CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
This is rather contradictory. If there is "not a huge difference in stats between purple and and gold jewelry", then there really is no point in keeping it locked behind a massive grind wall.
Either the stats aren't that great, which means it should be easy to acquire, or the bonus is great and requires a great grind.
As it sits, the effort does not match the reward. That's the entire problem.
You also didn't really pay attention to the entire post. I suggested upping the improvement requirements to match Blacksmithing and Clothing. Also, grains do not drop from every high level writ, so as I stated, keeping the chances the same, there is no way to just "do four" and call it a day. So even with perfect RNG, it would be 24 (requirement of 8 plates for 3 pieces) days to upgrade from purple to gold. That's over a month of perfect RNG for gold jewelry, not four days. So if the chances are actually 1 in 4 of getting a plate from a writ, you are looking at 4 months, statistically. That is plenty long enough.
Also keep in mind that JC isn't the only thing you are grinding. You have to get skyshards, do dungeons, and quest for the skill points to be able to have all of the Crafting available.
So people either invest the time to be able to craft themselves, or they pick a line and pay others to get what they can't make. This wouldn't change that constant, and the reward for time spent is pretty dismal for this line.
FlopsyPrince wrote: »Who cares if the jewelry market tanks? That is the nature of markets in an MMO. Nothing should be guaranteed forever.
Keeping something rare just to prop up a limited number of sellers is idiotic.
Sounds pretty good, @Cortimi. Personally, I'd be fine with gold platings be left out of the jewelry crafting dailies. I just want enough green/blue/purple platings and trait stones to... actually be able to use jewelry crafting? I remember watching the abundant complaints about it during the PTS days, but wanting to verify it for myself when the system came out. I was hoping the initial criticisms were wrong, but they weren't. The system is non-functional. It's non-functional even for relatively dedicated players who put a lot of time into this game. If the whole grain system just dies in fire it would fix the entire system instantly.
This is rather contradictory. If there is "not a huge difference in stats between purple and and gold jewelry", then there really is no point in keeping it locked behind a massive grind wall.
Either the stats aren't that great, which means it should be easy to acquire, or the bonus is great and requires a great grind.
As it sits, the effort does not match the reward. That's the entire problem.
You also didn't really pay attention to the entire post. I suggested upping the improvement requirements to match Blacksmithing and Clothing. Also, grains do not drop from every high level writ, so as I stated, keeping the chances the same, there is no way to just "do four" and call it a day. So even with perfect RNG, it would be 24 (requirement of 8 plates for 3 pieces) days to upgrade from purple to gold. That's over a month of perfect RNG for gold jewelry, not four days. So if the chances are actually 1 in 4 of getting a plate from a writ, you are looking at 4 months, statistically. That is plenty long enough.
Also keep in mind that JC isn't the only thing you are grinding. You have to get skyshards, do dungeons, and quest for the skill points to be able to have all of the Crafting available.
So people either invest the time to be able to craft themselves, or they pick a line and pay others to get what they can't make. This wouldn't change that constant, and the reward for time spent is pretty dismal for this line.
The reward is more than adequate...
Blacksmithing/Woodworking/Clothing writs do not drop purple, blue or green upgrade materials at all. Why would jewelry crafting?
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
This is rather contradictory. If there is "not a huge difference in stats between purple and and gold jewelry", then there really is no point in keeping it locked behind a massive grind wall.
Either the stats aren't that great, which means it should be easy to acquire, or the bonus is great and requires a great grind.
As it sits, the effort does not match the reward. That's the entire problem.
You also didn't really pay attention to the entire post. I suggested upping the improvement requirements to match Blacksmithing and Clothing. Also, grains do not drop from every high level writ, so as I stated, keeping the chances the same, there is no way to just "do four" and call it a day. So even with perfect RNG, it would be 24 (requirement of 8 plates for 3 pieces) days to upgrade from purple to gold. That's over a month of perfect RNG for gold jewelry, not four days. So if the chances are actually 1 in 4 of getting a plate from a writ, you are looking at 4 months, statistically. That is plenty long enough.
Also keep in mind that JC isn't the only thing you are grinding. You have to get skyshards, do dungeons, and quest for the skill points to be able to have all of the Crafting available.
So people either invest the time to be able to craft themselves, or they pick a line and pay others to get what they can't make. This wouldn't change that constant, and the reward for time spent is pretty dismal for this line.
The reward is more than adequate...
Blacksmithing/Woodworking/Clothing writs do not drop purple, blue or green upgrade materials at all. Why would jewelry crafting?
Pretty much stopped reading after this. "Adequate", when master writs are ROUTINELY scrapped because they are just about worthless.
And Blacksmith/Woodworking/Clothing doesn't have "grains", why would jewelry crafting?
Sounds pretty good, @Cortimi. Personally, I'd be fine with gold platings be left out of the jewelry crafting dailies. I just want enough green/blue/purple platings and trait stones to... actually be able to use jewelry crafting? I remember watching the abundant complaints about it during the PTS days, but wanting to verify it for myself when the system came out. I was hoping the initial criticisms were wrong, but they weren't. The system is non-functional. It's non-functional even for relatively dedicated players who put a lot of time into this game. If the whole grain system just dies in fire it would fix the entire system instantly.
how is it non-functional?
Added traits for jewelry has revolutionized DPS builds, by allowing the usage of sets that otherwise could not be reliably used.
The ability to run double crafted sets (if you desired) is now possible.
They have already listened to many of the criticisms. They dropped the cost by 50% from the launch of JC. They increased the voucher value of the master writs by a factor of 4 (It's not enough, but that's not the point)
When you speak in generic platitudes and hyperbole, it takes away from your argument.
Sounds pretty good, @Cortimi. Personally, I'd be fine with gold platings be left out of the jewelry crafting dailies. I just want enough green/blue/purple platings and trait stones to... actually be able to use jewelry crafting? I remember watching the abundant complaints about it during the PTS days, but wanting to verify it for myself when the system came out. I was hoping the initial criticisms were wrong, but they weren't. The system is non-functional. It's non-functional even for relatively dedicated players who put a lot of time into this game. If the whole grain system just dies in fire it would fix the entire system instantly.
how is it non-functional?
Added traits for jewelry has revolutionized DPS builds, by allowing the usage of sets that otherwise could not be reliably used.
The ability to run double crafted sets (if you desired) is now possible.
They have already listened to many of the criticisms. They dropped the cost by 50% from the launch of JC. They increased the voucher value of the master writs by a factor of 4 (It's not enough, but that's not the point)
When you speak in generic platitudes and hyperbole, it takes away from your argument.
I wish it was a platitude and hyperbole.
I play this game quite a lot; full-time equivalent in hours per week provided I'm not playing some other game. Since Summerset dropped, I have upgraded a grand total of one blue ring to purple. I've transmuted a grand total of one necklace to a different trait. I have crafted zero jewelry items from scratch. The only thing I have gotten out of jewelry crafting is a new dye - one new dye (I have never gotten enough stuff to get the second one) - and a bit of extra gold when doing daily crafting writs.
That's ridiculous enough for me to call the system non-functional. The system is unnecessarily difficult. In no other profession do I have to go out of my way to practice it. Doing my usual overland questing, picking up mats as I go, and doing the occasional crafting writ is enough to keep me supplied and able to use all other crafting systems. That's not the case with jewelry crafting. In no other profession would I have to mindlessly devote dozens if not hundreds of hours grinding just to get any use out of it. I'm not going to change how I play the game just to use jewelry crafting. I shouldn't have to in the first place. If I cannot use the system without spending all of my gaming time chasing it, forget it. That's non-functional. It's even worse for people who play this game with less devotion than a full-time job.
The grains system dying in fire would fix most of this instantly. Acquisition of trait stones would still be a problem, but I could live with that if the grains system died in fire.
Can you make a case that it is difficult, perhaps too much so, to upgrade gear to gold. Perhaps. Yet, this game was perfectly fine before jewelry crafting was introduced, it's an optional thing you can either choose to do or to not do. If you don't, unless you are literally in Hodor and setting world records in trials, the gold gear isn't going to suddenly make you a god-tier DPS. I spend 45 minutes a day doing writs on multiple characters (yes, I'm on PC so it's faster), and I can get enough materials to upgrade a gold ring about weekly. (I don't need to, 95% of the gold jewelry I have came from Trials and/or the Golden Vendor) That's a not "full time job" commitment.
This is rather contradictory. If there is "not a huge difference in stats between purple and and gold jewelry", then there really is no point in keeping it locked behind a massive grind wall.
Can you make a case that it is difficult, perhaps too much so, to upgrade gear to gold. Perhaps. Yet, this game was perfectly fine before jewelry crafting was introduced, it's an optional thing you can either choose to do or to not do. If you don't, unless you are literally in Hodor and setting world records in trials, the gold gear isn't going to suddenly make you a god-tier DPS. I spend 45 minutes a day doing writs on multiple characters (yes, I'm on PC so it's faster), and I can get enough materials to upgrade a gold ring about weekly. (I don't need to, 95% of the gold jewelry I have came from Trials and/or the Golden Vendor) That's a not "full time job" commitment.
As You and I have gone back and forth on multiple times in another thread, not only can the case be made, it has been. And none of the numbers you have presented refute that. You yourself have stated numerous times that taking that gear from blue to gold isn't going to take me from 35k-40/45/50k dps. This proves Cortimi's statement:This is rather contradictory. If there is "not a huge difference in stats between purple and and gold jewelry", then there really is no point in keeping it locked behind a massive grind wall.
I believe the whole point of JC is that I shouldn't have to go to a trial or the Golden to get gold jewelry. In fact, the whole point of a crafting/upgrading system would be that I don't have to grind through the most difficult content, or spend exorbitant amounts of gold to maximize the value of my gear. This should hold true whether it be blacksmithing, enchanting, or jewelry crafting. And to that point, you know what will never drop from a trial or be sold by The Golden? A ring of Julianos or a necklace of Hunding's Rage.
For a game that was originally designed to have great amounts of customization and not be constrained by "The Meta" as so many MMORPG's are, it sure has developed into exactly that. You can attack the nuance of peoples statements about the viability of JC in this game. You also, as you have stated, enjoy the PC life when it comes tocrafting. Starlock's statement, while hyperbolic, is an example of using the hyperbole to show the level of frustration that us console players have with JC.
I refined 3614 platinum dust last Saturday. My reward in terms of upgrade materials was 9 chromium grains, 17 zircon grains, 26 irridium grains, and 42 terne grains. At 100,000 platinum dust the percentages you have stated may hold true. I don't have the time or gold reserves to collect that much. It took me a month to accumulate that much dust during the course of normal game play.
There are a significant number of players dissatisfied with JC. As of yet, I haven't seen ZoS seriously address anything being discussed here or in other threads. They made their statements last Summer, and are happy with themselves. Many of us however, are not happy with them. If you want to keep defending their position for them, see if you can get on their payroll.
Taleof2Cities wrote: »
This is rather contradictory. If there is "not a huge difference in stats between purple and and gold jewelry", then there really is no point in keeping it locked behind a massive grind wall.
Sounds pretty good, @Cortimi. Personally, I'd be fine with gold platings be left out of the jewelry crafting dailies. I just want enough green/blue/purple platings and trait stones to... actually be able to use jewelry crafting? I remember watching the abundant complaints about it during the PTS days, but wanting to verify it for myself when the system came out. I was hoping the initial criticisms were wrong, but they weren't. The system is non-functional. It's non-functional even for relatively dedicated players who put a lot of time into this game. If the whole grain system just dies in fire it would fix the entire system instantly.
how is it non-functional?
Added traits for jewelry has revolutionized DPS builds, by allowing the usage of sets that otherwise could not be reliably used.
The ability to run double crafted sets (if you desired) is now possible.
They have already listened to many of the criticisms. They dropped the cost by 50% from the launch of JC. They increased the voucher value of the master writs by a factor of 4 (It's not enough, but that's not the point)
When you speak in generic platitudes and hyperbole, it takes away from your argument.
I wish it was a platitude and hyperbole.
I play this game quite a lot; full-time equivalent in hours per week provided I'm not playing some other game. Since Summerset dropped, I have upgraded a grand total of one blue ring to purple. I've transmuted a grand total of one necklace to a different trait. I have crafted zero jewelry items from scratch. The only thing I have gotten out of jewelry crafting is a new dye - one new dye (I have never gotten enough stuff to get the second one) - and a bit of extra gold when doing daily crafting writs.
That's ridiculous enough for me to call the system non-functional. The system is unnecessarily difficult. In no other profession do I have to go out of my way to practice it. Doing my usual overland questing, picking up mats as I go, and doing the occasional crafting writ is enough to keep me supplied and able to use all other crafting systems. That's not the case with jewelry crafting. In no other profession would I have to mindlessly devote dozens if not hundreds of hours grinding just to get any use out of it. I'm not going to change how I play the game just to use jewelry crafting. I shouldn't have to in the first place. If I cannot use the system without spending all of my gaming time chasing it, forget it. That's non-functional. It's even worse for people who play this game with less devotion than a full-time job.
The grains system dying in fire would fix most of this instantly. Acquisition of trait stones would still be a problem, but I could live with that if the grains system died in fire.
Non-functional would imply that nothing in it works. That is a patently false statement, that is the platitudes and hyperbole I'm referring too. You can get a bloodthirsty ring from running a trial, research it in 6 hours, and transmute your gear to bloodthirsty to increase your dps. I'd say that's pretty damn functional.
This is rather contradictory. If there is "not a huge difference in stats between purple and and gold jewelry", then there really is no point in keeping it locked behind a massive grind wall.
Either the stats aren't that great, which means it should be easy to acquire, or the bonus is great and requires a great grind.
As it sits, the effort does not match the reward. That's the entire problem.
You also didn't really pay attention to the entire post. I suggested upping the improvement requirements to match Blacksmithing and Clothing. Also, grains do not drop from every high level writ, so as I stated, keeping the chances the same, there is no way to just "do four" and call it a day. So even with perfect RNG, it would be 24 (requirement of 8 plates for 3 pieces) days to upgrade from purple to gold. That's over a month of perfect RNG for gold jewelry, not four days. So if the chances are actually 1 in 4 of getting a plate from a writ, you are looking at 4 months, statistically. That is plenty long enough.
Also keep in mind that JC isn't the only thing you are grinding. You have to get skyshards, do dungeons, and quest for the skill points to be able to have all of the Crafting available.
So people either invest the time to be able to craft themselves, or they pick a line and pay others to get what they can't make. This wouldn't change that constant, and the reward for time spent is pretty dismal for this line.
I have 15 max level jewelry crafters that I do writs on. Between the grains I get (about 20% drop rate), and the surveys, and then refining the raw materials. I get about 3-4 Chromium platings a week. Thus, 3-4 weeks and I can upgrade a full set a gear. Are you okay with 4 weeks to upgrade?
Taleof2Cities wrote: »I’m sorry, there’s a difference between non-functional for your playstyle ... and not putting in the time to get anything out of the craft.
You say you’ve leveled the other crafting skills ... so why not just level jewelry crafting and stop asking for a handout?
Taleof2Cities wrote: »I’m sorry, there’s a difference between non-functional for your playstyle ... and not putting in the time to get anything out of the craft.
You say you’ve leveled the other crafting skills ... so why not just level jewelry crafting and stop asking for a handout?
It amazes me how people manage to ignore the nuances of what I'm pointing out to put the blame on me and say I'm asking for handouts. In spite of pointing out out that for every single other profession, I don't have to disrupt my normal gameplay to make use of it, that gets ignored. Not important information, apparently. Gods forbid that jewelry crafting be in line with other professions, right? That's all I'm asking for. Maybe it's easier for you on PC with your fancy add-ons, but the reality is jewelry crafting in its current state would demand I devote all of my time to it to really make use of it.
Gods forbid that something be special in the game, so that those who are actually willing to put in the time get something special. Everything else has been nerfed to the ground in terms of grinding over the past few years, it's kind of nice to have something to strive/work for. It's pretty boring having everything handed to you.
Gods forbid that something be special in the game, so that those who are actually willing to put in the time get something special. Everything else has been nerfed to the ground in terms of grinding over the past few years, it's kind of nice to have something to strive/work for. It's pretty boring having everything handed to you.
Most of us aren’t asking for it to be handed to us. What we’re asking for is the ability to use a feature that we paid for without having to sacrifice half of the other things that we want to do while playing. I don’t want to sacrifice half of my daily playtime and 7500 crowns in additional character slots to make a crafting system viable. You can call it special, but there is nothing special about it. I don’t get any satisfaction from doing something repetitively for hours that requires no skill and has no downside. I get satisfaction from finally completing a difficult trial, dungeon, or quest. Or from figuring out how to improve my toons through new gear, skills, or rotation. Not from spending 2 hours a day logging in and out of characters completing crafting writs where the biggest danger is running out of materials or accidentally stealing something next to the drop boxes and getting caught by a guard.
The system is not balanced. No matter how you work it out, the rewards do not reflect the work put in. The 50% reduction in cost still leaves us with a system that produces 1/3 the result for 5 times the effort of other crafting skill lines. Not everyone who plays the game has access to cheat codes that make the process easier. If you want to defend it, then remove all of your add-ons and play a 100% vanilla game for 6 months. Do all your crafting manually, shop for all of your mats going trader to trader, and do it all with a controller instead of a keyboard and mouse. Then you can tell me how suggesting minor tweaks is the same as asking for everything to be handed to me.