Every Crafting Related event spikes prices on in demand materials. They always float down after the event is over.
This only affects the unprepared or newer player who has not built up a stock.
To insulate your self, just buy a couple of stacks of the mats you will use before the next event, which should be the Anniversery event. And, even then, you should only need cloth, other mats are self sustaining or a net gain.
But it just ruins the game for newer players who now learn that they can't trust the pricing system...and can't get ahead because of it.
katanagirl1 wrote: »The other thing that really stinks is you use 12 hardwood, or 12 hardwood and 12 bast I think for the military stretcher (and maybe even regulus), and only get 1 writ voucher. That is a terrible return on your investment. Furnishing mats are the hardest ones to obtain in the game.
Every Crafting Related event spikes prices on in demand materials. They always float down after the event is over.
This only affects the unprepared or newer player who has not built up a stock.
To insulate your self, just buy a couple of stacks of the mats you will use before the next event, which should be the Anniversery event. And, even then, you should only need cloth, other mats are self sustaining or a net gain.
Disagree. IF the more or less *ncompetant people who run this game would use a standard deviation limit on prices...the extremes would be avoided. There would be much less chance of any player affecting prices and profiting from "price fixing games" Prices would and could still move but would only reflect the general demand....not somebodies get rich quick scheme.
I think the price issues are now affecting guild trader prices as those who profited are starting to hog the guild trader spots?
It's real wonderful that some can anticipate price moves due to "events" and all...very clever...but not if it trashes the overall pricing system....and the game.
The issue is just a PITA for me...since I have enough game gold to get thru it. But it just ruins the game for newer players who now learn that they can't trust the pricing system...and can't get ahead because of it.
Anotherone773 wrote: »In capitalism, which is what the game economy runs on
In case you haven't noticed mat and other prices are being manipulated way out of a reasonable range.
Player 1 sells something at a real high price to player 2...while player 2 sells something at an equally high price to player 1. They come out even...price of a mat goes way up.
Dusk_Coven wrote: »In case you haven't noticed mat and other prices are being manipulated way out of a reasonable range.
Player 1 sells something at a real high price to player 2...while player 2 sells something at an equally high price to player 1. They come out even...price of a mat goes way up.
Not sure I understand here. Are you talking about manipulating the prices people pull up on Master Merchant? By doing this they tweak the last sale price, thereby suggesting it to be a viable price to post? Seems like a rather tricky thing to do since TTC would show the price is outside the range of what's currently posted.
Dusk_Coven wrote: »In case you haven't noticed mat and other prices are being manipulated way out of a reasonable range.
Player 1 sells something at a real high price to player 2...while player 2 sells something at an equally high price to player 1. They come out even...price of a mat goes way up.
Not sure I understand here. Are you talking about manipulating the prices people pull up on Master Merchant? By doing this they tweak the last sale price, thereby suggesting it to be a viable price to post? Seems like a rather tricky thing to do since TTC would show the price is outside the range of what's currently posted.
For price fixers:
* buy all of a couple of mats for the least cost you can...try to corner the market...
* collude with another player to hike the price of this mat and one other buy selling a good bit of each to the other player at high prices...they both come out even
* the price of both go up
* when the prices are up enough...you unload at much higher prices...you've cornered the market.
* helps if you time this to some "demand event"...
The avg price in MM will only go up slowly and if it's not the right mat you might not affect the avg price that much.
You can easily see this on some price charts...some have very steady prices over say 2 months...others have people now asking 2-3xs the avg price before manipulation starts. Some probably do this just to see the interesting charts and just to see if they can do it.
For me it just ruins the pretty charts...LOL.
Here's how the pros (?) do it....
https://en.wikipedia.org/wiki/Cornering_the_market
Maybe the "govt" will step in and stop this evil...then we get our nice charts back....
Thought I'd look at the price history for most of the mats that have risen in price lately....while the history is still there.
Facts: Most are Furnishing Mats...
There one where there is at least an attempt is Hemming (Clothing mat) which has gone from ~18 to 22 recently. On a chart you can see a series of BUYs at 60 ~ 3xs the original avg. Continuing.
Bast...orig avg = 14-15 current avg = 77 5.5xs the price
Regulus...orig avg = 12 current avg = 50 4.15xs the price
Dec wax...orig avg = 280 current avg = 313 1.1xs the price
Heartwood...orig avg = 30 current avg = 271 9xs the price
So WHEN are these prices going to magically drop back to their original prices as some predict??? When those who've cornered the market run out of stock???
In the meantime many are paying out way too much for mats....
Makes no difference if someone is using MM or other addon...prices are prices you know.....;-)
Anotherone773 wrote: »In capitalism, which is what the game economy runs on, something is only worth whatever someone else is willing to pay for it. So while things may be priced higher than you find acceptable, there may be others who will pay that price.
The cost of Bugloss is killing me on XboxNA server.
People go around to all the guild traders for weeks, buy up a certain reagent, horde it, then list a ton of it at a high price when its harder to come by. The people that do this play the economy side of the game. They log in, travel from guild trader to guild trader buying it all up while getting an idea of the market Tamriel-wide for specific items. They buy low and sell high.
Bugloss might be the rarest reagent in guild traders in the past 4-5 months. Its hard to find at any price, let alone a reasonable price. The tri-pot struggle is real.
Just quoting this for posterity. You're too funny.The people running this game have allowed or caused the game economy to be severely stressed if not destroyed.