Who cares really? Announcement that Apple is abandoning 32 bit apps was done A FEW YEARS AGO. Info that Mojave is to be the last system supporting 32 bit apps was made A YEAR ago. This is really more than enough time to get prepared for this move.I would not expect a game launcher to be difficult to rebuild in 64 bit. But, who knows, maybe it's written with some weird 32 bit voodoo to protect the Crown Jewels.... or... in other words: could it be some copy protection scheme that is currently only available in 32 bit?
Yep, there is no excuse really. We use the beta period for new iOS/macOs to make sure our product works with the new OS.alterfenixeb17_ESO wrote: »Announcement that Apple is abandoning 32 bit apps was done A FEW YEARS AGO. Info that Mojave is to be the last system supporting 32 bit apps was made A YEAR ago. This is really more than enough time to get prepared for this move.
Support suggesting that - wow - if our support people did that they would probably be fired.alterfenixeb17_ESO wrote: »And nobody should be forced to either give up on new OS or switch to Windows (yeah, I still remember support suggesting that as a workaround - very unprofessional).
I don’t think anyone will miss the bug infested abortion that is the ESO Mac launcher
I would assume that now there is a released beta of the new Mac OS ZOS are testing their new 64-bit launcher prior to releasing it when the Mac OS goes live.
Attention Please: ZOS @ZOS_SarahHecker , @ZOS_AlexTardif and @ZOS_GinaBrunoNot too worried about the launcher, to be honest... worst-case scenario they drop it and force us into Steam, which might bring us a different set of headaches, but given how cranky Bethesda's launcher has been, I don't think we'll miss it much.
Needless to say that once new macOS is installed and the only way to play game is by running directly eso.app then ZOS will have to distribute new launcher.app separately this one time. Otherwise the only way to update it and play the game without any hacking will be to remove it and install one more time.Attention Please: ZOS @ZOS_SarahHecker , @ZOS_AlexTardif and @ZOS_GinaBrunoNot too worried about the launcher, to be honest... worst-case scenario they drop it and force us into Steam, which might bring us a different set of headaches, but given how cranky Bethesda's launcher has been, I don't think we'll miss it much.
Unfortunately this would't solve the problem of updating our client since Steam uses a modified version of the ESO Launcher not their own.
Launching the game can be done with a direct link to the ESO app but once the first update drops then there would be no way of playing the game outside of using Mojave or Windows to run the update in the 32bit Launcher.
This is definitely an issue that needs to be addressed - hopefully they are on it and just testing prior to launch - but I don't think I'd bet on it :-\
Yeah, they have done it during Murkmire crisis.Yep, there is no excuse really. We use the beta period for new iOS/macOs to make sure our product works with the new OS.alterfenixeb17_ESO wrote: »Announcement that Apple is abandoning 32 bit apps was done A FEW YEARS AGO. Info that Mojave is to be the last system supporting 32 bit apps was made A YEAR ago. This is really more than enough time to get prepared for this move.Support suggesting that - wow - if our support people did that they would probably be fired.alterfenixeb17_ESO wrote: »And nobody should be forced to either give up on new OS or switch to Windows (yeah, I still remember support suggesting that as a workaround - very unprofessional).
There is a reason and it's called MoltenVK (how it was handled by ZOS), bugged mouse cursors (not working as intended for almost 2 years), stability issues since December - those are still there, reduced but still there.demerdecanswrath wrote: »Let's hope for the best on macOS Catalina.
No reason to fret over it, especially since it's unreleased software. I hope there's enough time for the team to get the Mac client updated and running smoothly before early October.
alterfenixeb17_ESO wrote: »...such scenario of launcher being broken in Catalina is actually a likely one. There is nothing bad in expressing such concerns.
Tbh yes, I have heard those numbers but they do not seem to be really legit. As a software developer myself with years of working experience in both writing software as well as managing development processes too I can tall this:demerdecanswrath wrote: »alterfenixeb17_ESO wrote: »...such scenario of launcher being broken in Catalina is actually a likely one. There is nothing bad in expressing such concerns.
Absolutely agree and we should. History also shows though, that ZeniMax Online Studios rarely finds 1 minute of drafting a small forum post to manage a portion of their users' expectations a worthy investment.
The original implementation of the Mac client spanned about 10 million lines of code and took 3 years to finish (excluding all updates and improvements down the line). [source: Chris Dillman who made the original Mac client back in his ZoS days.]
I can't wait myself. For that distraction-and-bug-free rock stable client (without that cursor hell!).
It really feels like a distant hope.
It's best we wait and express the precise problem whenever and wherever we can with this client. If it feels like a long time has passed, then we have to wait a little more. And then some. Aaand then some.
Patience is our only hope. Not even ZoS themselves at this point.
ZOS_GinaBruno wrote: »Hi everyone, just letting you know we are working on making sure the 64-bit launcher is functional for when Catalina officially launches.
ethernut60 wrote: »ZOS_GinaBruno wrote: »Hi everyone, just letting you know we are working on making sure the 64-bit launcher is functional for when Catalina officially launches.
So why didn't you jump the gun a year early like you did when you destroyed the game for Mac users last year with the unusable Metal client?
Launcher may be made by 3rd party but still game itself is maintain and distributed by Zenimax which makes them responsible. 3rd party company is responsible for developing it but Zenimax is responsible for making sure that no matter who develops the launcher it works for their target audience (in this case Mac players).WyndStryke wrote: »The launcher (at least on PC) is not actually written by ZOS. It is a third-party launcher (written by SolidStateNetworks https://www.solidstatenetworks.com/digital-downloads/ ) which they reskin. They don't have source-code access as far as I know, so have to wait for the third party to build the 64-bit version.
kenjitamura wrote: »It also looks like MoltenVK, the project being used by ZOS for the new implementation, is going to start targeting Metal 3.0 which would mean only Catalina and newer would be supported. They just released a Metal 3.0 only update but I can't tell if they plan on releasing new extensions and features for the older versions of MacOS that don't use Metal 3.0.
Not accurate. 5 years ago Macs were already 64 bit. All Macs capable of running the game were 64 bit and able to run 64 bit apps (talking here OS too). I also guess SSN did not deliver their product just recently which means it is likely that ZOS had even more time to adapt.Second, the launcher will not work. ZOS had more than a year of advance warning that 32 bit apps will not be supported in Catalina. They panicked with OpenGL, which was total ***. Now, with the real issue, they fell asleep. I wonder what is wrong with you guys.
C.
I know, Fenix. I was trying to be nice. It was clear all apps went 64 bit for quite some time. Just with Mojave came the popup that the launcher will not be supported in future OS's and should be updated...alterfenixeb17_ESO wrote: »Not accurate. 5 years ago Macs were already 64 bit. All Macs capable of running the game were 64 bit and able to run 64 bit apps (talking here OS too). I also guess SSN did not deliver their product just recently which means it is likely that ZOS had even more time to adapt.Second, the launcher will not work. ZOS had more than a year of advance warning that 32 bit apps will not be supported in Catalina. They panicked with OpenGL, which was total ***. Now, with the real issue, they fell asleep. I wonder what is wrong with you guys.
C.
Or ofc I may be wrong here and SSN did in fact deliver it just recently and that would mean ZOS could not do much about it (well, they could provide their own solution like some other companies do)