VerboseQuips wrote: »I agree with the OP, this small change in textures would make the architecture a bit more high-elven.
This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.
The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.
This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.
I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.
psychotrip wrote: »VerboseQuips wrote: »I agree with the OP, this small change in textures would make the architecture a bit more high-elven.
This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.
The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.
This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.
I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.
After what Bethesda did to Cyrodiil I can almost guarantee you that this will be how they portray Summerset in future games. This is The Elder Scrolls now, dude.
psychotrip wrote: »VerboseQuips wrote: »I agree with the OP, this small change in textures would make the architecture a bit more high-elven.
This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.
The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.
This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.
I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.
After what Bethesda did to Cyrodiil I can almost guarantee you that this will be how they portray Summerset in future games. This is The Elder Scrolls now, dude.
Like how they turned house armor into basic plate, I feel they are trying to familiarize people with familiar looking things
VerboseQuips wrote: »This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them).
psychotrip wrote: »VerboseQuips wrote: »I agree with the OP, this small change in textures would make the architecture a bit more high-elven.
This wouldn't do much to compensate for the extreme Europeanness of these buildings, which seems out of place in a supposedly tropical place, but it would be a bit better.
The buildings are actually gorgeous. I find them magnificent. And the people who created it have, undoubtedly, a real artistic skill. The problem is that... for Altmers, who are supposed to be so perfectionnist, so techno-magically advanced, so alien and unknowable... This remains too "classical european faerie" in my opinion.
This would have been a perfect architecture for some Breton city-states which would have had some Direnni influence (and it would have added a much welcome diversity in them). Frankly, if we were on the original ESO announcement day and if they showed this and said "This is the aptly-named Evermore in High Rock", I would have applauded enthusiastically and then rushed to the nearest video game shop to purchase the game. In fact, this could even be considered fitting for some cities on the Summerset Isle, say, for example, Dusk or Sunhold. But Cloudrest should definitely have a more diverse architecture, with Sload influence (hopefully there will be some in the underbelly of the city, that we haven't seen yet). And in my opinion, Alinor should definitely feel exotic and alien exuberantly scream "Magical power" at the face of any who would behold it.
I hope that the designers of the future games will feel free to diverge from ESO-Summerset and make it more subtropical and alien.
After what Bethesda did to Cyrodiil I can almost guarantee you that this will be how they portray Summerset in future games. This is The Elder Scrolls now, dude.
OtarTheMad wrote: »The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.
LadyNerevar wrote: »OtarTheMad wrote: »The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.
Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.
VerboseQuips wrote: »Hmm... Maybe the Dominion underwent an era of fast-paced technological advancement after ESO's period, by using KINMUNE's knowledge of future magical technologies?
OtarTheMad wrote: »LadyNerevar wrote: »OtarTheMad wrote: »The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.
Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.
Ah yes, that is correct because that ended the Second Era. It's still a long time however and we all know Bethesda will change Summerset to fit their needs seeing as ESO is a MMO and Bethesda makes the single player games.
psychotrip wrote: »VerboseQuips wrote: »Hmm... Maybe the Dominion underwent an era of fast-paced technological advancement after ESO's period, by using KINMUNE's knowledge of future magical technologies?
Nice try. Nope, this is The Elder Scrolls now. Generic, safe, seen-before.OtarTheMad wrote: »LadyNerevar wrote: »OtarTheMad wrote: »The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.
Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.
Ah yes, that is correct because that ended the Second Era. It's still a long time however and we all know Bethesda will change Summerset to fit their needs seeing as ESO is a MMO and Bethesda makes the single player games.
No, they won't. Bethesda and Zenimax have said numerous times that they coordinate on lore stuff like this. It's more likely that this is what Bethesda wanted for Summerset.
OtarTheMad wrote: »psychotrip wrote: »VerboseQuips wrote: »Hmm... Maybe the Dominion underwent an era of fast-paced technological advancement after ESO's period, by using KINMUNE's knowledge of future magical technologies?
Nice try. Nope, this is The Elder Scrolls now. Generic, safe, seen-before.OtarTheMad wrote: »LadyNerevar wrote: »OtarTheMad wrote: »The text referenced a lot in here, Pocket Guide to the Empire 1st Edition, was written in 2E 864 and this was after Summerset was invaded by Tiber Septim and the Brass God during the Tiber Wars which no doubt did some damage to the land, buildings etc.
Pedant hat on for a second: Tiber didn't conquer Summerset until 896, which is why the PGE1 speaks of the Dominion as an independent state rather than a province of the fledgling Empire.
Ah yes, that is correct because that ended the Second Era. It's still a long time however and we all know Bethesda will change Summerset to fit their needs seeing as ESO is a MMO and Bethesda makes the single player games.
No, they won't. Bethesda and Zenimax have said numerous times that they coordinate on lore stuff like this. It's more likely that this is what Bethesda wanted for Summerset.
Maybe, or maybe not. If ZOS and Bethesda get together to talk about what is added then Bethesda okay'd Eastmarch and Windhelm at original launch which look completely different in ESO than they do the single player Skyrim game. You could also say the same about Mournhold and it's difference in TES 3 and this game. Two different kinds of game, two different needs need to be met and so therefore sometimes we get multiple versions of cities, towns, dungeons etc. depending on if it's the MMO or single player or whatever.
A_Silverius wrote: »someone posted a retextured picture on this thread that will really improve the look of alinor https://forums.elderscrollsonline.com/en/discussion/402045/summerset-architecture/p9
I really feel like this texture suites the narrative "designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall." What do you guys think?
http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_Aldmeri_Dominion#Alinor
psychotrip wrote: »A_Silverius wrote: »someone posted a retextured picture on this thread that will really improve the look of alinor https://forums.elderscrollsonline.com/en/discussion/402045/summerset-architecture/p9
I really feel like this texture suites the narrative "designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall." What do you guys think?
http://elderscrolls.wikia.com/wiki/Pocket_Guide_to_the_Empire,_First_Edition:_Aldmeri_Dominion#Alinor
I still hate the generic European castles, but I absolutely love the pearlescent gleam on those rooftops. Too bad we'll never see it in-game.
http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_InterviewAlarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?
Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
What. I mean, what.I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart
What. I mean, what.I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart
What. I mean, what.I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart