That's only because players are playing multiple characters just for end of campaign geodes -- it's the Cyrodiil version of doing writs on all of your characters. It's a bad system.This month on the PC NA Vivec campaign I earned 150 AP on three characters, one for each alliance. With about 12hours left their rankings were, AD-7600, DC-7800 and EP-7400. I understand this is not the total number of separate accounts, but how many characters. Yet, having at least 23K characters logging in (I know not at the same time) means PvP is active, so the idea of having 50-100 max players at anyone one time is not true. Unless those few folks are running 200 different characters in PvP.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
LonePirate wrote: »Hey @ZOS_BrianWheeler what would it take to be able to ride up to a keep under siege without being disconnected from the game server? Surely that's not too much to ask, is it?
This month on the PC NA Vivec campaign I earned 150 AP on three characters, one for each alliance. With about 12hours left their rankings were, AD-7600, DC-7800 and EP-7400. I understand this is not the total number of separate accounts, but how many characters. Yet, having at least 23K characters logging in (I know not at the same time) means PvP is active, so the idea of having 50-100 max players at anyone one time is not true. Unless those few folks are running 200 different characters in PvP.
This month on the PC NA Vivec campaign I earned 150 AP on three characters, one for each alliance. With about 12hours left their rankings were, AD-7600, DC-7800 and EP-7400. I understand this is not the total number of separate accounts, but how many characters. Yet, having at least 23K characters logging in (I know not at the same time) means PvP is active, so the idea of having 50-100 max players at anyone one time is not true. Unless those few folks are running 200 different characters in PvP.
AP were running three raids last night (and LFG were running a small raid as well), and I saw DC have full raids in two different locations for a good portion of the day. I'd say there are definitely more than 50-100 active fighters at a time, just taking into account those EP and DC raids. The problem is, it was always multi-raid versus multi-raid in a given location. Those large scale fights are the real performance killers.
I believe the campaign cap is somewhere around 150 per faction (correct me if I'm wrong),
Yes, the lag and server stability is still pretty bad. Ride to a keep that's currently under attack, and there's a good chance you will get disconnected as you get near to the keep. And afterward it takes 2-3 attempts to connect back, as you get an error that you are unable to connect to the server. Makes me wonder if those disconnect are not caused by some anti-flood technology within their network, where a lag burst would trigger these, blocking you from connecting for 5 minutes.
This month on the PC NA Vivec campaign I earned 150 AP on three characters, one for each alliance. With about 12hours left their rankings were, AD-7600, DC-7800 and EP-7400. I understand this is not the total number of separate accounts, but how many characters. Yet, having at least 23K characters logging in (I know not at the same time) means PvP is active, so the idea of having 50-100 max players at anyone one time is not true. Unless those few folks are running 200 different characters in PvP.
AP were running three raids last night (and LFG were running a small raid as well), and I saw DC have full raids in two different locations for a good portion of the day. I'd say there are definitely more than 50-100 active fighters at a time, just taking into account those EP and DC raids. The problem is, it was always multi-raid versus multi-raid in a given location. Those large scale fights are the real performance killers.
I believe the campaign cap is somewhere around 150 per faction (correct me if I'm wrong),
Yes, the lag and server stability is still pretty bad. Ride to a keep that's currently under attack, and there's a good chance you will get disconnected as you get near to the keep. And afterward it takes 2-3 attempts to connect back, as you get an error that you are unable to connect to the server. Makes me wonder if those disconnect are not caused by some anti-flood technology within their network, where a lag burst would trigger these, blocking you from connecting for 5 minutes.
nailed it.