Sandman929 wrote: »The AoE cooldown tests are just poorly thought out. As with too many ZOS changes, they're done in a bubble with no regard for how the game currently exists. How does a templar do anything at all with jabs being on cooldown?
The group size/group healing test is a great addition. Should be the first test, and go even further by limiting all healing/buffing to group members only.
usmcjdking wrote: »Sandman929 wrote: »The AoE cooldown tests are just poorly thought out. As with too many ZOS changes, they're done in a bubble with no regard for how the game currently exists. How does a templar do anything at all with jabs being on cooldown?
The group size/group healing test is a great addition. Should be the first test, and go even further by limiting all healing/buffing to group members only.
No they aren't poorly thought out, they are exhaustive. Exhaustive testing sucks.
usmcjdking wrote: »Sandman929 wrote: »The AoE cooldown tests are just poorly thought out. As with too many ZOS changes, they're done in a bubble with no regard for how the game currently exists. How does a templar do anything at all with jabs being on cooldown?
The group size/group healing test is a great addition. Should be the first test, and go even further by limiting all healing/buffing to group members only.
No they aren't poorly thought out, they are exhaustive. Exhaustive testing sucks.
usmcjdking wrote: »Sandman929 wrote: »The AoE cooldown tests are just poorly thought out. As with too many ZOS changes, they're done in a bubble with no regard for how the game currently exists. How does a templar do anything at all with jabs being on cooldown?
The group size/group healing test is a great addition. Should be the first test, and go even further by limiting all healing/buffing to group members only.
No they aren't poorly thought out, they are exhaustive. Exhaustive testing sucks.
You’re right they weren’t poorly thought out, there was absolutely no thought put in at all. When you have classes like warden, templar, and dk with the majority of their skills being aoe how are they supposed to test?
Their heals, buffs, and damage skills have aoe checks so should they just use 1 skill every 3 seconds? How can they get accurate data if a player is unable to play their character?
LeifErickson wrote: »The last two tests should be implemented into Cyrodiil even if they don't work.
Anony_Mouse wrote: »Anyone else think its a shame they do these tests in Cyro while there is an IC event going on? So many layers would be n IC anyway for the event... taking away from the usual population in Cyro
Tranquilizer wrote: »LeifErickson wrote: »The last two tests should be implemented into Cyrodiil even if they don't work.
Large scale pvp with small scale groups ? Brilliant idea
So, please, be goodies and participate in the testing. If you want these tests to turn into fixes, that is.
LeifErickson wrote: »Tranquilizer wrote: »LeifErickson wrote: »The last two tests should be implemented into Cyrodiil even if they don't work.
Large scale pvp with small scale groups ? Brilliant idea
How in the world is a 12 man group small scale? You can just stack two 12 mans on top of each other anyways.
Nothing will ever completely "stop" the ballgroups, as long as the game allows grouping in any form and there is any advantage - however slight it may be - to be gained from being in a group.pauld1_ESO wrote: »Anything that stops these stupid ball groups would be fine with me. If it is all "coordination and skill" like they say then they should be just fine.
LeifErickson wrote: »Tranquilizer wrote: »LeifErickson wrote: »The last two tests should be implemented into Cyrodiil even if they don't work.
Large scale pvp with small scale groups ? Brilliant idea
How in the world is a 12 man group small scale? You can just stack two 12 mans on top of each other anyways.
"How in the world is this a bad test when I'm arbitrarily defining what is small or large scale, and you can obviate the test in its entirety anyway!"
Sounds like a pretty poorly thought out "test" to me...
The October tests with group sizes looks amazing, especially the 2nd one. One of those solutions should be implemented regardless if you ask me.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Tests will provide 0 data for Devs cause 1/2 players won't play. The ideas behind this tests tells us that MMO part of eso finally 100% dead and it's time to move forward to other MMO projects.
Tnx to all solo players for that changes. Hope u will enjoy skyrim online.
We all know that the only way to fix cyro is to rewrite game code and upgrade servers.
Ball groups =/= only group play available. Random group members won't be affected much by changes we talk about. Same goes to small scale groups. There is still a lot of group play in Cyro. Even bunch of solo players fighting side by side is a group of players. Sorry but Cyro will be fine without ball groups.
Sry to say but ballgrouping is the only end-game group PvP activity we had.
Solo players fighting side by side is faction stucking and not near a group play.
Smallscalers are fine if they use their brian and synergies their builds. If you call 3-5 ppl with 2h spamming dizzy around 1 rock smallscale - you are wrong