I think the answer is an obvious yes. They add little content to the game, and add a lot of content to the crown store.
That's why I pay my sub. And refuse to buy crowns and crown crates. If people keep spending thousands of dollars on crown crates nothing will ever change.
tsaescishoeshiner wrote: »I don't think a Chapter, a DLC, and 4 dungeons every year constitutes "very little maintenance," not to mention all the cosmetics each month, which bring in a lot of business. There are also combat and balance teams. Unless you define what you mean by "very little maintenance," and can prove it, there's not much to say that ESO is a cash cow as you've defined it. Are there other examples you could give that could help?
The Crown Crates were finished and scheduled for release way before the fencing bug, so releasing a previously-scheduled, previously-developed product separately from fixing a current bug (that they're working on and say will require a big fix) doesn't really represent anything IMO.
I think the chapter they released this year we would rather forget about honestly.
stewhead2ub17_ESO wrote: »Little content to the game?? I think they've done really well introducing continuing content. I'm a satisfied customer.
tsaescishoeshiner wrote: »I don't think a Chapter, a DLC, and 4 dungeons every year constitutes "very little maintenance," not to mention all the cosmetics each month, which bring in a lot of business. There are also combat and balance teams. Unless you define what you mean by "very little maintenance," and can prove it, there's not much to say that ESO is a cash cow as you've defined it. Are there other examples you could give that could help?
The Crown Crates were finished and scheduled for release way before the fencing bug, so releasing a previously-scheduled, previously-developed product separately from fixing a current bug (that they're working on and say will require a big fix) doesn't really represent anything IMO.
asuitandtyb14_ESO wrote: »tsaescishoeshiner wrote: »I don't think a Chapter, a DLC, and 4 dungeons every year constitutes "very little maintenance," not to mention all the cosmetics each month, which bring in a lot of business. There are also combat and balance teams. Unless you define what you mean by "very little maintenance," and can prove it, there's not much to say that ESO is a cash cow as you've defined it. Are there other examples you could give that could help?
The Crown Crates were finished and scheduled for release way before the fencing bug, so releasing a previously-scheduled, previously-developed product separately from fixing a current bug (that they're working on and say will require a big fix) doesn't really represent anything IMO.
You mean a tiny zone, followed by a tinier zone? A zone with enough content for a few weeks, at best. Some dungeons and a raid yes, but again, much less content in comparison to other competitor's expansions.
Nemesis7884 wrote: »i mean the content stream is still steady but at the same time I do think greymoor was quite lazy in some regards "more of the same" (The art design was fantastic tough).. I give them the benefit of doubt in thinking that a lot of resources are being used for rebalancing and performance upgrades...
But ZOS - for next years chapter you REALLY have to step it up, not just more of the same but better writing, better story, more innovation, less repetition...
And I'd also love to see more interesting repeatable or light pvp content like new modes etc...new ways you can use housing etc... not more ways to do the same things but other things to do...
asuitandtyb14_ESO wrote: »Nemesis7884 wrote: »i mean the content stream is still steady but at the same time I do think greymoor was quite lazy in some regards "more of the same" (The art design was fantastic tough).. I give them the benefit of doubt in thinking that a lot of resources are being used for rebalancing and performance upgrades...
But ZOS - for next years chapter you REALLY have to step it up, not just more of the same but better writing, better story, more innovation, less repetition...
And I'd also love to see more interesting repeatable or light pvp content like new modes etc...new ways you can use housing etc... not more ways to do the same things but other things to do...
They should take inspiration from GW2's meta events, or WoW's world quests. Repeatable daily events that change periodically and affect the zone in unique ways.
asuitandtyb14_ESO wrote: »Nemesis7884 wrote: »i mean the content stream is still steady but at the same time I do think greymoor was quite lazy in some regards "more of the same" (The art design was fantastic tough).. I give them the benefit of doubt in thinking that a lot of resources are being used for rebalancing and performance upgrades...
But ZOS - for next years chapter you REALLY have to step it up, not just more of the same but better writing, better story, more innovation, less repetition...
And I'd also love to see more interesting repeatable or light pvp content like new modes etc...new ways you can use housing etc... not more ways to do the same things but other things to do...
They should take inspiration from GW2's meta events, or WoW's world quests. Repeatable daily events that change periodically and affect the zone in unique ways.
Yet you're all busy riding across zones on your new crown crate mount, farming mythic items from your recently bought DLC...
Nemesis7884 wrote: »
Id also love if eso implemented some of gw2 lighthearted pvp modes which i really enjoyed like the racing, survival game etc.
Yet you're all busy riding across zones on your new crown crate mount, farming mythic items from your recently bought DLC...
U wot m8? Never bought a crown crate in my life, got Greymoor full expansion off CDkey for £25
Just seen some guy post about how he spent £1400 on crown crates and didn't even get the Apex mount. Now that's funding the cash cow.
you are playing a business, not a game. So why do you complain? Tell me an MMO that is not a business. I don't know any MMO that cares about balance and ingame activities rather than content to sell or stuff to sugar the eyes of the consumer
If you know what a cash cow is then you should be able to answer that question yourself. Though the maintenance part is wrong, that not how cash cow is defined.Incase you need a quick run down in business basics, a cash cow is a product that offers a steady stream of income with very little maintenance.
If you know what a cash cow is then you should be able to answer that question yourself. Though the maintenance part is wrong, that not how cash cow is defined.Incase you need a quick run down in business basics, a cash cow is a product that offers a steady stream of income with very little maintenance.
ESO isn't becoming a cash cow, it has always been one. [snip]
asuitandtyb14_ESO wrote: »tsaescishoeshiner wrote: »I don't think a Chapter, a DLC, and 4 dungeons every year constitutes "very little maintenance," not to mention all the cosmetics each month, which bring in a lot of business. There are also combat and balance teams. Unless you define what you mean by "very little maintenance," and can prove it, there's not much to say that ESO is a cash cow as you've defined it. Are there other examples you could give that could help?
The Crown Crates were finished and scheduled for release way before the fencing bug, so releasing a previously-scheduled, previously-developed product separately from fixing a current bug (that they're working on and say will require a big fix) doesn't really represent anything IMO.
You mean a tiny zone, followed by a tinier zone? A zone with enough content for a few weeks, at best. Some dungeons and a raid yes, but again, much less content in comparison to other competitor's expansions.
asuitandtyb14_ESO wrote: »tsaescishoeshiner wrote: »I don't think a Chapter, a DLC, and 4 dungeons every year constitutes "very little maintenance," not to mention all the cosmetics each month, which bring in a lot of business. There are also combat and balance teams. Unless you define what you mean by "very little maintenance," and can prove it, there's not much to say that ESO is a cash cow as you've defined it. Are there other examples you could give that could help?
The Crown Crates were finished and scheduled for release way before the fencing bug, so releasing a previously-scheduled, previously-developed product separately from fixing a current bug (that they're working on and say will require a big fix) doesn't really represent anything IMO.
You mean a tiny zone, followed by a tinier zone? A zone with enough content for a few weeks, at best. Some dungeons and a raid yes, but again, much less content in comparison to other competitor's expansions.
I don't get how the new zone is considered "tiny" by so many, do you even count Blackreach underneat it? Overland area is probably about the size of Murkmire, but then you have Blackreach with quite some area underneath it. Saying it's "tiny" is simply not right, compared to previous zones. Summerset for example may be bigger, but then we are queued for another additional area this year - and if I'm not all wrong, this was not the case with Summerset. We had all of that at once.
ZOS has a lot to answer for, and this new chapter isn't perfect - but seriously, why can't we be factual?
What we really should focus at, is how they even let through bizarre glitches like harrowstorms being bugged for hours, trash mobs that can't be targeted nor killed, fencing that doesn't work, Cyrodiil performance and so on - and how they seriously can stomach to openly declare they have "hotfixed" a glitch where you could gain 100's of thousands of XP from glitched dwarven spiders in Blackreach, INSTEAD of focusing on hotfixing fencing, the harrowstorms or any of the other errors that really do affect the players in a negative way.
But people go on about complaining about the storyline going nowhere, Crown Store being greedy and the size of the new area. I mean, yeah....
Incase you need a quick run down in business basics, a cash cow is a product that offers a steady stream of income with very little maintenance. So for a long amount of time the game is gathering a larger income than it is outputting which is great for companies that are looking to progress into other streams of income or products that are coming to an end of their life cycle.
I've come to this conclusion as having been back playing for the last 3 months (played 2015-2018) I've noticed that the developer to player interaction almost seems to be non existent. There are hundreds if not thousands of threads asking for changes or even just asking for a simple answer that seem to go ignored time and time again (ironic that im writing a thread about it but what else can be done to get a point across?)
There also seems to be AN AMAZING amount of product placement and promotion going towards crown crates, these serve no purpose whatsoever in terms of game progression but are a quick cash grab for any developer. What astounded me the most is that there has been a major problem with fencing for PS4/XBOX users that has been going on for weeks that has been left broken yet ZOS will happily push out an update on crown crates.
I myself enjoy this game immensely but after only being back for a few months I feel that the playerbase is being somewhat ignored in terms of major issues (PVP) and things such as crown crates are just being churned out over and over again.
Just my 2 crowns.
asuitandtyb14_ESO wrote: »tsaescishoeshiner wrote: »I don't think a Chapter, a DLC, and 4 dungeons every year constitutes "very little maintenance," not to mention all the cosmetics each month, which bring in a lot of business. There are also combat and balance teams. Unless you define what you mean by "very little maintenance," and can prove it, there's not much to say that ESO is a cash cow as you've defined it. Are there other examples you could give that could help?
The Crown Crates were finished and scheduled for release way before the fencing bug, so releasing a previously-scheduled, previously-developed product separately from fixing a current bug (that they're working on and say will require a big fix) doesn't really represent anything IMO.
You mean a tiny zone, followed by a tinier zone? A zone with enough content for a few weeks, at best. Some dungeons and a raid yes, but again, much less content in comparison to other competitor's expansions.
I don't get how the new zone is considered "tiny" by so many, do you even count Blackreach underneat it? Overland area is probably about the size of Murkmire, but then you have Blackreach with quite some area underneath it. Saying it's "tiny" is simply not right, compared to previous zones. Summerset for example may be bigger, but then we are queued for another additional area this year - and if I'm not all wrong, this was not the case with Summerset. We had all of that at once.
ZOS has a lot to answer for, and this new chapter isn't perfect - but seriously, why can't we be factual?
What we really should focus at, is how they even let through bizarre glitches like harrowstorms being bugged for hours, trash mobs that can't be targeted nor killed, fencing that doesn't work, Cyrodiil performance and so on - and how they seriously can stomach to openly declare they have "hotfixed" a glitch where you could gain 100's of thousands of XP from glitched dwarven spiders in Blackreach, INSTEAD of focusing on hotfixing fencing, the harrowstorms or any of the other errors that really do affect the players in a negative way.
But people go on about complaining about the storyline going nowhere, Crown Store being greedy and the size of the new area. I mean, yeah....
Bradyfjord wrote: »In my opinion, Greymoor feels much smaller than Morrowind or Summerset, which I would hold as the better examples of how ESO should have it's chapters.
you are playing a business, not a game. So why do you complain? Tell me an MMO that is not a business. I don't know any MMO that cares about balance and ingame activities rather than content to sell or stuff to sugar the eyes of the consumer