No you don't ...xenowarrior92eb17_ESO wrote: »I live in Antarctica...I have 24 hours of night the whole year!
JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
Kingslayer513 wrote: »JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
Tinfoil hats ftw.
Australians BTFO.
JumpmanLane wrote: »They’re not Aussies lol. I know these people. I’m enemies with some. Friends with others. I talk to them. They’re nightcappers period. The run primetime PcNA. They play purposefully when the campaign is dead to go emp just like people have always played dead campaigns. Lol. How hard is that to grasp?
TequilaFire wrote: »Please leave your office hours so we know when to attack. lol
Don't you think this horse is dead?
Am I the only one who thinks nightcapping or capturing keeps in general doesn’t matter anymore? This game has been out for 5 years and PvP in Cyrodiil hasn’t changed at all. Capturing keeps doesn’t matter anymore. At best you win 50 Transmutation stones and some gold.
Minnesinger wrote: »Am I the only one who thinks nightcapping or capturing keeps in general doesn’t matter anymore? This game has been out for 5 years and PvP in Cyrodiil hasn’t changed at all. Capturing keeps doesn’t matter anymore. At best you win 50 Transmutation stones and some gold.
Agree. Instead we deserve to have a new map or content. With this energy some use here we could have something constructive going as a community.
JumpmanLane wrote: »Minnesinger wrote: »Am I the only one who thinks nightcapping or capturing keeps in general doesn’t matter anymore? This game has been out for 5 years and PvP in Cyrodiil hasn’t changed at all. Capturing keeps doesn’t matter anymore. At best you win 50 Transmutation stones and some gold.
Agree. Instead we deserve to have a new map or content. With this energy some use here we could have something constructive going as a community.
We deserve better PERFORMANCE!
Minnesinger wrote: »Instead of complaining and throwing dirt we should have a constructive goal. What type of pvp we want to have and what can be improved, added or taken away.
AlanTheDragonLord wrote: »Minnesinger wrote: »Instead of complaining and throwing dirt we should have a constructive goal. What type of pvp we want to have and what can be improved, added or taken away.
I agree completely, but it'd be nice if these discussions didn't include blaming all those people outside the US for cheating or exploiting the game as 'nightcappers' when they're just playing the game in their own prime time daylight/evening hours. And it'd be nice if those discussions understood that ZOS have only 2 servers for the world, one in NA and one in EU. People in Australia still speak English, so they avoid the EU one which, I hear, has mostly Russians on it, not to mention the NA server has better latency than the EU server.
When discussions are framed in such a way that 'everyone outside the US who are playing the game while we're sleeping are dirty exploiters spoiling it for the rest of us', they're not only alienating a lot of non-US players who simply want to play the game in their part of the world, but they're also misunderstanding the nature of this game aimed at a global market.
This game is not designed to favour only American players and hamper everyone else, nor should it be changed to do that. Discussions on how ZOS should change the game to suit American prime-time players are unfair and unreasonable to everyone outside the US.
JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
ShenaniganSquad wrote: »JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
I am going to assume you are amrican and accusing all of the aussie and european players of night capping, my suggestion, stop going to sleep while we are just finishing dinner and getting on the computer to play, if you americans just stayed up till 5am to play our time, there would be a more balanced map
Everyone knows the night capping issue pvp has had for a long time.
What if instead of a 3 bar population limit, it dropped to a 2 bar limit for the four hours that are worst affected?
JumpmanLane wrote: »Kingslayer513 wrote: »JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
Tinfoil hats ftw.
Australians BTFO.
They’re not Aussies lol. I know these people. I’m enemies with some. Friends with others. I talk to them. They’re nightcappers period. The run primetime PcNA. They play purposefully when the campaign is dead to go emp just like people have always played dead campaigns. Lol. How hard is that to grasp?
dtsharples wrote: »The issue isn't Oceanic players logging in to play at whatever time, it's that they all log into the same faction so there is no resistance from the other factions.
I honestly just don't understand how that can be remotely enjoyable, essentially you are playing an entirely different game from others, basically PVE.
Surely it's obvious that if you spread across all factions you'll have a better PVP experience?
Unfortunately, there is no incoming Oceanic server, so this is here to stay. I just wished people would spread out so the map isn't one colour all evening - And I'm sure it would be a lot more fun for those of you who actually want to PVP, not PVDoor.