augestflex_ESO wrote: »Please don't reduce graphics quality in the process. One of the things I LOVE about ESO is the quality of the graphics.
Having said that, I totally look forward to performance improvements, just not if at the cost of visual quality.
You could have found a better thread to post your apologetics than the exact thread intended for discussion of ZOS' own plan to improve the game's performance, where the company expressly assume problems with:OfTheEight wrote: »loads of white-knighting drivel
I've had to reinstall five times - but that might be related to me bouncing around between ESO, WoW, EVE, and every other shiny new MMO that catches my attention...OfTheEight wrote: »this would be the first required full reinstall of the game since release, or at least as far as I recall
ACamaroGuy wrote: »I'm hoping to never ever have to step virtual foot in a PvP setting again. Why can't we get a form of monthly Tier system for PvE? Do 'x' amount of damage, heals or block in a dungeon or trial over 30 days to rank up. PvP is the worst and I hate this is how to get 50bor more Transmutation Geodes a month.
One of the things I read about was the aim to improve usage across CPU Threads and this sounds great
What is not clear to me is if for ESO (now and in the future) there is any advantage of having multiple graphics cards and of course they would be set in nVidia SLI mode or for AMD Crossfire.
Additional:
Currently I have 2 x nVidia GTX 980's but am thinking seriously to upgrade to a new PC setup later this year. The coil whine is killing my ears.
Q4 2019: Update 24
Memory management overhaul and behind-the-scenes combat ability improvements phase 1
This is now live on all servers (PC/Mac, Xbox One, and PlayStation®4) and stability is greatly improved on all platforms.
I call bs with this statement..Q4 2019: Update 24
Memory management overhaul and behind-the-scenes combat ability improvements phase 1
This is now live on all servers (PC/Mac, Xbox One, and PlayStation®4) and stability is greatly improved on all platforms.
In case you haven't noticed, memory management stability has not been greatly approved on the PS4. Get your facts straight Zos. Instability has remained the same with every attempted "fix".
I think it is a little amusing that you put that right after a comment from ZOS saying that some remaining memory-related issues will be fixed in Update 25. (Edit: point being that the comment above yours addresses your comment before you made it)
I call bs with this statement..Q4 2019: Update 24
Memory management overhaul and behind-the-scenes combat ability improvements phase 1
This is now live on all servers (PC/Mac, Xbox One, and PlayStation®4) and stability is greatly improved on all platforms.
In case you haven't noticed, memory management stability has not been greatly improved on the PS4. Get your facts straight Zos. Instability has remained the same with every attempted "fix".