DirkRavenclaw wrote: »Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays
DirkRavenclaw wrote: »Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays
this makes PvP an even easier game. use a siege and click. done. what is skillful about that?
ZOS_GinaBruno wrote: »Update: Unfortunately this isn't something we're able to hotfix, but we're trying to get the fix into Monday's incremental patch.
Thanks forI wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
I made a pure sniper, and its crystal clear to me you have no idea of how to play one at all. Since you think there is some magical safe spot, and it's simply pressing one button to kill everyone, then make a sniper and video yourself doing it. Low health noobs with no buffs and the wrong armor go down quick, but how many consistent players have such noob builds? The majority of people know how to break free, dodge roll and heal right away. Knowing when to snipe, use other attacks and mix in your melee is crucial to getting kills.
Back on topic, I enjoy playing my sniper as much as I enjoy some other builds. I do not approve of the current siege damage fiasco. While siege should do more damage than it did last patch, it's way overboard right now. Sure it's fun the first time you pour oil on someone, or blast them with a cold fire ballista. Beyond that it's simply unbalanced. Not that my opinion matters since I play less and less. Your assumption about legit snipers is wrong though.
DirkRavenclaw wrote: »Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays
this makes PvP an even easier game. use a siege and click. done. what is skillful about that?
There were plenty of times for actual fighting for me last night. This pretty much just effects keep sieges where I do think siege and counter siege should be more important.
That said; I would not advocate after just 1 day saying "This is fine. Leave it." I'd be ok with seeing how the week plays out and adjusting gradually back rather than all the way.
DirkRavenclaw wrote: »Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays
this makes PvP an even easier game. use a siege and click. done. what is skillful about that?
There were plenty of times for actual fighting for me last night. This pretty much just effects keep sieges where I do think siege and counter siege should be more important.
That said; I would not advocate after just 1 day saying "This is fine. Leave it." I'd be ok with seeing how the week plays out and adjusting gradually back rather than all the way.
DirkRavenclaw wrote: »Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays
this makes PvP an even easier game. use a siege and click. done. what is skillful about that?
There were plenty of times for actual fighting for me last night. This pretty much just effects keep sieges where I do think siege and counter siege should be more important.
That said; I would not advocate after just 1 day saying "This is fine. Leave it." I'd be ok with seeing how the week plays out and adjusting gradually back rather than all the way.
Were you around last time when they buffed Siege? It is and was absurd, back then and now.
ZOS_GinaBruno wrote: »Thanks guys, confirming we've seen this and are investigating.
DirkRavenclaw wrote: »Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays
this makes PvP an even easier game. use a siege and click. done. what is skillful about that?
There were plenty of times for actual fighting for me last night. This pretty much just effects keep sieges where I do think siege and counter siege should be more important.
That said; I would not advocate after just 1 day saying "This is fine. Leave it." I'd be ok with seeing how the week plays out and adjusting gradually back rather than all the way.
lol he doesn't remember that dropping siege steals a GCD and CC attempts on you stop you from firing siege/getting off it.
Don't clump in stupid, and don't let that seige warrior fire.
It is nice that you cite single encounters where you had fun with this.
But this will be horrible in no-cp.
and nobody will ever take a keep when it has an organised defense, especially not homekeeps.
Sieges hit harder in no-cp already and they can take it up a notch, but this is insane.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
I hope you are not serious...
You want fast paced combat? You want keep sieges? You want players to take keeps?
Then please adjust the damage. I don't mind some sieges hurt a bit more, but remember how it was when meatbag and scattershot catapults were strong - it was very, very hard to take a keep against decent defenders...
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
Keep siege strong (for one campaign). Then turn the towns and new outposts into "siege factories", 2 for each faction. If your faction owns both home siege factories, your siege limit is 20 at a single keep. If you own one factory, your siege limit is 10 and if you own neither your siege limit is 5.
@ZOS_GinaBruno
Keep siege strong (for one campaign). Then turn the towns and new outposts into "siege factories", 2 for each faction. If your faction owns both home siege factories, your siege limit is 20 at a single keep. If you own one factory, your siege limit is 10 and if you own neither your siege limit is 5.
@ZOS_GinaBruno
Elder Artillery Online.
Sandman929 wrote: »I really don't mind siege being strong, if there are ways to mitigate it beyond simply not standing in it. Some fights have an incredible amount of defensive siege and there is literally nowhere for offensive siege to be except in the defensive siege AoEs. Often, even if I wanted to move to another location the siege cap prevents me from being able to set up enough new siege to be effective against a second wall.
Siege is already strong against people who can't/won't mitigate it with siege shields, strong heals and purges. Many disorganized groups die to siege, and that's as it should be, but everyone cheering overpowered siege are looking for a way to make disorganized beat organized by making siege a death sentence with no counter play.
Sandman929 wrote: »I'm just dying to know how this happens accidentally...QA is putting in work.
Sandman929 wrote: »I really don't mind siege being strong, if there are ways to mitigate it beyond simply not standing in it. Some fights have an incredible amount of defensive siege and there is literally nowhere for offensive siege to be except in the defensive siege AoEs. Often, even if I wanted to move to another location the siege cap prevents me from being able to set up enough new siege to be effective against a second wall.
Siege is already strong against people who can't/won't mitigate it with siege shields, strong heals and purges. Many disorganized groups die to siege, and that's as it should be, but everyone cheering overpowered siege are looking for a way to make disorganized beat organized by making siege a death sentence with no counter play.
Id like to see that video showing a random clump zerg "defeat" a well organized ball group running purges/dedicated healers with only siege lol.
Edit:
because they couldn't on murkmire and they wont on live.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
I hope you are not serious...
You want fast paced combat? You want keep sieges? You want players to take keeps?
Then please adjust the damage. I don't mind some sieges hurt a bit more, but remember how it was when meatbag and scattershot catapults were strong - it was very, very hard to take a keep against decent defenders...
As it should be.