Darkmage1337 wrote: »WaltherCarraway wrote: »Map seems fine for me also I believe lots of us are ready for challenge
AD's new Outpost faces DC. DC's new Outpost faces EP.
EP's new Outpost faces EP.
Do you see the discrepancy now?
I would have to give this more thought but some of OPs logic is not logic at all.
People have been clamoring for Zos to do more for PvP and this is it. I expect Zos will consider reasonable and well worded thoughts on the matter which would not include the sky is falling type of replies. Unfortunately most are not interested in testing things out on the PTS which is why Zos cannot really test anything out for PvP.
I just realized something -- are the X and ! icons to show "destroyed" and "under attack"?
Well given that AD had to live with 2 towns close to it's key keeps, while DC and EP were pretty much not threatened by the towns, I say: "Suck it up!"
Well given that AD had to live with 2 towns close to it's key keeps, while DC and EP were pretty much not threatened by the towns, I say: "Suck it up!"
How short-sighted. When AD is going on offense and wants to make inroads into EP territory, AD would be the ones benefiting from having an Outpost where Crops is instead of of easily flagged/retaken town. Balance is Balance.
It would require a little more work no the devs part to move the 3 flags and NPCs to Cheydinhal, but it needs to be done to make sure new changes are balanced in a PvP landscape. There have been minimal changes to Cyro since launch so it will be great to have some fresh additions, but if we've waited this long, we can wait for it to be done properly and not rushed.
I gotta say, this change is probably the best one they've done in a long time to spread out PvP in Cyrodiil.
This is going to force different paths in PVP which is nifty.
dwemer_paleologist wrote: »i LOVE this!
man i hope this stays Exactly the same as that map is showing.
it's PERFECT!
made this man very happy
dwemer_paleologist wrote: »Darkmage1337 wrote: »WaltherCarraway wrote: »Map seems fine for me also I believe lots of us are ready for challenge
AD's new Outpost faces DC. DC's new Outpost faces EP.
EP's new Outpost faces EP.
Do you see the discrepancy now?
just want to answer to this that "NO" i do not think nor see anything unbalanced in that map, im sorry but i really think it looks fair and balanced and strategically correct and fair.
again i say "Hats off to the developer of this idea"
well done, and i cant wait to see it on Live.
dwemer_paleologist wrote: »it looks perfectly balanced, the people saying "map is not balanced" i dont agree.
looks good and should stay as is, it's perfect.
Darkmage1337 wrote: »I think the additions are good because it will definately bring more action to Drake/Dragon, which are already pretty good places to fight, and Bruma tends to not get enough action so maybe now it will.
DC has a strategic advantage on this map with Warden being so remote from enemy respawn, but AD/EP looks balanced. Sure, AD can snake Crops fast and head to Drake, but EP can now port from that outpost instead of the long long ride from Sej.
The new EP Outpost is attached to Drakelowe Keep, so if AD 'snakes Cropsford' and then immediately flags Drakelowe there-afterwards (which we know they will), then the new EP Outpost would be useless because EP players would not be able to port to the new Outpost to go defend Drakelowe since the Transit runs through Drakelowe itself. Again, a disadvantage. EP would still have to transit to Sejanus Outpost to get to Drakelowe (unless you blood-port to the new EP Outpost and go from there, but that would be more inconvenient and unrealistic to do every single time Drakelowe ever gets flagged, which would be more frequent, given how easy it is to take a Town [Cropsford] versus an Outpost [Sejanus]). Also, the new EP Outpost seems to be the same distance to Drakelowe as Sejanus already is.The reason the outpost is going there is to prevent a huge dead spot in EPs southern territory. I get what you mean about Cheydinhal as being a better location but it had more buildings and the destroyed keep which I guess they didn't want to mess with.
What about the HUGE dead-spot on DC's side, between Fort Warden and Fort Dragonclaw? DC's new Outpost could have easily been inward-facing like EP's, and could have been placed between Fort Warden and Fort Dragonclaw on the left/west-side, instead -- because there is literally no objective and therefore no action in that huge gap there on DC's side.
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Again, I am simply just thoroughly analyzing the map and making counter-points. No faction/campaign/server politics involved here. I am excited for all the new Cyrodiil re-vamp changes (bridges/mile-gates destructibility, 'goat-paths,' etc.)
BUT my ideal, perfect vision for Cyrodiil, with all of the new changes, would have simply been the addition to make Cheydinhal into EP's capturable-Town to match AD's Vlastrus and DC's Bruma (Cheydinhal, Vlastrus, and Bruma -- these 3 Towns point-to-point-to-point on the Cyrodiil map make a pretty equilateral-triangle -- just like any of the triangles mirrored and created between any given 3 Keeps/Forts/Castles.
Cropsford has plenty of flat-land around it for ZOS to have easily 'pasted' an Outpost placement over there somewhere nearby. Cropsford also should have never been a capturable-Town to begin with due to it being so close to the 3 Bridges. Cropsford is literally 3 buildings and vast, open farm-land. Cheydinhal has several more buildings, like Bruma, and a giant wall, also like Bruma, and it made for better small-scale fights due to the 'street-fighting-like nature of its layout, again, like Bruma. Cropsford did not and does not. It has zero strategic and defensible value.
Cropsford should be discarded and turned into a non-capturable Town (like DC's Chorrol and AD's Hackdirt non-captureable Towns -- both of which have more buildings and a better layout for PvP game-play than Cropsford does), not to mention that it simply makes more sense balance-wise, design-wise, and gameplay-wise, according to the overall layout of the map. I just don't see how the ZOS PvP Devs could have missed this.
Cropsford is not at all defendable as a Town and will easily and constantly be taken by AD that travel the new 'goat-path' by the Skyshard in the river there. If it were an Outpost, or had an Outpost nearby it, like the other two alliances both get, then it would be fair, formidable, and defendable; otherwise, Cropsford is just a free objective to be taken/given away. Unless those farmers, you know, decided to build a wall.
StamWhipCultist wrote: »Ad is in best position.
Ad does not have any outpost near middle bridge, only cropsford that is a town with zero real defense.
Ad has outpost pressuring DC's fort Rayles.
DC is under pressure by new AD outpost, but also have new outpost that provide pressore on EP's Kingcrest.
EP has issues with new DC outpost. On the other side, EP got new outpost in the middle of nowhere that serves no purpose at all.
Suggestion. Make Cropsford an outpost. Make the new outpost a town just like Crops is now. This way EP is in serious disadvantage to both enemy alliances.
StamWhipCultist wrote: »Ad is in best position.
Ad does not have any outpost near middle bridge, only cropsford that is a town with zero real defense.
Ad has outpost pressuring DC's fort Rayles.
DC is under pressure by new AD outpost, but also have new outpost that provide pressore on EP's Kingcrest.
EP has issues with new DC outpost. On the other side, EP got new outpost in the middle of nowhere that serves no purpose at all.
Suggestion. Make Cropsford an outpost. Make the new outpost a town just like Crops is now. This way EP is in serious disadvantage to both enemy alliances.
See my comment above yours, and realize what you might be missing =/
Darkmage1337 wrote: »I would have to give this more thought but some of OPs logic is not logic at all.
People have been clamoring for Zos to do more for PvP and this is it. I expect Zos will consider reasonable and well worded thoughts on the matter which would not include the sky is falling type of replies. Unfortunately most are not interested in testing things out on the PTS which is why Zos cannot really test anything out for PvP.
I think you are confusing logic with opinion and analysis.
This picture does not lie.
AD gets 2 Outposts at DC's 3 Mile-Gates. (Nikel Outpost + Carmala Outpost)
DC gets 2 Outposts at EP's 3 Mile-Gates. (Bleaker's Outpost + Winter's Reach)
EP gets 1 Outpost + 1 town at AD's 3 Bridges. (Sejanus Outpost)
That is the new Cyrodiil map. That is ZOS's current design logic. Not mine.
There is nothing illogical about my analysis of these Cyrodiil map changes, there is only your blatant misuse of diction.
Towns or outposts, as to which is better is all subjective.
Towns or outposts, as to which is better is all subjective.
Better? I think all the towns are better looking than any outposts. That is subjective.Opinion. Debatable.
More defensible? An outpost is by a long shot. That is objective. Fact. Indisputable.
Some people that post on these forums seem to not know the difference or what is apropos when replying to a given thread.