schattenkind wrote: »The issue is not resolved at all. Loading screens with each tp 3-4 mins, sieges wont appear, camps wont appear...
Yolokin_Swagonborn wrote: »Just wake me up when PvP can do this again.https://www.youtube.com/watch?v=-DV9TwsosyI
Until PvP can do what it did in 2014 before the lighting patch, with the same population, it isn't fixed. No statement from ZOS about "looking into it" will ever hit home with the PvP community until they explain in clear and certain terms, why the game now can't do what the game could do at launch.
This
Yolokin_Swagonborn wrote: »Just wake me up when PvP can do this again.https://www.youtube.com/watch?v=-DV9TwsosyI
Until PvP can do what it did in 2014 before the lighting patch, with the same population, it isn't fixed. No statement from ZOS about "looking into it" will ever hit home with the PvP community until they explain in clear and certain terms, why the game now can't do what the game could do at launch.
This
This was back when ZOS trusted the players. Many of the actions and interactions were handled client side.
Then cheat engine happened. To be safe, ZOS took most of the things that were “outsourced” to the players computer, like ult regen rates and hit box checks, and moved them to its own server to prevent the data being tampered with by cheat engine.
Sadly, this kills the server.
Yolokin_Swagonborn wrote: »Just wake me up when PvP can do this again.https://www.youtube.com/watch?v=-DV9TwsosyI
Until PvP can do what it did in 2014 before the lighting patch, with the same population, it isn't fixed. No statement from ZOS about "looking into it" will ever hit home with the PvP community until they explain in clear and certain terms, why the game now can't do what the game could do at launch.
Cyrodiil got so broken it finally died forever. Go back to pve!
Yolokin_Swagonborn wrote: »Just wake me up when PvP can do this again.https://www.youtube.com/watch?v=-DV9TwsosyI
Until PvP can do what it did in 2014 before the lighting patch, with the same population, it isn't fixed. No statement from ZOS about "looking into it" will ever hit home with the PvP community until they explain in clear and certain terms, why the game now can't do what the game could do at launch.
GreenhaloX wrote: »Cyrodiil got so broken it finally died forever. Go back to pve!
No.. we don't want you nasty PvPers tainting up our sacred PvE land. J/k.. j/k. All are welcome. Although, I had one of my stam toon in PvP yesterday, and yeah, it was very bad. Heavy attack not working at all. Hell, many times, skills/attacks not shooting off or late. I was almost killed quite a few times just fighting the trash adds at the lumber mill, farm, mines, where it's practically soloable. Also, quite a few times the loading screen hits during combat, then when I'm back up, my toon is dead or being demolished by the other player or players. Fun times.. ha ha. Same crapshoot occurring over and over again in PvE land as well, though.
ESO, in general, has been quite bad; especially with every new additions of DLCs and whatnot. Not knocking getting new contents/DLC (oh yeah it is nice to get new contents), but damn, the lags, glitches, bugs, crapshoot, whatever, that comes with it. I wonder if ESO is getting too big for its own good, or is it that Zenimax just needs a bigger or upgraded server? Is that even possible?
ESO gets a lot better if you turn nagle’s algorithm off. Because of the way eso deals with TCP and UDP packets together, you really gotta turn it off and you can’t trust your system to do so automatically.
Google it if you’re interested. I noticed a big improvement in skills going off on time
RinaldoGandolphi wrote: »ESO gets a lot better if you turn nagle’s algorithm off. Because of the way eso deals with TCP and UDP packets together, you really gotta turn it off and you can’t trust your system to do so automatically.
Google it if you’re interested. I noticed a big improvement in skills going off on time
@Thogard
I just want to point out that since Windows 7 Service Pack 1 you can not disable Nagles Algorithm on non-server editions of Windows without installing MSMQ(Microsoft Message Queuing Server) which is NOT installed by default on Windows Clients.
setting the "TCPNoDelay" , or TcpAckFrequency" under "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\services\Tcpip\Parameters\Interfaces\" is ignored by Windows (I have tested this extensively on about 90 machines running variojs flavors of Windows 7, 8, 8.1, and Windows 10)
Per my contact at Microsoft(Where I work we have a paid support contract) the only way to properly disable Nagle on a Windows client machine(I am talking about Professional and Enterprise editions of Windows, I am unsure if this can be done on Home edition as I haven't owned a Home Edition since XP)
Is to:
1. Install Microsoft Message Queuing Server(MSMQ) from the "Turn Windows Features On and Off" from the Control Panel (See Screenshot Below) by checking the box next to MSMQ and installing it.(restart machine after installing it)
2. Then you must navigate to the following registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters
3. add the value "TCPNoDelay" with a value of 1 to the HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters Reg key
4. Add the same TCPNoDelay value to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces
Find your interface by finding the one with your IP
Reboot the system.
If you don't have MSMQ installed, Windows is hard coded to ignore the TCPNoDelay reg keys under TCPip parameters. You must install MSMQ and set the appropriate value to disable Nagles in both MSMQ and TCP parameters for it to function correctly. else it just ends up being a placebo effect.
I wasn't sure if you knew this or not, if you already knew then no worriesMaybe this will help others that are wanting to turn it off.
see Microsoft Knowledge base Article