Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Sry to say but ballgrouping is the only end-game group PvP activity we had.
Solo players fighting side by side is faction stucking and not near a group play.
Smallscalers are fine if they use their brian and synergies their builds. If you call 3-5 ppl with 2h spamming dizzy around 1 rock smallscale - you are wrong
Oh my oh my, really? Then why ball groups don't fight each other but only farm pugs or even smallscalers/solo players? It's not about challenge or "end game" PvP. Sorry, but you won't be missed, actually without ball groups lagging servers, Cyrodiil may become more popular and once again be fun!
Who cares if selfish bunch of players (who despite knowing how it affects other players performance still play in most disruptive way) will leave? You always could play as a team but without stacking on each other backs. You could play like a organised large scale group, but you choose not to.
Then you wonder why nobody likes ball groups and wants to get rid of them? It's not because they are annoying and boring to play against, it's because you degradate performance for all other players.
I know, I know servers/game code performance is ZOS fault. True. Taking advantage of that fact though is all on ball groups.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Sry to say but ballgrouping is the only end-game group PvP activity we had.
Solo players fighting side by side is faction stucking and not near a group play.
Smallscalers are fine if they use their brian and synergies their builds. If you call 3-5 ppl with 2h spamming dizzy around 1 rock smallscale - you are wrong
Oh my oh my, really? Then why ball groups don't fight each other but only farm pugs or even smallscalers/solo players? It's not about challenge or "end game" PvP. Sorry, but you won't be missed, actually without ball groups lagging servers, Cyrodiil may become more popular and once again be fun!
Who cares if selfish bunch of players (who despite knowing how it affects other players performance still play in most disruptive way) will leave? You always could play as a team but without stacking on each other backs. You could play like a organised large scale group, but you choose not to.
Then you wonder why nobody likes ball groups and wants to get rid of them? It's not because they are annoying and boring to play against, it's because you degradate performance for all other players.
I know, I know servers/game code performance is ZOS fault. True. Taking advantage of that fact though is all on ball groups.
I remember first months of game when people didnt figured that ball-group formation is strongest playstyle. It was best time in cyro when people were spreaded and it was actually "large-scale", and not jsut stack entire cyro pop in 50m of map.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Sry to say but ballgrouping is the only end-game group PvP activity we had.
Solo players fighting side by side is faction stucking and not near a group play.
Smallscalers are fine if they use their brian and synergies their builds. If you call 3-5 ppl with 2h spamming dizzy around 1 rock smallscale - you are wrong
Oh my oh my, really? Then why ball groups don't fight each other but only farm pugs or even smallscalers/solo players? It's not about challenge or "end game" PvP. Sorry, but you won't be missed, actually without ball groups lagging servers, Cyrodiil may become more popular and once again be fun!
Who cares if selfish bunch of players (who despite knowing how it affects other players performance still play in most disruptive way) will leave? You always could play as a team but without stacking on each other backs. You could play like a organised large scale group, but you choose not to.
Then you wonder why nobody likes ball groups and wants to get rid of them? It's not because they are annoying and boring to play against, it's because you degradate performance for all other players.
I know, I know servers/game code performance is ZOS fault. True. Taking advantage of that fact though is all on ball groups.
I remember first months of game when people didnt figured that ball-group formation is strongest playstyle. It was best time in cyro when people were spreaded and it was actually "large-scale", and not jsut stack entire cyro pop in 50m of map.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Sry to say but ballgrouping is the only end-game group PvP activity we had.
Solo players fighting side by side is faction stucking and not near a group play.
Smallscalers are fine if they use their brian and synergies their builds. If you call 3-5 ppl with 2h spamming dizzy around 1 rock smallscale - you are wrong
Oh my oh my, really? Then why ball groups don't fight each other but only farm pugs or even smallscalers/solo players? It's not about challenge or "end game" PvP. Sorry, but you won't be missed, actually without ball groups lagging servers, Cyrodiil may become more popular and once again be fun!
Who cares if selfish bunch of players (who despite knowing how it affects other players performance still play in most disruptive way) will leave? You always could play as a team but without stacking on each other backs. You could play like a organised large scale group, but you choose not to.
Then you wonder why nobody likes ball groups and wants to get rid of them? It's not because they are annoying and boring to play against, it's because you degradate performance for all other players.
I know, I know servers/game code performance is ZOS fault. True. Taking advantage of that fact though is all on ball groups.
I remember first months of game when people didnt figured that ball-group formation is strongest playstyle. It was best time in cyro when people were spreaded and it was actually "large-scale", and not jsut stack entire cyro pop in 50m of map.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Sry to say but ballgrouping is the only end-game group PvP activity we had.
Solo players fighting side by side is faction stucking and not near a group play.
Smallscalers are fine if they use their brian and synergies their builds. If you call 3-5 ppl with 2h spamming dizzy around 1 rock smallscale - you are wrong
Oh my oh my, really? Then why ball groups don't fight each other but only farm pugs or even smallscalers/solo players? It's not about challenge or "end game" PvP. Sorry, but you won't be missed, actually without ball groups lagging servers, Cyrodiil may become more popular and once again be fun!
Who cares if selfish bunch of players (who despite knowing how it affects other players performance still play in most disruptive way) will leave? You always could play as a team but without stacking on each other backs. You could play like a organised large scale group, but you choose not to.
Then you wonder why nobody likes ball groups and wants to get rid of them? It's not because they are annoying and boring to play against, it's because you degradate performance for all other players.
I know, I know servers/game code performance is ZOS fault. True. Taking advantage of that fact though is all on ball groups.
I remember first months of game when people didnt figured that ball-group formation is strongest playstyle. It was best time in cyro when people were spreaded and it was actually "large-scale", and not jsut stack entire cyro pop in 50m of map.
Remember Lightning Patch?
I remember first months of game when people didnt figured that ball-group formation is strongest playstyle. It was best time in cyro when people were spreaded and it was actually "large-scale", and not jsut stack entire cyro pop in 50m of map.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Sry to say but ballgrouping is the only end-game group PvP activity we had.
Solo players fighting side by side is faction stucking and not near a group play.
Smallscalers are fine if they use their brian and synergies their builds. If you call 3-5 ppl with 2h spamming dizzy around 1 rock smallscale - you are wrong
Oh my oh my, really? Then why ball groups don't fight each other but only farm pugs or even smallscalers/solo players? It's not about challenge or "end game" PvP. Sorry, but you won't be missed, actually without ball groups lagging servers, Cyrodiil may become more popular and once again be fun!
Who cares if selfish bunch of players (who despite knowing how it affects other players performance still play in most disruptive way) will leave? You always could play as a team but without stacking on each other backs. You could play like a organised large scale group, but you choose not to.
Then you wonder why nobody likes ball groups and wants to get rid of them? It's not because they are annoying and boring to play against, it's because you degradate performance for all other players.
I know, I know servers/game code performance is ZOS fault. True. Taking advantage of that fact though is all on ball groups.
CleymenZero wrote: »October 12-19: Group size is limited to 12 in Cyrodiil, and if a group contains 6 or more players, everyone’s AoE abilities will go on individual cooldowns and have escalating cost similar to the tests above
That first test....just, uh, no. Poor templars and sorcs. It essentially kills them.
[...]
The last two tests..."ally targetting abilities only affect the group", if that makes rapid regen or Spirit Guardian a guaranteed self-only hot if I'm not grouped? That could be super interesting.
pauld1_ESO wrote: »Anything that stops these stupid ball groups would be fine with me. If it is all "coordination and skill" like they say then they should be just fine.
visionality wrote: »That first test....just, uh, no. Poor templars and sorcs. It essentially kills them.
[...]
The last two tests..."ally targetting abilities only affect the group", if that makes rapid regen or Spirit Guardian a guaranteed self-only hot if I'm not grouped? That could be super interesting.
Was in Cyrodiil yesterday with a necromancer procbuild designed specifically to handle the AOE testing and my normal magsorc. Amazing fact: after changing just two skills on my skillbar, the magsorc worked as well or better than the necro with a global AOE cooldown, and both worked fine. Another amazing fact: Even with poplock on all three alliances and a huge fight of 50 EP vs 50 DC at Ash, there was no lag.
Can we please, at the very least, make armor buffs ignore this 3 sec cooldown rule? I mean, cast Channeled Focus - can't jab, can't cleanse, can't repentance... I guess the same applies to all other armor buffs (minus NB, yay ._.), and adds 3 awkward "uhhh now what" GCDs to the start of every engagement. Or vigor->PotL->Javelin like a robot everytime because every other button on my bars is greyed out
pauld1_ESO wrote: »Anything that stops these stupid ball groups would be fine with me. If it is all "coordination and skill" like they say then they should be just fine.
And unfortunately, this is why ESO will fail.