Merlin13KAGL wrote: »You are correct, healing and damage shields are different.The_Outsider wrote: »Emma_Overload wrote: »I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
So what? Why is it OK for self-healers to have all these buffs like Major Mending and Major Vitality, but ward users can't have even ONE buff that helps us? Not to mention the fact that self-healers get to double dip in the Champion System and buff healing coming and going!
Healing and Damage shields are different. Healing comes with the inherent risk of actually losing HP and being pushed closer to death. Healing debuffs are also widely available, commonly used, and quite powerful while "debuffing" shields requires a niche build (barring the odd exception, no one really does it). The aim of damage shields is to prevent a loss of HP, thereby mitigating risk, and keeping the user far from execute range and death. Easily accessible, very high up-time, very little counter-play, very little down side Maj. Protection is over-performing on a damage shield build.
Healing is immediate. Shield are temporary, and they only keep you as "far from execute range and death" as your current health allows. Healing immediately moves you from both of those conditions.
If you keep insisting on proposing shields as providing 'extra health,' be sure to include the fact that they also do 'extra damage' in the form of whatever shield strength remains on expiration. Only healing affects your health bar, and it's written as if heals cannot be spammed just as shield can be.
There's plenty of counter play. A perfect example: Execute range is still execute range when shielded. There are no immortals of any kind in PvP, last I checked.
And this?I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
Lol. How does it give more time, exactly? It's not 30% more 6 seconds.
Arkangeloski wrote: »Merlin13KAGL wrote: »You are correct, healing and damage shields are different.The_Outsider wrote: »Emma_Overload wrote: »I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
So what? Why is it OK for self-healers to have all these buffs like Major Mending and Major Vitality, but ward users can't have even ONE buff that helps us? Not to mention the fact that self-healers get to double dip in the Champion System and buff healing coming and going!
Healing and Damage shields are different. Healing comes with the inherent risk of actually losing HP and being pushed closer to death. Healing debuffs are also widely available, commonly used, and quite powerful while "debuffing" shields requires a niche build (barring the odd exception, no one really does it). The aim of damage shields is to prevent a loss of HP, thereby mitigating risk, and keeping the user far from execute range and death. Easily accessible, very high up-time, very little counter-play, very little down side Maj. Protection is over-performing on a damage shield build.
Healing is immediate. Shield are temporary, and they only keep you as "far from execute range and death" as your current health allows. Healing immediately moves you from both of those conditions.
If you keep insisting on proposing shields as providing 'extra health,' be sure to include the fact that they also do 'extra damage' in the form of whatever shield strength remains on expiration. Only healing affects your health bar, and it's written as if heals cannot be spammed just as shield can be.
There's plenty of counter play. A perfect example: Execute range is still execute range when shielded. There are no immortals of any kind in PvP, last I checked.
And this?I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
Lol. How does it give more time, exactly? It's not 30% more 6 seconds.
Since shields are so solid with pirate skel u dont have to recast them every 2 o 3 secs. So u dont need to worry about a player depleding your shields too fast and you can focus instead on dpsing the enemy and only worry about shields expiring wich gives you what? 4 secs without casting shields and just straight damage.
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Moglijuana wrote: »Lol. They buffed it while calling a nerf. GG.
Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Arkangeloski wrote: »Merlin13KAGL wrote: »You are correct, healing and damage shields are different.The_Outsider wrote: »Emma_Overload wrote: »I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
So what? Why is it OK for self-healers to have all these buffs like Major Mending and Major Vitality, but ward users can't have even ONE buff that helps us? Not to mention the fact that self-healers get to double dip in the Champion System and buff healing coming and going!
Healing and Damage shields are different. Healing comes with the inherent risk of actually losing HP and being pushed closer to death. Healing debuffs are also widely available, commonly used, and quite powerful while "debuffing" shields requires a niche build (barring the odd exception, no one really does it). The aim of damage shields is to prevent a loss of HP, thereby mitigating risk, and keeping the user far from execute range and death. Easily accessible, very high up-time, very little counter-play, very little down side Maj. Protection is over-performing on a damage shield build.
Healing is immediate. Shield are temporary, and they only keep you as "far from execute range and death" as your current health allows. Healing immediately moves you from both of those conditions.
If you keep insisting on proposing shields as providing 'extra health,' be sure to include the fact that they also do 'extra damage' in the form of whatever shield strength remains on expiration. Only healing affects your health bar, and it's written as if heals cannot be spammed just as shield can be.
There's plenty of counter play. A perfect example: Execute range is still execute range when shielded. There are no immortals of any kind in PvP, last I checked.
And this?I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
Lol. How does it give more time, exactly? It's not 30% more 6 seconds.
Since shields are so solid with pirate skel u dont have to recast them every 2 o 3 secs. So u dont need to worry about a player depleding your shields too fast and you can focus instead on dpsing the enemy and only worry about shields expiring wich gives you what? 4 secs without casting shields and just straight damage.
And sorcs have a high burst dmg
Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
Moglijuana wrote: »Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
It only gets put onto one person.
Moglijuana wrote: »Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
It only gets put onto one person.
Arkangeloski wrote: »Moglijuana wrote: »Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
It only gets put onto one person.
So if that is true and it is only on 1 person at a time then is fair game
Waffennacht wrote: »You're gonna cry nerf soon enough, probably EG, you just wait and see
Waffennacht wrote: »You're gonna cry nerf soon enough, probably EG, you just wait and see
I dnt think so, EG is ok
Arkangeloski wrote: »Moglijuana wrote: »Lol. They buffed it while calling a nerf. GG.
But the set was never the problem it was the way it was being abused by shield users. And i belive that for every big reward should be a great risk and if you are willing to use it you are going to facetank and take some damage to activate this set. So now shield users have to take direct damage to their health istead, and risk being bursted down on the proccess in order to activate it. No proc on shields anymore so it is working like it should now.
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
It is overpreforming no doubt but is less cancerous than pirate skel activating upon damaging shields and u still take direct damage and u can still get bursted down, and there is no troll king that can save you from an Eot train, pirate skel well.. it can keep u on your feet on stormy day and it does not last as long like Pirate S. Just put 100 cp on bastion put on pirate skel let your shields do the job and you are instantly a pro. Anyway i dont use those sets anyway, i like to keep it simple and classy like blood spawn on my stam
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
It is overpreforming no doubt but is less cancerous than pirate skel activating upon damaging shields and u still take direct damage and u can still get bursted down, and there is no troll king that can save you from an Eot train, pirate skel well.. it can keep u on your feet on stormy day and it does not last as long like Pirate S. Just put 100 cp on bastion put on pirate skel let your shields do the job and you are instantly a pro. Anyway i dont use those sets anyway, i like to keep it simple and classy like blood spawn on my stam
tell me your point about Troll King, i wanna uderstand. Interesting
Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »Arkangeloski wrote: »
Unless it's your setup, of course...
(^_-)
But anyway, after Infernal Guardian got nerfed, after Pirate Skeleton got nerfed... What competitive monster set is there that compares to stam sets?
Since when a broken set is considered competitive? Or more like cheese? Dont make me laugh. Infernal went tru walls and detected stealth enemies (fixed) and pirate skel procs on shields 0% risk for the caster and a bonus of 30% less damage just by spaming shields is that competitive to u? Please. And btw infernal guardian is still a great set is just not broken anymore, but seriously that is the type of mentality that is ruining this game hell yeah lets exploit bugs and then that same ppl think they are top tier elite players
Where's the risk with troll king on a stam toon?
Troll king is geting a nerf in case u did not know my friend.
Triggering at a ten percent less health than before isn't really much of a nerf.
Or did I miss where the two piece set bonus stopped giving more health regen than TEN individual set bonuses? To everyone you heal?
It is overpreforming no doubt but is less cancerous than pirate skel activating upon damaging shields and u still take direct damage and u can still get bursted down, and there is no troll king that can save you from an Eot train, pirate skel well.. it can keep u on your feet on stormy day and it does not last as long like Pirate S. Just put 100 cp on bastion put on pirate skel let your shields do the job and you are instantly a pro. Anyway i dont use those sets anyway, i like to keep it simple and classy like blood spawn on my stam
tell me your point about Troll King, i wanna uderstand. Interesting
I was just comparing both sets and why one was more cancerus than the other, i dont like either one but one is more tolerable than the other. And if it comes to pvp i rather deal with a player rockin troll.k because i can actually put preasure on the player, just another tanky type on cyrodil (work as intended).
Now when you deal with something like pirate.s that procs on damaging shields and gives you 30% less damage taken including already hard shields with 100 cp on bastion, also there is not a penalty on proc bc you just spam shields untill u get a proc.
Now troll.k you have proc it when you are at 50% health(no way around that) and also puts u on execute range for some clasess Eg. Heavy weave Reverse slice rinse n repeat Also you can use disease enchants on your weapons to slow down the healing so u can burst down that recovery.
Now when it comes to Pirate.k and shield proc there is no risk whatsoever. I just plain overkil...
Is this Ark dude for real? Complaining about Pirate but Troll is okay? Yeah, right.
I guess it was also okay on Templars, to purge the Defile. Or the unavoidable Viper and Velidreth procs, while IG gets outspaced 90% of the time.
Regarding Shadowrend+Necro. It doesn't proc often enough to be a main strategy. However, when it procs, you get 15 seconds of increased damage mitigation and shields. And also more damage. It can work as a clutch set, similar to Pirate.
Yo, @Waffennacht , does Engine Guardian proc Necro, buddy? Think only Daedric pets do it?
Is this Ark dude for real? Complaining about Pirate but Troll is okay? Yeah, right.
I guess it was also okay on Templars, to purge the Defile. Or the unavoidable Viper and Velidreth procs, while IG gets outspaced 90% of the time.
Regarding Shadowrend+Necro. It doesn't proc often enough to be a main strategy. However, when it procs, you get 15 seconds of increased damage mitigation and shields. And also more damage. It can work as a clutch set, similar to Pirate.
Yo, @Waffennacht , does Engine Guardian proc Necro, buddy? Think only Daedric pets do it?
No, it wasn't a fault. It did what was stated on the item description. That's not like Infernal Guardian pulling you out of stealth.
Troll is just as powerful as Pirate on a proper build. And that really is my main gripe. ZOS are not promoting diversity here. They rip set combos off your build because you didn't follow their intentions. In other words, a bunch of overpaid, battle-inexperienced math jockeys dictate how the competitive veteran has to play. Seeing the problem here?
Pirate will get replaced by the next cancer set, you'll see.
When you say stuff like this ends up having me worried.Freaken Xbox mad scientist when it comes to theorycrafting. Only thing I could think of that might boost it is Willows but as far As I'm told its a flat amount of resources that can't be boosted.Waffennacht wrote: »Waffennacht wrote: »You're gonna cry nerf soon enough, probably EG, you just wait and see
I dnt think so, EG is ok
It's ok alone... And that's all I'm gonna say for now
No, it wasn't a fault. It did what was stated on the item description. That's not like Infernal Guardian pulling you out of stealth.
Troll is just as powerful as Pirate on a proper build. And that really is my main gripe. ZOS are not promoting diversity here. They rip set combos off your build because you didn't follow their intentions. In other words, a bunch of overpaid, battle-inexperienced math jockeys dictate how the competitive veteran has to play. Seeing the problem here?
Pirate will get replaced by the next cancer set, you'll see.
I know u like pirate, but it is a "fault"bro a mistake.