Actually in a casual game with friends you'd probably do that if the teams are unbalanced. Trade a good player from the winning team with a not-so-good player from the losing team.CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
Or are you implying that ESO should be compared to competitive soccer rather than casual?
I understand of course that you're implying people switch to the winning faction resulting in further imbalance but this behaviour can not be stopped by faction locks. You can delay for a bit but at the end of the campaign the players that want to be on the winning team will swap regardless.
The lock is awesome. Instead of very toxic zone chat it turned into a alliance zone team chat. The trolling is gone, scroll pick up and running to the enemies to hand it over. The game feels like it should be and the fights are balanced enough. The blues could need some bodies do.
So far really nice experience. Especially the hate out of zone chat. Come to enjoy the game but so many people just logged into the alliance to make drama.
[...] they are.. if toxic players can find a way to lie, cheat, steal, exploit, hack, or whatever they can do just to ruin your day. well thats not enough for them they will find a way to do that and more...
[...]
[...] they are.. if toxic players can find a way to lie, cheat, steal, exploit, hack, or whatever they can do just to ruin your day. well thats not enough for them they will find a way to do that and more...
[...]
And faction locks do nothing to stop toxic players from being toxic. Absolutely nothing. All those "issues" you have mentioned can and will still happen, with the exception of flipping something back and forth after relogging - something i have never witnessed on my campaign, so it certainly wasn't an issue on somewhat active campaigns.
Additionally not everything some players perceive as toxic behaviour or cheating has vicious intentions.
Just as an example, i was once accused (and allegedly reported) of being a spy and traitor - when i was completely new to the game, had only 1 single char (EP), have been in PvP for just a few days - because i was watching duels between some AD and DC. Guess i should have jumped in and try to kill them all, would have certainly worked great ...
Bringing scrolls not where players want the scrolls to be brought is another issue where you often don't know the intentions. But i'm quite confident that "trying to help the opposing faction" is not among the more common reasons.
And before you start with something like "it doesn't matter for what reason they are doing it, if it doesn't help the faction/score it is bad" then what about 30+ zergs taking empty keeps/resources that could be taken by much less players - so the majority of those aren't actually helping the faction? What all those players that keep mindlessly zerging between Ash/Roe, Brk/Alessia, or Ales/Chal - doesn't do anything for the faction. What about the players that are simply bad, even after playing the game for a long time? They aren't very helpful for their faction too. What about those that log off or swap campaign if they face too much resistance for their liking? Or those that log off/swap campaign if their faction is holding the whole map - clearly they should be gate camping the enemy to make sure they gain 0 points - everything else would be treason, right?
No matter where you draw the line, it is a pretty arbitrary decision. There is no clear rule about what is ok and what not, other than the rules written down by ZOS. And the vast majority of "misbehaviour" that players are accused of, is not against their rules.