I've contacted the SEC...they say they will be on it first thing Monday morning! So if you see "men in black" around in the game asking questions...that's who it is...do not panic!!!
The economic functioning in this game is being TRASHED...absurd mat prices affect the cost of anything being crafted from the mats....
Anotherone773 wrote: »In capitalism, which is what the game economy runs on, something is only worth whatever someone else is willing to pay for it. So while things may be priced higher than you find acceptable, there may be others who will pay that price.
Unlike capitalism, you have the ability to acquire any of the items in the game you find on the guild trader with the same effort put in by the sellers. One can only assume you are talking about crafting mats such as Bast, Heartwood, and Regulus? On TTC
Heartwood is always high because a majority of big furniture such as bookshelves and tables require it. ZOS does need to increase the drop rate of heartwood considering how much it is used in furniture making compared to other crafting mats.
1) You can buy up existing stock just as easily as the next person. So that isnt even a logical argument.
Your premise is sort of flawed Anotherone. It doesn't take into account players colluding to buy up existing stock and reselling it for much higher prices. Once the cheap stuff is gone, other players can no longer just buy stuff cheaply (the effort the sellers put into it). It is pretty disingenuous on your part to suggest players putting in hours of work, as somehow being a counter measure to market manipulation in a closed system.
Work is relative to the person. You might consider collecting 50 heartwood from nodes to be work. My wife would disagree after a long day of meetings and writing training courses for corporate america, she likes the mindless wondering around collecting stuff. If you consider something work and dont want to work for it dont do it. If you want the end result then you need to either pay someone for their time or spend your own time doing it. This is not a hard concept and the basis of pretty much any form of economy ever to exist. Things dont magically appear because you want them. Time or money, your choice.A game shouldn't require literally hours and hours of real work, for simple things. If it does the designers have failed the players. It's a game Duh, I am not being paid to play it, in fact the opposite I am paying to be entertained.
If you feel the event is bad and that to many materials are required for the writs, just dont participate in the event. As for material, bast and regulus are cheap. Heartwood has always been high priced because a lot of furniture is woodworking based. ZOS should permanently increase the drop rate by about 10% and give it about 6 months and see how the market looks for it and then adjust it again if needed.It was a badly designed event, with apparently no thought put into how it would effect the economy. ZOS should be doing something to resolve the issue. Whether its increasing drop rates. Or adding furnishing materials to surveys. Was just absurd to require a dozen items instead of one or two of the items for these event writs.
Your entire argument has been bad speculation...As for it being a short term thing, that's merely speculation. The drop rates are low, and the materials used up will create a shortage for a while.
Anotherone773 wrote: »On TTC
*Bast has 3 pages on PC/NA under 50 gold/unit and 12 pages under 75 gold/unit
*Heartwood has 2 pages under 100 gold/unit
* Regulus has 8 pages under 50 gold/unit.
Actually, Bast and Regulus were 20-25 on average and heartwood was about 40-60. Unless MM has been lying to me all this time.
Yes, you can find such listings on TTC. If they are more than 30 minutes old, they are already gone. Sometimes less than 10 minutes and they're gone. Bast is averaging 175, Heartwood at 409 and Regulus at 175. Two weeks ago, before the event, the average for Bast was around 8, Heartwood around 30 and Regulus around 12.
Pfft they will be back down in a couple of months. Try being someone who makes a living off trading and being hit with floods of items that devalue your main sources of income. Like the recent dragonguard event and the anniversary event. Your prices go up tenfold for a month. Do you know how long it takes for the market to unload 800 of the same motif page? about 6 months. And ZOS murdered the market for elsweyr prints because their version of balance is one extreme to the other. Prints in murkmire were hard to get, prints in elsweyr are more common than solvents.So when these events hit and the prices increase 10 fold, we are the ones who take the brunt of that effect.
Holiday events should not be insanely expensive and grindy affairs. I regard opening a present is basically all the work required, in receiving a present. Seemingly the concept is difficult. Telling someone to go work for a few hours to earn stuff to buy the present with, kind of, sort of, makes it not a present. This is a holiday event not an end game achievement. A dozen items was unreasonable should have been 2 maybe 3 per writ; if they wanted to be grinches. Should've just been a box with the style though.
The only people getting presents this holiday are flippers, gold farmers and bots. Yay for them I guess.
Being an apologist for a game company doesn't really help the game company or the players. The game company doesn't need it, they are perfectly capable of continuing to do a bad job without help. Trying to argue against any reasonable criticism of a game, just prevents most possible improvements to the game by either drowning them out, or convincing the developers a mediocre job is good enough.
TTC is sort of irrelevant as a source of data. Player wants to sell high, no one will come to see the high priced items though. So he lists them for a cheap price and scans it with TTC; you know those prices you are anecdotally referencing as meaningful. Then he turns off TTC, cancels his listing and relists it for his super high price. Yay for him and you, he made some meaningless numbers for you to justify bad economics with, and he might get a customer who would rather buy his over priced stuff than keep looking.
So sad op is caving to troll peer pressure, lol.
I noticed on console, two days into the event, that heartwood prices (I only checked Mournhold) were 500-770g, regulus had climbed to 250-500g. I didn't check bast since I have lots of that and only one Deep Winter writ required it.
Fortunately, I had enough stock to complete enough Deep Winter writs (already had the skin from last year) to get 9 pages, plus some duplicates, which I gave to my spouse. The rest I'm buying with event tickets since I don't want to deplete my stock further as I have a good number of houses I still want to decorate. I'll be earning enough tickets to get those 8 pages, and this is after already buying the 4th snow berry, the pet, and 2 feathers to complete a 5th nascent.
If ZOS hadn't been so generous with event tickets, it would have been a different story, though I probably would have stopped at some point and just purchased the remaining pages with gold. After a certain point, it becomes a waste to expend mats just to get a duplicate page. Sure, you can sell it, but you may as well just spend the gold on the last few pages and get exactly what you need, than waste mats that will take you a while to replace. You can make gold faster than you can gather furnishing mats, and it'll be a bit before prices settle down again.
The economic functioning in this game is being TRASHED...absurd mat prices affect the cost of anything being crafted from the mats....Anotherone773 wrote: »In capitalism, which is what the game economy runs on, something is only worth whatever someone else is willing to pay for it. So while things may be priced higher than you find acceptable, there may be others who will pay that price.
Unlike capitalism, you have the ability to acquire any of the items in the game you find on the guild trader with the same effort put in by the sellers. One can only assume you are talking about crafting mats such as Bast, Heartwood, and Regulus? On TTC
Heartwood is always high because a majority of big furniture such as bookshelves and tables require it. ZOS does need to increase the drop rate of heartwood considering how much it is used in furniture making compared to other crafting mats.
Your premise is sort of flawed Anotherone. It doesn't take into account players colluding to buy up existing stock and reselling it for much higher prices. Once the cheap stuff is gone, other players can no longer just buy stuff cheaply (the effort the sellers put into it). It is pretty disingenuous on your part to suggest players putting in hours of work, as somehow being a counter measure to market manipulation in a closed system.
A game shouldn't require literally hours and hours of real work, for simple things. If it does the designers have failed the players. It's a game Duh, I am not being paid to play it, in fact the opposite I am paying to be entertained.
It was a badly designed event, with apparently no thought put into how it would effect the economy. ZOS should be doing something to resolve the issue. Whether its increasing drop rates. Or adding furnishing materials to surveys. Was just absurd to require a dozen items instead of one or two of the items for these event writs.
As for it being a short term thing, that's merely speculation. The drop rates are low, and the materials used up will create a shortage for a while.