ZOS_RichLambert wrote: »As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.
ComboBreaker88 wrote: »Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.
ComboBreaker88 wrote: »Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.
You should work there and fix everything since you are so smart! If you don't enjoy the game then don't play it. If you think something could be better then do something about it that doesn't involve crying on the forums.
ComboBreaker88 wrote: »Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.
You should work there and fix everything since you are so smart! If you don't enjoy the game then don't play it. If you think something could be better then do something about it that doesn't involve crying on the forums.
ComboBreaker88 wrote: »Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.
starkerealm wrote: »ComboBreaker88 wrote: »Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.
Or, it's possible that the performance issues are server side, meaning, it has more to do with the total number of objects placed than the rendering load... just a thought.
ComboBreaker88 wrote: »
The whole, you don't like it leave attitude is a cancer. A cancer that is ruining the game and making quality players seek other games. I've been here since beta. ESO has more potential than any game out there but is held back by a company that doesn't understand how MMOS work or how to keep players continually returning for more. If they would simply listen to the players who have been here since the beginning and weigh their input before changes the game would be phenomenal. That's the whole point of the PTS but they don't listen to fwed back from quality players. They just listen to the ones shouting the loudest. And the louder they are, the dumber the tend to be.
Nordicly_Responsible wrote: »Fellow citizens of Tamriel. ZOS has already responded multiple times as to why the furniture system it is the way it is, and what they hope for in the future. Read below:ZOS_RichLambert wrote: »As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.
So we can stop posting about it 100 times a day in every possible location. They know we want it. They want it. We'll get it eventually.
TL;DR - ZOS wants furniture cap raised too, they're working on it.
In one way it makes sense, its an item limit not an complexity limit, you can add 300 trees and 300 light sources or 600 sweetrollsstarkerealm wrote: »ComboBreaker88 wrote: »Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.
Or, it's possible that the performance issues are server side, meaning, it has more to do with the total number of objects placed than the rendering load... just a thought.
Nordicly_Responsible wrote: »Fellow citizens of Tamriel. ZOS has already responded multiple times as to why the furniture system it is the way it is, and what they hope for in the future. Read below:ZOS_RichLambert wrote: »As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.
So we can stop posting about it 100 times a day in every possible location. They know we want it. They want it. We'll get it eventually.
TL;DR - ZOS wants furniture cap raised too, they're working on it.
Cherryblossom wrote: »Nordicly_Responsible wrote: »Fellow citizens of Tamriel. ZOS has already responded multiple times as to why the furniture system it is the way it is, and what they hope for in the future. Read below:ZOS_RichLambert wrote: »As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.
So we can stop posting about it 100 times a day in every possible location. They know we want it. They want it. We'll get it eventually.
TL;DR - ZOS wants furniture cap raised too, they're working on it.
Not seen any post about this, except yours!
Client performance is item complexity not item count, most would cut down on complex items like creating an dense forest if it generated too much lag.Demolitionary wrote: »That is true, people with hamster ran computers will cry about performance if they increase the poly count in housing, simple as that.
Why create another reason for self entitled kids to cry?
Because using the word cancer at stuff you don't like just proves how immature you are. End of.
And the item cap makes the huge premium homes less attractive reducing sales.They should have raising the cap by a small amount last update. Say 25 items. It would have helped.
Instead, they spend their time ramping up the number of furnishing items for sale in the crown store.
Silufadumar wrote: »I'm not that technically minded, but don't those homes with an outside and inside have two 'cells' or loadable areas? If not, then shouldn't they have, it seems an obvious way to have the item count of one area not effect the other, and thus allow a much high item limit for such homes?
Silufadumar wrote: »I'm not that technically minded, but don't those homes with an outside and inside have two 'cells' or loadable areas? If not, then shouldn't they have, it seems an obvious way to have the item count of one area not effect the other, and thus allow a much high item limit for such homes?
Houses do have separate "block spaces" where the interior is loaded in an obviously different location than its exterior.Silufadumar wrote: »I'm not that technically minded, but don't those homes with an outside and inside have two 'cells' or loadable areas? If not, then shouldn't they have, it seems an obvious way to have the item count of one area not effect the other, and thus allow a much high item limit for such homes?
lasertooth wrote: »Feedback is the second most important thing a player can give back to a gaming company. The first is money. I've given both to zos, and I will continue to do so until I lose interest in housing, and thus lose interest in the game. I had never spent money in this game prior to housing with the exception of 3 years of eso plus and the banker/merchant/occasional experience scroll. Since housing, however, I've happily found many things to support the game and spend my money on.
I'm glad there are numerous posts daily about the low item cap. It means people care enough to log in and write a complaint. Some complaints are worded more eloquently than others, but at the end of the day it's still feedback, and like our money it's a gift that I sincerely hope zos is not taking for granted.
The first day that goes by on this forum without a complaint about the housing situation will be a sad day for zos. It will mean that avid "complainers" like myself have lost interest in ESO housing and we've found something else to spend our time and money on.
So I disagree wholeheartedly with the OP. I think the complaints are a good thing, and to every player who comes on here to voice their concern about the low item cap, please do not be afraid to speak up and let zos know how you feel. The majority of the fellow housing peeps like myself support you.