Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
JumpmanLane wrote: »People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
-Tommy_The_Gun wrote: »I have posted some ideas somewhere else on forums, (I will re-post them here) on how to make night / morning capping less annoying. The point here is: You are deciding about the victory in a PvP Campaign, by doing PvE stuff (PvDooring, fighting against keep doors and NPCs only, with no real players to defend them). This means that you can PvDoor entire map and enemy scroll and accumulate ridiculously high amount of Potential Points, not by PvP activity, but PvE activity.
Basic idea seems simple:
- Make changes in how Potential Points are calculated to reward more points for PvP and less for PvE.
How ? :
- By making Potential Points to take into account population difference. The higher the difference, the less points certain faction would get.
- This would require changing population "scale" from 3 bars + locked to something like 5 - 9 bars + locked.
- If faction A will capture Faction B objective, the game will "look" at population and compare them. If Faction A is locked and Faction B is 1 bar, then Faction A would get SIGNIFICANTLY less points.
- Depending on the population difference, the modifiers can be: 0x, 2x, 3x, 5x, 10x less points.
- This means that in a most drastic scenario, night / morning capping "locked" faction would get 10x less potential points. (Right now you get 1 point per captured enemy objective and 10 points for enemy Elder Scroll. With this change, in most drastic scenario, in order to get 1 point you would have to capture 10 objectives or 1 Elder Scroll).
- If enemy objective was captured when populations were different, the potential points "penalty" for capturing would stay the same, even if enemy population would grow. The only way to remove potential points "penalty" for certain objective would be to lose it & re-take it when populations are more or less equal.
- This would not affect your native objectives (keeps, towns, resources, outposts & Scrolls). You could capture them / retake and for those you would get normal points, regardless of population difference.
- This would not affect Alliance Points gained from capturing objectives (they would stay unchanged).
And for those of you who are just awful and secretly do really want an advantage;
JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
Gandrhulf_Harbard wrote: »JumpmanLane wrote: »People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Recognising a weakness in an opponent and adjusting your strategy to exploit that weakness is not a bad thing - it is how every successful military campaign EVER has been won.
VaranisArano wrote: »I don't think I'm unusual when I say that I like winning the campaign, but I'm not going to set my alarm clock to wake me up at 2 in the morning in order to do so...
Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
It's a regular event for those people and you spot them a mile off because they're weak.
Tommy_The_Gun wrote: »I have posted some ideas somewhere else on forums, (I will re-post them here) on how to make night / morning capping less annoying. The point here is: You are deciding about the victory in a PvP Campaign, by doing PvE stuff (PvDooring, fighting against keep doors and NPCs only, with no real players to defend them). This means that you can PvDoor entire map and enemy scroll and accumulate ridiculously high amount of Potential Points, not by PvP activity, but PvE activity.
Basic idea seems simple:
- Make changes in how Potential Points are calculated to reward more points for PvP and less for PvE.
How ? :
- By making Potential Points to take into account population difference. The higher the difference, the less points certain faction would get.
- This would require changing population "scale" from 3 bars + locked to something like 5 - 9 bars + locked.
- If faction A will capture Faction B objective, the game will "look" at population and compare them. If Faction A is locked and Faction B is 1 bar, then Faction A would get SIGNIFICANTLY less points.
- Depending on the population difference, the modifiers can be: 0x, 2x, 3x, 5x, 10x less points.
- This means that in a most drastic scenario, night / morning capping "locked" faction would get 10x less potential points. (Right now you get 1 point per captured enemy objective and 10 points for enemy Elder Scroll. With this change, in most drastic scenario, in order to get 1 point you would have to capture 10 objectives or 1 Elder Scroll).
- If enemy objective was captured when populations were different, the potential points "penalty" for capturing would stay the same, even if enemy population would grow. The only way to remove potential points "penalty" for certain objective would be to lose it & re-take it when populations are more or less equal.
- This would not affect your native objectives (keeps, towns, resources, outposts & Scrolls). You could capture them / retake and for those you would get normal points, regardless of population difference.
- This would not affect Alliance Points gained from capturing objectives (they would stay unchanged).
Gandrhulf_Harbard wrote: »
Gandrhulf_Harbard wrote: »
Who said ban? Nobody in here did.
If you could get into Dom/Crazy King/CTF in BG's but guarantee you'd be the only person in the game, would you go do it?
Gandrhulf_Harbard wrote: »JumpmanLane wrote: »People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Recognising a weakness in an opponent and adjusting your strategy to exploit that weakness is not a bad thing - it is how every successful military campaign EVER has been won.
Sounds like recognition of personal weaknesses, not the other way around.VaranisArano wrote: »I don't think I'm unusual when I say that I like winning the campaign, but I'm not going to set my alarm clock to wake me up at 2 in the morning in order to do so...
You might not but I think you'd be amazed by the amount that do, there's PvErs that set alarms on Xbox Eu to go farm IC at 4am when it's safe, let alone the ones trying to push emp etc.
It's a regular event for those people and you spot them a mile off because they're weak.
I can't really say too much about nightcapping being all timezone based as we don't have massive variation in the EU, only the all nighters / unemployed / alarm setters.
VaranisArano wrote: »JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
Aside from the no-life marathon that is Emperorship (by design), who the heck wakes themself up from a perfectly good night sleep to play PVP?
Seriously?
The vast majority of so called nightcappers are people living in different timezones or play at night due to work schedules. And you know it.
I don't think I'm unusual when I say that I like winning the campaign, but I'm not going to set my alarm clock to wake me up at 2 in the morning in order to do so...