Darkmage1337 wrote: »None of the above is as important in comparison to the integrity of the actual, equal/physical placement of PvP objectives on the Cyrodiil map itself. Which is what this thread is all about. The integrity and balance of the Cyrodiil map PvP objectives has been compromised because AD and DC both get 2 offensive, outward-facing Outposts; whereas EP only has 1.I agree 100% ! And speaking equal opportunity for all alliances, just observe tactical placement and distances between keeps and we can see which alliance has most advantage. Seriously? Where is that equal balance in this strategical placement? eh
Also i saw (others) comments claiming Lore as an obstacle or excuse for placing keeps strategically equal for everyone. Really? LOL How many join warzone for "Lore"? ...
If devs plan to renew and make changes to Cyrodiil Map including new additions, it should be done symmetrically to each alliance
This has got to be as minor as the current terrain differences around keeps. Does someone want to go over those as well while we are at it and make them all flat?
Darkmage1337 wrote: »Darkmage1337 wrote: »None of the above is as important in comparison to the integrity of the actual, equal/physical placement of PvP objectives on the Cyrodiil map itself. Which is what this thread is all about. The integrity and balance of the Cyrodiil map PvP objectives has been compromised because AD and DC both get 2 offensive, outward-facing Outposts; whereas EP only has 1.I agree 100% ! And speaking equal opportunity for all alliances, just observe tactical placement and distances between keeps and we can see which alliance has most advantage. Seriously? Where is that equal balance in this strategical placement? eh
Also i saw (others) comments claiming Lore as an obstacle or excuse for placing keeps strategically equal for everyone. Really? LOL How many join warzone for "Lore"? ...
If devs plan to renew and make changes to Cyrodiil Map including new additions, it should be done symmetrically to each alliance
You wrote your entire comment in the same paragraph where you quoted me. Only the first paragraph is my words. That is kinda confusing. Just saying. EDIT: Fixed that for you.
Anyways, your picture fails to take into account the 3-way symmetry of the map. The map is not at all 2-way symmetrical when split down the center, as you are showing, lol. So I don't understand the point. You have to view the symmetry as if you were walking around a circular table.
Also, you forgot to copy/paste the AD Castles over on top of the EP/DC ones.
Darkmage1337 wrote: »Towns or outposts, as to which is better is all subjective.
Better? I think all the towns are better looking than any outposts. That is subjective.Opinion. Debatable.
More defensible? An outpost is by a long shot. That is objective. Fact. Indisputable.
Some people that post on these forums seem to not know the difference or what is apropos when replying to a given thread. (General observation)
Exactly. This is the major talking point.
AD and DC both get 2 offensive, outward-facing Outposts, which required Siege to capture them.
EP gets Sejanus Outpost and the Cropsford TOWN.
Towns can be flipped single-handedly by a solo player in literally a minute or two. The same cannot be said about Outposts.
This fact is the main discussion of the entire thread; yet some people continue to bring up faction politics and faction population/campaign/platform/server-specific scoreboards, etc. Those do not matter and have zero place in this thread's discussion.
It is a disadvantage to EP.Darkmage1337 wrote: »Towns or outposts, as to which is better is all subjective.
Better? I think all the towns are better looking than any outposts. That is subjective.Opinion. Debatable.
More defensible? An outpost is by a long shot. That is objective. Fact. Indisputable.
Some people that post on these forums seem to not know the difference or what is apropos when replying to a given thread. (General observation)
Exactly. This is the major talking point.
AD and DC both get 2 offensive, outward-facing Outposts, which required Siege to capture them.
EP gets Sejanus Outpost and the Cropsford TOWN.
Towns can be flipped single-handedly by a solo player in literally a minute or two. The same cannot be said about Outposts.
This fact is the main discussion of the entire thread; yet some people continue to bring up faction politics and faction population/campaign/platform/server-specific scoreboards, etc. Those do not matter and have zero place in this thread's discussion.
I know exactly what you mean. What I don't know yet is if that is an advantage or disadvantage for EP. A town is easier to lose but easier to take back so I don't which way that works really,
If cyro was a "Real" War all spies & traitors would be executed on sight & re-loging (switching teams) would be impossible... just saying.I wonder if the Germans cried that it wasn’t fair that Russia was so defensible when they tried to invade in the winter...
Tommy_The_Gun wrote: »
Tommy_The_Gun wrote: »
Every time someone tries to bring logic to this forum some faction RPer comes along to try to debunk it.
DisgracefulMind wrote: »All I see is a new outpost that's going to make it easier for DC to get their morale boost at Kingscrest (x
Ye, but all you have to do to stop that is to capture Cropsford. You don't need to deal with an Outpost. Or you can just destroy 2 bridges & leave only Alessia - Sejanus bridge. If they don't change it you should feel lucky.DisgracefulMind wrote: »All I see is a new outpost that's going to make it easier for DC to get their morale boost at Kingscrest (x
I have a feeling EP will be licking the front door of BM regularly instead of Alessia.
Imho - we should put aside certain campaigns and factions and look at it in "bigger picture". Some people here say that EP wins constantly... so it is a good change. Others will say that EP loses constantly (it is a matter of campaign & server NA / EU). We all look at this map from our "home" alliance perspective. And this is a mistake as we will never agree on anything here.Darkmage1337 wrote: »AD and DC both get 2 offensive, outward-facing Outposts, which required Siege to capture them.
EP gets Sejanus Outpost and the Cropsford TOWN.
Towns can be flipped single-handedly by a solo player in literally a minute or two. The same cannot be said about Outposts.
This fact is the main discussion of the entire thread; yet some people continue to bring up faction politics and faction population/campaign/platform/server-specific scoreboards, etc. Those do not matter and have zero place in this thread's discussion.
DisgracefulMind wrote: »All I see is a new outpost that's going to make it easier for DC to get their morale boost at Kingscrest (x
I have a feeling EP will be licking the front door of BM regularly instead of Alessia.
DeadlyRecluse wrote: »It's certainly asymmetrical, but not necessarily unfair.
People always whined about the towns being unfair to AD (when there were only 3 of them), but it really didn't make that big of a difference.
I'd almost argue the bigger issue is that the northern objective cluster of Bruma, new outpost, Bleaks, and Dragonclaw is too close together to really be differentiated. It'll be a mess up there.
Well given that AD had to live with 2 towns close to it's key keeps, while DC and EP were pretty much not threatened by the towns, I say: "Suck it up!"
How short-sighted. When AD is going on offense and wants to make inroads into EP territory, AD would be the ones benefiting from having an Outpost where Crops is instead of of easily flagged/retaken town. Balance is Balance.
It would require a little more work on the devs part to move the 3 flags and NPCs to Cheydinhal, but it needs to be done to make sure new changes are balanced in a PvP landscape. There have been minimal changes to Cyro since launch so it will be great to have some fresh additions, but if we've waited this long, we can wait a little longer for it to be done properly and not rushed.
Well given that AD had to live with 2 towns close to it's key keeps, while DC and EP were pretty much not threatened by the towns, I say: "Suck it up!"
How short-sighted. When AD is going on offense and wants to make inroads into EP territory, AD would be the ones benefiting from having an Outpost where Crops is instead of of easily flagged/retaken town. Balance is Balance.
It would require a little more work on the devs part to move the 3 flags and NPCs to Cheydinhal, but it needs to be done to make sure new changes are balanced in a PvP landscape. There have been minimal changes to Cyro since launch so it will be great to have some fresh additions, but if we've waited this long, we can wait a little longer for it to be done properly and not rushed.
I was refering to the current state, where AD is and has been at a disadvantage for a long time now. Funny how none of you EP players were calling for replacing Cropsford with Cheydinhal then ....And if replacing Crops with an Outpost was so beneficial to AD, you wouldn't see all the EPs complaining about the current plans. The current plans are definitely more advantagous than what you propose. The better defendable outpost is deeper in the red territory than the undefendable town. Which means AD can hold out longer when on the offensive / carrying a scroll.
So ... you haven't suffered from the current imbalance of the town placements?
The way I see it, the suggested outpost positions are not that imbalanced. They may provide a slight advantage to AD when fighting against EP. But given that EP has been exploiting the towns against AD now for ages means they have no right to complain about it. It's a form of redress. Practice what you preach!
TequilaFire wrote: »Hmm, maybe on your platform but on PS4 NA Vivec it is AD who uses Cropsford to prep for attacking and holding Drakelowe for easy access to EP back keeps. Maybe your AD generals aren't as smart.
TequilaFire wrote: »Hmm, maybe on your platform but on PS4 NA Vivec it is AD who uses Cropsford to prep for attacking and holding Drakelowe for easy access to EP back keeps. Maybe your AD generals aren't as smart.
Yeah ... because Drakelowe is as crucial as Fare, Bloodmayne, and Blackboot are.
Totally the same thing.