VaranisArano wrote: »There's nothing to "fix" about Imperial City being PvPvE content. That's precisely how it was designed and intended.
Now, I'm fine with an additional "story-mode" Imperial City as long as it removes ALL of the rewards and achievements. Those were designed to be gained with the risk of PVP. You don't get to "opt out" of intended risk without also "opting out" of the rewards. While we're at it, perhaps we can get a similarly reward-less "story mode" for dungeons and trials for people who dislike/can't do group content.
There's no reason any PVE content should be gated behing PVP in any way, PVP should be completely seperate in every single capacity. You should be able to do the PVE content in IC and Cyrodiil while completely bypassing the PVP elements, give us an option to opt out of pvp while doing this content. It's 2020 now and the game has matured, there's no need for these amateur decisions any more.
While it might not be "broken" in the technical sense (working as designed...?), there's something undeniably wrong with it that causes it to be widely disliked - and, as a result, largely empty most of the time, at least if we go by the population indicators on the campaign screen.IC is not broken because it has PvP and PvE mixed together. Like all other DLC zones it was immensely popular in its early days and like all other DLC zones, it's popularity wanes some with time. But it is not broken.
Why would any self respecting PVP player not want this change?
If you are a real PVP player and you go into a PVP zone it should mean that you want to fight other players. The typical PVE player trying to quest has no intention of ability to fight. Any PVP player who gets satisfaction from killing a player like that is a joke.
I would love to go into IC or Cyro and know that all the other players actually want to PVP.
Why would any self respecting PVP player not want this change?
If you are a real PVP player and you go into a PVP zone it should mean that you want to fight other players. The typical PVE player trying to quest has no intention of ability to fight. Any PVP player who gets satisfaction from killing a player like that is a joke.
I would love to go into IC or Cyro and know that all the other players actually want to PVP.
Do even the PvPers in Cyrodiil want to PvP? Or are a lot of them actually win-trading with AP Boosting to literally make millions of AP. https://forums.elderscrollsonline.com/en/discussion/532779/ap-boostingIf you are a real PVP player and you go into a PVP zone it should mean that you want to fight other players.
… I would love to go into IC or Cyro and know that all the other players actually want to PVP.
From what I saw in over a year of playing, although the AP boosting exploiters definitely exist, the scale of the problem is positively miniscule compared to the overall Cyro population.Dusk_Coven wrote: »Do even the PvPers in Cyrodiil want to PvP? Or are a lot of them actually win-trading with AP Boosting to literally make millions of AP. https://forums.elderscrollsonline.com/en/discussion/532779/ap-boostingIf you are a real PVP player and you go into a PVP zone it should mean that you want to fight other players.
… I would love to go into IC or Cyro and know that all the other players actually want to PVP.
You don't get to make millions without enough people to help you pump up the numbers.
The only real PvP going on is in Dueling because it's outside of the reward system that players want to exploit. And you can actually choose appropriate opponents to fight (or help people train).
Why would any self respecting PVP player not want this change?
If you are a real PVP player and you go into a PVP zone it should mean that you want to fight other players. The typical PVE player trying to quest has no intention of ability to fight. Any PVP player who gets satisfaction from killing a player like that is a joke.
I would love to go into IC or Cyro and know that all the other players actually want to PVP.
I knew I'd see some wrong opinions on the forums today, you see if pve players get immunity, then the whole zone will be pop locked with immune pve'rs.
How long after that will it be before they want loot from mobs and then comes the bot trains after the zone dies out.
Bots that are immune
Why would any self respecting PVP player not want this change?
If you are a real PVP player and you go into a PVP zone it should mean that you want to fight other players. The typical PVE player trying to quest has no intention of ability to fight. Any PVP player who gets satisfaction from killing a player like that is a joke.
I would love to go into IC or Cyro and know that all the other players actually want to PVP.
I knew I'd see some wrong opinions on the forums today, you see if pve players get immunity, then the whole zone will be pop locked with immune pve'rs.
How long after that will it be before they want loot from mobs and then comes the bot trains after the zone dies out.
Bots that are immune
Wanting to find other PVP players is wrong? Are you the type of person to cheer when you see a bunch of lowbies?
I never said anything about giving an immunity. I was agreeing with the first line of the OP.
While it might not be "broken" in the technical sense (working as designed...?), there's something undeniably wrong with it that causes it to be widely disliked - and, as a result, largely empty most of the time, at least if we go by the population indicators on the campaign screen.
While it might not be "broken" in the technical sense (working as designed...?), there's something undeniably wrong with it that causes it to be widely disliked - and, as a result, largely empty most of the time, at least if we go by the population indicators on the campaign screen.IC is not broken because it has PvP and PvE mixed together. Like all other DLC zones it was immensely popular in its early days and like all other DLC zones, it's popularity wanes some with time. But it is not broken.
I don't agree with what you said as being the real reason. Consider the following:While it might not be "broken" in the technical sense (working as designed...?), there's something undeniably wrong with it that causes it to be widely disliked - and, as a result, largely empty most of the time, at least if we go by the population indicators on the campaign screen.IC is not broken because it has PvP and PvE mixed together. Like all other DLC zones it was immensely popular in its early days and like all other DLC zones, it's popularity wanes some with time. But it is not broken.
What you describe here is the life of pretty much every DLC after a period of time. We move on to the next DLC. That does not mean it is broken, especially considering it becomes a lot more active during IC related events just as other DLC zones become more active when they are involved in an event. So it is not broken at all.
There's no reason any PVE content should be gated behing PVP in any way, PVP should be completely seperate in every single capacity. You should be able to do the PVE content in IC and Cyrodiil while completely bypassing the PVP elements, give us an option to opt out of pvp while doing this content.