Thanks for this comprehensive guide.
Jewelry Crafting seems very nice feature, but I don't like the following:
"You are not able to use a Jewelry Crafting Station if you do not own the new Chapter. This includes Jewelry Crafting stations purchased from Master Writ Merchants and placed in player homes (including your own). "
Exclusivity is fine but this is a bit too much.
Please consider allowing the usage of Jewelry crafting stations located inside players home/s even if the player doesn't own Summerset.
In order to upgrade rings and necklaces, crafted or looted, you need to use a Jewelry Crafting Station and have the required materials.
Fine (Green) Quality – Terne
Superior (Blue) Quality – Iridium
Epic (Purple) Quality – Zircon
Legendary (Gold) Quality – Chromium
You can acquire upgrade materials by refining Dust (the Jewelry Crafting base material) into Ounces. When refining Dust, you have a chance to acquire Grains of the different upgrade materials. You must refine 10 Grains in order to acquire a Bar, and you can use Bars to upgrade your necklaces and rings at a Jewelry Crafting Station.
You can also acquire Grains by deconstructing jewelry of the same quality.
It takes considerable effort to collect the resources required to upgrade your Jewelry Crafting Skill Lines, keeping high-quality jewelry a rare and valuable commodity.
Thanks for this comprehensive guide.
Jewelry Crafting seems very nice feature, but I don't like the following:
"You are not able to use a Jewelry Crafting Station if you do not own the new Chapter. This includes Jewelry Crafting stations purchased from Master Writ Merchants and placed in player homes (including your own). "
Exclusivity is fine but this is a bit too much.
Please consider allowing the usage of Jewelry crafting stations located inside players home/s even if the player doesn't own Summerset.
People already do most of their crafting in homes and guild halls. If they exempted homes, then jewelry crafting might as well be a base game feature because that'd be a loophole the size of Mount Everest.
Which it likely will become anyway when the 2019 chapter launches. So you could just wait, I suppose.
C'mon Triune only from completing main chapter quests... That's so mean.
One thing that doesn't seem clear from the guide: Will we need to research all 9 traits on both Necklaces and Rings independently, meaning a total of 18 researched traits in time spent? Or will researching 1 trait for jewelry count for both a necklace and a ring and only require us to spend the time to research 9 traits?
Looks really nice. Glad I saved some of those research scrolls from my crates.
TypoSwift
Trait effect: Increases Movement Speed
Researchable Item: Necklaces and rings with the Swift Trait have a rare chance to be awarded when completing normal Jewelry Crating Writs.
Trait Material: Gilding Wax. Purchased from Master Writ Merchants for Writ Vouchers.
LonePirate wrote: »I can finally retrait all of my Healthy Elf Bane jewelry to the proper Arcane trait it has always needed to be.
Thanks for this comprehensive guide.
Jewelry Crafting seems like a very nice feature, but I don't like the following:
"You are not able to use a Jewelry Crafting Station if you do not own the new Chapter. This includes Jewelry Crafting stations purchased from Master Writ Merchants and placed in player homes (including your own). "
Exclusivity is fine but this is a bit too much.
Please consider allowing the usage of Jewelry crafting stations located inside players home/s even if the player doesn't own Summerset.