CP Nerfed
Heavy Armor Nerfed
Unlimited Resources Nerfed
Cost Poisions Nerfed
Permablock Nerfed
Unreal, amazing changes, we have been asking for this *** for a long time, now we can finally see the result of the playtest they did with players a few months ago. Time to put skill back in the game, gj ZoS
ZOS_GinaBruno wrote: »
[*]Caltrops:[/list]
- Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
- Reduced the size of this ability and its morphs to 8 meters from 12 meters.
- Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
- Reduced the cost of this ability and its morphs by approximately 50%.
- Increased the damage of this ability and its morphs by approximately 75%.
Developer Comments:The changes to Caltrops allow it to behave more like a standard ground-targeted damage over time ability, such as Lightning Splash or Volley. This will help improve Stamina builds’ sustained single target and area of effect damage in dungeons and Trials.
[/list]
ZOS_GinaBruno wrote: »
[*]Caltrops:[/list]
- Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
- Reduced the size of this ability and its morphs to 8 meters from 12 meters.
- Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
- Reduced the cost of this ability and its morphs by approximately 50%.
- Increased the damage of this ability and its morphs by approximately 75%.
Developer Comments:The changes to Caltrops allow it to behave more like a standard ground-targeted damage over time ability, such as Lightning Splash or Volley. This will help improve Stamina builds’ sustained single target and area of effect damage in dungeons and Trials.
[/list]
Yeah there's a lot of nerfs going around but can live with most of it. However, this one buff cannot go to live as it is. Else you will see a 24 man group with 24 caltrops. If you thought snares were bad now... wait until everywhere you see is covered with caltrops. Overall, you need to move in the direction of less snares, not more snares. This will only encourage more snares. This damage does not need to stack. Seriously this will become the new spammable, ranged AOE DPS snare that every zerg will be using. 40 of these in a breach, if that's 2k per tick, then that's 80k DPS walking through a breach or standing on a flag.... it will be terrible.
Jesus....
Dragon Knight just got gutted.
....
In fact the only class that somehow didn't get nerfed is the one that's super insanely powerful right now (Sorc)
Beyond gutted. Battle Roar, Helping Hands, and Major Mending were literally the only things the class had going for it. ZOS basically killed off all 3 with this patch.
RIP DK, hello warden
Edit:
Guys srsly, first you reduce the buff time of igneous shield and reduce major mending also to 6 secs (which was somewhat fine after playing a while with it) and now you bind that buff to the shield (with no cost decrease which would be necessary), nerf battle roar and helping hands?
@ZOS_GinaBruno could one of you please tell us your vision for the dk? Totally equal atributes spend maybe? I don't understand why the dk needed another nerfhammer....
Tbh, aside from strict conditions/Ultimates no class should ever receive an easy major buff.
For the templar, the change means your healing acts as an execute more than a spam heal, especially when stacked with resto staff.
Hopefully this means less healing and more active ways to split damage across raids/less cheese heal spam in PvP unless strictly built for it (I.e pure healer without tank but dps or DPS with healing but no tanking).
VinayExile wrote: »No changes to the templar skill power of the light?
So this skill continues to hit in pvp for 15k+ ?
Guess a skill that hits higher then my 55k magicka nightblades meteor is pretty balanced yea....
Revise the damage zos cmon....
No changes to the massivly OP execute of sorcerers?
Magblades are non existant in pvp unless theyre a bomber, so why the massive nerf to siphoning strikes?
i can go on and on and on and on....
didnt even start about DK...
These patch notes are so wrong in so many ways.... it looks like you guys want to make low level characters more competitive wich is a good thing but what youre actually doing is looking away from the real problems in game and giving people that will probably spend more money on the new morrowind expansion a better time in game ( so that you can still make profit ) while endgame is totally broken .
I tell you here and now, do not release battleground untill you have at least sorted out a little bit of balance class wise.
I think zos should remove gear, skills and cp from the game and just give everyone a stick as a weapon
Changes are looking good so far to me.
Of cause everyone will be complaining about being "nerfed" because their numbers will be dropping, but I think it will be healthy for the game in the long run.
Will log onto the PTS tomorrow to test and give a more detailed feedback.
Have a good night everyone
Sydria
Splattercat_83 wrote: »RIP DK, hello warden
Edit:
Guys srsly, first you reduce the buff time of igneous shield and reduce major mending also to 6 secs (which was somewhat fine after playing a while with it) and now you bind that buff to the shield (with no cost decrease which would be necessary), nerf battle roar and helping hands?
@ZOS_GinaBruno could one of you please tell us your vision for the dk? Totally equal atributes spend maybe? I don't understand why the dk needed another nerfhammer....
Tbh, aside from strict conditions/Ultimates no class should ever receive an easy major buff.
For the templar, the change means your healing acts as an execute more than a spam heal, especially when stacked with resto staff.
Hopefully this means less healing and more active ways to split damage across raids/less cheese heal spam in PvP unless strictly built for it (I.e pure healer without tank but dps or DPS with healing but no tanking).
Who cares about PvP? The majority of the game plays pve, and it's rinruiningVinayExile wrote: »No changes to the templar skill power of the light?
So this skill continues to hit in pvp for 15k+ ?
Guess a skill that hits higher then my 55k magicka nightblades meteor is pretty balanced yea....
Revise the damage zos cmon....
No changes to the massivly OP execute of sorcerers?
Magblades are non existant in pvp unless theyre a bomber, so why the massive nerf to siphoning strikes?
i can go on and on and on and on....
didnt even start about DK...
These patch notes are so wrong in so many ways.... it looks like you guys want to make low level characters more competitive wich is a good thing but what youre actually doing is looking away from the real problems in game and giving people that will probably spend more money on the new morrowind expansion a better time in game ( so that you can still make profit ) while endgame is totally broken .
I tell you here and now, do not release battleground untill you have at least sorted out a little bit of balance class wise.
*** pvp, it's dragging pve through the mud and has been in the last 2 or 3 updates. Enough is enough.
Ah yes... this is stroking the PVP players and dismissing out of hand the PVE content people. GREAT job... those PVP guys never seem to get anything changed for them - this makes a refreshing change.
Confirms for me that this household will be cancelling subscription, definitely NOT purchasing Morrowind - and moving to a different game. What is the release date for Kingdom Come: Deliverance again???