Gandrhulf_Harbard wrote: »JumpmanLane wrote: »People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
No.
All they are doing is adjusting their offence to maximise the impact of your defensive weaknesses.
Every faction has equal access to the server, 24/7.
Recognising a weakness in an opponent and adjusting your strategy to exploit that weakness is not a bad thing - it is how every successful military campaign EVER has been won.
So side A has players setting alarm clocks to capture stuff when side B is under represented.
So what?
Seems like the smart move to me - as long as it within the rules of the game as defined by ZoS, and it is.
Asking for the rules to be changed to cover a weakness in your side sounds... ...well entitled to me.
All The Best
VaranisArano wrote: »JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
Aside from the no-life marathon that is Emperorship (by design), who the heck wakes themself up from a perfectly good night sleep to play PVP?
Seriously?
The vast majority of so called nightcappers are people living in different timezones or play at night due to work schedules. And you know it.
I don't think I'm unusual when I say that I like winning the campaign, but I'm not going to set my alarm clock to wake me up at 2 in the morning in order to do so...
Jumpman’s AD friend told him that some guilds set alarms to nightcap, so it must be true.
JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
JumpmanLane wrote: »VaranisArano wrote: »JumpmanLane wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
Deny it all you want. Defend it all you can; but, nightcapping happens. Oddly enough, none of the people doing it come to the forums and defend it.
People nightcap to go emp, similar to how people go emp on empty campaigns. People nightcap to actually KILL people. Even the most glorified ball Zergs ultimately end up dead in a field in primetime. Dead to a bunch of pugs no less. That’s why there’s these frenzied 24v1’s in the middle of the night lol.
Aside from the no-life marathon that is Emperorship (by design), who the heck wakes themself up from a perfectly good night sleep to play PVP?
Seriously?
The vast majority of so called nightcappers are people living in different timezones or play at night due to work schedules. And you know it.
I don't think I'm unusual when I say that I like winning the campaign, but I'm not going to set my alarm clock to wake me up at 2 in the morning in order to do so...
Jumpman’s AD friend told him that some guilds set alarms to nightcap, so it must be true.
First, I didn’t ask. She just mentioned it in passing. Second, in a huff with someone else, she rattled off who did and who didn’t, and ALL the guilds them fools are in and whether such nightcapping was an official guild outing or not.
Me personally? I didn’t care. Are those fools ACTUALLY setting alarms to play when the campaign is empty of human competition? That’s beside the point.
The POINT is quite a lot of people who play primetime in NA, log into empty campaigns KNOWINGLY, to get emp, trade it, run up the scores, score kills, actually KILL somebody. I unno wtf they are doing it for lol.
Nightcapping exists. Beyond a certain point to deny it is being disingenuous. (Ya lying hehehehe). At least you sort of kinda try to defend it; but, your defensiveness about defending the practice is a little telling...
SidraWillowsky wrote: »There's only one solution here.
Become nocturnal.
JumpmanLane wrote: »
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
JumpmanLane wrote: »
People playing when they have time to play is one thing. People who set their alarm clocks to wake back up and play, when the people who kill them are off are NIGHTCAPPERS.
How can you prove that is what people are doing?
If you think these people are so bad that they are dodging primetime and altering sleep schedules in order to play on an empty map and fight NPCs to turn the entire map one color in 30 minutes, then set an alarm clock too and go wipe them.
Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
MojaveHeld wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
This is all simply false. Each server has a "home." So for the NA server, NA hours are the server's home hours. For the EU server, hose time zones are its home hours. So each server has its peak (day/evening) hours and off-peak hours. Those are based on the server's home time zones. Making PvP pushes during off-peak hours is therefore accurately referred to as nightcapping. And a much smaller population being able to determine the campaign outcome is not okay, in any way. So off-peak hours should simply give heavily reduced alliance score (keep the AP the same). Those are the only points that need to be accepted, everything you brought up is pure and complete hogwash.
MojaveHeld wrote: »Gandrhulf_Harbard wrote: »I have an idea for night-capping.
Accept that roughly half the planet (geographically) has a different day/night cycle to you, and therefore what you call "night capping" some people call "normal day time".
Accept that during your day, you are the <insert emotional expletive> night-capper for the people you accuse of night-capping.
Accept that it makes perfect strategic and tactical sense to assault you enemy's bases when he is at his weakest.
Finally, accept that if you can't accept the three points above its time to quit PvP.
All The Best
This is all simply false. Each server has a "home." So for the NA server, NA hours are the server's home hours. For the EU server, those time zones are its home hours. So each server has its peak (day/evening) hours and off-peak hours. Those are based on the server's home time zones. Making PvP pushes during off-peak hours is therefore accurately referred to as nightcapping. And a much smaller population being able to determine the campaign outcome is not okay, in any way. So off-peak hours should simply give heavily reduced alliance score (keep the AP the same). Those are the only points that need to be accepted, everything you brought up is pure and complete hogwash.
Savos_Saren wrote: »It’s crazy, right? Americans keep night capping all the stuff that Australians do during the day.
And those Australians keep nightcapping everything that Americans do during the day.
We Americans should be limited to the amount of resources that we can take- so as to not ruin the campaign progress that Australians have made during their day. /s
See how that’s ridiculous when you look at it from another country’s point of view?
RodneyRegis wrote: »Savos_Saren wrote: »It’s crazy, right? Americans keep night capping all the stuff that Australians do during the day.
And those Australians keep nightcapping everything that Americans do during the day.
We Americans should be limited to the amount of resources that we can take- so as to not ruin the campaign progress that Australians have made during their day. /s
See how that’s ridiculous when you look at it from another country’s point of view?
It's not ridiculous. Nobody is saying Aussies shouldn't get AP, just that it should be relative to the difficulty and reflect the comparative populations. If DC have 3 bars to 1 at 11pm in the USA their AP should be similarly curtailed. These comparisons to actual warfare are redundant. Taking an undefended village is not as strategically important as capturing a fully manned garrison.
RodneyRegis wrote: »Savos_Saren wrote: »It’s crazy, right? Americans keep night capping all the stuff that Australians do during the day.
And those Australians keep nightcapping everything that Americans do during the day.
We Americans should be limited to the amount of resources that we can take- so as to not ruin the campaign progress that Australians have made during their day. /s
See how that’s ridiculous when you look at it from another country’s point of view?
It's not ridiculous. Nobody is saying Aussies shouldn't get AP, just that it should be relative to the difficulty and reflect the comparative populations. If DC have 3 bars to 1 at 11pm in the USA their AP should be similarly curtailed. These comparisons to actual warfare are redundant. Taking an undefended village is not as strategically important as capturing a fully manned garrison.
Why attack a fully defended outpost when you can capture the surrounding villages and starve them out?
If DC have 3 bars and AD and EP only have one, AD and EP should get more players on. If DC can do it so can they.
If people are so concerned about 'night capping' that they want the developers to intervene, why not do something about it yourself?
Put together your own anti-night cap team to fight back the evil cheaters. But be careful not to take any keeps yourself, lest you become the very night cappers you so despise.
I challenge the basic premise here. "Night-capping" is only "night" where you live. I know it's an NA server, but it's also the best server, so plenty of non-North Americans play this game.
"Night capping" is not a real problem...it's the result of a game with a player base all over the world and 24 hour campaigns.
Let's get on with the pressing issues, like these stoopid bears blocking writ boxes xD
MojaveHeld wrote: »This is all simply false. Each server has a "home." So for the NA server, NA hours are the server's home hours.