Hi. First of all let me say that i know nothing about programming or how os's truly work, I am not affiliated with anyone on mentioned below BUT i love games. I play on a mac for a year and a half now and i love it. I dont play eso currently or bought elsewyr yet. The game is good i love the story and the combat style and I do believe ZOS are trying, but mac gamers are the weak link in being catered to.
I play another mmorpg right now. The particular mmo's launcher is developed by codeweavers ( the profit making company that supports wine , yes wine) and is currently playable in both mojave AND catalina with a minor bug in catalina that keeps a boot banner/window open while you play , which is a minor bug imo.
Somehow codeweavers made wine launch and play in catalina. It somehow utilises metal ... yeap metal +wine. To me that's great news all over and it could provide for a solution long term for many games.
I watched the bethesda show this year on twitch and to me it seemed that bethesda are too deep in developing a huge amount of games that I do hope they support better than eso mac client and launhcer. I do think the launcher will be ready by catalina but i think it will come with new problems that they ll fix or "fix soon" eventually.
The reason I post this is to say that i ve seen other mmos making 64bit clients for windows and if the codeweaver cookery gets out in winehq then there will be alot more mmos playable on mac, so dont fret. Have some havegraven's tonic and sit back and enjoy
Edit: not metal but vk ( moltenvk) , i checked this from the games dx11 log file
i suppose to launch catalina is about the next week.....
Most rumours and experiences point to a Catalina release one week later, so that would be 9-17 oder 18. Which still gives ZOS time, come on, all will be fine.
Actually, it is expected that ZOS will announce the end of the support for the Mac client. The Apple business has not been lucrative enough for Zenimax, and rumours are that senior management has decided to make ESO a pure Windows game.
C.
AyeshaBelladonna wrote: »The ZOS responses during .... to begin with.
Ok, this part is not accurate too:We will see. Actually, @AyeshaBelladonna, your post is so wrong in so many places I am not even going to go there. If you are a ZOS/Apple fanboy talking, that is fine, I get it. But if you are not able to see that even with a fully fledged current Apple system, ESO is running much slower than on Windows, and that alle the problems with the client and the launcher (which, btw, are two distinctive apps, and the client has been 64 bit for a long time, which is btw due to the fact that Windows is 64 bit for some time) have not been fixed at all, then I am sorry.
Yes, which is why I am glad that it was not the case for Murkmire. Just as a few facts:AyeshaBelladonna wrote: »I would have too after the hundreds of calls they probably had to put up with when so many Mac users suddenly couldn't play because they were too old.