ellahellabella wrote: »ellahellabella wrote: »CatchMeTrolling wrote: »Title implies it’s a bunch of newbs asking for faction lock. Not so!!
I deplore zerging, coloring the map one color and especially abhor gate camping from anyone and actively discourage all these when I am on. I want a faction locked campaign which I think will minimize these things there. Perhaps you all are playing on different campaigns or platforms and have different experiences but please don’t pretend it a bunch of Zerglings wanting faction lock. That is an absolutely absurd notion.
Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.
Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.
Huh? ESO has never been even remotely an open world PvP game but I do fondly remember playing games that were for many years prior. ESO PvP has been confined to Cyro always and even tho we begged for PvP in the zones, the devs scrapped that around the same time I left the game in 2015.
In ESO, things were WAY different at the beginning if that’s what you mean... too many campaigns, emp farming rampant for permanent former emp buffs, PvP buffs stayed on when in PvE, so on and so on.. apples and oranges.
Point is many long term veteran players that don’t like zerging or gate camping and all that BS want locks so don’t generalize and try to make it into some simplistic A vs. B battle.
Some campaigns will get be locked and some will be FFA. Period. That discussion is over.
Move on.... and try to influence the plans if you aren’t happy with the current proposal...
But.... It's faction loyalists that do the gate large zerg raids and gate camping. Mentality being: Gotta get them 150 point evals to win!
On what campaign? platform?
IDGAF about points myself.
Where I play, the map will sometimes be all comtorlled one color and faction hopper players that log in on underdog toons will see that log back out and onto a toon from that dominating faction and gate camp the pecious few players you are calling “faction loyalists.” LMAO. In my experience where I play it most often hoppers that are compounding and exacerbating the zerging and gate camping.
You are a faction loyalist... Not my problem if you see that as an insault. Also I love how you generalise that since it happens on one platform and one megaserver it happens on EVERY platform.
Yet more bias...
CatchMeTrolling wrote: »Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.
Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.
ellahellabella wrote: »ellahellabella wrote: »CatchMeTrolling wrote: »Title implies it’s a bunch of newbs asking for faction lock. Not so!!
I deplore zerging, coloring the map one color and especially abhor gate camping from anyone and actively discourage all these when I am on. I want a faction locked campaign which I think will minimize these things there. Perhaps you all are playing on different campaigns or platforms and have different experiences but please don’t pretend it a bunch of Zerglings wanting faction lock. That is an absolutely absurd notion.
Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.
Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.
Huh? ESO has never been even remotely an open world PvP game but I do fondly remember playing games that were for many years prior. ESO PvP has been confined to Cyro always and even tho we begged for PvP in the zones, the devs scrapped that around the same time I left the game in 2015.
In ESO, things were WAY different at the beginning if that’s what you mean... too many campaigns, emp farming rampant for permanent former emp buffs, PvP buffs stayed on when in PvE, so on and so on.. apples and oranges.
Point is many long term veteran players that don’t like zerging or gate camping and all that BS want locks so don’t generalize and try to make it into some simplistic A vs. B battle.
Some campaigns will get be locked and some will be FFA. Period. That discussion is over.
Move on.... and try to influence the plans if you aren’t happy with the current proposal...
But.... It's faction loyalists that do the gate large zerg raids and gate camping. Mentality being: Gotta get them 150 point evals to win!
On what campaign? platform?
IDGAF about points myself.
Where I play, the map will sometimes be all comtorlled one color and faction hopper players that log in on underdog toons will see that log back out and onto a toon from that dominating faction and gate camp the pecious few players you are calling “faction loyalists.” LMAO. In my experience where I play it most often hoppers that are compounding and exacerbating the zerging and gate camping.
You are a faction loyalist... Not my problem if you see that as an insault. Also I love how you generalise that since it happens on one platform and one megaserver it happens on EVERY platform.
Yet more bias...
I have toons all 3 and when I play one I don’t log toons from other until campaign ends. It’s self-control. You are the one generalizing which I why I asked you what campaign and platform you were talking about. I acknowledge fully that things are likely quite different on other platforms and campaigns, especially Vivec.
You seem to be trying to insult and engage in personal attacks while I’ve tried to discuss objective things from a logical and rational standpoint. I fully and wholeheartedly embrace the label of “loyal”... . I’ll take that every time!!!
However, I give up on this discussion which is going nowhere. Cheers!
CatchMeTrolling wrote: »Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.
Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.
The only tangible benefit to removing locks was making it easier for multi-faction players to play together. Removing locks did not produce closer campaign scores or improve combat parity compared to what existed before.
The revisionist history and elitism in this thread are unnecessary. The most relevant pain point in this rule change is that it will make it more difficult for multi-faction players to play together. This is kind of heartless because they tacitly encouraged these relationships to form by not enforcing the initial locks the game had and then by removing them completely.
ZOS has really messed up here by setting different expectations that cannot be reconciled. Regardless, players should try to be less dbaggy to each other. It makes the entire community come across as juvenile and delusional. This isn't a competitive game at all, so average gamers calling out other average gamers as bad is pretty irrelevant.
Prince_of_all_Pugs wrote: »The veteran player base in pvp needs to be more vocal, coordinated and supportive of each on the forums. Faction lock is happening because we did not do any of this. We need to take a stand and stop being so toxic toward each other, or we might have more terrible changes in store for the alliance war.
Prince_of_all_Pugs wrote: »It worked for them
Prince_of_all_Pugs wrote: »The veteran player base in pvp needs to be more vocal, coordinated and supportive of each on the forums. Faction lock is happening because we did not do any of this. We need to take a stand and stop being so toxic toward each other, or we might have more terrible changes in store for the alliance war.
Prince_of_all_Pugs wrote: »The veteran player base in pvp needs to be more vocal, coordinated and supportive of each on the forums. Faction lock is happening because we did not do any of this. We need to take a stand and stop being so toxic toward each other, or we might have more terrible changes in store for the alliance war.
The main problem of Cyrodiil right now are ZERG groups - it does not have a healthy counter beside another bigger zerg group. It also creates major spikes of lag on the server.
When they broke siege, there actually was a counter to zergs and game seemed more fun. The downside of that bug was zerg members were using siege against single players too.
Players would not need to swap factions if there would be good counters to zerg groups.
Prince_of_all_Pugs wrote: »It worked for them
I find it odd PoaP creates this thread and makes one comment on the initial day but has not returned since.
OP obviously did not pay attention to what they did that got the attention or else they would still be here.
Prince_of_all_Pugs wrote: »Prince_of_all_Pugs wrote: »It worked for them
I find it odd PoaP creates this thread and makes one comment on the initial day but has not returned since.
OP obviously did not pay attention to what they did that got the attention or else they would still be here.
When you have nothing to say, say nothing
Some random khajiit
Faction lock hurts only the casual pvpers who make up 75% of the pvp population.
I was gonna stay of this discussion because of how toxic this thread is but I'm a veteran player for faction locks too many times players will hop on to whatever faction is winning and stack that faction making the zerging even worse or will go to another faction just to troll and spy faction locks are a good thing.
but I don't pvp in Cyrodill anymore so I really don't care either way I think the whole 3 banners war is dumb and at this point they could delete pvp Cyrodill and I would laugh.
Faction lock hurts only the casual pvpers who make up 75% of the pvp population.
I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.
In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.
And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).
Your Sincerly Sir Not So Brave
Faction lock hurts only the casual pvpers who make up 75% of the pvp population.
I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.
In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.
And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).
Your Sincerly Sir Not So Brave
It is great to have such an opinion but a majority of heavy and hard core players left ESO when there was faction lock.
Further, there is nothing about faction lock that makes PvP more welcoming.
It is even greater that u throw out these assesments/oppionions without any backup with facts or even any explenation, even if my post just did the opposite:). But ofcourse that doesnt mean u are wrong, it just makes it very unlikely that anyone will take yout oppinion seriously. Unless u "cut down the bigges tree in the forest with a harring" ofcourse. Then u dont have to explain ur arguments, I would just bow to your oppionon whatever it was)
Faction lock hurts only the casual pvpers who make up 75% of the pvp population.
I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.
In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.
And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).
Your Sincerly Sir Not So Brave
It is great to have such an opinion but a majority of heavy and hard core players left ESO when there was faction lock.
Further, there is nothing about faction lock that makes PvP more welcoming. Even if, by chance, faction lock was beneficial to the game it is still putting lipstick on a smelly pig. It does not cover up we still have a smelly pig.
In fact, everyone who has clamored for faction lock I must say congratulations. Getting faction lock was your priority, clearly, and you are getting it. It is to bad you are accepting of Zos poorly managing Cyrodiil but that is ok, you have faction lock.
Faction lock hurts only the casual pvpers who make up 75% of the pvp population.
I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.
In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.
And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).
Your Sincerly Sir Not So Brave
It is great to have such an opinion but a majority of heavy and hard core players left ESO when there was faction lock.
Further, there is nothing about faction lock that makes PvP more welcoming.
Ops! Sorry for making it all a quote!
It is even greater that u throw out these assesments/oppionions without any backup with facts or even any explenation, even if my post just did the opposite:). But ofcourse that doesnt mean u are wrong, it just makes it very unlikely that anyone will take yout oppinion seriously. Unless u "cut down the bigges tree in the forest with a harring" ofcourse. Then u dont have to explain ur arguments, I would just bow to your oppionon whatever it was)
Lock it up and throw away the zone trolls.
Also khajiit is amused by all these 'young 'uns' who want to elf on about the 'old' days. Mostly because they seem to have forgotten that we no longer have 30 servers. Servers which provided PVE bonuses for PVE guilds. A phenomenon which encouraged buff server zerging that even Army of The Crash would feel embarassed by. Not to mention the kind of fair weather PVPing that'd make even the most average bloop sit up and say 'hey don't run away to another server just yet'
Actually that's a lie. This one is sure that such elfish sorts would never be embarrassed by any display of such shameful behavior.
DisgracefulMind wrote: »Lock it up and throw away the zone trolls.
Also khajiit is amused by all these 'young 'uns' who want to elf on about the 'old' days. Mostly because they seem to have forgotten that we no longer have 30 servers. Servers which provided PVE bonuses for PVE guilds. A phenomenon which encouraged buff server zerging that even Army of The Crash would feel embarassed by. Not to mention the kind of fair weather PVPing that'd make even the most average bloop sit up and say 'hey don't run away to another server just yet'
Actually that's a lie. This one is sure that such elfish sorts would never be embarrassed by any display of such shameful behavior.
If you want to call people out, do so directly, Telel, it's okay.
I've been playing since launch too, so don't try to school the Fair Weather Friends on what the servers were and weren't like - we all know.
Don't worry though, faction locks aren't going to prevent anything you dislike.
DisgracefulMind wrote: »Lock it up and throw away the zone trolls.
Also khajiit is amused by all these 'young 'uns' who want to elf on about the 'old' days. Mostly because they seem to have forgotten that we no longer have 30 servers. Servers which provided PVE bonuses for PVE guilds. A phenomenon which encouraged buff server zerging that even Army of The Crash would feel embarassed by. Not to mention the kind of fair weather PVPing that'd make even the most average bloop sit up and say 'hey don't run away to another server just yet'
Actually that's a lie. This one is sure that such elfish sorts would never be embarrassed by any display of such shameful behavior.
If you want to call people out, do so directly, Telel, it's okay.
I've been playing since launch too, so don't try to school the Fair Weather Friends on what the servers were and weren't like - we all know.
Don't worry though, faction locks aren't going to prevent anything you dislike.
Alienoutlaw wrote: »it seems to me the only ppl complaining about the faction lock, are the ppl that "abuse it" farming AP for transmutes ect ect, i am hoping the faction lock will in some part restore a sense of balance to cyrodill, make the the fights more worthwhile, no more of the "oh bugger we're out numbered lets switch to [insert faction] ".
I hate to break it to you, but ZOS doesn't care about veteran players. You are the minority not the majority. They will try to appeal to the masses in every way possible.
I never said faction locks were a good idea.
And if Cyrodiil is one day empty, then we will have won the war and my work will be complete.