ZOS_GinaBruno wrote: »For everyone running into this issue, could you please provide your system specs and maybe even a screenshot of your graphics settings? Thanks!
SET SHOW_ADDITIONAL_ALLY_EFFECTS "1" SET HDR_BRIGHTNESS "0.50000000" SET DistantFoliageEnabled "1" SET PFX_SUPPRESS_DISTANCE_v2 "50.00000000" SET PFX_GLOBAL_MAXIMUM "1024" SET MULTI_GPU_CHECK "1" SET CachedRLREnabled "1" SET CachedReflectionResolution "4" SET CachedShadowFiltering "4" SET ScreenshotFormat.2 "JPG" SET SUB_SAMPLING "2" SET REFLECTION_QUALITY_v3 "2" SET PARTICLE_DENSITY "2" SET HIGH_RESOLUTION_SHADOWS "1" SET SHADOWS "2" SET GAMMA_ADJUSTMENT "100" SET VIEW_DISTANCE "1.36000001" SET GPUSmoothingFrames "10" SET MIP_LOAD_SKIP_LEVELS "0" SET RAIN_WETNESS "1" SET LENS_FLARE "1" SET GOD_RAYS_v2 "1" SET ANTI_ALIASING_v2 "0" SET AMBIENT_OCCLUSION_TYPE "0" SET COLOR_GRADING_v1 "0" SET BLOOM "0" SET DEPTH_OF_FIELD "0" SET TONE_MAPPING "1" SET COLOR_CORRECTION "1" SET SOFT_ALPHA "1" SET DISTORTION "1" SET CHARACTER_LIGHTING "1" SET DIFFUSE_2_MAPS "1" SET DETAIL_MAPS "1" SET NORMAL_MAPS "1" SET SPECULAR_MAPS "1" SET CLUTTER_2D "1" SET SIMPLE_SHADERS "0" SET WATER_FOAM "1" SET VSYNC_INTERVAL "1" SET VSYNC "0" SET MAX_ANISOTROPY "2" SET PreferMaximizedWindow "1" SET PreferExclusiveFullscreen "0" SET FULLSCREEN_v5 "1" SET ACTIVE_DISPLAY "0" SET FullscreenHeight "1050" SET FullscreenWidth "1650" SET WindowedHeight "1005" SET WindowedWidth "1680" SET GraphicsDriver.7 "Vulkan" SET ParticlesEnabled "1"
Process:               eso [62276]
Path:                  */eso.app/Contents/MacOS/eso
Identifier:            com.zenimaxonline.eso
Version:               1.0.0 (1.0.0)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           eso [62276]
User ID:               501
Date/Time:             2018-12-15 23:32:52.688 -0500
OS Version:            Mac OS X 10.13.4 (17E202)
Report Version:        12
Bridge OS Version:     3.0 (14Y664)
Anonymous UUID:        B2DA997C-F0BD-468A-DAE5-3150548FE81E
Sleep/Wake UUID:       1EB9485C-BD5C-4B0A-9749-B013263E778F
Time Awake Since Boot: 1000000 seconds
Time Since Wake:       12000 seconds
System Integrity Protection: enabled
Crashed Thread:        0  Dispatch queue: com.apple.main-thread
Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000018
Exception Note:        EXC_CORPSE_NOTIFY
Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [0]
VM Regions Near 0x18:
--> 
    __TEXT                 0000000104783000-0000000109878000 [ 81.0M] r-x/rwx SM=COW  /NoBackup/*/eso.app/Contents/MacOS/eso
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   com.zenimaxonline.eso         	0x0000000105c33ecc mvkUpdateDescriptorSets(unsigned int, VkWriteDescriptorSet const*, unsigned int, VkCopyDescriptorSet const*) + 76
1   com.zenimaxonline.eso         	0x0000000106401fb4 ZoEffectTechniqueVk::BindResources(ZoDeviceContext*) + 1180
2   com.zenimaxonline.eso         	0x00000001063af4c3 ZoRenderManager::DrawIndexedPrimitive(ZoRenderDefs::PRIMITIVE_TYPE, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int*) + 41
3   com.zenimaxonline.eso         	0x00000001063b9e59 ZoRenderable::DrawPrimitive() + 181
4   com.zenimaxonline.eso         	0x000000010636aadf ZoMaterialManager::RenderRenderable(ZoRenderable*) + 453
5   com.zenimaxonline.eso         	0x000000010639299c ZoProjectorPass::Render(ZoDeferredRenderingList*) + 192
6   com.zenimaxonline.eso         	0x00000001063a66c5 ZoRenderGraph::Render(ZoDeferredRenderingList*) + 261
7   com.zenimaxonline.eso         	0x0000000104b2aaa0 ClientWorld::Render() + 326
8   com.zenimaxonline.eso         	0x00000001047c9f1b OSRender() + 558
9   com.zenimaxonline.eso         	0x00000001047cbca8 -[GameClient macRun] + 309
10  com.zenimaxonline.eso         	0x00000001047cc597 -[GameClient platformMainLoop] + 2164
11  com.zenimaxonline.eso         	0x00000001047cb917 -[GameClient mainLoop] + 61
12  com.zenimaxonline.eso         	0x00000001047cb81f -[GameClient applicationDidFinishLaunching:] + 668
13  com.apple.CoreFoundation      	0x00007fff3d4def2c __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
14  com.apple.CoreFoundation      	0x00007fff3d4dedfa _CFXRegistrationPost + 458
15  com.apple.CoreFoundation      	0x00007fff3d4deb31 ___CFXNotificationPost_block_invoke + 225
16  com.apple.CoreFoundation      	0x00007fff3d49c8d0 -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1664
17  com.apple.CoreFoundation      	0x00007fff3d49ba07 _CFXNotificationPost + 599
18  com.apple.Foundation          	0x00007fff3f59e8c7 -[NSNotificationCenter postNotificationName:object:userInfo:] + 66
19  com.apple.AppKit              	0x00007fff3ab97206 -[NSApplication _postDidFinishNotification] + 313
20  com.apple.AppKit              	0x00007fff3ab96e4f -[NSApplication _sendFinishLaunchingNotification] + 220
21  com.apple.AppKit              	0x00007fff3aa69ab3 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 562
22  com.apple.AppKit              	0x00007fff3aa696e9 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 690
23  com.apple.Foundation          	0x00007fff3f5e1714 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 287
24  com.apple.Foundation          	0x00007fff3f5e1592 _NSAppleEventManagerGenericHandler + 102
25  com.apple.AE                  	0x00007fff3e5badd0 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 1788
26  com.apple.AE                  	0x00007fff3e5ba677 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 41
27  com.apple.AE                  	0x00007fff3e5ba565 aeProcessAppleEvent + 383
28  com.apple.HIToolbox           	0x00007fff3c7c14a0 AEProcessAppleEvent + 55
29  com.apple.AppKit              	0x00007fff3aa64d32 _DPSNextEvent + 2788
30  com.apple.AppKit              	0x00007fff3b1fae34 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 3044
31  com.apple.AppKit              	0x00007fff3aa59885 -[NSApplication run] + 764
32  com.zenimaxonline.eso         	0x00000001047cd2bb main + 200
33  libdyld.dylib                 	0x00007fff657e3015 start + 1
Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000040  rbx: 0x000060c003348f00  rcx: 0x0000608000990660  rdx: 0x0000000000000000
  rdi: 0x0000608000990660  rsi: 0x000060c002acf2d0  rbp: 0x00007ffeeb47a960  rsp: 0x00007ffeeb47a900
   r8: 0x00007fa067f04140   r9: 0x0000000000000000  r10: 0x0000000000000000  r11: 0x0000000000000000
  r12: 0x0000000000000001  r13: 0x0000000000000000  r14: 0x0000000000000001  r15: 0x0000000000000001
  rip: 0x0000000105c33ecc  rfl: 0x0000000000010202  cr2: 0x0000000000000018
  
Logical CPU:     6
Error Code:      0x00000004
Trap Number:     14
External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 7
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 739397
    thread_create: 0
    thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=506.7M resident=0K(0%) swapped_out_or_unallocated=506.7M(100%)
Writable regions: Total=5.3G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=5.3G(100%)
 
                                VIRTUAL   REGION 
REGION TYPE                        SIZE    COUNT (non-coalesced) 
===========                     =======  ======= 
Accelerate framework               256K        2 
Activity Tracing                   256K        2 
CG backing stores                 1160K        3 
CG image                            12K        3 
CG raster data                     116K        7 
CoreAnimation                       44K        5 
CoreGraphics                         8K        2 
CoreImage                           24K        3 
CoreUI image data                  420K        4 
CoreUI image file                  188K        5 
Foundation                           4K        2 
Kernel Alloc Once                    8K        2 
MALLOC                             5.2G      623 
MALLOC guard page                   48K       13 
Memory Tag 242                      12K        2 
STACK GUARD                       56.1M       30 
Stack                             20.4M       32 
VM_ALLOCATE                        116K       11 
VM_ALLOCATE (reserved)              36K        2         reserved VM address space (unallocated)
__DATA                            29.5M      240 
__FONT_DATA                          4K        2 
__GLSLBUILTINS                    2588K        2 
__LINKEDIT                       258.1M       11 
__TEXT                           248.6M      242 
__UNICODE                          560K        2 
mapped file                       54.6M       17 
shared memory                     2684K       12 
===========                     =======  ======= 
TOTAL                              5.9G     1254 
TOTAL, minus reserved VM space     5.9G     1254 
ZOS_GinaBruno wrote: »For everyone running into this issue, could you please provide your system specs and maybe even a screenshot of your graphics settings? Thanks!




 
                     @otab - if you looked at the stack trace in the crash reporter, it may have logged it. Check this folder:I've experienced a couple of these, and I noticed one thing in common in each:
The stack trace seemed to indicate it was attempting to render precipitation. Stupidly, I didn't capture the stack trace either time, so I'm waiting for it to happen again.
But, I'm going to go out on a limb with a guess that it's not location-dependent. Rather, I think it's **weather-dependent**.
I've experienced a couple of these, and I noticed one thing in common in each:
The stack trace seemed to indicate it was attempting to render precipitation. Stupidly, I didn't capture the stack trace either time, so I'm waiting for it to happen again.
But, I'm going to go out on a limb with a guess that it's not location-dependent. Rather, I think it's **weather-dependent**.



I've experienced a couple of these, and I noticed one thing in common in each:
The stack trace seemed to indicate it was attempting to render precipitation. Stupidly, I didn't capture the stack trace either time, so I'm waiting for it to happen again.
But, I'm going to go out on a limb with a guess that it's not location-dependent. Rather, I think it's **weather-dependent**.
If it's precipitation, that's not the only issue, as the last crash I had was during the BC 1 final boss fight. It didn't crash when I loaded back in and did the fight again.Viscous119 wrote: »I've experienced a couple of these, and I noticed one thing in common in each:
The stack trace seemed to indicate it was attempting to render precipitation. Stupidly, I didn't capture the stack trace either time, so I'm waiting for it to happen again.
But, I'm going to go out on a limb with a guess that it's not location-dependent. Rather, I think it's **weather-dependent**.
Ah, I tend to believe what you're saying. I haven't seen any rain since the festival has started. It might be why my Mac crashes randomly. They really need to fix this.


