My time on EP yesterday was spent a little like this:
A) sit and twiddle my thumbs at the gate for a bit until EP stops gating DC or
our group literally has to make decisions on where to go that won't help EP further destroy the map, thus giving us not many fun fights in the process (the whole reason why most of my buddies on EP play)
C) log off
Before the reinstated faction locks our group could have hopped on low pop DC to challenge the PvDoor zerg that is daytime EP. At least that would have given DC 8 more players to their 2-3 bars vs pop locked EP and pop locked AD.
For those of you that support faction lock - tell me how it's "fun" and enjoyable gameplay to be in a PvP zone but not actually have any PvP fights? Is it that you prefer easy mode? Because that's what is happening now. All sides are guilty of it and it seems the faction hoppers are the only ones willing to try to do anything to balance the map when we can. Even with faction locks in place, the faction hoppers are the ones I see not pushing past certain spots on the map (at least on a semi-regular basis).
It's one thing to hit a back keep because you want aggro and people to fight. It's another to keep hitting back keeps after your opponent has lost both of their scrolls and you're 10, 20, 30 vs 1, 2, 5 players that just want someplace to spawn past their gates. I've pulled some jerk moves on occasion, but this is now a daily occurrence.
In my opinion, you can't call yourself a PvPer or a PvP guild if you're not fighting other players in a fashion that at least gives your opponent some odds at winning the fight.
My time on EP yesterday was spent a little like this:
A) sit and twiddle my thumbs at the gate for a bit until EP stops gating DC or
our group literally has to make decisions on where to go that won't help EP further destroy the map, thus giving us not many fun fights in the process (the whole reason why most of my buddies on EP play)
C) log off
Before the reinstated faction locks our group could have hopped on low pop DC to challenge the PvDoor zerg that is daytime EP. At least that would have given DC 8 more players to their 2-3 bars vs pop locked EP and pop locked AD.
For those of you that support faction lock - tell me how it's "fun" and enjoyable gameplay to be in a PvP zone but not actually have any PvP fights? Is it that you prefer easy mode? Because that's what is happening now. All sides are guilty of it and it seems the faction hoppers are the only ones willing to try to do anything to balance the map when we can. Even with faction locks in place, the faction hoppers are the ones I see not pushing past certain spots on the map (at least on a semi-regular basis).
It's one thing to hit a back keep because you want aggro and people to fight. It's another to keep hitting back keeps after your opponent has lost both of their scrolls and you're 10, 20, 30 vs 1, 2, 5 players that just want someplace to spawn past their gates. I've pulled some jerk moves on occasion, but this is now a daily occurrence.
In my opinion, you can't call yourself a PvPer or a PvP guild if you're not fighting other players in a fashion that at least gives your opponent some odds at winning the fight.
Have you and your 7 friends considered joining DC next campaign and having good fights all the time against the EP zerg that plays at your time?
ellahellabella wrote: »
Honestly I can't help but chuckle at the situation. Campaigns got locked and the victors gave multifactioners the middle finger. Now the imbalance is real and they want the very people they flipped off to now drop everything to fix this mess.
ellahellabella wrote: »
Honestly I can't help but chuckle at the situation. Campaigns got locked and the victors gave multifactioners the middle finger. Now the imbalance is real and they want the very people they flipped off to now drop everything to fix this mess.
I apologize if anything I have said has been offensive to anyone in arguing the case for faction locks. That was certainly never the intent, however, I will certainly not cease to argue in favor of locks nor back down when challenged with logical counter arguments or any sideways comments that result of me expressing my opinion on the matter. Really that is all any of us are able to do, express one opinion.
That being said, the question I posed above to people who play all factions seems like a logical question that emotional reasons may lead to an answer of no. If people who enjoy good fights are really looking for just that, then aligning themselves with an underpopulated faction would seem to guarantee good fights most all of the time. Now chances are there are myriad reasons for choosing whichever faction is selected and they obviously get weighed against each other to make that decision. So if finding good fights is not the primary reason for choosing a faction, or just doesn't weigh up against the other reasons then swapping to that faction doesn't make sense. If it does outweigh any other reasons then it makes perfect sense as they will always be facing greater numbers and should almost always find good fights.
It makes no difference to me personally which alliance they fight for, what does make a difference is that they pick a side and fight for it. With me, against me, I am not concerned either way, but pick a side for 30 days and roll with it. The next 30 days start all over again with whatever faction makes the most sense at that time. Over time, several campaigns, this will become more balanced. Trying to balance population in the moment by faction hopping is a short lived solution that really bears no weight to the overall campaign. People have tried to say that factions are not teams, but that is exactly what they are in AvAvA. The microcosm of small groups within those factions are not the team in this scenario even though to some people that is what they want to see as their respective team. AvAvA is the macrocosm of these smaller teams. It is greater than the group based team ideology.
That being said, the question I posed above to people who play all factions seems like a logical question that emotional reasons may lead to an answer of no. If people who enjoy good fights are really looking for just that, then aligning themselves with an underpopulated faction would seem to guarantee good fights most all of the time. Now chances are there are myriad reasons for choosing whichever faction is selected and they obviously get weighed against each other to make that decision. So if finding good fights is not the primary reason for choosing a faction, or just doesn't weigh up against the other reasons then swapping to that faction doesn't make sense. If it does outweigh any other reasons then it makes perfect sense as they will always be facing greater numbers and should almost always find good fights.
Sandman929 wrote: »Not to advocate for the faction locks or how they were implemented, but the story of how multi-faction players used to be heroically saving us from ourselves and now they can't is more than a tad disingenuous. There's always been plenty of campaign population imbalance, non-peak gating, campaign "killing" by zerging the map, etc, etc, and I'm sure all that will continue because the issues with PvP in Cyrodiil isn't something that locks can solve or that no-locks removes.
It's pretty ironic that suddenly it's being demanded that the very players who were already balancing factions bear the brunt of the fallout from this decision after the tools they needed to have been taken away.
IronWooshu wrote: »So I accidentally just set kaal as my home campaign for DC but my guild is mainly on AD right now. I didn’t mean to set it as my home so I hope I’m not screwed. Been playing since launch, completely forgot we were reverting back to alliance lock.... 😭
You're are screwed but did you not see the many warnings saying this is the faction you will be locked too?
This is like ignoring a multiple sign that says keep off the property and after going on the property you are now being arrested and while you sit in jail saying I didnt mean to go on the grass, I just wanted to see the property" the rest of us are shaking our heads.
I'm sorry you're screwed but next time you should read warnings.
Luckylancer wrote: »People react like all campaigns are locked.
Nah. You’ve created a false equivalency. The meal is PvP. Faction lock vs. no lock is like steak vs. lobster. Either one is a meal, but some people prefer one over the other, and having both kinds should satisfy both appetites.
thegreat_one wrote: »Fact is, DC knows we are going to be screwed for a time.
EP will get bored fighting nobody and some will re-roll, Its happened plenty of times before and after faction lock.
Right now AD and EP gated us and are stealing both DC scrolls and killing pugs. If this keeps up AD and EP will have no one easy to fight. They will either leave aswell or reroll. Or and most unlikely, they will fight each other.
The gimmicks they added have made Pvp in ESO a Joke. unattainable score from day 1. EBONZOS PACT!
thegreat_one wrote: »Fact is, DC knows we are going to be screwed for a time.
EP will get bored fighting nobody and some will re-roll, Its happened plenty of times before and after faction lock.
Right now AD and EP gated us and are stealing both DC scrolls and killing pugs. If this keeps up AD and EP will have no one easy to fight. They will either leave aswell or reroll. Or and most unlikely, they will fight each other.
The gimmicks they added have made Pvp in ESO a Joke. unattainable score from day 1. EBONZOS PACT!
ohhh so you want disgusting faction hoppers to re-roll and play DC now? I thought you guys wanted to get rid of them because obviosly "faction lock" was a solution to all problems!
killimandrosb16_ESO wrote: »what about only giving ap for kills. Would be interesting to see what faction ends up top place. Point system staying as it is, but ap system revamped to player kills only.
What game have you been playing all these years?For those of you that support faction lock - tell me how it's "fun" and enjoyable gameplay to be in a PvP zone but not actually have any PvP fights? Is it that you prefer easy mode? Because that's what is happening now. All sides are guilty of it and it seems the faction hoppers are the only ones willing to try to do anything to balance the map when we can. Even with faction locks in place, the faction hoppers are the ones I see not pushing past certain spots on the map (at least on a semi-regular basis).
The main problem is that players have very different expectations of Cyrodiil. There are mainly two groups of players.
There are of course different subgroups as well as people who can relate to both of these groups as they care about both aspects. However from this point forward I won't mention this specifically as it is irrelevant for my argumentation.)
On one hand we have players who see Cyrodiil as a big playground where you team up with friends and have fun for a couple of hours. Getting interesting and challenging fights is the priority here. On the other hand we have players who see Cyrodiil as a warzone where you need to take objectives for your faction. Winning the Alliance War is the priority here.
I want to emphasize the importance of respecting both of these playstyles without judgement.
This difference in priorities leads to a very different perception of faction locks: For the "playground"-type it's very annoying and prevents them from playing with their friends. For the "Alliance War"-type it creates a feeling of loyalty and gives more meaning to fighting for your faction.
I think it is important to find a solution that both sides can accept. Neither keeping the current lock-system nor completly removing locks will achieve this. There is no point in trying to "convince" the other side with very subjective arguments like "the majority wants X" or "data shows that Y" or "you're clueless".
The best way to achieve this is by giving incentives to stay loyal to one faction without completly locking other options. A very simple solution could be to change the reward system so players who were loyal to one faction receive an additional end-of-campaign reward mail. Let's say 1 golden item per 250k AP they earned on all chars combined with a max of 10 items. This way everyone has the option to play with their friends on other factions however you'll need to consider if it's worth it or not.
Of course there are other options like reducing the rewards for non-loyal players (like only give them transmute stones but no gear) or having the campaign queue prioritize loyal players.
It's not an imbalance, we've been told, it's because 'faction hopper vermin are deliberately playing EP to give the middle finger to faction loyalist HEROES'. Oh, wait, that was week 1, week 2 was 'AD and DC HEROES are playing Elseweyr, but EP are too poverty to even able to afford Elseweyr'. What's this weeks excuse for the imbalances? Venus and Jupiter aren't in alignment?
IronWooshu wrote: »It's not an imbalance, we've been told, it's because 'faction hopper vermin are deliberately playing EP to give the middle finger to faction loyalist HEROES'. Oh, wait, that was week 1, week 2 was 'AD and DC HEROES are playing Elseweyr, but EP are too poverty to even able to afford Elseweyr'. What's this weeks excuse for the imbalances? Venus and Jupiter aren't in alignment?
All sides have been faction locked now as opposed to only EP for the first 2 week so EP got a heavy start and its gonna be really hard to close that gap. Wait til next campaign before you make this speach.
Agrippa_Invisus wrote: »IronWooshu wrote: »It's not an imbalance, we've been told, it's because 'faction hopper vermin are deliberately playing EP to give the middle finger to faction loyalist HEROES'. Oh, wait, that was week 1, week 2 was 'AD and DC HEROES are playing Elseweyr, but EP are too poverty to even able to afford Elseweyr'. What's this weeks excuse for the imbalances? Venus and Jupiter aren't in alignment?
All sides have been faction locked now as opposed to only EP for the first 2 week so EP got a heavy start and its gonna be really hard to close that gap. Wait til next campaign before you make this speach.
I think you greatly overestimate the number of players that will swap to AD and DC next for PC/NA next month.
Humans, inherently, will follow the path of least resistance. Sure, some will swap, but the majority will continue to play for the faction that a) allows them to play most of their toons in Cyrodiil or b) wins and holds most of the map.
Using my own account as an example, if I were to roll a DC toon, it would make it so that there are 7 characters on my account could not zone into Cyrodiil with for a month.
Not going to happen. Especially not to help the people who have been advocating for the faction locks. You folks can just suffer the consequences of your decisions.
IronWooshu wrote: »Agrippa_Invisus wrote: »IronWooshu wrote: »It's not an imbalance, we've been told, it's because 'faction hopper vermin are deliberately playing EP to give the middle finger to faction loyalist HEROES'. Oh, wait, that was week 1, week 2 was 'AD and DC HEROES are playing Elseweyr, but EP are too poverty to even able to afford Elseweyr'. What's this weeks excuse for the imbalances? Venus and Jupiter aren't in alignment?
All sides have been faction locked now as opposed to only EP for the first 2 week so EP got a heavy start and its gonna be really hard to close that gap. Wait til next campaign before you make this speach.
I think you greatly overestimate the number of players that will swap to AD and DC next for PC/NA next month.
Humans, inherently, will follow the path of least resistance. Sure, some will swap, but the majority will continue to play for the faction that a) allows them to play most of their toons in Cyrodiil or b) wins and holds most of the map.
Using my own account as an example, if I were to roll a DC toon, it would make it so that there are 7 characters on my account could not zone into Cyrodiil with for a month.
Not going to happen. Especially not to help the people who have been advocating for the faction locks. You folks can just suffer the consequences of your decisions.
That's fine and that's not what I am really saying. I am saying next campaign red wont have 2 weeks alone in the map to get that far ahead. Yes red has alot of players but so so many of them are easy AP farms and the better PVP players will switch because they are not sheep like bad PVP players and take the path of least resistance if they want good fights.
(Not all will but some will)
IronWooshu wrote: »So I accidentally just set kaal as my home campaign for DC but my guild is mainly on AD right now. I didn’t mean to set it as my home so I hope I’m not screwed. Been playing since launch, completely forgot we were reverting back to alliance lock.... 😭
You're are screwed but did you not see the many warnings saying this is the faction you will be locked too?
This is like ignoring a multiple sign that says keep off the property and after going on the property you are now being arrested and while you sit in jail saying I didnt mean to go on the grass, I just wanted to see the property" the rest of us are shaking our heads.
I'm sorry you're screwed but next time you should read warnings.
Thanks but I actually wasn’t screwed I guess because I didn’t enter the campaign. Also there’s litterally one window that says it’s going to lock it and I clearly said I accidentally spammed through the one window warning. Thanks for the advice