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Lore Friendly Glass/Malachite Roofs Retexture for Summerset Architecture

  • VerboseQuips
    VerboseQuips
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    I agree with the OP, this small change in textures would make the architecture a bit more high-elven.

    This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.

    The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.

    This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.

    I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • psychotrip
    psychotrip
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    I agree with the OP, this small change in textures would make the architecture a bit more high-elven.

    This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.

    The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.

    This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.

    I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.

    After what Bethesda did to Cyrodiil I can almost guarantee you that this will be how they portray Summerset in future games. This is The Elder Scrolls now, dude.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Aliyavana
    Aliyavana
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    psychotrip wrote: »
    I agree with the OP, this small change in textures would make the architecture a bit more high-elven.

    This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.

    The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.

    This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.

    I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.

    After what Bethesda did to Cyrodiil I can almost guarantee you that this will be how they portray Summerset in future games. This is The Elder Scrolls now, dude.

    Like how they turned house armor into basic plate, I feel they are trying to familiarize people with familiar looking things
  • TelvanniWizard
    TelvanniWizard
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    aliyavana wrote: »
    psychotrip wrote: »
    I agree with the OP, this small change in textures would make the architecture a bit more high-elven.

    This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.

    The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.

    This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.

    I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.

    After what Bethesda did to Cyrodiil I can almost guarantee you that this will be how they portray Summerset in future games. This is The Elder Scrolls now, dude.

    Like how they turned house armor into basic plate, I feel they are trying to familiarize people with familiar looking things

    Wich is a shame. We are losing the things that make TES universe so special. At the end, they will turn dunmer architecture into some mediterranean buildings...
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them).

    This so much. :cry:
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works

    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Aliyavana
    Aliyavana
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    XomRhoK wrote: »
    I recolored one picture, chose TES: Skyrims color of malachite, which no so bright and saturated, to avoid Emerald city look.
    tKBbJV0.jpg
    TXzy9tK.jpg
    Bs6C8l2.jpg

    Interesting thing, on one of the concept arts shown in the videos, building have green roof, but grey on another concept art.
    bcIZ1zF.jpg
    Lb47aHx.jpg

  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Ran across this adventuring in Greenshade. They're Ayleid ruins, but this is more what I was expecting from the Altmer than what we got:
    2xdeoffos51s.png
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works

    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • OtarTheMad
    OtarTheMad
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    psychotrip wrote: »
    I agree with the OP, this small change in textures would make the architecture a bit more high-elven.

    This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.

    The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.

    This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.

    I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.

    After what Bethesda did to Cyrodiil I can almost guarantee you that this will be how they portray Summerset in future games. This is The Elder Scrolls now, dude.

    Well yes and no really. The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc. (Think Tiber still used the Thu'um when this happened) We are only in 2E 582 so ZOS and Bethesda can easily claim that what we see in this chapter was a previous version of Summerset and was "destroyed" by Tiber and co. Also 282 years passed between the events in this game and when that book gets written and things can naturally change over that time.
  • LadyNerevar
    LadyNerevar
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    OtarTheMad wrote: »
    The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.

    Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.
    Librarian at the Imperial Library
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.

    Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.

    Ah yes, that is correct because that ended the Second Era. It's still a long time however and we all know Bethesda will change Summerset to fit their needs seeing as ESO is a MMO and Bethesda makes the single player games.
  • VerboseQuips
    VerboseQuips
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    Hmm... Maybe the Dominion underwent an era of fast-paced technological advancement after ESO's period, by using KINMUNE's knowledge of future magical technologies?
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • VerboseQuips
    VerboseQuips
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    Oooor maybe Ayrenn asked Aranias to create a fake version of the Isle just to lure people from other Alliances into it. The Altmer Queen would never open the doors to the real Isle, right? :D
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • psychotrip
    psychotrip
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    Hmm... Maybe the Dominion underwent an era of fast-paced technological advancement after ESO's period, by using KINMUNE's knowledge of future magical technologies?

    Nice try. Nope, this is The Elder Scrolls now. Generic, safe, seen-before.
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.

    Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.

    Ah yes, that is correct because that ended the Second Era. It's still a long time however and we all know Bethesda will change Summerset to fit their needs seeing as ESO is a MMO and Bethesda makes the single player games.

    No, they won't. Bethesda and Zenimax have said numerous times that they coordinate on lore stuff like this. It's more likely that this is what Bethesda wanted for Summerset.
    Edited by psychotrip on 2 April 2018 15:26
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • OtarTheMad
    OtarTheMad
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    psychotrip wrote: »
    Hmm... Maybe the Dominion underwent an era of fast-paced technological advancement after ESO's period, by using KINMUNE's knowledge of future magical technologies?

    Nice try. Nope, this is The Elder Scrolls now. Generic, safe, seen-before.
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.

    Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.

    Ah yes, that is correct because that ended the Second Era. It's still a long time however and we all know Bethesda will change Summerset to fit their needs seeing as ESO is a MMO and Bethesda makes the single player games.

    No, they won't. Bethesda and Zenimax have said numerous times that they coordinate on lore stuff like this. It's more likely that this is what Bethesda wanted for Summerset.

    Maybe, or maybe not. If ZOS and Bethesda get together to talk about what is added then Bethesda okay'd Eastmarch and Windhelm at original launch which look completely different in ESO than they do the single player Skyrim game. You could also say the same about Mournhold and it's difference in TES 3 and this game. Two different kinds of game, two different needs need to be met and so therefore sometimes we get multiple versions of cities, towns, dungeons etc. depending on if it's the MMO or single player or whatever.
  • psychotrip
    psychotrip
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    OtarTheMad wrote: »
    psychotrip wrote: »
    Hmm... Maybe the Dominion underwent an era of fast-paced technological advancement after ESO's period, by using KINMUNE's knowledge of future magical technologies?

    Nice try. Nope, this is The Elder Scrolls now. Generic, safe, seen-before.
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.

    Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.

    Ah yes, that is correct because that ended the Second Era. It's still a long time however and we all know Bethesda will change Summerset to fit their needs seeing as ESO is a MMO and Bethesda makes the single player games.

    No, they won't. Bethesda and Zenimax have said numerous times that they coordinate on lore stuff like this. It's more likely that this is what Bethesda wanted for Summerset.

    Maybe, or maybe not. If ZOS and Bethesda get together to talk about what is added then Bethesda okay'd Eastmarch and Windhelm at original launch which look completely different in ESO than they do the single player Skyrim game. You could also say the same about Mournhold and it's difference in TES 3 and this game. Two different kinds of game, two different needs need to be met and so therefore sometimes we get multiple versions of cities, towns, dungeons etc. depending on if it's the MMO or single player or whatever.

    If anything, this just shows how little Bethesda cares about consistency anymore, and possibly that they're sloppy in their coordination. This doesn't change the fact that Bethesda saw this version of Summerset well before this expansion was in full development, and at the very least didn't complain.
    Edited by psychotrip on 3 April 2018 18:39
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • A_Silverius
    A_Silverius
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    someone posted a retextured picture on this thread that will really improve the look of alinor https://forums.elderscrollsonline.com/en/discussion/402045/summerset-architecture/p9
    107966_synthetic-nacre_mao4hr.jpg
    Evo9GR2.jpg
    I really feel like this texture suites the narrative "designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall." What do you guys think? :)


    http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_Aldmeri_Dominion#Alinor
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • psychotrip
    psychotrip
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    someone posted a retextured picture on this thread that will really improve the look of alinor https://forums.elderscrollsonline.com/en/discussion/402045/summerset-architecture/p9
    107966_synthetic-nacre_mao4hr.jpg
    Evo9GR2.jpg
    I really feel like this texture suites the narrative "designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall." What do you guys think? :)


    http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_Aldmeri_Dominion#Alinor

    I still hate the generic European castles, but I absolutely love the pearlescent gleam on those rooftops. Too bad we'll never see it in-game.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • TelvanniWizard
    TelvanniWizard
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    psychotrip wrote: »
    someone posted a retextured picture on this thread that will really improve the look of alinor https://forums.elderscrollsonline.com/en/discussion/402045/summerset-architecture/p9
    107966_synthetic-nacre_mao4hr.jpg
    Evo9GR2.jpg
    I really feel like this texture suites the narrative "designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall." What do you guys think? :)


    http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_Aldmeri_Dominion#Alinor

    I still hate the generic European castles, but I absolutely love the pearlescent gleam on those rooftops. Too bad we'll never see it in-game.

    I know that feel...
  • psychotrip
    psychotrip
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    Well, we finally got our answer, folks:
    Alarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?

    Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
    http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_Interview

    It’s dead, Jim.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Rosveen
    Rosveen
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    I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart
    What. I mean, what.
  • psychotrip
    psychotrip
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    Rosveen wrote: »
    I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart
    What. I mean, what.

    Yup. This is The Elder Scrolls now. As someone else said (I think it was @Faulgor), if Morrowind was made today the Tribunal wouldn't actually be gods, The Heart Of Lorkhan would be some sort of rock, Telvanni would live in egyptian pyramids, and the Temple at Mournhold would just be a gothic cathedral.
    Edited by psychotrip on 10 April 2018 21:04
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Aliyavana
    Aliyavana
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    yep, the whole its still elder scrolls without the magic is a big fu in all honestly. what seperates elder scrolls from other fantasy games is supposed to be the magic
  • Smaxx
    Smaxx
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    Maybe it's just me, but what exactly is the problem now? The rooftops aren't green? Because, to be honest, for me they are?

    AMOERmu.png

    They're obviously not grass green or translucent, but they aren't just black either.
    Rosveen wrote: »
    I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart
    What. I mean, what.

    Don't take it word by word. There clearly is magic involved, there are people using spells daily, etc. but there are also many, many regular people and townfolk who simply can't use magic and possibly have never seen magic. I think what they tried to say is that there aren't magically floating houses or something like that on Summerset, because overall many things are quite mundane. And I think there's nothing wrong with that.

    This doesn't mean there's no room for fantasy, magic, etc. as they've shown with other things such as last year's Morrowind.

    As a comparison, just look at The Lord of the Rings. It's basically the grandfather of most modern fantasy settings. And it's also rather mundane. Of course there's magic, there are wizards, there a re powerful spells, otherworldly beings, etc. but even their elves live pretty normal lives with normal problems, no magic, etc.

    And I think that's also something that's very important for a fantasy world to stay believable. Don't exaggerate and throw in magic everywhere. It won't work. Just a simple example from the base game: Camlorn has been overrun by pack of Werewolves. Why don't they use magic to banish them all without an fighting? Because they don't have the means to do so. Also it would pretty much negate most storytelling, because you don't need a hero if you can just snip with your fingers.
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