My charts go back at least 90 days (2xs 45) and they are now set to 120 days....though the data hasn't caught up yet.
45 days catches only the more recent data.
A different set of guilds would show different prices.
Too many are up de Nile...please get in your boats...come back to reality!
I do a lot of farming and usually don't buy that much unless needed for some project...do depend on good charts for price data. I rarely if ever pay over the avg price for anything...EXCEPT that the avg price for the above mats is not actually what I'd consider a true average. Which is the value of having longer term charts...I can see what the avg really is...not what denialists think it is...or should be.
I have no real issue with people overpaying for mats if that's what they want to do...denialists SHOULD pay more?
I will wait to see if prices come back to reality....meantime with my SUPERDUPER charts I will pay a fair value. LOL.
I could get some screen captures...but that's too much work for too little return. The orig prices and most recent prices are accurate...at least for the 5 guilds I'm in.
He has demonstrated on multiple occasions to be an authority on the subjects of crafting and trade in ESO. Insulting his experience with such a basic question does nothing but make you look worse.You do realize that some guilds are very different and trade at different price levels?
You won't produce any of your own data for us to see, but now you're asking for more from others? Doesn't work that way, bud.How bout a spreadsheet on guild prices relative to individual guilds?
Anotherone773 wrote: »You might consider collecting 50 heartwood from nodes to be work. My wife would disagree after a long day of meetings and writing training courses for corporate america, she likes the mindless wondering around collecting stuff.
Anotherone773 wrote: »You also forgot a few things:
1) people can use event tickets for skaal explorer which helps with demand.
2) The writs do not have to be completed during the event. People can wait a few weeks or even months to do the writs.
3) People can just buy the style pages they need off traders, so at a certain price point someone will spend the dough and but the exact item they need as opposed to do writs for random pages.
4) The higher the price gets for mats, the more people who will see some/all of their own stock or farm it.
Supply and demand, basic economics. It wont even take a couple of months before the prices are nearly back to normal on mats.
Well...I know what I know. It's been about 60 days since the price spikes...let me know WHEN prices go back down....
You will need at least 60 day charts to see the prices from BASELINE before the price spikes to current prices.
If you people are authorities...how's come I know stuff you don't?
Bast = 73.63
HWood = 266
Regulus = 46.52
Well...I know what I know. It's been about 60 days since the price spikes...let me know WHEN prices go back down....
You will need at least 60 day charts to see the prices from BASELINE before the price spikes to current prices.
If you people are authorities...how's come I know stuff you don't?
Bast = 73.63
HWood = 266
Regulus = 46.52
2/11/20 Price Gouging Report:
Of the things I try to sell...I cannot find much of anything to make and sell where the craft cost is below 2000...seems that with most furniture etc.the craft cost has increased by 2-3xs or so.
The people running this game have allowed or caused the game economy to be severely stressed if not destroyed.
Trying to discourage crafting and move the game over to run and slash? Want to sell more furniture?
2/11/20 Price Gouging Report:
Of the things I try to sell...I cannot find much of anything to make and sell where the craft cost is below 2000...seems that with most furniture etc.the craft cost has increased by 2-3xs or so.
The people running this game have allowed or caused the game economy to be severely stressed if not destroyed.
Trying to discourage crafting and move the game over to run and slash? Want to sell more furniture?
Yep pretty much. The game economy is severely out of control. Zos needs to cut the furnishing material requirements in half on pretty much everything. Or put furnishing materials in surveys. Pretty soon the prices at the luxury vendor will be bargains compared to what player crafted furnishings cost.
The people with an interest in selling what they farm for outrageous prices will try to defend the status quo. Those people clearly do not make furniture, or make very little. And are mostly interested in getting rich doing the farming they already do, or flipping stuff.
Its pretty disingenuous, for people to suggest that its a lack of farming that is the issue for people that want to complain about the cost of making furnishings. A reasonable amount of farming isn't going to get you the amount of rare drops recipes require. The imbalance was sort of disguised in the past by cheaply available materials on the traders. But the most recent new life festival blew the market out for furnishing materials.
And yeah flippers are cashing in; and I see no reason for them to stop. Reality isn't a conspiracy theory. For those in denial go watch some you tube videos on how to flip, there's about as many as videos on how to farm.
In any case, this is a game, not a job something quite a few people can't seem to understand on a fundamental level. The things in a game shouldn't devolve into a work like grind.
2/11/20 Price Gouging Report:
Of the things I try to sell...I cannot find much of anything to make and sell where the craft cost is below 2000...seems that with most furniture etc.the craft cost has increased by 2-3xs or so.
The people running this game have allowed or caused the game economy to be severely stressed if not destroyed.
Trying to discourage crafting and move the game over to run and slash? Want to sell more furniture?
Yep pretty much. The game economy is severely out of control. Zos needs to cut the furnishing material requirements in half on pretty much everything. Or put furnishing materials in surveys. Pretty soon the prices at the luxury vendor will be bargains compared to what player crafted furnishings cost.
The people with an interest in selling what they farm for outrageous prices will try to defend the status quo. Those people clearly do not make furniture, or make very little. And are mostly interested in getting rich doing the farming they already do, or flipping stuff.
Its pretty disingenuous, for people to suggest that its a lack of farming that is the issue for people that want to complain about the cost of making furnishings. A reasonable amount of farming isn't going to get you the amount of rare drops recipes require. The imbalance was sort of disguised in the past by cheaply available materials on the traders. But the most recent new life festival blew the market out for furnishing materials.
And yeah flippers are cashing in; and I see no reason for them to stop. Reality isn't a conspiracy theory. For those in denial go watch some you tube videos on how to flip, there's about as many as videos on how to farm.
In any case, this is a game, not a job something quite a few people can't seem to understand on a fundamental level. The things in a game shouldn't devolve into a work like grind.
VaranisArano wrote: »2/11/20 Price Gouging Report:
Of the things I try to sell...I cannot find much of anything to make and sell where the craft cost is below 2000...seems that with most furniture etc.the craft cost has increased by 2-3xs or so.
The people running this game have allowed or caused the game economy to be severely stressed if not destroyed.
Trying to discourage crafting and move the game over to run and slash? Want to sell more furniture?
Yep pretty much. The game economy is severely out of control. Zos needs to cut the furnishing material requirements in half on pretty much everything. Or put furnishing materials in surveys. Pretty soon the prices at the luxury vendor will be bargains compared to what player crafted furnishings cost.
The people with an interest in selling what they farm for outrageous prices will try to defend the status quo. Those people clearly do not make furniture, or make very little. And are mostly interested in getting rich doing the farming they already do, or flipping stuff.
Its pretty disingenuous, for people to suggest that its a lack of farming that is the issue for people that want to complain about the cost of making furnishings. A reasonable amount of farming isn't going to get you the amount of rare drops recipes require. The imbalance was sort of disguised in the past by cheaply available materials on the traders. But the most recent new life festival blew the market out for furnishing materials.
And yeah flippers are cashing in; and I see no reason for them to stop. Reality isn't a conspiracy theory. For those in denial go watch some you tube videos on how to flip, there's about as many as videos on how to farm.
In any case, this is a game, not a job something quite a few people can't seem to understand on a fundamental level. The things in a game shouldn't devolve into a work like grind.
What most people forget is that ZOS intends for Housing to be a long game and has ever since it was first introduced. Making your own furnishings is about as far from instant gratification as a game system can get. That's deliberate.
"But its a game, not a job."
Its an MMO. They thrive on players spending time or money on the game to accomplish what they want to. Grinding is part of the genre. And unless you've completely missed how this MMO works, grinding is absolutely a major part of ESO.
That being said, I'd be curious to know what you consider "a reasonable amount of farming." That's a very individual measure of time and I'm interested to hear a specific amount.
Current as of 2/25/20...
Bast = 73.63...71.42
HWood = 266...262.52
Regulus = 46.52...46.02
Bast and Regulus going down fairly fast (though the avgs don't show it yet) ...but the real issue is HWood...not dropping much...was always an issue due to it's slow spawn rate. 70 days since the SPIKE.
ZOS_GinaBruno wrote: »activity.Current as of 2/28/20...
we were running investigations surrounding some suspicious black market activity.
ZOS_GinaBruno wrote: »activity.Current as of 2/28/20...
we were running investigations surrounding some suspicious black market activity.
I guess the question is there anyone here left to deny that market manipulation takes place. I guess there probably are; just doing the typical apologist attacks on anyone who complains about something. Or perhaps they were/are just vile commodity flippers, defending their illicit practices. Oh my!
Now that you've got some of the black market players, it's time for some market correction! Yay ZOS for looking after the players, don't just stop half way though. Put furnishing materials in surveys and/or reduce requirements in furniture plans.
But anyway, let's be honest here, we all spend too much time on a game. And probably have time management issues. But most of us want to actually spend that time, you know actually playing a game, not doing something that emulates work on some basic level.
Grind in other games is mostly irrelevant, if the reward to grind is too low here. then that's an issue for this game and the players here. If you like playing even grindier games, go for it. Playing a game that emulates a factory line mindless gathering mentality. umm kind of, sort of, isn't really a game at all to most people, despite all the farm game lovers that may exist.
Unlike a reeses peanut butter cup, when you put your mindless farming game, into my stabbing things game, or house decorating game. It doesn't in fact make it better. In fact it makes it much much worse.
Oh it's gated housing you say, its supposed to work that way. Yes it is gated, by selling 100 dollar houses, you know the hundred bucks. Yeah I know there are some cheaper ones that are just 40 or 50 as well. The gate is the money, you know what keeps the game running; not a life of servitude in an imaginary game to try to furnish an imaginary house. Even the apologists defending the grind, say it takes an hour of hard core farming to make a piece a furniture. So um just 700 hours to furnish that mansion you just paid a hundred bucks for.
So housing already has a huge buy in cost. The recipes are already rare and or expensive, providing a second hurdle. Why does it also have massive amounts of rare materials to make the furnishings? They are placed in the recipes at basic farming material quantities, about the same as vendor style materials. The actually rare style materials are only required in quantities or 1 or 2 by comparison. It's nuts, furnishing materials need to be adjusted down and treated like rare items that aren't in surveys and provided in massive quantities to players.
VaranisArano wrote: »Hey, don't misrepresent my data.
I've since finished up my data and sold the results, so 12 hrs of farming.....Gold from sales: 1,023,651
As you can see, the actual furnishing mat drops are rather irrelevant when you consider how many mats/recipes I can buy for 1 million gold.
Ever since Homestead launched Housing, ZOS made it clear that furnishing your house wasn't supposed to be something that happens all at once. Its something that takes time and gold. But I'll be blunt - 12 hours farming for 1 million gold or so will make a pretty good dent on furnishing a large house for most players. Even for a player who's determined to buy their own recipes and mats to build everything with their own hands.
VaranisArano wrote: »Hey, don't misrepresent my data.
I've since finished up my data and sold the results, so 12 hrs of farming.....Gold from sales: 1,023,651
As you can see, the actual furnishing mat drops are rather irrelevant when you consider how many mats/recipes I can buy for 1 million gold.
Ever since Homestead launched Housing, ZOS made it clear that furnishing your house wasn't supposed to be something that happens all at once. Its something that takes time and gold. But I'll be blunt - 12 hours farming for 1 million gold or so will make a pretty good dent on furnishing a large house for most players. Even for a player who's determined to buy their own recipes and mats to build everything with their own hands.
There wasn't any data to misrepresent, you said it took you an hour to make one three legged chair. Sort of anecdotal and from a sample size, so small as to be meaningless. But hey, good job trying to keep track of that. Here's your gold star.
All I take away form that is you sold it all. So you Don't actually craft stuff and sell that right, because you know, that would pretty much be insane in today's commodity market. Yep furniture crafting is broken, your own 'data' makes this abundantly clear, furniture is worth less than the materials it takes to make. Or you'd be selling furniture, since it seems you're keen on making lots of in game gold.
So all you've proven, is that they need to reduce the costs of making furniture; thank you for your time and contribution to making this case. Not that it wasn't blatantly obvious to begin with.
Pretty sure they meant unlocking achievements, not it taking months to gather crafting materials. But hey, potato or potatoe?
ZOS_GinaBruno wrote: »activity.Current as of 2/28/20...
we were running investigations surrounding some suspicious black market activity.
I guess the question is there anyone here left to deny that market manipulation takes place. I guess there probably are; just doing the typical apologist attacks on anyone who complains about something. Or perhaps they were/are just vile commodity flippers, defending their illicit practices. Oh my!
VaranisArano wrote: »Hey, don't misrepresent my data.
I've since finished up my data and sold the results, so 12 hrs of farming.....Gold from sales: 1,023,651
As you can see, the actual furnishing mat drops are rather irrelevant when you consider how many mats/recipes I can buy for 1 million gold.
Ever since Homestead launched Housing, ZOS made it clear that furnishing your house wasn't supposed to be something that happens all at once. Its something that takes time and gold. But I'll be blunt - 12 hours farming for 1 million gold or so will make a pretty good dent on furnishing a large house for most players. Even for a player who's determined to buy their own recipes and mats to build everything with their own hands.
There wasn't any data to misrepresent, you said it took you an hour to make one three legged chair. Sort of anecdotal and from a sample size, so small as to be meaningless. But hey, good job trying to keep track of that. Here's your gold star.
All I take away form that is you sold it all. So you Don't actually craft stuff and sell that right, because you know, that would pretty much be insane in today's commodity market. Yep furniture crafting is broken, your own 'data' makes this abundantly clear, furniture is worth less than the materials it takes to make. Or you'd be selling furniture, since it seems you're keen on making lots of in game gold.
So all you've proven, is that they need to reduce the costs of making furniture; thank you for your time and contribution to making this case. Not that it wasn't blatantly obvious to begin with.
Pretty sure they meant unlocking achievements, not it taking months to gather crafting materials. But hey, potato or potatoe?
VaranisArano wrote: »Hey, don't misrepresent my data.
I've since finished up my data and sold the results, so 12 hrs of farming.....Gold from sales: 1,023,651
As you can see, the actual furnishing mat drops are rather irrelevant when you consider how many mats/recipes I can buy for 1 million gold.
Ever since Homestead launched Housing, ZOS made it clear that furnishing your house wasn't supposed to be something that happens all at once. Its something that takes time and gold. But I'll be blunt - 12 hours farming for 1 million gold or so will make a pretty good dent on furnishing a large house for most players. Even for a player who's determined to buy their own recipes and mats to build everything with their own hands.
There wasn't any data to misrepresent, you said it took you an hour to make one three legged chair. Sort of anecdotal and from a sample size, so small as to be meaningless. But hey, good job trying to keep track of that. Here's your gold star.
All I take away form that is you sold it all. So you Don't actually craft stuff and sell that right, because you know, that would pretty much be insane in today's commodity market. Yep furniture crafting is broken, your own 'data' makes this abundantly clear, furniture is worth less than the materials it takes to make. Or you'd be selling furniture, since it seems you're keen on making lots of in game gold.
So all you've proven, is that they need to reduce the costs of making furniture; thank you for your time and contribution to making this case. Not that it wasn't blatantly obvious to begin with.
Pretty sure they meant unlocking achievements, not it taking months to gather crafting materials. But hey, potato or potatoe?
Continuing to misrepresent, and twist his statements to "prove" your point?
It doesn't matter the source of the gold/materials/etc. Point was an hour of time provided enough "resources" (be it heartwood/regulus/etc, or gold from selling other items) to be able to make a sizable dent in furnishing a house.
Yet, you still will erroneously argue that "It takes an hour to make a 3 legged chair".
Just like in real life, you don't have to do everything yourself to get everything, you are allowed to barter and trade to get items that are earned in tasks you don't enjoy. Some people like farming, some people like playing the trading game, some like doing writs. We each have our niche. We all also have our threshold for what we'll do and at what cost. Yes, there is some cost involved, furnishing is expensive, it's meant to be a gold sink, and it's a fairly good one, thank goodness, otherwise inflation would be even worse.
(The ONLY argument you could make about the expense of some materials is the usage of Chromium PLATINGS in some plans... they should be a GRAIN or two instead)
Every Crafting Related event spikes prices on in demand materials. They always float down after the event is over.
This only affects the unprepared or newer player who has not built up a stock.
To insulate your self, just buy a couple of stacks of the mats you will use before the next event, which should be the Anniversery event. And, even then, you should only need cloth, other mats are self sustaining or a net gain.
Disagree. IF the more or less *ncompetant people who run this game would use a standard deviation limit on prices...the extremes would be avoided. There would be much less chance of any player affecting prices and profiting from "price fixing games" Prices would and could still move but would only reflect the general demand....not somebodies get rich quick scheme.
I think the price issues are now affecting guild trader prices as those who profited are starting to hog the guild trader spots?
It's real wonderful that some can anticipate price moves due to "events" and all...very clever...but not if it trashes the overall pricing system....and the game.
The issue is just a PITA for me...since I have enough game gold to get thru it. But it just ruins the game for newer players who now learn that they can't trust the pricing system...and can't get ahead because of it.
Every Crafting Related event spikes prices on in demand materials. They always float down after the event is over.
This only affects the unprepared or newer player who has not built up a stock.
To insulate your self, just buy a couple of stacks of the mats you will use before the next event, which should be the Anniversery event. And, even then, you should only need cloth, other mats are self sustaining or a net gain.
Disagree. IF the more or less *ncompetant people who run this game would use a standard deviation limit on prices...the extremes would be avoided. There would be much less chance of any player affecting prices and profiting from "price fixing games" Prices would and could still move but would only reflect the general demand....not somebodies get rich quick scheme.
I think the price issues are now affecting guild trader prices as those who profited are starting to hog the guild trader spots?
It's real wonderful that some can anticipate price moves due to "events" and all...very clever...but not if it trashes the overall pricing system....and the game.
The issue is just a PITA for me...since I have enough game gold to get thru it. But it just ruins the game for newer players who now learn that they can't trust the pricing system...and can't get ahead because of it.
This makes no sense. This person accuses the devs of being incompetent because they have not incompetent because we have a supply and demand system instead of socialist price controls. It seems to be a little bit if entitlement going on here.
If you find the price of an item to high go out and do the work to get it yourself for free. It really is that simple and works better than bashing the devs so absurd.
It is just as odd that this person bashes guilds that have players smart enough to sell their wares when the demand for them is high. That is just smart players reaping the reward for their effort.
ZOS_GinaBruno wrote: »activity.Current as of 2/28/20...
we were running investigations surrounding some suspicious black market activity.
I guess the question is there anyone here left to deny that market manipulation takes place. I guess there probably are; just doing the typical apologist attacks on anyone who complains about something. Or perhaps they were/are just vile commodity flippers, defending their illicit practices. Oh my!
Now that you've got some of the black market players, it's time for some market correction! Yay ZOS for looking after the players, don't just stop half way though. Put furnishing materials in surveys and/or reduce requirements in furniture plans.
But anyway, let's be honest here, we all spend too much time on a game. And probably have time management issues. But most of us want to actually spend that time, you know actually playing a game, not doing something that emulates work on some basic level.
Grind in other games is mostly irrelevant, if the reward to grind is too low here. then that's an issue for this game and the players here. If you like playing even grindier games, go for it. Playing a game that emulates a factory line mindless gathering mentality. umm kind of, sort of, isn't really a game at all to most people, despite all the farm game lovers that may exist.
Unlike a reeses peanut butter cup, when you put your mindless farming game, into my stabbing things game, or house decorating game. It doesn't in fact make it better. In fact it makes it much much worse.
Oh it's gated housing you say, its supposed to work that way. Yes it is gated, by selling 100 dollar houses, you know the hundred bucks. Yeah I know there are some cheaper ones that are just 40 or 50 as well. The gate is the money, you know what keeps the game running; not a life of servitude in an imaginary game to try to furnish an imaginary house. Even the apologists defending the grind, say it takes an hour of hard core farming to make a piece a furniture. So um just 700 hours to furnish that mansion you just paid a hundred bucks for.
So housing already has a huge buy in cost. The recipes are already rare and or expensive, providing a second hurdle. Why does it also have massive amounts of rare materials to make the furnishings? They are placed in the recipes at basic farming material quantities, about the same as vendor style materials. The actually rare style materials are only required in quantities or 1 or 2 by comparison. It's nuts, furnishing materials need to be adjusted down and treated like rare items that aren't in surveys and provided in massive quantities to players.
Hi everyone,
First, we want to clarify that the bans in question had nothing to do with utilizing any addons. In this case, we were running investigations surrounding some suspicious black market activity. We have several ways we monitor for suspicious activity, and when an investigation needs to take place, some innocent accounts will unintentionally get swept up during that time.
We worked as quickly as possible to unban any accounts that were found to be uninvolved; if your account was initially affected and you have since been unbanned, you have nothing to be worried about and your account will remain in good standing.
As we historically don’t allow for discussion surrounding disciplinary actions, we’re going to close this thread. If you have further questions, please reach out to our Support team by submitting a ticket on the website.
I've noticed the price increase as well, especially with mundane rune being sold for 600/per a while back all of a sudden. Now it's dropped to 300-350, but generally prices are overall higher. Some of it could have been due to market manipulation, I'll give you that (because that mundane rune spike was really out of the blue), but it's being maintained because of demand, otherwise prices would drop back down. More and more players are getting into Housing, and since most furniture require heartwood/mundane rune, these are in constant demand. There are more houses and more recipes added to the game as well, plus, I really think people did more farming before the events were introduced. As a result, furnishing mats sell well and sell fast, without any market shenanigans going on. It's always a pain to have your crafting being limited by the materials, but like VaranisArano said above, it's more efficient to farm for the gold rather than the material itself.