https://forums.elderscrollsonline.com/en/discussion/458269/solution-for-pvp-cyrodiil-performance#latest
This might be the solution.
Tried vivec again tonight on xbox, as i do from time to time when shor is dead.. God what a pile of dog *** pvp is right now. How can the devs not be embarrassed??? The performance is so *** bad.
misfitmanic wrote: »I have mostly avoided Cyro for the past few months. It's a shame, because back in the Trueflame days, I practically lived there... I miss the times when the PVP was fun, enjoyable, fresh. Now it's always lag and disconnects or wtf just happened moments (and not the good wtf moments that leave me laughing...)
Please ZOS, put more focus into fixing this awesome PVP content you made. We love it when it works. If you fix it, we will return
It isn't Vivec, its every server pop locked. ZOS has done as much as they can, players instead of utilizing 100% of the map, fight in 5-10% of the map, faction lock pop fights at one keep, thus the server crashes or can't sustain it. If battles were spread it may be better. I for one don't play Cyrodiil around 2:30PM - 7:30PM PST because of this haha.
ThanatosXR wrote: »It isn't Vivec, its every server pop locked. ZOS has done as much as they can, players instead of utilizing 100% of the map, fight in 5-10% of the map, faction lock pop fights at one keep, thus the server crashes or can't sustain it. If battles were spread it may be better. I for one don't play Cyrodiil around 2:30PM - 7:30PM PST because of this haha.
Yes it is vivc, the other campaigns has normal latancy, vivc overhelms clients with data, hence the log out issues, the data is a mess and the client tries to process it but its too much data to process in required time ending in your cpu not knowing what to do cause the dataset is a large mess so it just drops and logs u out
Goregrinder wrote: »Your packets go through Akami's DDOS protection server before hitting ZOS's server, which adds what seems like another 100ms to our latency when we play. I am sure ZOS and their shard system is to blame but yeah...we're all essentially playing ESO with a perma VPN but doesn't find the best route, it's a static route and usually increases latency. My average ping is around 150-170, and jumps to 299+ in cyrodiil. Just the way it is for now.
No the other campaigns dont transfer cp information which is alot of variables to expect clients to process in short amounts of time.ThanatosXR wrote: »It isn't Vivec, its every server pop locked. ZOS has done as much as they can, players instead of utilizing 100% of the map, fight in 5-10% of the map, faction lock pop fights at one keep, thus the server crashes or can't sustain it. If battles were spread it may be better. I for one don't play Cyrodiil around 2:30PM - 7:30PM PST because of this haha.
Yes it is vivc, the other campaigns has normal latancy, vivc overhelms clients with data, hence the log out issues, the data is a mess and the client tries to process it but its too much data to process in required time ending in your cpu not knowing what to do cause the dataset is a large mess so it just drops and logs u out
I'm saying ALL campaigns that were the priority over the last 5 years had the same issues.
Vivec is just one of many 30 days to have this issue.
Vivec came out when Morrowind did, the other campaigns barely have this issue because they lack population.... Sometimes Shor lags out to.
ThanatosXR wrote: »No the other campaigns dont transfer cp information which is alot of variables to expect clients to process in short amounts of time.ThanatosXR wrote: »It isn't Vivec, its every server pop locked. ZOS has done as much as they can, players instead of utilizing 100% of the map, fight in 5-10% of the map, faction lock pop fights at one keep, thus the server crashes or can't sustain it. If battles were spread it may be better. I for one don't play Cyrodiil around 2:30PM - 7:30PM PST because of this haha.
Yes it is vivc, the other campaigns has normal latancy, vivc overhelms clients with data, hence the log out issues, the data is a mess and the client tries to process it but its too much data to process in required time ending in your cpu not knowing what to do cause the dataset is a large mess so it just drops and logs u out
I'm saying ALL campaigns that were the priority over the last 5 years had the same issues.
Vivec is just one of many 30 days to have this issue.
Vivec came out when Morrowind did, the other campaigns barely have this issue because they lack population.... Sometimes Shor lags out to.
You dont seeem to understand the underlying data being transferred here, regarding overhead vivc has compared to the rest. They dont require as much data transfer so regardless of players dont end up failing. What you dont seen to get is vivc causes clients literally fail due to heavier data transfers, the others dont cause clients to fail even with large amounts of players.
Vivc issues isnt too many players, its too much data expected to be processed in little time
I'm saying ALL campaigns that were the priority over the last 5 years had the same issues.
Vivec is just one of many 30 days to have this issue.
Goregrinder wrote: »Your packets go through Akami's DDOS protection server before hitting ZOS's server, which adds what seems like another 100ms to our latency when we play. I am sure ZOS and their shard system is to blame but yeah...we're all essentially playing ESO with a perma VPN but doesn't find the best route, it's a static route and usually increases latency. My average ping is around 150-170, and jumps to 299+ in cyrodiil. Just the way it is for now.
ZOS Shard System is too aggressive in my opinion, I don't like how every city looks like a ghost town.. They should revisit a lot of server side code
ThanatosXR wrote: »Goregrinder wrote: »Your packets go through Akami's DDOS protection server before hitting ZOS's server, which adds what seems like another 100ms to our latency when we play. I am sure ZOS and their shard system is to blame but yeah...we're all essentially playing ESO with a perma VPN but doesn't find the best route, it's a static route and usually increases latency. My average ping is around 150-170, and jumps to 299+ in cyrodiil. Just the way it is for now.
ZOS Shard System is too aggressive in my opinion, I don't like how every city looks like a ghost town.. They should revisit a lot of server side code
Typical of theme park design, once the ride is finish you dont go back
PvP is now and has been for some time what i call 'Freeze Fighting".... you play while always waiting for when your character freezes and you don't know if your going to be alive or dead after 8-12 seconds of not being able to do anything. so yeah freeze fighting
PvP is now and has been for some time what i call 'Freeze Fighting".... you play while always waiting for when your character freezes and you don't know if your going to be alive or dead after 8-12 seconds of not being able to do anything. so yeah freeze fighting
ThanatosXR wrote: »Goregrinder wrote: »Your packets go through Akami's DDOS protection server before hitting ZOS's server, which adds what seems like another 100ms to our latency when we play. I am sure ZOS and their shard system is to blame but yeah...we're all essentially playing ESO with a perma VPN but doesn't find the best route, it's a static route and usually increases latency. My average ping is around 150-170, and jumps to 299+ in cyrodiil. Just the way it is for now.
ZOS Shard System is too aggressive in my opinion, I don't like how every city looks like a ghost town.. They should revisit a lot of server side code
Typical of theme park design, once the ride is finish you dont go back
TRUE, only BIG major cities host people, and its usually the capitols lol