I believe you are missing the point of the whole thing, the point is to kill eachother... ya know Player vs Player?... instead of attacking doors?...- Its to appeal to people who want to fight other players, which is why taking keeps in general for them should feel unrewarding and not worth the effort for anything other than creating a spawn location. If they want to "be productive" thats what the factions would still be for.furiouslog wrote: »So if two groups on the same faction siege a keep they can unintendedlly kill each other with collateral damage? That does not seem productive.
Carespanker wrote: »Facw what all pv ... snip
Carespanker wrote: »Facw what all pv ... snip
you speak for yourself, not the community.
i disagree with everything you suggest.
VaranisArano wrote: »Um, kindly don't lump me in with this "all PVPers" you say really want to play factionless PVP that really amounts to trolling the regular factions and leeching off the players who are actually fighting for their alliance.
This is basically the sort of PUG farming behavior we already see out of tower farming small scale and some ball groups farming in keeps or with scrolls writ large and devoid of even the minor fig leaf of benefiting your faction.
I'm not a fan of encouraging even more trolling in Cyrodiil and its clear that such is a feature of your idea, not a bug.
Carespanker wrote: »I believe you are missing the point of the whole thing, the point is to kill eachother... ya know Player vs Player?... instead of attacking doors?...- Its to appeal to people who want to fight other players, which is why taking keeps in general for them should feel unrewarding and not worth the effort for anything other than creating a spawn location. If they want to "be productive" thats what the factions would still be for.furiouslog wrote: »So if two groups on the same faction siege a keep they can unintendedlly kill each other with collateral damage? That does not seem productive.
Carespanker wrote: »either they disregard the ability to group altogether (to challenge all 1vXer's to put up or shut up.)
Carespanker wrote: »VaranisArano wrote: »Um, kindly don't lump me in with this "all PVPers" you say really want to play factionless PVP that really amounts to trolling the regular factions and leeching off the players who are actually fighting for their alliance.
This is basically the sort of PUG farming behavior we already see out of tower farming small scale and some ball groups farming in keeps or with scrolls writ large and devoid of even the minor fig leaf of benefiting your faction.
I'm not a fan of encouraging even more trolling in Cyrodiil and its clear that such is a feature of your idea, not a bug.
The thing is trolly players already troll their own factions though. Turn siege, steal scrolls to hand them off to their friends, and most importantly are toxic in chat... all these things would be avoided if they were not on your faction lol. As for pug farming, thats always going to be a thing as well... Instead of changing the player base to be pg rpers why not encourage more pvp in a pvp zone?
VaranisArano wrote: »Carespanker wrote: »VaranisArano wrote: »Um, kindly don't lump me in with this "all PVPers" you say really want to play factionless PVP that really amounts to trolling the regular factions and leeching off the players who are actually fighting for their alliance.
This is basically the sort of PUG farming behavior we already see out of tower farming small scale and some ball groups farming in keeps or with scrolls writ large and devoid of even the minor fig leaf of benefiting your faction.
I'm not a fan of encouraging even more trolling in Cyrodiil and its clear that such is a feature of your idea, not a bug.
The thing is trolly players already troll their own factions though. Turn siege, steal scrolls to hand them off to their friends, and most importantly are toxic in chat... all these things would be avoided if they were not on your faction lol. As for pug farming, thats always going to be a thing as well... Instead of changing the player base to be pg rpers why not encourage more pvp in a pvp zone?
Sorry, but "Troll players will still troll your resources, keeps, and scrolls - in fact, they've got even more incentive to do it - but at least you won't have to listen to them in your own zone chat" is not actually a solution to less trolling in Cyrodiil. Particularly since scroll trolling on my own side can still happen - you assume that all the scroll trolling jerks would swap to play non-faction. Personally, I doubt it.
Furthermore, your "it'll encourage more PVP in a PVP zone" really tells me that it won't generate any more PVP for faction players. It'll generate more PVP for those non-faction players who now can fight anyone anywhere. But they are the only ones who are going to see a difference. (Kind of. You could could get effectively the same thing by taking an AD group way up into DC/EP territory and setting up shop there. Non-faction players just wouldn't have to work as hard.)
What it won't do is change anything for the remaining faction players. The non-faction players are just going to do the exact same things they did when they played for a certain faction. We'll still have the same tower farming groups hunting PUGs in ones and twosies until a group cleans them out. We'll still have enemy scroll groups trolling for AP. We'll still have groups trying to farm PUGs in keeps. We'll still have the same hanger-ons at the bridge fights trying to pick off stragglers. The ONLY difference is that they won't be red, blue, or yellow, and so they'll have zero incentive to do anything but farm until they get killed. There's no more PVP there for faction players than there was when those players fought under the colors of the enemy. Its the same old stuff from the same players who just won't be wearing a faction color.
VaranisArano wrote: »Carespanker wrote: »VaranisArano wrote: »Um, kindly don't lump me in with this "all PVPers" you say really want to play factionless PVP that really amounts to trolling the regular factions and leeching off the players who are actually fighting for their alliance.
This is basically the sort of PUG farming behavior we already see out of tower farming small scale and some ball groups farming in keeps or with scrolls writ large and devoid of even the minor fig leaf of benefiting your faction.
I'm not a fan of encouraging even more trolling in Cyrodiil and its clear that such is a feature of your idea, not a bug.
The thing is trolly players already troll their own factions though. Turn siege, steal scrolls to hand them off to their friends, and most importantly are toxic in chat... all these things would be avoided if they were not on your faction lol. As for pug farming, thats always going to be a thing as well... Instead of changing the player base to be pg rpers why not encourage more pvp in a pvp zone?
Sorry, but "Troll players will still troll your resources, keeps, and scrolls - in fact, they've got even more incentive to do it - but at least you won't have to listen to them in your own zone chat" is not actually a solution to less trolling in Cyrodiil. Particularly since scroll trolling on my own side can still happen - you assume that all the scroll trolling jerks would swap to play non-faction. Personally, I doubt it.
Furthermore, your "it'll encourage more PVP in a PVP zone" really tells me that it won't generate any more PVP for faction players. It'll generate more PVP for those non-faction players who now can fight anyone anywhere. But they are the only ones who are going to see a difference. (Kind of. You could could get effectively the same thing by taking an AD group way up into DC/EP territory and setting up shop there. Non-faction players just wouldn't have to work as hard.)
What it won't do is change anything for the remaining faction players. The non-faction players are just going to do the exact same things they did when they played for a certain faction. We'll still have the same tower farming groups hunting PUGs in ones and twosies until a group cleans them out. We'll still have enemy scroll groups trolling for AP. We'll still have groups trying to farm PUGs in keeps. We'll still have the same hanger-ons at the bridge fights trying to pick off stragglers. The ONLY difference is that they won't be red, blue, or yellow, and so they'll have zero incentive to do anything but farm until they get killed. There's no more PVP there for faction players than there was when those players fought under the colors of the enemy. Its the same old stuff from the same players who just won't be wearing a faction color.
Everything you say is obviously coming from the perspective of a Zergling. Not everyone wants to play your way.
AP doesn't mean a thing to a lot of people. Its a byproduct.
Actually fighting each other is more fun to some people than running over groups that you outnumber 10 to 1 or taking empty keeps.
When I say I speak for the community I mean I speak for My community- which happens to be the majority of North America's guilds and gm's oddly enough... regardless, forgive me for that misconception. When I ask do you know what all pvpers want, i address it with the 3 things that all pvpers want (besides their servers to work) as stated in the first post; "to fight other players"- aka the definition of pvp, "to be rewarded for fighting players"- aka the motivation for pvping in the first place, and "for the content to be playable"- as in for it not to harm ability to pvp in the first place. If ya disagree with all three of those things then are you actually a pvper? and if claim so do you know what PVP means? Regardless for the rest of the post past that I do not speak for ALL pvpers, otherwise it would be their idea and ide be crediting them.Carespanker wrote: »Facw what all pv ... snip
you speak for yourself, not the community.
i disagree with everything you suggest.
VaranisArano wrote: »Carespanker wrote: »I believe you are missing the point of the whole thing, the point is to kill eachother... ya know Player vs Player?... instead of attacking doors?...- Its to appeal to people who want to fight other players, which is why taking keeps in general for them should feel unrewarding and not worth the effort for anything other than creating a spawn location. If they want to "be productive" thats what the factions would still be for.furiouslog wrote: »So if two groups on the same faction siege a keep they can unintendedlly kill each other with collateral damage? That does not seem productive.
You also realize that Cyrodiil is designed and intended for faction v faction fights over keeps, resources, and scrolls that organically generate those player v player fights?
Tower farmers set up on resources because they know players will come there to recapture them.
Ball groups set up in keeps or with scrolls because they know players will come there to recapture them.
Fights generate around Alessia Bridge and Chalman Milegates because those are chokepoint locations between two important objectives. We don't see the same fights at Horunn milegate or the Bay Bridge.
Cyrodiil's objectives are designed to create PVP from a population that actually cares about working as a faction to win the campaign. As someone who does play to win the campaign, I can't complain about the quality of fights I find. There's plenty of Player v Player every time I go out to play even though because I'm doing plenty of fighting at and for objectives that are important for my faction. That's Cyrodiil working as intended. If you pick the important objectives (not just farming at some resource or out of the way keep), you'll never lack for good fights with other players.
VaranisArano wrote: »Carespanker wrote: »VaranisArano wrote: »Um, kindly don't lump me in with this "all PVPers" you say really want to play factionless PVP that really amounts to trolling the regular factions and leeching off the players who are actually fighting for their alliance.
This is basically the sort of PUG farming behavior we already see out of tower farming small scale and some ball groups farming in keeps or with scrolls writ large and devoid of even the minor fig leaf of benefiting your faction.
I'm not a fan of encouraging even more trolling in Cyrodiil and its clear that such is a feature of your idea, not a bug.
The thing is trolly players already troll their own factions though. Turn siege, steal scrolls to hand them off to their friends, and most importantly are toxic in chat... all these things would be avoided if they were not on your faction lol. As for pug farming, thats always going to be a thing as well... Instead of changing the player base to be pg rpers why not encourage more pvp in a pvp zone?
Sorry, but "Troll players will still troll your resources, keeps, and scrolls - in fact, they've got even more incentive to do it - but at least you won't have to listen to them in your own zone chat" is not actually a solution to less trolling in Cyrodiil. Particularly since scroll trolling on my own side can still happen - you assume that all the scroll trolling jerks would swap to play non-faction. Personally, I doubt it.
Furthermore, your "it'll encourage more PVP in a PVP zone" really tells me that it won't generate any more PVP for faction players. It'll generate more PVP for those non-faction players who now can fight anyone anywhere. But they are the only ones who are going to see a difference. (Kind of. You could could get effectively the same thing by taking an AD group way up into DC/EP territory and setting up shop there. Non-faction players just wouldn't have to work as hard.)
What it won't do is change anything for the remaining faction players. The non-faction players are just going to do the exact same things they did when they played for a certain faction. We'll still have the same tower farming groups hunting PUGs in ones and twosies until a group cleans them out. We'll still have enemy scroll groups trolling for AP. We'll still have groups trying to farm PUGs in keeps. We'll still have the same hanger-ons at the bridge fights trying to pick off stragglers. The ONLY difference is that they won't be red, blue, or yellow, and so they'll have zero incentive to do anything but farm until they get killed. There's no more PVP there for faction players than there was when those players fought under the colors of the enemy. Its the same old stuff from the same players who just won't be wearing a faction color.
VaranisArano wrote: »VaranisArano wrote: »Carespanker wrote: »VaranisArano wrote: »Um, kindly don't lump me in with this "all PVPers" you say really want to play factionless PVP that really amounts to trolling the regular factions and leeching off the players who are actually fighting for their alliance.
This is basically the sort of PUG farming behavior we already see out of tower farming small scale and some ball groups farming in keeps or with scrolls writ large and devoid of even the minor fig leaf of benefiting your faction.
I'm not a fan of encouraging even more trolling in Cyrodiil and its clear that such is a feature of your idea, not a bug.
The thing is trolly players already troll their own factions though. Turn siege, steal scrolls to hand them off to their friends, and most importantly are toxic in chat... all these things would be avoided if they were not on your faction lol. As for pug farming, thats always going to be a thing as well... Instead of changing the player base to be pg rpers why not encourage more pvp in a pvp zone?
Sorry, but "Troll players will still troll your resources, keeps, and scrolls - in fact, they've got even more incentive to do it - but at least you won't have to listen to them in your own zone chat" is not actually a solution to less trolling in Cyrodiil. Particularly since scroll trolling on my own side can still happen - you assume that all the scroll trolling jerks would swap to play non-faction. Personally, I doubt it.
Furthermore, your "it'll encourage more PVP in a PVP zone" really tells me that it won't generate any more PVP for faction players. It'll generate more PVP for those non-faction players who now can fight anyone anywhere. But they are the only ones who are going to see a difference. (Kind of. You could could get effectively the same thing by taking an AD group way up into DC/EP territory and setting up shop there. Non-faction players just wouldn't have to work as hard.)
What it won't do is change anything for the remaining faction players. The non-faction players are just going to do the exact same things they did when they played for a certain faction. We'll still have the same tower farming groups hunting PUGs in ones and twosies until a group cleans them out. We'll still have enemy scroll groups trolling for AP. We'll still have groups trying to farm PUGs in keeps. We'll still have the same hanger-ons at the bridge fights trying to pick off stragglers. The ONLY difference is that they won't be red, blue, or yellow, and so they'll have zero incentive to do anything but farm until they get killed. There's no more PVP there for faction players than there was when those players fought under the colors of the enemy. Its the same old stuff from the same players who just won't be wearing a faction color.
Everything you say is obviously coming from the perspective of a Zergling. Not everyone wants to play your way.
AP doesn't mean a thing to a lot of people. Its a byproduct.
Actually fighting each other is more fun to some people than running over groups that you outnumber 10 to 1 or taking empty keeps.
I'm pretty upfront that I play with a faction loyal guild and that I prefer the large fights Cyrodiil was designed for. I get plenty of Player v Player fights doing just that.
That being said, my point is still valid. The OP claims that adding a non-faction option would increase Player v Player for players who otherwise just PvDoor. It might increase PVP but only for the non-faction players who can now fight everyone. Its not even adding something you can't do now - if you want the experience of fighting surrounded by enemies, just strike deep into the opposite side of the map from your own alliance's territory. I see small DC groups hanging out by the AD/EP Alessia Bridge fight often enough.
The OP's suggestion doesn't increase or even change the sort of fights that the remaining faction players already have. We already fight enemy faction groups camping random resources, back keeps, or scrolls. The only thing it changes is the color of the enemy.
Carespanker wrote: »
Yes I do understand how Cyrodiil works, Ive been playing it for 6 years and I honestly believe we need less additions to the game that cause heavy zerg stacks, the "organic" nature of Cyrodiil itself is destroyed by the sheer amount of lag caused at these objects due to the way that they that the players use them for their best interest. Take milegate man for example, https://imgur.com/a/3BCxHGe using these objectives as they are intended are just a bigger lagfests of a faction stacks, the same could be said for volendrung and keep defense...
Cyrodiil's design itself is flawed for its own performance and I humbly suggest that one of the best ways to fix this would be to spread the player base out through the chaos that nonfaction players could provide through simply creating more pvp situations.