This is a tribute to c0da, but imo not an outright confirmation of its canonicity. It does confirm that there's such a thing as Amaranth, but that doesn't make the entire thing canon.Darkstorne wrote: »Darkstorne wrote: »starkerealm wrote: »it was fan art, with all the canonical relevance of C0DA
I agree with your point, but I would also like to point out that C0DA is now canon courtesy of ESO
And on topic, hell yes to glass roofs. It doesn't solve the issue completely, but it's a fantastic compromise of lore and engine restrictions.
Enlight us on how C0DA was made canon by ESO?
In-game lore book from the Morrowind expansion, the 37th Lesson of Vivec. Most obviously by the final line: "The worlding of the words is AMARANTH" which if you've read C0DA tells you all you need to know. But also if you haven't read C0DA there's an amazing line in this lore book which reads:
"Go here: world without wheel, charting zero deaths, and echoes singing" Seht said, until all of it was done, and in the center was anything whatever.
Underlined the important parts of that for you. C0DA's website is www.c0da.es. That'll fill you in on what the Amaranth is, but the long and the short of it is:The world of TES is a dream, and the dreamer is the Amaranth. Even the gods are a part of her dream. Eventually, a new dreamer will begin to dream a new world, from within the world of TES. Turtles all the way down. Those who have achieved chim are those who have realized the world isn't real but love it enough to remain within. They gain the power to do with the world whatever they will, much like lucid dreams irl (hence Talos mantling Lorkhan to become a god within this world). This also explains why modding is completely lore friendly, since every player has achieved chim whether they realize it or not, knowing the world isn't real, choosing to remain within anyway, and therefore having the power to shape the world (or simply toggle god mode) however they like. It also means ESO isn't lore friendly for this reason but we can let them off for that since players toggling god mode in PVP would get boring pretty fast.
myskyrim26 wrote: »No! Hell no to any crap about all that "made of glass and insect bottoms". It is just an early lore, nobody thought that we will ever have such a high quality graphics, and that we will ever see Alinor as it is an isolated place.
You didn't even see anything, but a short video, to judge if the architecture is good or not...
myskyrim26 wrote: »@aliyavana,
And also, this matter was covered long ago:
Will we see the buildings of Alinor that look like they are “made from glass or insect wings?” And will we see the Crystal Tower for that matter?
When The Elder Scrolls Online launches, the playable part of the Summerset Isles will be Auridon, the big island between Summerset and the continent that includes the cities of Firsthold and Skywatch. The architecture of the High Elves is fanciful, certainly, but it’s also practical, constructed of real-world materials. Architects can’t make buildings out of poetry!
https://www.imperial-library.info/content/elder-scrolls-online-lore-answers
myskyrim26 wrote: »@aliyavana,
And also, this matter was covered long ago:
Will we see the buildings of Alinor that look like they are “made from glass or insect wings?” And will we see the Crystal Tower for that matter?
When The Elder Scrolls Online launches, the playable part of the Summerset Isles will be Auridon, the big island between Summerset and the continent that includes the cities of Firsthold and Skywatch. The architecture of the High Elves is fanciful, certainly, but it’s also practical, constructed of real-world materials. Architects can’t make buildings out of poetry!
https://www.imperial-library.info/content/elder-scrolls-online-lore-answers
myskyrim26 wrote: »Architects can’t make buildings out of poetry!
myskyrim26 wrote: »And also, this matter was covered long ago:
Will we see the buildings of Alinor that look like they are “made from glass or insect wings?” And will we see the Crystal Tower for that matter?
When The Elder Scrolls Online launches, the playable part of the Summerset Isles will be Auridon, the big island between Summerset and the continent that includes the cities of Firsthold and Skywatch. The architecture of the High Elves is fanciful, certainly, but it’s also practical, constructed of real-world materials. Architects can’t make buildings out of poetry!
https://www.imperial-library.info/content/elder-scrolls-online-lore-answers
WhiteCoatSyndrome wrote: »myskyrim26 wrote: »And also, this matter was covered long ago:
Will we see the buildings of Alinor that look like they are “made from glass or insect wings?” And will we see the Crystal Tower for that matter?
When The Elder Scrolls Online launches, the playable part of the Summerset Isles will be Auridon, the big island between Summerset and the continent that includes the cities of Firsthold and Skywatch. The architecture of the High Elves is fanciful, certainly, but it’s also practical, constructed of real-world materials. Architects can’t make buildings out of poetry!
https://www.imperial-library.info/content/elder-scrolls-online-lore-answers
It was a stupid argument then and it hadn't gotten better with age. Can't make buildings out of poetry? Why not? They can certainly make them out of pixels!
myskyrim26 wrote: »nobody thought that we will ever have such a high quality graphics
The Pocket Guide is not lore.
myskyrim26 wrote: »nobody thought that we will ever have such a high quality graphics
This is, as much as people will hate it, the correct analysis.
You have to go back to Redguard where the Pocket Guide originated, and look at the asset design of the late 90's.
The brick looked similar to glass shards or insect wings, and a drunken sailor would have light and vision distortion on top of that.
So the description, at the time, was congruent with the design aesthetic. But forget the UESP classification.
The Pocket Guide is not lore.
Alinor is a few uncredited interpretations in one paragraph of a propaganda pamphlet that even disclaims in its first paragraph that it's not entirely accurate.
psychotrip wrote: »myskyrim26 wrote: »nobody thought that we will ever have such a high quality graphics
This is, as much as people will hate it, the correct analysis.
You have to go back to Redguard where the Pocket Guide originated, and look at the asset design of the late 90's.
The brick looked similar to glass shards or insect wings, and a drunken sailor would have light and vision distortion on top of that.
So the description, at the time, was congruent with the design aesthetic. But forget the UESP classification.
The Pocket Guide is not lore.
Alinor is a few uncredited interpretations in one paragraph of a propaganda pamphlet that even disclaims in its first paragraph that it's not entirely accurate.
Read my sig.
The "graphics would be too advanced" argument falls apart when you see what they did with Artaeum. Or what they did with Valenwood (which isn't perfect but a hell of a lot more interesting than anything in Summerset). It's not a matter of engine limitations, but creativity.
Either way, if ZOS couldn't handle it, they shouldn't have done it, because now this is canon. This is the supposedly super-advanced culture we've been waiting to see. This is the nation Tiber Septim couldn't conquer without a giant robot god. Turns out it's just a minor step above Cyrodiil.
And let's not forget that all the cities look the same, making it a step below the last chapter in terms of art design.
Why are there crumbling ruins in the middle of towns? The Altmer are all about perfection and preservation. Even in the livestream, the developers say this.
Why is everything gray stone? Is that the best the Altmer could do? Why does Zenimax always seem to default to the color gray when they can't think of anything more creative?
None of this has anything to do with engine limitations.
This isn't a matter of graphical fidelity. It's about a generic, bland, medieval European landscape that I've seen thousands of times before.
psychotrip wrote: »This isn't a matter of graphical fidelity. It's about a generic, bland, medieval European landscape that I've seen thousands of times before.
WhiteCoatSyndrome wrote: »psychotrip wrote: »This isn't a matter of graphical fidelity. It's about a generic, bland, medieval European landscape that I've seen thousands of times before.
Something else that's been bothering me about the copy-paste of real world architecture...and maybe I'm wrong, maybe this is just due to my own lack of expertise in architecture...but my understanding is this: sharp slopes on the roofs like we're seeing - in the real world - is for areas with heavy snowfall, the idea being that the snow will fall off without having to send someone up to remove it with a shovel/roof rake/whatever.
Summerset is in the tropics. Why does every city have snow roofing? Cloudrest can get a pass here, it's up on a mountain so snow might be possible. But all those lovely coastal villages?
WhiteCoatSyndrome wrote: »You're trying to argue that a piece of the lore is not lore.
psychotrip wrote: »Read my sig.
myskyrim26 wrote: »Guys, please, enough of this glass and insect bottoms . If ZOS could, they would have done it. They surely thought it over - glass models, glass textures, malachite textures, The're not fools, you know? They whish to make every land attractive and lore firendly, yet TOLERABLE to our oh so many different PCs.
myskyrim26 wrote: »@aliyavana,
In the end of all this, a question: will you play Summerset as is? As it _will be_ as is. No? Ok, nobody makes you buy it. Or you'll just post endless comments here about insect bottoms and then and play Summerset just as others?
Lore is accepted cultural knowledge originating from within a culture.
1.
the body of knowledge, especially of a traditional, anecdotal, or popular nature, on a particular subject:
the lore of herbs.
2.
learning, knowledge, or erudition.
3.
Archaic.
the process or act of teaching; instruction.
something that is taught; lesson.
Korah_Eaglecry wrote: »Id be okay with the malachite shingles and windows. It would bring a bit of flair to the towers and buildings. I dont think it would happen but it be a nice addition.
Darkstorne wrote: »myskyrim26 wrote: »Architects can’t make buildings out of poetry!
Always hated this quote. They try reducing the argument to idiocy, as though we'd be mad to think glass architecture could ever be a thing, and therefore ZOS have done nothing wrong by sticking to concrete everything. That's where they lose any respect imo, and I really wish they'd just be HONEST about why they couldn't make glass architecture work instead of pulling bull like this out of their collective behinds. At the very least it would be a fascinating insight into how their art team figures out what they can and cannot make work, based on their engine and the talents/problemsolving skills of their team.
Darkstorne wrote: »myskyrim26 wrote: »Architects can’t make buildings out of poetry!
Always hated this quote. They try reducing the argument to idiocy, as though we'd be mad to think glass architecture could ever be a thing, and therefore ZOS have done nothing wrong by sticking to concrete everything. That's where they lose any respect imo, and I really wish they'd just be HONEST about why they couldn't make glass architecture work instead of pulling bull like this out of their collective behinds. At the very least it would be a fascinating insight into how their art team figures out what they can and cannot make work, based on their engine and the talents/problemsolving skills of their team.
That they haven't learned from the backlash back then is probably the most astonishing thing to me. Because we have been through all of this before, and for some reason I was convinced they wouldn't make the same mistake twice.
People will probably think I'm overstating the importance of the lore community, but I really think the initial negative reaction to ESO's lore and statements like "no buildings out of poetry" and "transcription error" contributed hugely to ESO's miserable launch. ESO was really immensily reviled back then, and this Disney version of Summerset demolishes a lot of trust that has been build since.