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Veteran players need to be more vocal

  • Enkil
    Enkil
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    Enkil wrote: »
    Enkil wrote: »
    Enkil wrote: »
    Title implies it’s a bunch of newbs asking for faction lock. :D Not so!!

    I deplore zerging, coloring the map one color and especially abhor gate camping from anyone and actively discourage all these when I am on. I want a faction locked campaign which I think will minimize these things there. Perhaps you all are playing on different campaigns or platforms and have different experiences but please don’t pretend it a bunch of Zerglings wanting faction lock. That is an absolutely absurd notion.

    Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.

    Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.

    Huh? ESO has never been even remotely an open world PvP game but I do fondly remember playing games that were for many years prior. ESO PvP has been confined to Cyro always and even tho we begged for PvP in the zones, the devs scrapped that around the same time I left the game in 2015.

    In ESO, things were WAY different at the beginning if that’s what you mean... too many campaigns, emp farming rampant for permanent former emp buffs, PvP buffs stayed on when in PvE, so on and so on.. apples and oranges.

    Point is many long term veteran players that don’t like zerging or gate camping and all that BS want locks so don’t generalize and try to make it into some simplistic A vs. B battle.

    Some campaigns will get be locked and some will be FFA. Period. That discussion is over.

    Move on.... and try to influence the plans if you aren’t happy with the current proposal...

    But.... It's faction loyalists that do the gate large zerg raids and gate camping. Mentality being: Gotta get them 150 point evals to win!

    On what campaign? platform?

    IDGAF about points myself.

    Where I play, the map will sometimes be all comtorlled one color and faction hopper players that log in on underdog toons will see that log back out and onto a toon from that dominating faction and gate camp the pecious few players you are calling “faction loyalists.” LMAO. In my experience where I play it most often hoppers that are compounding and exacerbating the zerging and gate camping.

    You are a faction loyalist... Not my problem if you see that as an insault. Also I love how you generalise that since it happens on one platform and one megaserver it happens on EVERY platform.
    Yet more bias...

    :D I have toons all 3 and when I play one I don’t log toons from other until campaign ends. It’s self-control. You are the one generalizing which is why I asked you what campaign and platform you were talking about. I acknowledge fully that things are likely quite different on other platforms and campaigns, especially Vivec.

    You seem to be trying to insult and engage in personal attacks while I’ve tried to discuss objective things from a logical and rational standpoint. I fully and wholeheartedly embrace the label of “loyal”... . I’ll take that every time!!!

    However, I give up on this discussion which is going nowhere. Cheers!


    Edited by Enkil on 6 April 2019 09:47
  • zyk
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    Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.

    Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.

    The only tangible benefit to removing locks was making it easier for multi-faction players to play together. Removing locks did not produce closer campaign scores or improve combat parity compared to what existed before.

    The revisionist history and elitism in this thread are unnecessary. The most relevant pain point in this rule change is that it will make it more difficult for multi-faction players to play together. This is kind of heartless because they tacitly encouraged these relationships to form by not enforcing the initial locks the game had and then by removing them completely.

    ZOS has really messed up here by setting different expectations that cannot be reconciled. Regardless, players should try to be less dbaggy to each other. It makes the entire community come across as juvenile and delusional. This isn't a competitive game at all, so average gamers calling out other average gamers as bad is pretty irrelevant.
    Edited by zyk on 6 April 2019 06:34
  • ellahellabella
    ellahellabella
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    Enkil wrote: »
    Enkil wrote: »
    Enkil wrote: »
    Enkil wrote: »
    Title implies it’s a bunch of newbs asking for faction lock. :D Not so!!

    I deplore zerging, coloring the map one color and especially abhor gate camping from anyone and actively discourage all these when I am on. I want a faction locked campaign which I think will minimize these things there. Perhaps you all are playing on different campaigns or platforms and have different experiences but please don’t pretend it a bunch of Zerglings wanting faction lock. That is an absolutely absurd notion.

    Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.

    Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.

    Huh? ESO has never been even remotely an open world PvP game but I do fondly remember playing games that were for many years prior. ESO PvP has been confined to Cyro always and even tho we begged for PvP in the zones, the devs scrapped that around the same time I left the game in 2015.

    In ESO, things were WAY different at the beginning if that’s what you mean... too many campaigns, emp farming rampant for permanent former emp buffs, PvP buffs stayed on when in PvE, so on and so on.. apples and oranges.

    Point is many long term veteran players that don’t like zerging or gate camping and all that BS want locks so don’t generalize and try to make it into some simplistic A vs. B battle.

    Some campaigns will get be locked and some will be FFA. Period. That discussion is over.

    Move on.... and try to influence the plans if you aren’t happy with the current proposal...

    But.... It's faction loyalists that do the gate large zerg raids and gate camping. Mentality being: Gotta get them 150 point evals to win!

    On what campaign? platform?

    IDGAF about points myself.

    Where I play, the map will sometimes be all comtorlled one color and faction hopper players that log in on underdog toons will see that log back out and onto a toon from that dominating faction and gate camp the pecious few players you are calling “faction loyalists.” LMAO. In my experience where I play it most often hoppers that are compounding and exacerbating the zerging and gate camping.

    You are a faction loyalist... Not my problem if you see that as an insault. Also I love how you generalise that since it happens on one platform and one megaserver it happens on EVERY platform.
    Yet more bias...

    :D I have toons all 3 and when I play one I don’t log toons from other until campaign ends. It’s self-control. You are the one generalizing which I why I asked you what campaign and platform you were talking about. I acknowledge fully that things are likely quite different on other platforms and campaigns, especially Vivec.

    You seem to be trying to insult and engage in personal attacks while I’ve tried to discuss objective things from a logical and rational standpoint. I fully and wholeheartedly embrace the label of “loyal”... . I’ll take that every time!!!

    However, I give up on this discussion which is going nowhere. Cheers!


    No insults here. I'm just a very blunt and sarcastic person when I choose to be and many of your previous comments brought that forward. Very well, calling you a loyalist was generalised and I apologise for that but the initial point wasn't. Faction loyalists normally do the zerging and gating.
    There is nothing wrong with being a faction loyalist. As long as you don't take everything when there is no pop on the other alliances. Just like there is nothing wrong with being a multifaction player just as long as you don't deepen the damage joining the winning side continuously. This is also self control.
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • CatchMeTrolling
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    zyk wrote: »
    Lol it’ll do the complete opposite. It’s like no one remembers old open world pvp.

    Anyways, once a faction starts dominating, which is bound to happen; it’ll be the end of that campaign.

    The only tangible benefit to removing locks was making it easier for multi-faction players to play together. Removing locks did not produce closer campaign scores or improve combat parity compared to what existed before.

    The revisionist history and elitism in this thread are unnecessary. The most relevant pain point in this rule change is that it will make it more difficult for multi-faction players to play together. This is kind of heartless because they tacitly encouraged these relationships to form by not enforcing the initial locks the game had and then by removing them completely.

    ZOS has really messed up here by setting different expectations that cannot be reconciled. Regardless, players should try to be less dbaggy to each other. It makes the entire community come across as juvenile and delusional. This isn't a competitive game at all, so average gamers calling out other average gamers as bad is pretty irrelevant.

    Ok

  • TheBonesXXX
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    The veteran player base in pvp needs to be more vocal, coordinated and supportive of each on the forums. Faction lock is happening because we did not do any of this. We need to take a stand and stop being so toxic toward each other, or we might have more terrible changes in store for the alliance war.

    I am a vet player and I am for faction locks.

    Lock it or get rid of factions, no luke warm stuff we have now.
  • _Crow
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    End the war of the 3 banners, make 2 factions only, redo the keep placements to where it doesn't HIGHLY encourage most of the players to push in one straight line forward, and let players choose which faction they are going to play on at the start of that specific campaign and you can pick other factions on other campaigns. That way different Guilds can try teaming up with other ones, and competition and rivalry can be a big thing for each new campaign start! 😃
    GM: Army of the Pact
    Loves War almost as much as Tbagging
    -Crow, Mag DK
    -Murder of Crows, Stam Warden
  • idk
    idk
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    It worked for them

    I find it odd PoaP creates this thread and makes one comment on the initial day but has not returned since.

    OP obviously did not pay attention to what they did that got the attention or else they would still be here.
  • Didgerion
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    The veteran player base in pvp needs to be more vocal, coordinated and supportive of each on the forums. Faction lock is happening because we did not do any of this. We need to take a stand and stop being so toxic toward each other, or we might have more terrible changes in store for the alliance war.

    The main problem of Cyrodiil right now are ZERG groups - it does not have a healthy counter beside another bigger zerg group. It also creates major spikes of lag on the server.

    When they broke siege, there actually was a counter to zergs and game seemed more fun. The downside of that bug was zerg members were using siege against single players too.

    Players would not need to swap factions if there would be good counters to zerg groups.
    Edited by Didgerion on 6 April 2019 22:31
  • RebornV3x
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    I was gonna stay of this discussion because of how toxic this thread is but I'm a veteran player for faction locks too many times players will hop on to whatever faction is winning and stack that faction making the zerging even worse or will go to another faction just to troll and spy faction locks are a good thing.

    but I don't pvp in Cyrodill anymore so I really don't care either way I think the whole 3 banners war is dumb and at this point they could delete pvp Cyrodill and I would laugh.

    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • TheBonesXXX
    TheBonesXXX
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    Didgerion wrote: »
    The veteran player base in pvp needs to be more vocal, coordinated and supportive of each on the forums. Faction lock is happening because we did not do any of this. We need to take a stand and stop being so toxic toward each other, or we might have more terrible changes in store for the alliance war.

    The main problem of Cyrodiil right now are ZERG groups - it does not have a healthy counter beside another bigger zerg group. It also creates major spikes of lag on the server.

    When they broke siege, there actually was a counter to zergs and game seemed more fun. The downside of that bug was zerg members were using siege against single players too.

    Players would not need to swap factions if there would be good counters to zerg groups.

    I don't know how many times this needs addressed.

  • josh.lackey_ESO
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    I think the forums should link to our accounts and show our total AR ranks, our hours played in Cyrodiil, our lifetime AP and things like that. Someone who's been playing for 2 weeks might come onto the forums and complain about something, and their voice, as inexperienced as it is, is just as loud as someone who's been playing for years. If you are just measuring the volume of posts, you are going to get it wrong.

    Faction lock is going to exacerbate all of the problems that get cited by people who want it. I understand that now, having played before One Tamriel and after. I probably wouldn't understand that if I hadn't been playing Cyrodiil for 4 years.

    That is not to say people who have been playing forever are always right (some of them are still awful) or that newcomers can't pick it up quickly. But having played cyrodiil through dozens of updates and iterations gives you a lot of insight.
  • Haashhtaag
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    I like the dynamic of the forums....

    “Veteran players against faction locks need to be more vocal”

    Veteran players start to be more vocal against


    “People in favor of faction locks: why are there so many threads?”
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    idk wrote: »
    It worked for them

    I find it odd PoaP creates this thread and makes one comment on the initial day but has not returned since.

    OP obviously did not pay attention to what they did that got the attention or else they would still be here.

    When you have nothing to say, say nothing

    Some random khajiit
  • Telel
    Telel
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    Lock it up and throw away the zone trolls.

    Also khajiit is amused by all these 'young 'uns' who want to elf on about the 'old' days. Mostly because they seem to have forgotten that we no longer have 30 servers. Servers which provided PVE bonuses for PVE guilds. A phenomenon which encouraged buff server zerging that even Army of The Crash would feel embarassed by. Not to mention the kind of fair weather PVPing that'd make even the most average bloop sit up and say 'hey don't run away to another server just yet'

    Actually that's a lie. This one is sure that such elfish sorts would never be embarrassed by any display of such shameful behavior.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • idk
    idk
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    idk wrote: »
    It worked for them

    I find it odd PoaP creates this thread and makes one comment on the initial day but has not returned since.

    OP obviously did not pay attention to what they did that got the attention or else they would still be here.

    When you have nothing to say, say nothing

    Some random khajiit

    That about sums up what you have been saying while I have been chiming up against the idea of faction lock for a couple years. One post, then vacating the forums, is not very vocal. I suggest you head what the title says.

    You really need to be vocal and cite why, not just that you do not like the idea. Everyone who disagrees needs to follow suit. Those vocal for this change vehemently defend their thoughts.

    So take a stand on the actual issue instead of making comments like what is above.
    Edited by idk on 9 April 2019 19:22
  • Ormtunge
    Ormtunge
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    dazee wrote: »
    Faction lock hurts only the casual pvpers who make up 75% of the pvp population.

    I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.

    In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.

    And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).

    Your Sincerly Sir Not So Brave
  • jaws343
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    RebornV3x wrote: »
    I was gonna stay of this discussion because of how toxic this thread is but I'm a veteran player for faction locks too many times players will hop on to whatever faction is winning and stack that faction making the zerging even worse or will go to another faction just to troll and spy faction locks are a good thing.

    but I don't pvp in Cyrodill anymore so I really don't care either way I think the whole 3 banners war is dumb and at this point they could delete pvp Cyrodill and I would laugh.

    If players stopped playing in dead campaigns, this wouldn't be possible at all. Period.

    You can't just log in on the dominating faction in an actual pop-locked campaign and reap imaginary benefits. Pop-locked campaigns are rarely gate camped campaigns. And if they are it is early in the day and at most of an hour or two. The real gate camping issues, and faction swapping to the dominant side, can really only happen in campaigns that don't have enough population to even out the sides. A pop-locked campaign has an equal number of players from each faction. So if you are being gated in a pop-locked campaign, your player base at the time may just suck.
  • idk
    idk
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    Ormtunge wrote: »
    dazee wrote: »
    Faction lock hurts only the casual pvpers who make up 75% of the pvp population.

    I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.

    In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.

    And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).

    Your Sincerly Sir Not So Brave

    It is great to have such an opinion but a majority of heavy and hard core players left ESO when there was faction lock.

    Further, there is nothing about faction lock that makes PvP more welcoming. Even if, by chance, faction lock was beneficial to the game it is still putting lipstick on a smelly pig. It does not cover up we still have a smelly pig.

    In fact, everyone who has clamored for faction lock I must say congratulations. Getting faction lock was your priority, clearly, and you are getting it. It is to bad you are accepting of Zos poorly managing Cyrodiil but that is ok, you have faction lock.
  • Ormtunge
    Ormtunge
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    idk wrote: »
    Ormtunge wrote: »
    dazee wrote: »
    Faction lock hurts only the casual pvpers who make up 75% of the pvp population.

    I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.

    In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.

    And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).

    Your Sincerly Sir Not So Brave

    It is great to have such an opinion but a majority of heavy and hard core players left ESO when there was faction lock.

    Further, there is nothing about faction lock that makes PvP more welcoming.


    It is even greater that u throw out these assesments/oppionions without any backup with facts or even any explenation, even if my post just did the opposite:). But ofcourse that doesnt mean u are wrong, it just makes it very unlikely that anyone will take yout oppinion seriously. Unless u "cut down the bigges tree in the forest with a harring" ofcourse. Then u dont have to explain ur arguments, I would just bow to your oppionon whatever it was) :)
  • Ormtunge
    Ormtunge
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    idk wrote: »
    Ormtunge wrote: »
    dazee wrote: »
    Faction lock hurts only the casual pvpers who make up 75% of the pvp population.

    I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.

    In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.

    And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).

    Your Sincerly Sir Not So Brave

    It is great to have such an opinion but a majority of heavy and hard core players left ESO when there was faction lock.

    Further, there is nothing about faction lock that makes PvP more welcoming. Even if, by chance, faction lock was beneficial to the game it is still putting lipstick on a smelly pig. It does not cover up we still have a smelly pig.

    In fact, everyone who has clamored for faction lock I must say congratulations. Getting faction lock was your priority, clearly, and you are getting it. It is to bad you are accepting of Zos poorly managing Cyrodiil but that is ok, you have faction lock.
    Ormtunge wrote: »
    idk wrote: »
    Ormtunge wrote: »
    dazee wrote: »
    Faction lock hurts only the casual pvpers who make up 75% of the pvp population.

    I dont know how many % the casual pvpers are (and so dont anyone else as far as I know), but I would also think that they would be the majority, if not on the forum:) But with almost all casuals I have spoken too or played with in pug groups (so maybe just 500+ but still), they wanted to play to have fun fighting for their campaign. Some of course went over to the dominant faction to get some kills and AP, but the majority in my experience just logged out or played for a shorter amount of time than they other wise would have wanted to, if they could have played for their faction with players with the same goal.

    In my personal oppinion PVP will in the long run have a large increase in players, because I belive that a faction lock system will increase the amount of players who want to play to win the campaign for their respective faction, and thus increase sportsmanship and teamplay (we all on each faction are one team that play together). When PVP is more welcoming to new players (as would be beneficial to all players in a faction lock system) I think this would have a positive commulative effect on the numer of pvpers in Cyrodill.

    And please continue all the discussions on this subject, but please be civil:) Or else I will probebly run away and hide (until I get my hands of the Holy Handgranate of Antioke).

    Your Sincerly Sir Not So Brave

    It is great to have such an opinion but a majority of heavy and hard core players left ESO when there was faction lock.

    Further, there is nothing about faction lock that makes PvP more welcoming.

    Ops! Sorry for making it all a quote!

    It is even greater that u throw out these assesments/oppionions without any backup with facts or even any explenation, even if my post just did the opposite:). But ofcourse that doesnt mean u are wrong, it just makes it very unlikely that anyone will take yout oppinion seriously. Unless u "cut down the bigges tree in the forest with a harring" ofcourse. Then u dont have to explain ur arguments, I would just bow to your oppionon whatever it was) :)
  • DisgracefulMind
    DisgracefulMind
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    Telel wrote: »
    Lock it up and throw away the zone trolls.

    Also khajiit is amused by all these 'young 'uns' who want to elf on about the 'old' days. Mostly because they seem to have forgotten that we no longer have 30 servers. Servers which provided PVE bonuses for PVE guilds. A phenomenon which encouraged buff server zerging that even Army of The Crash would feel embarassed by. Not to mention the kind of fair weather PVPing that'd make even the most average bloop sit up and say 'hey don't run away to another server just yet'

    Actually that's a lie. This one is sure that such elfish sorts would never be embarrassed by any display of such shameful behavior.

    If you want to call people out, do so directly, Telel, it's okay. :)

    I've been playing since launch too, so don't try to school the Fair Weather Friends on what the servers were and weren't like - we all know.

    Don't worry though, faction locks aren't going to prevent anything you dislike.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Elong
    Elong
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    Telel wrote: »
    Lock it up and throw away the zone trolls.

    Also khajiit is amused by all these 'young 'uns' who want to elf on about the 'old' days. Mostly because they seem to have forgotten that we no longer have 30 servers. Servers which provided PVE bonuses for PVE guilds. A phenomenon which encouraged buff server zerging that even Army of The Crash would feel embarassed by. Not to mention the kind of fair weather PVPing that'd make even the most average bloop sit up and say 'hey don't run away to another server just yet'

    Actually that's a lie. This one is sure that such elfish sorts would never be embarrassed by any display of such shameful behavior.

    If you want to call people out, do so directly, Telel, it's okay. :)

    I've been playing since launch too, so don't try to school the Fair Weather Friends on what the servers were and weren't like - we all know.

    Don't worry though, faction locks aren't going to prevent anything you dislike.

    It's noticeable that the Faction Lock RPers are the most toxic and salty it must be said.
  • Telel
    Telel
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    Telel wrote: »
    Lock it up and throw away the zone trolls.

    Also khajiit is amused by all these 'young 'uns' who want to elf on about the 'old' days. Mostly because they seem to have forgotten that we no longer have 30 servers. Servers which provided PVE bonuses for PVE guilds. A phenomenon which encouraged buff server zerging that even Army of The Crash would feel embarassed by. Not to mention the kind of fair weather PVPing that'd make even the most average bloop sit up and say 'hey don't run away to another server just yet'

    Actually that's a lie. This one is sure that such elfish sorts would never be embarrassed by any display of such shameful behavior.

    If you want to call people out, do so directly, Telel, it's okay. :)

    I've been playing since launch too, so don't try to school the Fair Weather Friends on what the servers were and weren't like - we all know.

    Don't worry though, faction locks aren't going to prevent anything you dislike.

    The forum moderators say otherwise.

    This one said fair weather PVPers. Not Fair Weather Friends. One is a term, the other is a guild. Khajiit's opinion of the latter is similar to their opinion on Avocado butter. Which is a thing Khajiit has never had, and did not know about until they were googling for a thing they have no opinion on.

    You are correct in stating that bowtatoes sitting in stealth and not contributing to anything except for a farmer's K/D ratio will not be stopped by a faction lock. However that is a silly argument to make as it also has nothing to do with faction lock. Therefore khajiit is confused as to why you made it.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • ximelolagnia
    ximelolagnia
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    I'm a veteran player but I have also been only playing my stamsorc for the longest time so I don't care about this faction lock enough to voice my onion about it. Sucks for you guys though :persevere:
  • Alienoutlaw
    Alienoutlaw
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    it seems to me the only ppl complaining about the faction lock, are the ppl that "abuse it" farming AP for transmutes ect ect, i am hoping the faction lock will in some part restore a sense of balance to cyrodill, make the the fights more worthwhile, no more of the "oh bugger we're out numbered lets switch to [insert faction] " the one thing i would like to see is maybe a player v player immunity option for questing/delves/skyshards ect ect so players can collect these without getting ganked but also not being able to collect AP while they are in "quest mode".
  • MipMip
    MipMip
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    it seems to me the only ppl complaining about the faction lock, are the ppl that "abuse it" farming AP for transmutes ect ect, i am hoping the faction lock will in some part restore a sense of balance to cyrodill, make the the fights more worthwhile, no more of the "oh bugger we're out numbered lets switch to [insert faction] ".

    Most people I play with and I switch factions because we are looking for outnumbered fights, not avoiding them.

    While my objective is to have good fights and not 'help' an underdog faction (I am not interested in the score) our playstyle can contribute to balancing the map (which makes Cyrodiil more interesting for everyone). Unfortunately if faction locks go live this will no longer be possible.
    Edited by MipMip on 12 April 2019 15:35
    PC EU ∙ PC NA

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • Ahtu
    Ahtu
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    I hate to break it to you, but ZOS doesn't care about veteran players. You are the minority not the majority. They will try to appeal to the masses in every way possible.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Ahtu wrote: »
    I hate to break it to you, but ZOS doesn't care about veteran players. You are the minority not the majority. They will try to appeal to the masses in every way possible.

    Hate to break it to you but newer inexperienced players don't really understand the complexity of this argument or zos themselves to be making such statements.
    It will be interesting to see how long people stick around should the situation where they are gate camped 18h a day arise.
    Remember you can't make AP taking empty keeps if there's no enemies to take the keeps back after ;)
    Edited by Izanagi.Xiiib16_ESO on 12 April 2019 16:02
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Ahtu
    Ahtu
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    I never said faction locks were a good idea. And if Cyrodiil is one day empty, then we will have won the war and my work will be complete. I couldn't care less about AP. ;)
    Edited by Ahtu on 12 April 2019 16:09
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Ahtu wrote: »
    I never said faction locks were a good idea. ;)

    And if Cyrodiil is one day empty, then we will have won the war and my work will be complete.

    So your goal is to lower the population of cyro pvp playerbase to 0? Interesting
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
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