I may move lag to the top, as it has been the longest standing issue, and it causes people to leave the game.
Izanagi.Xiiib16_ESO wrote: »They should make it so that you can mount up in combat but your horse starts with 0 stam meaning if you get hit you get knocked down horse knockdown should not trigger cc immunity either.
Disabling swapping skills in combat change in Mirkmire was just horrible.
For me the top priority is sprint/block bug and crashes when nearing keeps.
The stuck on terrain is what we generally refer to as a render line. It normally only happens for certain people (some graphics setting /card etc) as such it would be the hardest to fix because it's hard to reproduce the problem. The others are all fairly simple to reproduce / concept failures.
I've only experienced it a couple of times, but sometimes you get stuck in one place in combat. Your skills are triggering, but you are stuck to your patch of ground and can't walk, run or dodge out of it. When it's happened, there have been numerous other people in the same area with the same problem.
The following is a list of universal issues that are affecting the quality of PvP, in no particular order so as not to falsely imply importance. It is not a list of class/build-specific issues about whatever the FotM is, but general problems that affect us all.
- Stuck On Terrain
]
- The Stuck On Terrain bug is a not about getting stuck on rocks/logs/etc., but instead getting stuck on what look like some sort transition line on the map. On one side of the line, where you are able to move freely, the ground looks normal for your graphics settings, but on the other side of the line the textures of the ground are the lowest possible resolution, like some kind of smudged oil painting. Trying to step over this line causes your character to become stuck at that location. It even preserves vertical position, so if you, for instance, jump on your mount while riding full speed at this line, you will be stuck mid air until the issue resolves itself.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I have to believe that this is an unintended result of an effort to keep players from swapping gear sets and/or skills improperly mid-fight, but this unintended result is disrupting the fluid, active and engaging combat that the ZOS representatives like to promote for this game.
If you have to keep it this way, please give us all a 3rd skill bar and 3 layers of quickslot menus to mitigate the consequences of this bug.
I would like to also address the section "Infinite Load Screens".
This bug mainly occurs when being part of a group. I came up with a great solution to entirely avoid this problem if achieved properly and if all the members of the group are aware about the way to counter it.
First of all, I will explain what can trigger the bug when being part of a group.
1) Inviting someone who is not in the same instance. This is the major cause. You are in Cyrodiil and invite someone who is in pve-land / Cyrodiil delve / IC.
2) Inviting someone who is out of rendering range of your character. This can variate depending of your View distance in your graphic settings.
3) Somebody in your group relogs or crashes and relogs.
Before the Wolfhunter DLC, if you would trigger one of the points mentioned above, this would result in 2 different things. First of all, you would get an infinite loading screen when :
1) Teleporting using a transit shrine
2) Resurrecting at a controlled objective or forwarded camp
Secondly, you would see random members of your group being invisible. This is when the fix comes into play. Whenever you would see an invisible group member (just a group marker on top of his/her head), you would have both players get away from rendering range from each other. Depending on the View distance setting of each, the distance to get away may be different from one another. When coming back you could see each other and would not get any loading screen from that point (unless more players are invisible in your group aswell).
How to prevent this :
1) Always make sure that when you invite a new player to your group, that player is in rendering range of everybody else already in the group.
2) If somebody in the group decides to either go get the AP buff in a delve, go into pve-land, go into IC and then come back in Cyrodiil, relogs, crashes and relogs, then the player must leave the group / be kicked out of the group before coming back / relogging in Cyrodiil.
Since the Wolfhunter DLC was released, ZOS changed something without mentioning it in the patch notes (What a surprise). What changed precisely is that we don't see invisible players anymore in groups. The ways to prevent the loading screens are still valid but the solution to fix the problem if somebody trigger it is easier than it used to be. You simply have to run close to your group members and it should fix itself. You don't have to get close, then spot the invisible players and get out of rendering range anymore.
In vivec the other night I had a thing where everything stopped around me during fighting but I could still move. This in the past has often meant that I was about to disconnect. In this case though the game would start moving again 5-20 seconds after and I was usually dead. So maybe something close to a disconnect but then the game starts moving again. It happened several times though and I don't think I've seen that before. Always or almost always in battle too.
I guess you could file it under super lag or something.
I would like to also address the section "Infinite Load Screens".
This bug mainly occurs when being part of a group. I came up with a great solution to entirely avoid this problem if achieved properly and if all the members of the group are aware about the way to counter it.
First of all, I will explain what can trigger the bug when being part of a group.
1) Inviting someone who is not in the same instance. This is the major cause. You are in Cyrodiil and invite someone who is in pve-land / Cyrodiil delve / IC.
2) Inviting someone who is out of rendering range of your character. This can variate depending of your View distance in your graphic settings.
3) Somebody in your group relogs or crashes and relogs.
Before the Wolfhunter DLC, if you would trigger one of the points mentioned above, this would result in 2 different things. First of all, you would get an infinite loading screen when :
1) Teleporting using a transit shrine
2) Resurrecting at a controlled objective or forwarded camp
Secondly, you would see random members of your group being invisible. This is when the fix comes into play. Whenever you would see an invisible group member (just a group marker on top of his/her head), you would have both players get away from rendering range from each other. Depending on the View distance setting of each, the distance to get away may be different from one another. When coming back you could see each other and would not get any loading screen from that point (unless more players are invisible in your group aswell).
How to prevent this :
1) Always make sure that when you invite a new player to your group, that player is in rendering range of everybody else already in the group.
2) If somebody in the group decides to either go get the AP buff in a delve, go into pve-land, go into IC and then come back in Cyrodiil, relogs, crashes and relogs, then the player must leave the group / be kicked out of the group before coming back / relogging in Cyrodiil.
Since the Wolfhunter DLC was released, ZOS changed something without mentioning it in the patch notes (What a surprise). What changed precisely is that we don't see invisible players anymore in groups. The ways to prevent the loading screens are still valid but the solution to fix the problem if somebody trigger it is easier than it used to be. You simply have to run close to your group members and it should fix itself. You don't have to get close, then spot the invisible players and get out of rendering range anymore.
This happens when I'm by myself in Cyrodil...
The following is a list of universal issues that are affecting the quality of PvP, in no particular order so as not to falsely imply importance. It is not a list of class/build-specific issues about whatever the FotM is, but general problems that affect us all.
- Stuck On Terrain
]
- The Stuck On Terrain bug is a not about getting stuck on rocks/logs/etc., but instead getting stuck on what look like some sort transition line on the map. On one side of the line, where you are able to move freely, the ground looks normal for your graphics settings, but on the other side of the line the textures of the ground are the lowest possible resolution, like some kind of smudged oil painting. Trying to step over this line causes your character to become stuck at that location. It even preserves vertical position, so if you, for instance, jump on your mount while riding full speed at this line, you will be stuck mid air until the issue resolves itself.
This is more a problem on the user's end when their system isn't able to process the environment faster than the player can move through it. On my old MacBook this happened all the time when running from the Mournhold wayshrine to the Undaunted camp on the stairway by the Shad Astula reject and Pride Rock outside the archway. It happened more often during laggy days when using Rapids in a more populated zone, in both player count and assets.
If your system is particularly bad you'll even get the issue where it just quits trying to process the environment and gives you what it's figured out thus far, leading to structures floating in a void or reaching the literal end of the world. And yes, you can indeed fall off the edge.
When I upgraded to the more powerful iMac in 2017 (and a way better PC now), this problem immediately ceased to exist.
[*] Infinite Load Screens
- While this problem has gotten fantastically better in the last few months, we are still seeing them crop up now and again.
Ported to Arrius last night (EP character), mounted up, and rode the walls to check things out. No enemy players in sight. Three load screens, just while riding around a keep on the walls.
Ported to Arrius last night (EP character), mounted up, and rode the walls to check things out. No enemy players in sight. Three load screens, just while riding around a keep on the walls.
Some players were actively abusing the bug that allowed skills to be changed in combat. Some had it down to a science. It's a bug that had to be fixed.
The true issue here is recurring the stuck in combat bug.