Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fixed it
I mean, you're actually totally wrong, the debuff proc is on the same cooldown as the buff, but whatever you think
The_Outsider wrote: »Why does Maj. Protection work on a damage shield?
Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Emma_Overload wrote: »Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Guess what.... there are a dozen or more armor sets I could point to that only benefit healing builds, but less than a handful that are specifically useful to ward builds. What about sets like Malubeth that enable Templar "cancer" builds? Sets like that don't do JACK for Sorcerers!
Quit trying to nerf Sorcs and worry about your own overpowered gear.
The_Outsider wrote: »Why does Maj. Protection work on a damage shield?
Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).
By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)
All Pirate skelly has done that wasn't already there is to provide easy access to major protection.
As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
The_Outsider wrote: »The_Outsider wrote: »Why does Maj. Protection work on a damage shield?
Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).
By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)
All Pirate skelly has done that wasn't already there is to provide easy access to major protection.
That makes sense.
I do think that the set needs to be toned down, or it's interaction with damage shields changed in some way. As it is now, it has an extremely high up-time which will hardly be affected by ZOS 1% proc chance nerf, and like the OP pointed out, the mSorc shield stack mechanic negates (hehe) the set's built in balancing mechanic.
It's 30% damage reduction aquired with 2 pieces of armor, with very good up-time, on what is already one of the strongest defensive mechanics in Cyrodiil.
Well...Waffennacht wrote: »The_Outsider wrote: »The_Outsider wrote: »Why does Maj. Protection work on a damage shield?
Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).
By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)
All Pirate skelly has done that wasn't already there is to provide easy access to major protection.
That makes sense.
I do think that the set needs to be toned down, or it's interaction with damage shields changed in some way. As it is now, it has an extremely high up-time which will hardly be affected by ZOS 1% proc chance nerf, and like the OP pointed out, the mSorc shield stack mechanic negates (hehe) the set's built in balancing mechanic.
It's 30% damage reduction aquired with 2 pieces of armor, with very good up-time, on what is already one of the strongest defensive mechanics in Cyrodiil.
80% up time of Panacea (champion morph) will drive you insane then.
30% DMG reduction, 7k hps, 30% more crit for whole group
Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.
sodantokb16_ESO wrote: »Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.
Every you say?
Counterpoint: no other class has hardened ward like sorc
NB dont have access to major mending and major protection from a ultimate that no one uses because a NB can't afford to stop moving in combat.Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.
The_Outsider wrote: »Well...Waffennacht wrote: »The_Outsider wrote: »The_Outsider wrote: »Why does Maj. Protection work on a damage shield?
Pretty much everything except armour resists works on damage shield - always been this way. But most are quite small (minor protection) or balanced by an equivalent dmg increase (CP's).
By the same token, anything that increases damage taken affects shields too (like vampire fire vulnerability)
All Pirate skelly has done that wasn't already there is to provide easy access to major protection.
That makes sense.
I do think that the set needs to be toned down, or it's interaction with damage shields changed in some way. As it is now, it has an extremely high up-time which will hardly be affected by ZOS 1% proc chance nerf, and like the OP pointed out, the mSorc shield stack mechanic negates (hehe) the set's built in balancing mechanic.
It's 30% damage reduction aquired with 2 pieces of armor, with very good up-time, on what is already one of the strongest defensive mechanics in Cyrodiil.
80% up time of Panacea (champion morph) will drive you insane then.
30% DMG reduction, 7k hps, 30% more crit for whole group
-Simply because other things are strong it does not mean we should not address things that are over performing.
-Panacea is an Ultimate-- it should be stronger than Skele, right?
-Healing is easily and often debuffed by minor/major defile
-Maj. Protection buff from Light's Champion is less than half that granted by the Pirate Skele set.
I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
I remember when a mistake like this happened with overload+molagkena.
Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.
sodantokb16_ESO wrote: »Pirate Skeleton bonus:
items) When you take damage, you have a 5% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Lets keep he focus on:
BUT "reducing your healing received by 15%". Pirate Skeleton has this debuff (minor defile) cause 30% reduced damage (Major Protecion) is very strong. Its a kind of balancing: ill recive 30% less damage but 15% less heals too. Its OK.
Now lets focus on shieldstackers:
1- when you hit a damage shield you are not attacking your opponent's health.
2- shields can be recasted without any penality.
3- shields will recive 30% less damage without any penality.
Conclusion:
Reciving 30% less damage on their shields + shields can be recasted any time + Pirate skeleton will not aplly the debuff on shields = Player will recive 30%less damage "without" any kind of penality. this set has a debuff to balancing its power, so it's a big mistake and it's OP.
I remember when a mistake like this happened with overload+molagkena.
Fix it
Counterpoint: sorcs don't have major mending or major protection on any class ability unlike every other class.
Every you say?
Counterpoint: no other class has hardened ward like sorc
Blazing shield is better tho and still will be next patch. I'm rerolling blazeplar
Are you @Wrobel that's what he said we should do to heavy armor wears.It was a bad idea then still a bad idea now.Moglijuana wrote: »I use pirate skelly on my light armor magblade. It is definitely overperforming and needs a nerf - whether directly or indirectly through a nerf to major protection.As to this second point here, you highlight exactly why pirate skelly is so OP. Making the shield 30% stronger makes it so the Sorc/Magblade doesn't have to stack shields as much so they can remain more offensive. So I couldn't agree more: stacking shields = no time to do damage. But then when you make shields 30% stronger via major protection that sure opens up a whole lot more time for the shielded attacker to do damage before they have to reapply their shields.Moglijuana wrote: »2. Pretty sure shields cost magicka = penalty. Are there free shields now? Also, a person stacking shields is doing nothing but turtling. They are doing no damage.
You're acting as if 30% dmg reduction to shields makes a player invulnerable. It does not. They are still susceptible to:
CC
Snares
Poisons
LOS
Major Defile (They already have minor defile)
Shield Durations (6 seconds)
Sets that counter shields
Enchants that counter shields
Shattering Blows CP (now even better in Morrowind)
Lag from wearing the set which prevents bar switching
Proc Sets
Zergs + Groups Larger than their own
The Actual Cooldown from the set proc
Environmental damage (l2 knock ppl off towers)
Most people I find who complain about Pirate Skeleton are simply too lazy to look past the benefits it gives and actually think of ways to counter it. Literally all you do is walk away from them when it procs and continue once it expires.
Or
Keep pressure on the target to keep him on the defensive regardless if he has major protection. Remember YOU CAN STILL DAMAGE A TARGET WHEN HE HAS MAJOR PROTECTION.
This is all coming from someone who mains a L.A. MDK...I have no problem fighting ppl with this set.
* Side note, you DO know that Wardens will have a personal AOE Ulti that follows them, snaring + stunning targets in the AOE AND GIVING MAJOR PROTECTION? Better start a #nerfWarden ulti thread too I guess.
I did not say sorcs and pirate, i said shields and pirate, but it's fun see how sorcs knows that them are op with this set. lol