redspecter23 wrote: »Fine by me. I don't see it as pay to win at all. They don't provide anything that I couldn't just do by swapping to an alt.
I probably would have attached a cooldown to them to prevent any potential abuses like 30 days or so, but I'm fine with the current implementation.
The idea is great but it should have been implemented differently. In Wow for example, during the first several years after release, they monitored closely which server had more population for each alliance and introduced faction change tokens for the faction that needs it the most. In other words, the tokens would allow you to reroll to the faction which need help on said server but not the other way around.
Now, with what we have seen in the past in TESO with buffed campaigns centered on one faction at 3bars or max pop farming emperor or pvdooring keeps against the two other factions at low pop, it shows how a large majority of people in this game enjoy playing for the dominant faction no matter the consequences. Most people don't seek a real challenge and they hate to log in to see the map entirely controlled by other factions while they are being pushed to their home keeps.
They don't see that as an opportunity to develop even more fights without pushing as deep in enemy territory. This being said, I believe that the best way to have implemented those faction change tokens would have been to monitor every campaign cycle, which one need it the most and allow a one way transfer to the faction that needs it the most.
The idea is great but it should have been implemented differently. In Wow for example, during the first several years after release, they monitored closely which server had more population for each alliance and introduced faction change tokens for the faction that needs it the most. In other words, the tokens would allow you to reroll to the faction which need help on said server but not the other way around.
Now, with what we have seen in the past in TESO with buffed campaigns centered on one faction at 3bars or max pop farming emperor or pvdooring keeps against the two other factions at low pop, it shows how a large majority of people in this game enjoy playing for the dominant faction no matter the consequences. Most people don't seek a real challenge and they hate to log in to see the map entirely controlled by other factions while they are being pushed to their home keeps.
They don't see that as an opportunity to develop even more fights without pushing as deep in enemy territory. This being said, I believe that the best way to have implemented those faction change tokens would have been to monitor every campaign cycle, which one need it the most and allow a one way transfer to the faction that needs it the most.
grannas211 wrote: »The idea is great but it should have been implemented differently. In Wow for example, during the first several years after release, they monitored closely which server had more population for each alliance and introduced faction change tokens for the faction that needs it the most. In other words, the tokens would allow you to reroll to the faction which need help on said server but not the other way around.
Now, with what we have seen in the past in TESO with buffed campaigns centered on one faction at 3bars or max pop farming emperor or pvdooring keeps against the two other factions at low pop, it shows how a large majority of people in this game enjoy playing for the dominant faction no matter the consequences. Most people don't seek a real challenge and they hate to log in to see the map entirely controlled by other factions while they are being pushed to their home keeps.
They don't see that as an opportunity to develop even more fights without pushing as deep in enemy territory. This being said, I believe that the best way to have implemented those faction change tokens would have been to monitor every campaign cycle, which one need it the most and allow a one way transfer to the faction that needs it the most.
You cant compare this to Wow at all. Because you can only raid as Horde with other Horde, etc. As far as the map, who cares. If people are really that into it, they can already do that by changing toons. This isnt going to circumvent faction lock. It just allows people that have really old/original characters in alliance they dont play to bring them to the one they do play.
grannas211 wrote: »The idea is great but it should have been implemented differently. In Wow for example, during the first several years after release, they monitored closely which server had more population for each alliance and introduced faction change tokens for the faction that needs it the most. In other words, the tokens would allow you to reroll to the faction which need help on said server but not the other way around.
Now, with what we have seen in the past in TESO with buffed campaigns centered on one faction at 3bars or max pop farming emperor or pvdooring keeps against the two other factions at low pop, it shows how a large majority of people in this game enjoy playing for the dominant faction no matter the consequences. Most people don't seek a real challenge and they hate to log in to see the map entirely controlled by other factions while they are being pushed to their home keeps.
They don't see that as an opportunity to develop even more fights without pushing as deep in enemy territory. This being said, I believe that the best way to have implemented those faction change tokens would have been to monitor every campaign cycle, which one need it the most and allow a one way transfer to the faction that needs it the most.
You cant compare this to Wow at all. Because you can only raid as Horde with other Horde, etc. As far as the map, who cares. If people are really that into it, they can already do that by changing toons. This isnt going to circumvent faction lock. It just allows people that have really old/original characters in alliance they dont play to bring them to the one they do play.
What is the difference between pvping as horde with horde or EP with EP?
I think you also confused people caring to play the dominant faction with people caring for the map.
grannas211 wrote: »grannas211 wrote: »The idea is great but it should have been implemented differently. In Wow for example, during the first several years after release, they monitored closely which server had more population for each alliance and introduced faction change tokens for the faction that needs it the most. In other words, the tokens would allow you to reroll to the faction which need help on said server but not the other way around.
Now, with what we have seen in the past in TESO with buffed campaigns centered on one faction at 3bars or max pop farming emperor or pvdooring keeps against the two other factions at low pop, it shows how a large majority of people in this game enjoy playing for the dominant faction no matter the consequences. Most people don't seek a real challenge and they hate to log in to see the map entirely controlled by other factions while they are being pushed to their home keeps.
They don't see that as an opportunity to develop even more fights without pushing as deep in enemy territory. This being said, I believe that the best way to have implemented those faction change tokens would have been to monitor every campaign cycle, which one need it the most and allow a one way transfer to the faction that needs it the most.
You cant compare this to Wow at all. Because you can only raid as Horde with other Horde, etc. As far as the map, who cares. If people are really that into it, they can already do that by changing toons. This isnt going to circumvent faction lock. It just allows people that have really old/original characters in alliance they dont play to bring them to the one they do play.
What is the difference between pvping as horde with horde or EP with EP?
I think you also confused people caring to play the dominant faction with people caring for the map.
Because our Battleground system is noncompetitive and non-faction specific. Also faction balance would matter more if it locked you out of that plus all pve content. It does not. Im saying you cant use that as an example because theyre not even in the same atmosphere.
grannas211 wrote: »grannas211 wrote: »The idea is great but it should have been implemented differently. In Wow for example, during the first several years after release, they monitored closely which server had more population for each alliance and introduced faction change tokens for the faction that needs it the most. In other words, the tokens would allow you to reroll to the faction which need help on said server but not the other way around.
Now, with what we have seen in the past in TESO with buffed campaigns centered on one faction at 3bars or max pop farming emperor or pvdooring keeps against the two other factions at low pop, it shows how a large majority of people in this game enjoy playing for the dominant faction no matter the consequences. Most people don't seek a real challenge and they hate to log in to see the map entirely controlled by other factions while they are being pushed to their home keeps.
They don't see that as an opportunity to develop even more fights without pushing as deep in enemy territory. This being said, I believe that the best way to have implemented those faction change tokens would have been to monitor every campaign cycle, which one need it the most and allow a one way transfer to the faction that needs it the most.
You cant compare this to Wow at all. Because you can only raid as Horde with other Horde, etc. As far as the map, who cares. If people are really that into it, they can already do that by changing toons. This isnt going to circumvent faction lock. It just allows people that have really old/original characters in alliance they dont play to bring them to the one they do play.
What is the difference between pvping as horde with horde or EP with EP?
I think you also confused people caring to play the dominant faction with people caring for the map.
Because our Battleground system is noncompetitive and non-faction specific. Also faction balance would matter more if it locked you out of that plus all pve content. It does not. Im saying you cant use that as an example because theyre not even in the same atmosphere.
Why do you speak about battlegrounds?
I never reffered to them anywhere and it has nothing to do with faction change tokens.
The proper way to have implemented this would be to remove hard coded Alliances from Cyrodiil entirely.
tinythinker wrote: »Good?
Bad?
Meh?