First I will apologize for my broken English. I’m not a native English people. If you do not understand some sentence, try to look into the German thread and translate it or ask me directly!
Here is the German counterpart. ->
Burgenkämpfe verbessern – „Kontrolle muss erkämpft werden“
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[TWS] What should i change in ESO – „The sweeping statement“
I've done countless keep battles in over 4 years of ESO. Meanwhile, a standard has emerged. The best tactic: "Just attack". I have some thoughts on how to make current Keep battles much more interesting. Here we go!
5 Points to capture and hold, instead of 2 flags to flip
Before you start shouting. The points are not for conquering the Keeps! Capturing of Keeps itself will come later. Each Keep should have 5 points to capture and hold. 4 points are down in corner towers in the outer walls. 1 point is the upper / inner flag in the Inner Keep. These points must be kept, otherwise they slowly turn back in favor of the defenders. There must be at least 4 enemy players in the immediate vicinity to hold them.
Points to capture and hold in Keeps
The Buff „Secured Defense“ (5 Points to capture)
Now we come to the goal with the 5 points for capture and hold. In the Inner Keep, all defenders receive the Buff "Secured Defense". The strength of this buff depends on the points the defenders hold. In short:
- The Buff „Secured Defense“ will be stronger for every capturable point hold by defenders
- 10% Bonus per point
- +10% DMG and +10% DMG reduction (Maximum also 50%)
This is a very strong buff. In other words, to weaken the defenders, the points must be kept. The Zerg has to split up or he has to fight strong defenders inside.
Capturing a Keep: Kill the Keeplord!
In addition to the 5 points, another Keeplord comes into play. And that is the linchpin in the conquest of the Keep. Only the killing of Keeplord conquers the Keep. So you can conquer a Keep without the 5 earned points. This keeplord is always at the top in a secure area. This would require the Keeps to be a little bit redesigned.
Keeplord room in small Keeps
Keeplord room in middle and large Keeps
For the small Keeps (for example Alessia) this would be the area just above the upper flag at the side entrances. The area would have to be adjusted a bit, that there is no small way into the room. In the picture you can see the approximate size, as I imagine the entrance and a covered area in front of it. It could simply be a grid so that oil can still be poured into the side entrance.
For the larger Keeps (Arrius, for example), the Keeplord should be above the Inner Gate at the top. I would close the area completely and the entrance is on the upper area. Again, a narrow grid area there could still make it possible to use the place for oil. Especially the areas of the Keeplords at the bigger Keeps are difficult to reach from the outside with Sieges. Thus, the defenders have a better chance to defend themselves with smaller groups.
What do I hope for?
With not defended Keeps nothing changes in itself. The Keeplord can also killed by small groups in an unedited Keep (take Sneaky). It's even easier than holding 2 flags. Defense groups cannot play this "cat and mouse" game with it (Keyword Zombie Zergs). You have to defend the Keeplord! But then you have a strong buff available against the attackers.
Defending against a middle or larger group is easier through the buff. If necessary, the larger group must split, which reduces the pressure on the Keeplord. Rushing the Inner Keep is still possible, but more difficult. The larger group must deny, e.g. Turn points and then all at once!
In zerg battles, the zerg has to divide to conquer; otherwise the defenders are very strong. On the other hand, it makes sense for the defenders to go out in small groups and take the points. Killing enemies is enough for the points to spin back slowly. Meanwhile a smaller group can defend the Keeplord.
What do you think about it? Will this split the zerg in keep fights?