master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Enough people cried for ZOS to do it. Plus it might make them sell more of that dumb DLC that lets you play any race on any alliance. It's a win-win for ZOS!
At least until Cyrodiil population turns to zero and those players stop logging...
ZOS really only looks at the short-term with this game on every level, even class balance. It's sad.
CatchMeTrolling wrote: »master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Well wouldn’t “cheating”, traitors and collision be a part of true War too?
CatchMeTrolling wrote: »master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Well wouldn’t “cheating”, traitors and collision be a part of true War too?
In a "true war" you could kill the traitor.
This is a game, where certain things are assumed, like that players of the same color are teammates, not enemies, thus you can not kill them, thus a mechanism is needed to ensure(as much as possible) that they actually *are* teammates, and not enemies. Faction locks go a long way towards that goal.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Well wouldn’t “cheating”, traitors and collision be a part of true War too?
In a "true war" you could kill the traitor.
This is a game, where certain things are assumed, like that players of the same color are teammates, not enemies, thus you can not kill them, thus a mechanism is needed to ensure(as much as possible) that they actually *are* teammates, and not enemies. Faction locks go a long way towards that goal.
No you guys are just proving your bias when it doesn’t fit your opinion, even if your logic is being used against you.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Well wouldn’t “cheating”, traitors and collision be a part of true War too?
In a "true war" you could kill the traitor.
This is a game, where certain things are assumed, like that players of the same color are teammates, not enemies, thus you can not kill them, thus a mechanism is needed to ensure(as much as possible) that they actually *are* teammates, and not enemies. Faction locks go a long way towards that goal.
No you guys are just proving your bias when it doesn’t fit your opinion, even if your logic is being used against you.
The logic you are using against me is faulty. This is a game. It has teams. Players on the same team are meant to work together, that's why they are unable to kill each other. "But in true war there would be traitors" does not apply here.
Enough people cried for ZOS to do it. Plus it might make them sell more of that dumb DLC that lets you play any race on any alliance. It's a win-win for ZOS!
At least until Cyrodiil population turns to zero and those players stop logging...
ZOS really only looks at the short-term with this game on every level, even class balance. It's sad.
its actually busier then ever in pvp
Enough people cried for ZOS to do it. Plus it might make them sell more of that dumb DLC that lets you play any race on any alliance. It's a win-win for ZOS!
At least until Cyrodiil population turns to zero and those players stop logging...
ZOS really only looks at the short-term with this game on every level, even class balance. It's sad.
its actually busier then ever in pvp
CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Actually in a casual game with friends you'd probably do that if the teams are unbalanced. Trade a good player from the winning team with a not-so-good player from the losing team.CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
CatchMeTrolling wrote: »master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Well wouldn’t “cheating”, traitors and collision be a part of true War too?
Actually in a casual game with friends you'd probably do that if the teams are unbalanced. Trade a good player from the winning team with a not-so-good player from the losing team.CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
Or are you implying that ESO should be compared to competitive soccer rather than casual?
I understand of course that you're implying people switch to the winning faction resulting in further imbalance but this behaviour can not be stopped by faction locks. You can delay for a bit but at the end of the campaign the players that want to be on the winning team will swap regardless.
Actually in a casual game with friends you'd probably do that if the teams are unbalanced. Trade a good player from the winning team with a not-so-good player from the losing team.CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
Or are you implying that ESO should be compared to competitive soccer rather than casual?
I understand of course that you're implying people switch to the winning faction resulting in further imbalance but this behaviour can not be stopped by faction locks. You can delay for a bit but at the end of the campaign the players that want to be on the winning team will swap regardless.
With faction locks you can't change your alliance - which is the problem.master_vanargand wrote: »Actually in a casual game with friends you'd probably do that if the teams are unbalanced. Trade a good player from the winning team with a not-so-good player from the losing team.CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
Or are you implying that ESO should be compared to competitive soccer rather than casual?
I understand of course that you're implying people switch to the winning faction resulting in further imbalance but this behaviour can not be stopped by faction locks. You can delay for a bit but at the end of the campaign the players that want to be on the winning team will swap regardless.
ESO can change alliances at any time.
You lose AP, but you can play with your friends' alliance all the time.
With faction locks you can't change your alliance - which is the problem.master_vanargand wrote: »Actually in a casual game with friends you'd probably do that if the teams are unbalanced. Trade a good player from the winning team with a not-so-good player from the losing team.CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
Or are you implying that ESO should be compared to competitive soccer rather than casual?
I understand of course that you're implying people switch to the winning faction resulting in further imbalance but this behaviour can not be stopped by faction locks. You can delay for a bit but at the end of the campaign the players that want to be on the winning team will swap regardless.
ESO can change alliances at any time.
You lose AP, but you can play with your friends' alliance all the time.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Well wouldn’t “cheating”, traitors and collision be a part of true War too?
In a "true war" you could kill the traitor.
This is a game, where certain things are assumed, like that players of the same color are teammates, not enemies, thus you can not kill them, thus a mechanism is needed to ensure(as much as possible) that they actually *are* teammates, and not enemies. Faction locks go a long way towards that goal.
No you guys are just proving your bias when it doesn’t fit your opinion, even if your logic is being used against you.
The logic you are using against me is faulty. This is a game. It has teams. Players on the same team are meant to work together, that's why they are unable to kill each other. "But in true war there would be traitors" does not apply here.
I wasn’t talking to you to begin with. And that’s the point you guys logic is faulty , thanks.
Ps. The “this is a game logic” can also be used to support anti faction lock.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Well wouldn’t “cheating”, traitors and collision be a part of true War too?
In a "true war" you could kill the traitor.
This is a game, where certain things are assumed, like that players of the same color are teammates, not enemies, thus you can not kill them, thus a mechanism is needed to ensure(as much as possible) that they actually *are* teammates, and not enemies. Faction locks go a long way towards that goal.
No you guys are just proving your bias when it doesn’t fit your opinion, even if your logic is being used against you.
The logic you are using against me is faulty. This is a game. It has teams. Players on the same team are meant to work together, that's why they are unable to kill each other. "But in true war there would be traitors" does not apply here.
I wasn’t talking to you to begin with. And that’s the point you guys logic is faulty , thanks.
Ps. The “this is a game logic” can also be used to support anti faction lock.
Name checks out.
It’s pretty obvious to me now why ZOS locked the “main” campaign. They know that most new pvpers just picked the first campaign for their home and hopped in, whether that’s because it was the first or the most populated is irrelevant. These same new pvpers are the favorite prey of the “small-scalers” and 1vXers, no matter how many times they try to deny it. Their streams are all the proof we need of this. Eventually, ZOS realized that the merciless farming of new pvpers is bad for business, and chose to faction lock the main campaign, and left a 7-day no-CP campaign, the least popular version of Cyrodiil, for those l33t players. This fact alone should tell everyone what ZOS thinks of you faction-hoppers. They don’t want you, and would be happy if you just left the game, just like most of the players that fight you.
master_vanargand wrote: »With faction locks you can't change your alliance - which is the problem.master_vanargand wrote: »Actually in a casual game with friends you'd probably do that if the teams are unbalanced. Trade a good player from the winning team with a not-so-good player from the losing team.CatchMeTrolling wrote: »The “this is a game logic” can also be used to support anti faction lock.
Maybe we should also allow soccer players switch to the enemy team mid-match because they have a higher score, yes?
"This is a game" logic, and all that.
Or are you implying that ESO should be compared to competitive soccer rather than casual?
I understand of course that you're implying people switch to the winning faction resulting in further imbalance but this behaviour can not be stopped by faction locks. You can delay for a bit but at the end of the campaign the players that want to be on the winning team will swap regardless.
ESO can change alliances at any time.
You lose AP, but you can play with your friends' alliance all the time.
If you need AP, you can change it after a month.
If you do not need AP, you can play other characters in other alliances.
There is nothing wrong.
The lock is awesome. Instead of very toxic zone chat it turned into a alliance zone team chat. The trolling is gone, scroll pick up and running to the enemies to hand it over. The game feels like it should be and the fights are balanced enough. The blues could need some bodies do.
So far really nice experience. Especially the hate out of zone chat. Come to enjoy the game but so many people just logged into the alliance to make drama.
I keep hearing "play with my friends". This is such a lame excuse. Only time this would matter is if you or your friend is Emp pushing. Either decide what faction you guys want or go to 7 day and play together. Its a lot of faction hoppers upset they cant AP leech on every faction depending on time of the day.
master_vanargand wrote: »Faction lock is great.
It is not the perfect but the first step in the right action.
Do your fight for alliance, that is true war.
When you effort with alliance mates, you get a bond of victory.
That is a great experience.
Vercingetorix wrote: »Faction Lock is hurting exploiters that can no longer cheat the leaderboard for 10+ 30-day rewards. FTFY
Everyone else is fine because they play on only one faction for leaderboard rewards like a correct person. If you want to play with your friends on another faction, go to another campaign - AP is AP. The only reason why you'd complain is because you're after the leaderboard so you can exploit it. You can't cheat anymore - get over it.