How in the world an easter-egg can be a "proof" of some kind ? x)Darkstorne wrote: »OtarTheMad wrote: »Darkstorne wrote: »Darkstorne wrote: »starkerealm wrote: »it was fan art, with all the canonical relevance of C0DA
I agree with your point, but I would also like to point out that C0DA is now canon courtesy of ESO
And on topic, hell yes to glass roofs. It doesn't solve the issue completely, but it's a fantastic compromise of lore and engine restrictions.
Enlight us on how C0DA was made canon by ESO?
In-game lore book from the Morrowind expansion, the 37th Lesson of Vivec. Most obviously by the final line: "The worlding of the words is AMARANTH" which if you've read C0DA tells you all you need to know. But also if you haven't read C0DA there's an amazing line in this lore book which reads:
"Go here: world without wheel, charting zero deaths, and echoes singing" Seht said, until all of it was done, and in the center was anything whatever.
Underlined the important parts of that for you. C0DA's website is www.c0da.es. That'll fill you in on what the Amaranth is, but the long and the short of it is:The world of TES is a dream, and the dreamer is the Amaranth. Even the gods are a part of her dream. Eventually, a new dreamer will begin to dream a new world, from within the world of TES. Turtles all the way down. Those who have achieved chim are those who have realized the world isn't real but love it enough to remain within. They gain the power to do with the world whatever they will, much like lucid dreams irl (hence Talos mantling Lorkhan to become a god within this world). This also explains why modding is completely lore friendly, since every player has achieved chim whether they realize it or not, knowing the world isn't real, choosing to remain within anyway, and therefore having the power to shape the world (or simply toggle god mode) however they like. It also means ESO isn't lore friendly for this reason but we can let them off for that since players toggling god mode in PVP would get boring pretty fast.
C0da was written by Michael Kirkbride and so was the Vivec lessons so it's no wonder why they have tie in's together. The lessons were written long before ESO was made or even thought of.
37th sermon was brand new for ESO Morrowind, so C0DA is genuinely lore by choice of the devs
...All the lore in the game is delivered from the standpoint of people in Tamriel. In that way, Elder Scrolls is different from most fantasy campaign worlds, right? I mean, the typical paradigm, you know - George RR Martin with Westeros, Tolkien with Middle Earth, the familiar D&D worlds of The Forgotten Realms or the world of Greyhawk - those all have histories and backgrounds that are all laid out and they’ve all got some lore-daddy who decided everything and everything is ‘this is how it is’, so everything works within the envelope of things that are already decided.
Elder Scrolls - Tamriel - does not follow that paradigm. In Elder Scrolls, all lore is delivered not from on high by revelation, but from people who live their lives in the game, in the world of the game, and based on their beliefs. So that does two things for us: It means the lore always carries not just information about what the person is talking about, but also information about the person and their culture. Because the way the lore is delivered tells you how they believe things actually work in the world.
What this means, of course, is that people have different viewpoints - these viewpoints sometimes contradict each other, and so sometimes we have players saying “alright, this person believes that, and that person believes this other thing, but which one’s the real thing?” Well... it’s not a world like ours. In a world like ours, where you can sort of trust in science and say “well yes, people have different beliefs but I know there is an objective reality.” This is a world of myth. This is a world where reality is actually changeable, where the Divines can change not only what happens going forward, but what has happened in the past. So, you know, the idea there is an objective reality behind all these different people’s opinions is not necessarily the case in the world of Tamriel. So listen to what all these different people have to say, make up your own mind, make up your own beliefs about what happened and you’re as liable - since you’re playing in their world and you’re playing a character in their world - what you think happened is as legitimate as what that NPC thinks.
LadyNerevar wrote: »Here's a great quote from Loremaster Lawrence Schick on the nature of truth and interpretation in Tamriel:...All the lore in the game is delivered from the standpoint of people in Tamriel. In that way, Elder Scrolls is different from most fantasy campaign worlds, right? I mean, the typical paradigm, you know - George RR Martin with Westeros, Tolkien with Middle Earth, the familiar D&D worlds of The Forgotten Realms or the world of Greyhawk - those all have histories and backgrounds that are all laid out and they’ve all got some lore-daddy who decided everything and everything is ‘this is how it is’, so everything works within the envelope of things that are already decided.
Elder Scrolls - Tamriel - does not follow that paradigm. In Elder Scrolls, all lore is delivered not from on high by revelation, but from people who live their lives in the game, in the world of the game, and based on their beliefs. So that does two things for us: It means the lore always carries not just information about what the person is talking about, but also information about the person and their culture. Because the way the lore is delivered tells you how they believe things actually work in the world.
What this means, of course, is that people have different viewpoints - these viewpoints sometimes contradict each other, and so sometimes we have players saying “alright, this person believes that, and that person believes this other thing, but which one’s the real thing?” Well... it’s not a world like ours. In a world like ours, where you can sort of trust in science and say “well yes, people have different beliefs but I know there is an objective reality.” This is a world of myth. This is a world where reality is actually changeable, where the Divines can change not only what happens going forward, but what has happened in the past. So, you know, the idea there is an objective reality behind all these different people’s opinions is not necessarily the case in the world of Tamriel. So listen to what all these different people have to say, make up your own mind, make up your own beliefs about what happened and you’re as liable - since you’re playing in their world and you’re playing a character in their world - what you think happened is as legitimate as what that NPC thinks.
LadyNerevar wrote: »Here's a great quote from Loremaster Lawrence Schick on the nature of truth and interpretation in Tamriel:...All the lore in the game is delivered from the standpoint of people in Tamriel. In that way, Elder Scrolls is different from most fantasy campaign worlds, right? I mean, the typical paradigm, you know - George RR Martin with Westeros, Tolkien with Middle Earth, the familiar D&D worlds of The Forgotten Realms or the world of Greyhawk - those all have histories and backgrounds that are all laid out and they’ve all got some lore-daddy who decided everything and everything is ‘this is how it is’, so everything works within the envelope of things that are already decided.
Elder Scrolls - Tamriel - does not follow that paradigm. In Elder Scrolls, all lore is delivered not from on high by revelation, but from people who live their lives in the game, in the world of the game, and based on their beliefs. So that does two things for us: It means the lore always carries not just information about what the person is talking about, but also information about the person and their culture. Because the way the lore is delivered tells you how they believe things actually work in the world.
What this means, of course, is that people have different viewpoints - these viewpoints sometimes contradict each other, and so sometimes we have players saying “alright, this person believes that, and that person believes this other thing, but which one’s the real thing?” Well... it’s not a world like ours. In a world like ours, where you can sort of trust in science and say “well yes, people have different beliefs but I know there is an objective reality.” This is a world of myth. This is a world where reality is actually changeable, where the Divines can change not only what happens going forward, but what has happened in the past. So, you know, the idea there is an objective reality behind all these different people’s opinions is not necessarily the case in the world of Tamriel. So listen to what all these different people have to say, make up your own mind, make up your own beliefs about what happened and you’re as liable - since you’re playing in their world and you’re playing a character in their world - what you think happened is as legitimate as what that NPC thinks.
"Welcome to Elder Scrolls, where the stories are made up and the lore doesn't matter"
But for real though, in a series where what the player does wildy varies from the actual events, that is the best approach to take.
Plus with the CHIM stuff all of that actually makes a kind of weird sense.
LadyNerevar wrote: »Here's a great quote from Loremaster Lawrence Schick on the nature of truth and interpretation in Tamriel:...All the lore in the game is delivered from the standpoint of people in Tamriel. In that way, Elder Scrolls is different from most fantasy campaign worlds, right? I mean, the typical paradigm, you know - George RR Martin with Westeros, Tolkien with Middle Earth, the familiar D&D worlds of The Forgotten Realms or the world of Greyhawk - those all have histories and backgrounds that are all laid out and they’ve all got some lore-daddy who decided everything and everything is ‘this is how it is’, so everything works within the envelope of things that are already decided.
Elder Scrolls - Tamriel - does not follow that paradigm. In Elder Scrolls, all lore is delivered not from on high by revelation, but from people who live their lives in the game, in the world of the game, and based on their beliefs. So that does two things for us: It means the lore always carries not just information about what the person is talking about, but also information about the person and their culture. Because the way the lore is delivered tells you how they believe things actually work in the world.
What this means, of course, is that people have different viewpoints - these viewpoints sometimes contradict each other, and so sometimes we have players saying “alright, this person believes that, and that person believes this other thing, but which one’s the real thing?” Well... it’s not a world like ours. In a world like ours, where you can sort of trust in science and say “well yes, people have different beliefs but I know there is an objective reality.” This is a world of myth. This is a world where reality is actually changeable, where the Divines can change not only what happens going forward, but what has happened in the past. So, you know, the idea there is an objective reality behind all these different people’s opinions is not necessarily the case in the world of Tamriel. So listen to what all these different people have to say, make up your own mind, make up your own beliefs about what happened and you’re as liable - since you’re playing in their world and you’re playing a character in their world - what you think happened is as legitimate as what that NPC thinks.
Maybe the "excuse" concept merge with the "explanation" here, when the facts or the strongest beliefs are inconsistent with each other - that can happen IRL History - What any scholar NPC is meant to do ? In a world where magic, illusion and memory-manipulation are a thing ? in a world where a word can be a spell, a fiction can become a (fake) truth ?TelvanniWizard wrote: »As is see it, even if it is cannon, CHIM, Amaranth and all that dream stuff is just as easy for an excuse as "dragon breaks".
I don't reckon I've ever seen an IP more argued over on what is 'canon'. If it's in the game, it's canon. ESO is canon.