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Pirate Skeleton and Shields

LordSlif
LordSlif
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Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

Lets keep the focus on:
"BUT reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.


Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.

Fix it
Edited by LordSlif on 6 May 2017 16:46
  • Biro123
    Biro123
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    Is this another nerf sorc thread in disguise?

    tbf, I expect Engine Guardian to be more of a thing next patch. To stack shields - you need resources - a lot of em.
    Minalan owes me a beer.

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  • Lexxypwns
    Lexxypwns
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    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.
    Edited by Lexxypwns on 4 May 2017 15:25
  • LordSlif
    LordSlif
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    Biro123 wrote: »
    Is this another nerf sorc thread in disguise?

    tbf, I expect Engine Guardian to be more of a thing next patch. To stack shields - you need resources - a lot of em.

    nope it's for all classes, im talking about the set
  • LordSlif
    LordSlif
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    Lexxypwns wrote: »
    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.

    if you purge the effect will be Reapplied, so you cant purge.
  • Moglijuana
    Moglijuana
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    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.



    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fixed it

    1. Glyph of Decrease health -> Deals unresistable damage. Shieldbreaker -> deals unresistable damage to shielded targets. *New* Knight Slayer -> deals 10% of max health on heavy attacks. 1 stam/mag option + 1 Stam Option + 1 Mag Option.

    2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.

    3. 30% damage at a cost of minor defile and the proc has a cooldown those both seem like penalties to me. Also, how would minor defile work on a shield? You do know the heal from healing ward IS reduced from minor defile, right?

    I'm also confused on how a CC'd opponent will cast a shield? Does pirate skeleton make you immune to simple game mechanics too?

    *Oh yea. P.O.I.S.O.N.S. are a thing now.
    Edited by Moglijuana on 4 May 2017 15:45
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  • Lexxypwns
    Lexxypwns
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    LordSlif wrote: »
    Lexxypwns wrote: »
    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.

    if you purge the effect will be Reapplied, so you cant purge.

    I mean, you're actually totally wrong, the debuff proc is on the same cooldown as the buff, but whatever you think :)
    Edited by Lexxypwns on 4 May 2017 15:51
  • Moglijuana
    Moglijuana
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    Lexxypwns wrote: »
    LordSlif wrote: »
    Lexxypwns wrote: »
    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.

    if you purge the effect will be Reapplied, so you cant purge.

    I mean, you're actually totally wrong, the debuff proc is on the same cooldown as the buff, but whatever you think :)

    They fixed that bug btw. You can't purge it anymore. But templars have so much increased healing anyways it doesn't matter lol.
    Edited by Moglijuana on 4 May 2017 15:53
    Ps4 - PSN:jdmaya
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  • Waffennacht
    Waffennacht
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    SMH it's major protection, not pirate Skele

    Bloodspawn+Panacea is just as good
    Gamer tag: DasPanzerKat NA Xbox One
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  • kadar
    kadar
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    Why does Maj. Protection work on a damage shield?
  • Biro123
    Biro123
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    Why does Maj. Protection work on a damage shield?

    Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).

    By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)

    All Pirate skelly has done that wasn't already there is to provide easy access to major protection.
    Edited by Biro123 on 4 May 2017 16:22
    Minalan owes me a beer.

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  • Emma_Overload
    Emma_Overload
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    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Guess what.... there are a dozen or more armor sets I could point to that only benefit healing builds, but less than a handful that are specifically useful to ward builds. What about sets like Malubeth that enable Templar "cancer" builds? Sets like that don't do JACK for Sorcerers!

    Quit trying to nerf Sorcs and worry about your own overpowered gear.
    #CAREBEARMASTERRACE
  • kadar
    kadar
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    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Guess what.... there are a dozen or more armor sets I could point to that only benefit healing builds, but less than a handful that are specifically useful to ward builds. What about sets like Malubeth that enable Templar "cancer" builds? Sets like that don't do JACK for Sorcerers!

    Quit trying to nerf Sorcs and worry about your own overpowered gear.

    IKR, all those people running Malubeth these days. Nerf Malubeth. Wait...they already did-- the point of this thread.

    edit: Ironically Malu might come back now that Templars are losing Maj Mend...
    Edited by kadar on 4 May 2017 16:25
  • kadar
    kadar
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    Biro123 wrote: »
    Why does Maj. Protection work on a damage shield?

    Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).

    By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)

    All Pirate skelly has done that wasn't already there is to provide easy access to major protection.

    That makes sense.

    I do think that the set needs to be toned down, or it's interaction with damage shields changed in some way. As it is now, it has an extremely high up-time which will hardly be affected by ZOS 1% proc chance nerf, and like the OP pointed out, the mSorc shield stack mechanic negates (hehe) the set's built in balancing mechanic.

    It's 30% damage reduction aquired with 2 pieces of armor, with very good up-time, on what is already one of the strongest defensive mechanics in Cyrodiil. :|
  • bubbygink
    bubbygink
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    I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.
    Moglijuana wrote: »
    2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
    As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.
  • Waffennacht
    Waffennacht
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    Biro123 wrote: »
    Why does Maj. Protection work on a damage shield?

    Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).

    By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)

    All Pirate skelly has done that wasn't already there is to provide easy access to major protection.

    That makes sense.

    I do think that the set needs to be toned down, or it's interaction with damage shields changed in some way. As it is now, it has an extremely high up-time which will hardly be affected by ZOS 1% proc chance nerf, and like the OP pointed out, the mSorc shield stack mechanic negates (hehe) the set's built in balancing mechanic.

    It's 30% damage reduction aquired with 2 pieces of armor, with very good up-time, on what is already one of the strongest defensive mechanics in Cyrodiil. :|

    80% up time of Panacea (champion morph) will drive you insane then.

    30% DMG reduction, 7k hps, 30% more crit for whole group
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    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • kadar
    kadar
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    Biro123 wrote: »
    Why does Maj. Protection work on a damage shield?

    Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).

    By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)

    All Pirate skelly has done that wasn't already there is to provide easy access to major protection.

    That makes sense.

    I do think that the set needs to be toned down, or it's interaction with damage shields changed in some way. As it is now, it has an extremely high up-time which will hardly be affected by ZOS 1% proc chance nerf, and like the OP pointed out, the mSorc shield stack mechanic negates (hehe) the set's built in balancing mechanic.

    It's 30% damage reduction aquired with 2 pieces of armor, with very good up-time, on what is already one of the strongest defensive mechanics in Cyrodiil. :|

    80% up time of Panacea (champion morph) will drive you insane then.

    30% DMG reduction, 7k hps, 30% more crit for whole group
    Well...
    -Simply because other things are strong it does not mean we should not address things that are over performing.
    -Panacea is an Ultimate-- it should be stronger than Skele, right?
    -Healing is easily and often debuffed by minor/major defile
    -Maj. Protection buff from Light's Champion is less than half that granted by the Pirate Skele set.
  • Derra
    Derra
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    Wait until next patch.

    Magica gets a shieldbreaker set in disguise aswell - pirate skeleton is gonna be a lot less popular with the already not great sorchealing.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Cathexis
    Cathexis
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    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.
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  • SodanTok
    SodanTok
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    Cathexis wrote: »
    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.

    Every you say?
    Counterpoint: no other class has hardened ward like sorc
    Edited by SodanTok on 4 May 2017 18:16
  • Lexxypwns
    Lexxypwns
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    Cathexis wrote: »
    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.

    Every you say?
    Counterpoint: no other class has hardened ward like sorc

    Blazing shield is better tho and still will be next patch. I'm rerolling blazeplar
    Edited by Lexxypwns on 4 May 2017 18:18
  • Waffennacht
    Waffennacht
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    A lot of players are going with Templar, I know I love mine
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • KingJ
    KingJ
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    Cathexis wrote: »
    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.
    NB dont have access to major mending and major protection from a ultimate that no one uses because a NB can't afford to stop moving in combat.
  • Waffennacht
    Waffennacht
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    Biro123 wrote: »
    Why does Maj. Protection work on a damage shield?

    Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).

    By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)

    All Pirate skelly has done that wasn't already there is to provide easy access to major protection.

    That makes sense.

    I do think that the set needs to be toned down, or it's interaction with damage shields changed in some way. As it is now, it has an extremely high up-time which will hardly be affected by ZOS 1% proc chance nerf, and like the OP pointed out, the mSorc shield stack mechanic negates (hehe) the set's built in balancing mechanic.

    It's 30% damage reduction aquired with 2 pieces of armor, with very good up-time, on what is already one of the strongest defensive mechanics in Cyrodiil. :|

    80% up time of Panacea (champion morph) will drive you insane then.

    30% DMG reduction, 7k hps, 30% more crit for whole group
    Well...
    -Simply because other things are strong it does not mean we should not address things that are over performing.
    -Panacea is an Ultimate-- it should be stronger than Skele, right?
    -Healing is easily and often debuffed by minor/major defile
    -Maj. Protection buff from Light's Champion is less than half that granted by the Pirate Skele set.

    1. My point is it's major protection and how it functions with wards, like undeath it's not an issue specific to Skele, you just see Skele, and if Skele gets nerfed you'll see different equally frustrating issues.
    2. It is an ultimate, which you'll see everywhere in battlegrounds if you decide to go (I'll live there)
    3. And Skele has a cool down and a proc chance?
    4. Major Protection is always the same buff.... Wtf you mean less? They're both 30%

    Oh BTW higher up time with Champion than Skele if you want
    Edited by Waffennacht on 4 May 2017 19:20
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  • Moglijuana
    Moglijuana
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    bubbygink wrote: »
    I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.
    Moglijuana wrote: »
    2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
    As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.

    You're acting as if 30% dmg reduction to shields makes a player invulnerable. It does not. They are still susceptible to:

    CC
    Snares
    Poisons
    LOS
    Major Defile (They already have minor defile)
    Shield Durations (6 seconds)
    Sets that counter shields
    Enchants that counter shields
    Shattering Blows CP (now even better in Morrowind)
    Lag from wearing the set which prevents bar switching
    Proc Sets
    Zergs + Groups Larger than their own
    The Actual Cooldown from the set proc
    Environmental damage (l2 knock ppl off towers)

    Most people I find who complain about Pirate Skeleton are simply too lazy to look past the benefits it gives and actually think of ways to counter it. Literally all you do is walk away from them when it procs and continue once it expires.

    Or

    Keep pressure on the target to keep him on the defensive regardless if he has major protection. Remember YOU CAN STILL DAMAGE A TARGET WHEN HE HAS MAJOR PROTECTION.

    This is all coming from someone who mains a L.A. MDK...I have no problem fighting ppl with this set.

    * Side note, you DO know that Wardens will have a personal AOE Ulti that follows them, snaring + stunning targets in the AOE AND GIVING MAJOR PROTECTION? Better start a #nerfWarden ulti thread too I guess.
    Edited by Moglijuana on 4 May 2017 19:34
    Ps4 - PSN:jdmaya
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    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • ToRelax
    ToRelax
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    LordSlif wrote: »
    I remember when a mistake like this happened with overload+molagkena.

    What? Overload attacks had their cost increased like everything else. And when it procced just by weaving stuff, proccing it with Overload spam was hardly an advantage either.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • LordSlif
    LordSlif
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    Cathexis wrote: »
    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.

    Did u read the pts patch notes? I dnt think so
  • LordSlif
    LordSlif
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    ToRelax wrote: »
    LordSlif wrote: »
    I remember when a mistake like this happened with overload+molagkena.
    1

    What? Overload attacks had their cost increased like everything else. And when it procced just by weaving stuff, proccing it with Overload spam was hardly an advantage either.

    An ult with 1000 points and spammable with molagkena. Yes it was a mistake
  • LordSlif
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    I did not say sorcs and pirate, i said shields and pirate, but it's fun see how sorcs knows that them are op with this set. lol
  • KingJ
    KingJ
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    Lexxypwns wrote: »
    Cathexis wrote: »
    LordSlif wrote: »
    Pirate Skeleton bonus:
    items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.

    Lets keep he focus on:
    BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.

    Now lets focus on shieldstackers:
    1- when you hit a damage shield you are not attacking your opponent's health.
    2- shields can be recasted without any penality.
    3- shields will recive 30% less damage without any penality.


    Conclusion:
    Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
    I remember when a mistake like this happened with overload+molagkena.

    Fix it

    Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.

    Every you say?
    Counterpoint: no other class has hardened ward like sorc

    Blazing shield is better tho and still will be next patch. I'm rerolling blazeplar
    Moglijuana wrote: »
    bubbygink wrote: »
    I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.
    Moglijuana wrote: »
    2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
    As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.

    You're acting as if 30% dmg reduction to shields makes a player invulnerable. It does not. They are still susceptible to:

    CC
    Snares
    Poisons
    LOS
    Major Defile (They already have minor defile)
    Shield Durations (6 seconds)
    Sets that counter shields
    Enchants that counter shields
    Shattering Blows CP (now even better in Morrowind)
    Lag from wearing the set which prevents bar switching
    Proc Sets
    Zergs + Groups Larger than their own
    The Actual Cooldown from the set proc
    Environmental damage (l2 knock ppl off towers)

    Most people I find who complain about Pirate Skeleton are simply too lazy to look past the benefits it gives and actually think of ways to counter it. Literally all you do is walk away from them when it procs and continue once it expires.

    Or

    Keep pressure on the target to keep him on the defensive regardless if he has major protection. Remember YOU CAN STILL DAMAGE A TARGET WHEN HE HAS MAJOR PROTECTION.

    This is all coming from someone who mains a L.A. MDK...I have no problem fighting ppl with this set.

    * Side note, you DO know that Wardens will have a personal AOE Ulti that follows them, snaring + stunning targets in the AOE AND GIVING MAJOR PROTECTION? Better start a #nerfWarden ulti thread too I guess.
    Are you @Wrobel that's what he said we should do to heavy armor wears.It was a bad idea then still a bad idea now.
  • Waffennacht
    Waffennacht
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    LordSlif wrote: »
    I did not say sorcs and pirate, i said shields and pirate, but it's fun see how sorcs knows that them are op with this set. lol

    You mean the 3 posts that casually mention Overload? Now you're just making things up man. Your bias has clouded your vision, even of the forums!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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