrodill as stated by the devs themselfs. and i think that it buffs organized ballgroups, since they dont feel the change as they were running the optimal healer/support roles anyways, while it even easier for the to run over 3 or 4 groups of pugs, because for pugs crosshealing is essential.