Zos you think you have fixed the desync lag, but cant test it in advance of live. Why not have a pts event were you invite players to do a test, that should at least give an indication if the fixes work.
We have made several fixes for the input lag issue that appears to address the problem on our internal development environments. However, it is impossible for us to simulate “real” server load internally, so we are going to include these fixes in Update 26 ( ==> they are not yet on the PTS but will be soon <=== ). Note that until we move these fixes live, we can’t 100% be sure that this resolves the problem. Additional work may be required.
Zos you think you have fixed the desync lag, but cant test it in advance of live. Why not have a pts event were you invite players to do a test, that should at least give an indication if the fixes work.
I think that is what they are intending to do.We have made several fixes for the input lag issue that appears to address the problem on our internal development environments. However, it is impossible for us to simulate “real” server load internally, so we are going to include these fixes in Update 26 ( ==> they are not yet on the PTS but will be soon <=== ). Note that until we move these fixes live, we can’t 100% be sure that this resolves the problem. Additional work may be required.
Zos you think you have fixed the desync lag, but cant test it in advance of live. Why not have a pts event were you invite players to do a test, that should at least give an indication if the fixes work.
I think that is what they are intending to do.We have made several fixes for the input lag issue that appears to address the problem on our internal development environments. However, it is impossible for us to simulate “real” server load internally, so we are going to include these fixes in Update 26 ( ==> they are not yet on the PTS but will be soon <=== ). Note that until we move these fixes live, we can’t 100% be sure that this resolves the problem. Additional work may be required.
ZOS_SarahHecker wrote: »Hi all, we've updated the article for April: https://www.elderscrollsonline.com/en-us/news/post/56681
ZOS_SarahHecker wrote: »Hi all, we've updated the article for April: https://www.elderscrollsonline.com/en-us/news/post/56681
@ZOS_SarahHecker Can you confirm that combat desyncs are being addressed in the Q3 update? The verbiage is really vague and isn't addressing very specific player concerns. I think we're all waiting for an answer as to when skills will fire when pressed.
ZOS_SarahHecker wrote: »Hi all, we've updated the article for April: https://www.elderscrollsonline.com/en-us/news/post/56681
@ZOS_SarahHecker Can you confirm that combat desyncs are being addressed in the Q3 update? The verbiage is really vague and isn't addressing very specific player concerns. I think we're all waiting for an answer as to when skills will fire when pressed.
One question really. Why has the performance dropped even further with this "performance plan"?
Cleveland521 wrote: »I love this game, it is in a need of repairs I agree. But I still enjoy playing it problems and all. If it is so horrible as you all state, why are you playing it? I believe in time these issues will be repaired and as it is one of the most popular games out there, problems will always affect it in one form or another. Yes the lag can be bad at times and asset loading as well. I hope these issues will be repaired soon. Time will tell.
Maybe because it's one of the best mmo on a market and have the best combat system for us? Not even taking that it's the only elder scrolls game running right now (almost. hey skywind and skyblivion teams, be safe out there)Cleveland521 wrote: »why are you playing it?
Cleveland521 wrote: »Yes the lag can be bad at times and asset loading as well. I hope these issues will be repaired soon. Time will tell.
Cleveland521 wrote: »I love this game, it is in a need of repairs I agree. But I still enjoy playing it problems and all. If it is so horrible as you all state, why are you playing it? I believe in time these issues will be repaired and as it is one of the most popular games out there, problems will always affect it in one form or another. Yes the lag can be bad at times and asset loading as well. I hope these issues will be repaired soon. Time will tell.
DigitalHype wrote: »Blackreach is completely unplayable on PC-NA right now. No relief in sight. No comments from ZOS.