Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
To be fair, being (hyperbolically) immortal and standing on a flag is a problem for you. As is being immortal and healing your group.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
To be fair, being (hyperbolically) immortal and standing on a flag is a problem for you. As is being immortal and healing your group.
So the fair thing would be that templars:
- Can;t kill anyone
- Can''t escape because of no mobility
- Easily die when attacked.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
To be fair, being (hyperbolically) immortal and standing on a flag is a problem for you. As is being immortal and healing your group.
So the fair thing would be that templars:
- Can;t kill anyone
- Can''t escape because of no mobility
- Easily die when attacked.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
To be fair, being (hyperbolically) immortal and standing on a flag is a problem for you. As is being immortal and healing your group.
So the fair thing would be that templars:
- Can;t kill anyone
- Can''t escape because of no mobility
- Easily die when attacked.
Dude, it's no wonder people call Forumplars OP when you react like that. Real talk, and I don't mean it personally, you started on a high note as a class rep, and I still am thankful for the work you're doing. But I have noticed that you've become more anti-player and pro-ZOS recently. And you're less discussing things from a neutral point of view, but rather pushing your own opinion more and more - especially with Templars. Again, I don't wanna blame you or something. But sarcastic stuff like this; I'm noticing. Allow me to ask you, are you even happy anymore to be a rep? You don't appear to me, at least.
Now, for Templars. I can't quite lock on what the problem is. I already told how easy it can be to just heal through everything and burst someone when he's sloppy. PotL and Dawnbreaker can still hit very hard. But maybe that isn't what really irks me.
Have talked to an expert healer yesterday. He quit ESO after Murkmire, btw. Sustain is something he brought up. The Argonian passive is just too damn strong, he said. Good, that is not really a Temp problem, but the combination works very well, and it is a covered weakness. If a healer is in the back of a zerg, he has opportunity to wait for resources. So he should be given pause when out of magicka (lesser, stam), giving the attacker a window to attack without having everything healed. Argonians kinda make it so that the healing never really stops. Whereas I as the damage build can run out of steam very easily, get what I mean?
Another thing, why can healers MITIGATE so much? This is a bit of a flimsy thought, but I'll try. Look, healers (Temps) in ESO are also almost a tank. Not only can they easily heal off received damage, but they typically have high resistances and can just purge Curses and such off for mitigation. As I see it, a healer should be strong against continuous mediocre damage, as he heals that. But should he eat a big boi burst, instant damage, he should feel that and die easily. Rating damage is a tank's thing, after all.
I am not sure how you could translate that into ESO, however. Ripping off the res buff from Rune, making BoL even more expensive and weak, giving HoTs a buff... Quick thoughts I have, but they're not exactly patch material. I really don't know where to start here. But I hope I could somewhat explain what I mean. Basically, less mitigation, more healing over time.
And damage builds just need a buff. This is coming from a sorc main, who runs out of resources easily if he goes for damage, so maybe that's different for other classes. But like I said before, I'm not happy with the current state of damage builds in PvP. You're exposing yourself too much, a single laggy CC can kill you. And you don't get enough damage in return. Whenever I'm theorycrafting and writing down numbers, I always come to the conclusion that building for defense and sustain is so much easier and efficient these days. Whereas I can barely increase my (sorc) damage by 5% without risking insufficient magicka or stamina sustain, give up on a 15% Maim debuff or 30% Protection skeleton and suchlike. Shields? While also knowing that even if I go all out with a 20k tooltip Frag, what's the point? It gets dodged and blocked, anyway. Damage in the current game (save for Dawnbreaker and bleeds) just sucks. No wonder you have tank zergs everywhere.
Anywhooo, was a bit rambling. Again, I don't have the magical solution. I'm just noticing some things are a bit off.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
To be fair, being (hyperbolically) immortal and standing on a flag is a problem for you. As is being immortal and healing your group.
So the fair thing would be that templars:
- Can;t kill anyone
- Can''t escape because of no mobility
- Easily die when attacked.
Dude, it's no wonder people call Forumplars OP when you react like that. Real talk, and I don't mean it personally, you started on a high note as a class rep, and I still am thankful for the work you're doing. But I have noticed that you've become more anti-player and pro-ZOS recently. And you're less discussing things from a neutral point of view, but rather pushing your own opinion more and more - especially with Templars. Again, I don't wanna blame you or something. But sarcastic stuff like this; I'm noticing. Allow me to ask you, are you even happy anymore to be a rep? You don't appear to me, at least.
Now, for Templars. I can't quite lock on what the problem is. I already told how easy it can be to just heal through everything and burst someone when he's sloppy. PotL and Dawnbreaker can still hit very hard. But maybe that isn't what really irks me.
Have talked to an expert healer yesterday. He quit ESO after Murkmire, btw. Sustain is something he brought up. The Argonian passive is just too damn strong, he said. Good, that is not really a Temp problem, but the combination works very well, and it is a covered weakness. If a healer is in the back of a zerg, he has opportunity to wait for resources. So he should be given pause when out of magicka (lesser, stam), giving the attacker a window to attack without having everything healed. Argonians kinda make it so that the healing never really stops. Whereas I as the damage build can run out of steam very easily, get what I mean?
Another thing, why can healers MITIGATE so much? This is a bit of a flimsy thought, but I'll try. Look, healers (Temps) in ESO are also almost a tank. Not only can they easily heal off received damage, but they typically have high resistances and can just purge Curses and such off for mitigation. As I see it, a healer should be strong against continuous mediocre damage, as he heals that. But should he eat a big boi burst, instant damage, he should feel that and die easily. Rating damage is a tank's thing, after all.
I am not sure how you could translate that into ESO, however. Ripping off the res buff from Rune, making BoL even more expensive and weak, giving HoTs a buff... Quick thoughts I have, but they're not exactly patch material. I really don't know where to start here. But I hope I could somewhat explain what I mean. Basically, less mitigation, more healing over time.
And damage builds just need a buff. This is coming from a sorc main, who runs out of resources easily if he goes for damage, so maybe that's different for other classes. But like I said before, I'm not happy with the current state of damage builds in PvP. You're exposing yourself too much, a single laggy CC can kill you. And you don't get enough damage in return. Whenever I'm theorycrafting and writing down numbers, I always come to the conclusion that building for defense and sustain is so much easier and efficient these days. Whereas I can barely increase my (sorc) damage by 5% without risking insufficient magicka or stamina sustain, give up on a 15% Maim debuff or 30% Protection skeleton and suchlike. Shields? While also knowing that even if I go all out with a 20k tooltip Frag, what's the point? It gets dodged and blocked, anyway. Damage in the current game (save for Dawnbreaker and bleeds) just sucks. No wonder you have tank zergs everywhere.
Anywhooo, was a bit rambling. Again, I don't have the magical solution. I'm just noticing some things are a bit off.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
To be fair, being (hyperbolically) immortal and standing on a flag is a problem for you. As is being immortal and healing your group.
So the fair thing would be that templars:
- Can;t kill anyone
- Can''t escape because of no mobility
- Easily die when attacked.
Dude, it's no wonder people call Forumplars OP when you react like that. Real talk, and I don't mean it personally, you started on a high note as a class rep, and I still am thankful for the work you're doing. But I have noticed that you've become more anti-player and pro-ZOS recently. And you're less discussing things from a neutral point of view, but rather pushing your own opinion more and more - especially with Templars. Again, I don't wanna blame you or something. But sarcastic stuff like this; I'm noticing. Allow me to ask you, are you even happy anymore to be a rep? You don't appear to me, at least.
Now, for Templars. I can't quite lock on what the problem is. I already told how easy it can be to just heal through everything and burst someone when he's sloppy. PotL and Dawnbreaker can still hit very hard. But maybe that isn't what really irks me.
Have talked to an expert healer yesterday. He quit ESO after Murkmire, btw. Sustain is something he brought up. The Argonian passive is just too damn strong, he said. Good, that is not really a Temp problem, but the combination works very well, and it is a covered weakness. If a healer is in the back of a zerg, he has opportunity to wait for resources. So he should be given pause when out of magicka (lesser, stam), giving the attacker a window to attack without having everything healed. Argonians kinda make it so that the healing never really stops. Whereas I as the damage build can run out of steam very easily, get what I mean?
Another thing, why can healers MITIGATE so much? This is a bit of a flimsy thought, but I'll try. Look, healers (Temps) in ESO are also almost a tank. Not only can they easily heal off received damage, but they typically have high resistances and can just purge Curses and such off for mitigation. As I see it, a healer should be strong against continuous mediocre damage, as he heals that. But should he eat a big boi burst, instant damage, he should feel that and die easily. Rating damage is a tank's thing, after all.
I am not sure how you could translate that into ESO, however. Ripping off the res buff from Rune, making BoL even more expensive and weak, giving HoTs a buff... Quick thoughts I have, but they're not exactly patch material. I really don't know where to start here. But I hope I could somewhat explain what I mean. Basically, less mitigation, more healing over time.
And damage builds just need a buff. This is coming from a sorc main, who runs out of resources easily if he goes for damage, so maybe that's different for other classes. But like I said before, I'm not happy with the current state of damage builds in PvP. You're exposing yourself too much, a single laggy CC can kill you. And you don't get enough damage in return. Whenever I'm theorycrafting and writing down numbers, I always come to the conclusion that building for defense and sustain is so much easier and efficient these days. Whereas I can barely increase my (sorc) damage by 5% without risking insufficient magicka or stamina sustain, give up on a 15% Maim debuff or 30% Protection skeleton and suchlike. Shields? While also knowing that even if I go all out with a 20k tooltip Frag, what's the point? It gets dodged and blocked, anyway. Damage in the current game (save for Dawnbreaker and bleeds) just sucks. No wonder you have tank zergs everywhere.
Anywhooo, was a bit rambling. Again, I don't have the magical solution. I'm just noticing some things are a bit off.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »The problem with all these nerf threads is that people rarely bring any specifics to the table, nor do they provide any context whatsoever. Which means they’re rant threads that should have no bearing on anything. If you legitimately think something is OP, bring real evidence to the table so we can really discuss it not have a bunch of subjective conjecture.
What's sad is that these people can't even be bothered to provide us with misleading death-recaps.
Are we sure they are talking about dieing to them? Im getting the impression they are referring to the guys who turtle up and spam heals including remembrance while their buddy's beat on them. Seen a few like that but thats why I like to keep defile up.
Oh, a too strong class that's incapable of killing other people. Makes total sense.
To be fair, being (hyperbolically) immortal and standing on a flag is a problem for you. As is being immortal and healing your group.
So the fair thing would be that templars:
- Can;t kill anyone
- Can''t escape because of no mobility
- Easily die when attacked.
Dude, it's no wonder people call Forumplars OP when you react like that. Real talk, and I don't mean it personally, you started on a high note as a class rep, and I still am thankful for the work you're doing. But I have noticed that you've become more anti-player and pro-ZOS recently. And you're less discussing things from a neutral point of view, but rather pushing your own opinion more and more - especially with Templars. Again, I don't wanna blame you or something. But sarcastic stuff like this; I'm noticing. Allow me to ask you, are you even happy anymore to be a rep? You don't appear to me, at least.
Now, for Templars. I can't quite lock on what the problem is. I already told how easy it can be to just heal through everything and burst someone when he's sloppy. PotL and Dawnbreaker can still hit very hard. But maybe that isn't what really irks me.
Have talked to an expert healer yesterday. He quit ESO after Murkmire, btw. Sustain is something he brought up. The Argonian passive is just too damn strong, he said. Good, that is not really a Temp problem, but the combination works very well, and it is a covered weakness. If a healer is in the back of a zerg, he has opportunity to wait for resources. So he should be given pause when out of magicka (lesser, stam), giving the attacker a window to attack without having everything healed. Argonians kinda make it so that the healing never really stops. Whereas I as the damage build can run out of steam very easily, get what I mean?
Another thing, why can healers MITIGATE so much? This is a bit of a flimsy thought, but I'll try. Look, healers (Temps) in ESO are also almost a tank. Not only can they easily heal off received damage, but they typically have high resistances and can just purge Curses and such off for mitigation. As I see it, a healer should be strong against continuous mediocre damage, as he heals that. But should he eat a big boi burst, instant damage, he should feel that and die easily. Rating damage is a tank's thing, after all.
I am not sure how you could translate that into ESO, however. Ripping off the res buff from Rune, making BoL even more expensive and weak, giving HoTs a buff... Quick thoughts I have, but they're not exactly patch material. I really don't know where to start here. But I hope I could somewhat explain what I mean. Basically, less mitigation, more healing over time.
And damage builds just need a buff. This is coming from a sorc main, who runs out of resources easily if he goes for damage, so maybe that's different for other classes. But like I said before, I'm not happy with the current state of damage builds in PvP. You're exposing yourself too much, a single laggy CC can kill you. And you don't get enough damage in return. Whenever I'm theorycrafting and writing down numbers, I always come to the conclusion that building for defense and sustain is so much easier and efficient these days. Whereas I can barely increase my (sorc) damage by 5% without risking insufficient magicka or stamina sustain, give up on a 15% Maim debuff or 30% Protection skeleton and suchlike. Shields? While also knowing that even if I go all out with a 20k tooltip Frag, what's the point? It gets dodged and blocked, anyway. Damage in the current game (save for Dawnbreaker and bleeds) just sucks. No wonder you have tank zergs everywhere.
Anywhooo, was a bit rambling. Again, I don't have the magical solution. I'm just noticing some things are a bit off.
But that's not the templar's problem. That's a "performance" problem with the way the game calculates dmg/healing/defense; it really punishes you for not selecting the right combination of sets in the right encounter.
People would play less tanks if they could move and react. But since they can't, they bulk up.
I might be wrong and it may not apply to all classes but Mighty Chudan with the lady mundus for light armor or Mighty Chudan with the warrior mundus for medium armor with 2 offensive 5 piece sets seems to work very well in cyrodill. This because Annulment in light armor or dodge roll in medium. And they are more fun than heavy armor. And they should punch through a magplar or wear it out. The idea being the monster set saves gcd cast, magicka/stamina for that cast, and a slot you can fill with some skill that has a passive or utility or even prox det if you want to be fancy.
The idea may be abstract as regards the thread title but the above set-ups should be as universal as the templar set-ups that people claim everyone runs on xbox.
The above stated sets are universal in the sense they can replace this templar xbox plague people talk about. A person can take their pve build and put impen on armor and the Chudan hat and run it pretty much the same way in cyrodill. Shields and dodge rolls to take/avoid damage.
Shields are even good on a templar because templars can't overheal. If a templar has 25k hp and they take 5k damage and they crit an 11k heal most of that counts for nothing. If they cast a shield while at 25k-5k hp and take another hit then cast a heal they are back to full health. i.e. the shields gives them say 20k+7K effective health = 27k vs 25k for using a pocket heal. And a templar can prebuff with a shield giving them 32k effective health. 32k effective health with a shield vs 30k health in heavy armor with all the downsides of heavy armor. And 20k base resistances in light isn't that bad for all the magicka regen you get and reduced sprint cost and penetration.
Something as simple as Bright-Throat's Boast/Spinner's Garment's/Mighty Chudan is probably enough to outperform a heavy armor magplar.
And Robes of Transmutation is tough to get. It also looks OP I dunno why it's in the game.
A good skill to put in the slot you save from not having to use an armor skill is Scorching Flare.
Templar’s are not strong. Healing is strong.
They’ve nerfed defiles into the ground and now tanky healers are outta control.
gg ZoS.